The title says it all. First OU team this generation. Let's do it.
The team at a glance:
The break down:
Zoroark@Life Orb
Timid
252 Sp Att, 252 speed, 6 HP
Nasty Plot
Dark Pulse
Flamethrower
Focus Blast
I'm using Zoroark as an illusion-based lead. When people see Garchomp as a lead, they tend to assume ScarfChomp, which usually makes them switch in their defense-heavy pokes, giving me a turn to set up Nasty Plot and then wreak havoc. I went with flamethrower over grass knot to hit Nattoreis and Forretresses.
Haxorus@Choice Scarf
Jolly
252 Attack, 252 Speed, 6 HP
Outrage
Earthquake
Night Slash
Brick Break
This scarf'd Haxorus can rip teams apart if it catches them off guard, and they have no strong physical defenses left (which can usually be attributed to Zoroark). With a speed of 483 after scarf, I don't see many other scarfers being able to outspeed it outside of ScarfChomp. I was kind of shaky on the moves outside of Outrage and Earthquake. I'm not entirely confident on Night Slash and Brick Break.
Reunicles@Leftovers
Bold
Ability: Magic Guard
252 def, 252 HP, 6 sp def
Calm Mind
Psyshock
Focus Blast
Recover
This is about as defensive as my offense-focused team gets. With full defense EVs, it can switch into a physical beast and not overly suffer. After it sets up a few calm minds, special sweepers will find it difficult to budge this rock. Psyshock is an awesome move to use against special defense heavy pokes who are lacking in defense.
Conkeldurr@Choice Band
Adamant
Ability: Sheer Force
208 Attack, 252 HP, 44 def
Mach Punch
Stone Edge
Earthquake
Superpower
The all-out attacker. Choice banded Mach Punch can shred through the ones that least expect it. Superpower is for use against any and all physical walls, and stone edge and earthquake for overall type coverage.
Volcarona@Life Orb
Timid
252 sp attack, 252 speed, 6 HP
Quiver Dance
Bug Buzz
Fiery Dance
Hidden Power Ice
Everyone's favorite new special sweeper. Once it sets up with quiver dance, it's neigh unstoppable. The only issue with it is stealth rock which can rip it up. Thankfully, the rest of my team is not weak to SR. I went with Hidden Power Ice to hit incoming dragons like Latios or Hydreigon.
Garchomp@Yache Berry
Adamant
252 attack, 252 speed, 6 HP
Swords Dance
Fire Fang
Outrage
Earthquake
Swords Dance Yache Berry chomp. It serves two purposes. The first, as outlined above, is to trick others via Zoