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Fire Emblem Fates

I found that if I made Odin Nile's partner that he could pretty reliably handle all of the magic users on the enemies team in the ice village, albeit that was on hard not lunatic.
That was like literally the only way you can even try to beat that map above normal mode. Niles has such high resistance that he is a magical tank and Odin just helps it. The only problem is Niles has a WTA disadvantage to magic so his accuracy for a while is shaky.
 
Finished Birthright Lunatic today. I knew it was going to be easier than Conquest, but unless you've never played Fire Emblem before then even on the highest difficulty setting Birthright does not pose much of a challenge. Lots of open maps with many rout objectives gets kind of stale after awhile and the generic enemies aren't hugely threatening other then sheer numbers. I stopped caring after Ch 23 and LTC'd the rest of the game, it pretty much became the Ryoma and Corrin show for the late game maps since they had good 1-2 range and were durable enough to take on waves of promoted enemies and come out alive. I used +Mag/-Lck Dark Knight Corrin and it worked really well, the class has good parameters in everything except Speed which is easily fixed by servant support, Horse Spirit, and Yato, and having a horse in Birthright owns since it has relatively few mounts and a low number of Beast Killer weapons on enemies. I've come to like +Mag Corrin builds a lot since they have more bulk than your standard mage and it gives solid 1-2 range with either tomes or magic weapons.

I ended up 1-turning Endgame and the strategy is very easy to pull off:

Build a Level-3 Hotspring right before 27 so Izana joins with optimal bases. He'll join with capped skill which you will want since the Hexing Rod has low hit.

All you have to do is have Izana hit Garon with the Hexing Rod, then Rescue Ryoma closer to him and attack with the Hagakure Blade (or Raijinto if you dont have S swords, but you should by this point, use Arms Scrolls if you don't). You'll need either a crit or an Astra proc to finish him off, you only need one of either in two attacks so the odds of getting them is good. If Ryoma doesn't kill, he'll be low enough to be finished off by anybody with more than 30 attack. Izana has a 60% hit rate with the Hexing Rod and 2 chances to do it since Azura doesn't need to help Ryoma reach Garon, so this strategy is pretty reliable.

I beat Birthright in 40% of the time it took me to beat Conquest lol (15 hrs vs 37 hrs). I do agree with Eo that the plot is much more cohesive and put together, but Conquest 100% wins from a gameplay standpoint. Strategy games should make you think, and I didn't have to think much in Birthright.

I've heard a lot of mixed opinions on Revelation so I look forward to seeing it for myself.
 
OMG I love Fire Emblem! Unfortunately, I let my brother get hold of my XY game yesterday, so I won't be able to start Birthright anytime soon... :(. I'm not doing what I did in awakening though... No maxing the stats and abilities of every character... I'd say my favourite characters, but I don't know any names ATM. My fav unit is the avatar again.
 
Finished Birthright Lunatic today. I knew it was going to be easier than Conquest, but unless you've never played Fire Emblem before then even on the highest difficulty setting Birthright does not pose much of a challenge. Lots of open maps with many rout objectives gets kind of stale after awhile and the generic enemies aren't hugely threatening other then sheer numbers. I stopped caring after Ch 23 and LTC'd the rest of the game, it pretty much became the Ryoma and Corrin show for the late game maps since they had good 1-2 range and were durable enough to take on waves of promoted enemies and come out alive. I used +Mag/-Lck Dark Knight Corrin and it worked really well, the class has good parameters in everything except Speed which is easily fixed by servant support, Horse Spirit, and Yato, and having a horse in Birthright owns since it has relatively few mounts and a low number of Beast Killer weapons on enemies. I've come to like +Mag Corrin builds a lot since they have more bulk than your standard mage and it gives solid 1-2 range with either tomes or magic weapons.

I ended up 1-turning Endgame and the strategy is very easy to pull off:

Build a Level-3 Hotspring right before 27 so Izana joins with optimal bases. He'll join with capped skill which you will want since the Hexing Rod has low hit.

All you have to do is have Izana hit Garon with the Hexing Rod, then Rescue Ryoma closer to him and attack with the Hagakure Blade (or Raijinto if you dont have S swords, but you should by this point, use Arms Scrolls if you don't). You'll need either a crit or an Astra proc to finish him off, you only need one of either in two attacks so the odds of getting them is good. If Ryoma doesn't kill, he'll be low enough to be finished off by anybody with more than 30 attack. Izana has a 60% hit rate with the Hexing Rod and 2 chances to do it since Azura doesn't need to help Ryoma reach Garon, so this strategy is pretty reliable.

I beat Birthright in 40% of the time it took me to beat Conquest lol (15 hrs vs 37 hrs). I do agree with Eo that the plot is much more cohesive and put together, but Conquest 100% wins from a gameplay standpoint. Strategy games should make you think, and I didn't have to think much in Birthright.

I've heard a lot of mixed opinions on Revelation so I look forward to seeing it for myself.
have fun with the zola chapter on revelation. By far one of the most well thought out maps in the franchise and makes his previous two chapters from birthright/conquest seem like a joke in comparison.
 
The Zola chapter helped me so much, there was so much loot. Whoever is reading this and considering Revelations, break ALL of the ice.
Or are you talking about another one Haruno , I'm only on like Chapter 15. :P
 
have fun with the zola chapter on revelation. By far one of the most well thought out maps in the franchise and makes his previous two chapters from birthright/conquest seem like a joke in comparison.

Didn't expect to hear that, I was really bored by that chapter. It's a good example of my problem with revelations, the chapters allow you to be very careful and constantly fight a few enemies at a time. Also something where you're incentivized to break all the ice when there's so much of it is a fucking slog, it's busywork.
 
The ice map is one of the worst chapter designs in the series. It's just an ultimate turtlefest that has a mjolnir mage thrown in right at the end to potentially crit and kill anyone you could have at that point and force a reset of long, lame map.
 
+Mag/-Lck Cav is good. Early Dragonstone is sooooo good though. I used Wyvern as my secondary for a potential Malig Knight reclass but never ended up taking advantage of it because Dragonstone was too useful. You might at least want to pick up Elbow Room though, free +3 damage is pretty great.

after using it, definitely agree

with +Mag, Dragonstone is actually strong enough to get OHKOs a decent amount of the time and it makes for fantastic Attack Stance followups, and the +4 defense is obviously wonderful, Kamui with Dragonstone and Effie Guard Stance'd is a monster tank. It'll no doubt wear off towards the end of the game and I guess I could use Paladin for Levin Sword then (in my case I should've gotten Onmyouji to pass on because I'm a terrible person and married Nyx so I can just grab Dark Knight which is similar but probably better).
 
after using it, definitely agree

with +Mag, Dragonstone is actually strong enough to get OHKOs a decent amount of the time and it makes for fantastic Attack Stance followups, and the +4 defense is obviously wonderful, Kamui with Dragonstone and Effie Guard Stance'd is a monster tank. It'll no doubt wear off towards the end of the game and I guess I could use Paladin for Levin Sword then (in my case I should've gotten Onmyouji to pass on because I'm a terrible person and married Nyx so I can just grab Dark Knight which is similar but probably better).

You can use Dragonstone+ later in the game so the ride never really ends. :V

Dark Knight Corrin is good, having a second Leo is never a bad thing.
 
So I beat Revelation and now I'm messing with character skills, unorthodox or otherwise. Did a +Mag/-Res run and some eugenics.

Castle address if anyone needs it is 08066-31636-87178-04151.

Avatar: Swordfaire/Lifetaker/Hoshidan Unity/Astra/Trample

Elise: Bowfaire/Vantage/Rend Heaven/Tomefaire/Amaterasu (Finally got Bowfaire on Elise after a lot of searching)

Kana (F): Bowbreaker/Trample/Lifetaker/Draconic Hex/Tomefaire

Shigure: Sol/Hoshidan Unity/Foreign Princess/Draconic Hex/Axebreaker

Shiro: Hoshidan Unity/Sol/Aptitude/Lifetaker/Draconic Hex

Ryoma: Swordfaire/Luna/Lancebreaker/Aegis/Sol

Soleil: Hoshidan Unity/Swordfaire/Aptitude/Foreign Princess/Sol

Kiragi: Aptitude/Astra/Death Blow/Certain Blow/Bowfaire

Siegbert: Hoshidan Unity/Draconic Hex/Swordfaire/Lifetaker/Aegis

Midori: Hoshidan Unity/Dragon Ward/Quixotic/Luck +4/Aptitude (Literally the only skill set Midori needs)

All units set to hold.
 
I swear, Ryoma crits literally every turn. He keeps fucking enemies up.

I beat the final boss of Birthright in 3 turns by bum-rushing it with literally everyone. It would have survived with 1 HP (and probably lead to me losing due to all of the enemies) if Corrin didn't get a Dragon Fang.

The credits are fucking awesome; "Lost in Thoughts All Alone" is such a great song when it's put to its proper music (and not having just the first verse spammed at you), and the history record style blurbs are nice reads. They could have at least checked the one for Corrin so it's not blantantly false due to a certain spouse choice.

Fun game despite its significant narrative flaws; I dumped about 20 hours into it. Going to do Conquest next.
 
after using it, definitely agree

with +Mag, Dragonstone is actually strong enough to get OHKOs a decent amount of the time and it makes for fantastic Attack Stance followups, and the +4 defense is obviously wonderful, Kamui with Dragonstone and Effie Guard Stance'd is a monster tank. It'll no doubt wear off towards the end of the game and I guess I could use Paladin for Levin Sword then (in my case I should've gotten Onmyouji to pass on because I'm a terrible person and married Nyx so I can just grab Dark Knight which is similar but probably better).


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Yeah +Mag Corrin can get pretty crazy. With the Grim Yato, tonics, and Guard Stance bonuses you can boost your Defense to overkill levels. Bonus points if you're using Paladin!Jakob as your servant for the Guard Stance bonuses & -3 Defense. I'll probably switch over to Paladin (because 8 move Levin Sword!Corrin is pretty ridiculous) but the Dragonstone is definitely pulling its weight so far.
 
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have fun with the zola chapter on revelation. By far one of the most well thought out maps in the franchise and makes his previous two chapters from birthright/conquest seem like a joke in comparison.
I have played this chapter and I can confirm it is the pinnacle of early Fire Emblem Map Design. Spending 40 turns chewing through ice blocks with only Corrin for good combat and tossing in a Mjolnir mage at the very end is amazing gameplay!

(I am not impressed by Rev thus far lol)
 
I dumped about 20 hours into it. Going to do Conquest next.
I kid you not, my Conquest save file has already racked up 48+ hours and I'm 3 chapters away from the endgame. Still nowhere near being done with this game, though. I will probably wrap up Conquest tonight and start Birthright shortly thereafter.
Bracing myself for the Chapter 5 heartbreak all over again.
 
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Yeah +Mag Corrin can get pretty crazy. With the Grim Yato, tonics, and Guard Stance bonuses you can boost your Defense to overkill levels. Bonus points if you're using Paladin!Jakob as your servant for the Guard Stance bonuses & -3 Defense. I'll probably switch over to Paladin (because 8 move Levin Sword!Corrin is pretty ridiculous) but the Dragonstone is definitely pulling its weight so far.
What's really great about +Mag Corrin in Conquest and Revelation is the ability to use Tomes upon promotion. Once I passed E rank, Tomes have generally become the go-to weapon for me due to the 1-2 range. While Dragonstone tanking was certainly good, the problem is not being able to double in the mid-to-late game is really REALLY horrible. But Tomes have really helped...especially since I married Ophelia and got a HUGE magic boost.
 
What's really great about +Mag Corrin in Conquest and Revelation is the ability to use Tomes upon promotion. Once I passed E rank, Tomes have generally become the go-to weapon for me due to the 1-2 range. While Dragonstone tanking was certainly good, the problem is not being able to double in the mid-to-late game is really REALLY horrible. But Tomes have really helped...especially since I married Ophelia and got a HUGE magic boost.
I think tomes are only worthwhile if you do Ophelia's paralogue for Horse Spirit + Calamity Gate or you're running a full mage build like Dark Knight. Otherwise you can just give Corrin a Levin Sword for more than adequate 1-2 range and save the special tomes (Forged Lightning) for Leo.
 
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Tomes seems largely unnecessary on Corrin when you get access to the Levin Sword. The grind out of E-rank tomes is just unbearable, and none of the tomes really compare to the Levin Sword anyway. The thing about the Dragonstone is that it's strictly for the enemy phase. Corrin is cleaning up with the Levin Sword, but when I need him to draw out enemies and tank, the Dragonstone is really effective. It straight up saved my ass in ninja hell (plus i'm one shotting most mooks so I don't really need to double them anyway).

Paladin Corrin is definitely better overall, though.
 
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tomes just tend to suck ass lol. low might or whatnot. Not to mention most magic wielding classes either suck or are better off using their other weapon type. Doesnt help that the magic users this time around are very underwhelming
 
tomes just tend to suck ass lol. low might or whatnot. Not to mention most magic wielding classes either suck or are better off using their other weapon type. Doesnt help that the magic users this time around are very underwhelming
I'd disagree with you somewhat there. Tomes do offer unpenalized 1-2 range and the CQ Magic classes aren't bad with Sorceror having Nostanking as an option and Dark Knight having horse + good mixed bulk. Horse Spirit is also a pretty ridiculous weapon whose stat bonuses make up for the low might.

Leo would also beg to differ with his 10 Mt personal tome.
 
Pally corrin is still probably the best along with ninja, but there's at least an argument to be made for tomes. The best tomes are D rank anyways (thunder forges and horse spirit) so Corrin does fine with an arms scroll (which don't have that much competition except on conquest, where there's a lot between camilla's lance rank and potentially selena's lance rank). Tomes also have the advantage of being able to proc dragon fang and not shitting all over your avoid, and the mt drop is rarely relevant against the enemies you would be using tomes/levin sword against.

Leo tends to be the worst of the nohrbles, and his personal tome ultimately isn't that great and he as a whole isn't good mostly due to low speed (which cannot be offset by speedwings since those are better off being given to xander). Horse spirit is unusable on conquest afaik disregarding my castle and in birthright every and I mean every magic user is lackluster.
You get horse spirit in ophelia's join map iirc. "worst noble" is still easily top ~8 units in the route. Izana is actually pretty good everywhere he's available, he's a great staffbot and can do massive chip.
 
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I'd disagree with you somewhat there. Tomes do offer unpenalized 1-2 range and the CQ Magic classes aren't bad with Sorceror having Nostanking as an option and Dark Knight having horse + good mixed bulk. Horse Spirit is also a pretty ridiculous weapon whose stat bonuses make up for the low might.

Leo would also beg to differ with his 10 Mt personal tome.
nosferatu tanking? You mean the tome that can't follow up/crit/use offensive skills? That is a humongous drawback to using it and thus not worth it overall. Leo tends to be the worst of the nohrbles, and his personal tome ultimately isn't that great and he as a whole isn't good mostly due to low speed (which cannot be offset by speedwings since those are better off being given to xander). Horse spirit is unusable on conquest afaik disregarding my castle and in birthright every and I mean every magic user is lackluster.

Also lancer tends to be the best class set for corrin because spearmaster has stupidly good caps, waterwheel/guard naginata lol, actually has a 1-2 range weapon that can trigger skills (though peri's lance is pretty meh admittedly) and has by far the best skills with lancefaire/quixotic/rend heaven.

You get horse spirit in ophelia's join map iirc. "worst noble" is still easily top ~8 units in the route. Izana is actually pretty good everywhere he's available, he's a great staffbot and can do massive chip.
That implies odin has to be on the frontlines in the first place which isn't really that doable unless you give him the dread fighter scroll I suppose. Though that still forces odin/elise don't really seem like the easiest thing to grind out (again assuming no my castle/dlc) so ehh. And he's far from being top 8 in conquest. The top 4 units in conquest are very static and not really arguable
1. camilla
2. xander/corrin
4. effie

then you have a mix of units that could be good which include felicia or jakob (whoever you get first), elise, someone reclassed as dread fighter, silas who's a hit or miss, niles who's also a hit or miss, azura, bowzu (really good oddly enough unlike in rev/birthright), benny, keaton, charlotte (only good as xander's pair up bot), and that's mostly it. Leo simply is far outclassed by pretty much all of them which is pretty meh seeing as how his character design is pretty cool.
 
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nosferatu tanking? You mean the tome that can't follow up/crit/use offensive skills? That is a humongous drawback to using it and thus not worth it overall. Leo tends to be the worst of the nohrbles, and his personal tome ultimately isn't that great and he as a whole isn't good mostly due to low speed (which cannot be offset by speedwings since those are better off being given to xander). Horse spirit is unusable on conquest afaik disregarding my castle and in birthright every and I mean every magic user is lackluster.

Also lancer tends to be the best class set for corrin because spearmaster has stupidly good caps, waterwheel/guard naginata lol, actually has a 1-2 range weapon that can trigger skills (though peri's lance is pretty meh admittedly) and has by far the best skills with lancefaire/quixotic/rend heaven.

Leo is still better than most of the Conquest units lol. His base Speed is equal to Xander's and can be fixed with Tonics + Felicia/Nyx pairup. If you do Ophelia's paralogue you can grab Horse Spirit and he will have no trouble doubling things. He can easily take a Speedwing or two since his only competition for them is Xander.

Spear Master is definitely not the best class set imo, it lacks Yato access (why would you not use your OP prf weapon), has to work off E-lances for awhile (compete with Cam/Selena for Arms Scrolls), doesn't have unpenalized 1-2 range like Master Ninja or magic classes, and only has footlock movement. It's a bit redundant on Birthright since Falcoknight Hinoka/Oboro want the specialty Naginatas, and with Spirit Dusts she can easily take the Bolt Naginata for good 1-2 range. Spear Master is also outright inferior on Conquest where Waterwheel and Guard/Bolt Naginata are not obtainable. Rev is also meh imo since you really want a class with a Sword rank to make use of the Omega Yato for the final boss.

If you really wanted a Lance using Corrin I think I'd go Wyvern Lord, flying utility owns and you can dip into Malig Knight briefly for its amazing skills.

I think Cavalier is the best overall talent for Corrin though - good skills, well rounded stats, keeps Sword rank, works with both Str and Mag builds.

e: Nostanking is also a viable option if you focus on piling on the Mag, which can be done by any of your mages. Odin also gets Vantage from Samurai reclass which can make this even better.
 
Leo is still better than most of the Conquest units lol. His base Speed is equal to Xander's and can be fixed with Tonics + Felicia/Nyx pairup. If you do Ophelia's paralogue you can grab Horse Spirit and he will have no trouble doubling things. He can easily take a Speedwing or two since his only competition for them is Xander.

Spear Master is definitely not the best class set imo, it lacks Yato access (why would you not use your OP prf weapon), has to work off E-lances for awhile (compete with Cam/Selena for Arms Scrolls), doesn't have unpenalized 1-2 range like Master Ninja or magic classes, and only has footlock movement. It's a bit redundant on Birthright since Falcoknight Hinoka/Oboro want the specialty Naginatas, and with Spirit Dusts she can easily take the Bolt Naginata for good 1-2 range. Spear Master is also outright inferior on Conquest where Waterwheel and Guard/Bolt Naginata are not obtainable. Rev is also meh imo since you really want a class with a Sword rank to make use of the Omega Yato for the final boss.

If you really wanted a Lance using Corrin I think I'd go Wyvern Lord, flying utility owns and you can dip into Malig Knight briefly for its amazing skills.
Being better than a large amount of bad units isn't saying much. Xander as his competition is someone he can't compete with since xander's tankiness + lulzy 11mt sword with +4 def (better than innate aegis at least) makes him far better than leo as a whole. I mean I guess you can reclass leo to dark falcon to fix some things but that still leaves him frail as fuck (whereas dark knight is barely passable there). Ophelia's paralogue is still annoying to get to since your only good options for a good ophelia are really just elise/nyx, the latter of which is redundant and odin has a hard time getting support points with elise without blatant grinding or whatnot and even then he needs heavy favoritism.

Omega yato isn't good in all honesty. You still get the stat boosts by having it in your inventory, and its might isn't really stellar with forges or whatnot and waterwheel/braves are far better than it from an offensive standpoint and swords lack good range options since levin sword is pretty meh and kodachi just sucks. Master ninja is weak shit and debuffs aren't really that necessary when your units mostly one round ko (especially so in corrin's case), magic classes are still pretty meh. Idk what to say about birthright tbf since I just ryoma emblem'd it since he can solo the whole game once you get him. Spear master admittedly lacks guard/waterwheel but you're mostly just going for it on conquest for skills since rend heaven/quixotic are probably the most versatile skills in game. Rev final boss is a joke. Literally just an hp tank and can't really threaten your uits as a whole.

Wyvern lord is alright but definitely not a good end class since flying utility is offset by bow weakness and having a lackluster speed cap though that isn't much of an issue in revelation/birthright I suppose. Absolutely horrendous flaw in pvp though.
 
Effie is awful lol, she has to pick from either low move in Conquest or being weak to beast+armor killing in Conquest. Just give her to Jakob or Arthur to make a nice baby and then bench her, or keep her around to be a pair-up bot if that's your thing.

Nostanking in Conquest is rad because the regen lets you offset things that would otherwise punch through your defenses, allowing Odin to tank ridiculous stuff on Lunatic that would kill Xander. No, Nosferatu isn't going to crit/kill/double anything, but that's okay because Odin doesn't need to; he just walks up and slowly absorbs a blob of dudes with just his pair-up bot Leo. (Swap Odin and Leo if it makes this look more sane; the former's bulk makes him surprisingly good at Nos) Worth noting is that both of the good Sorcerers in Conquest have access to Vantage, which *does* trigger with Nosferatu despite the no-skills thing. Also you can buy Nos starting in Ch9 so Odin gets going with it right away.

I will agree that Nos is complete overkill if you're playing on Normal, where things hit you with cottonballs that anyone can just ignore and you want fast critkills more than the consistency Nostanking offers. It's mostly a Lunatic tech. And multiplayer is some weird parallel dimension where you have Warp and just ORKO everything so I completely ignore it.
 
Xander being good doesn't make leo bad. I don't see how you can complain about leo's bulk being 'barely passable' when only ~3 relevant units will consistently beat his base combined bulk in hp/spd/def/res. Having a good ophelia isn't relevant for ingame, you pair odin with whoever to get the items.
Going through E-lances for the apparently huge reward of a random drop 2-might 1-2 range weapon and a second rng% proc skill doesn't really seem to be better than going master ninja where you: keep sword rank, get the best physical 1-2 range available by any means, have enough speed to double fast enemies (which corrin often can't without speed asset), and give corrin's pairup (read:paladin joker or wyvern gunter) +1 move to get corrin around faster.
 
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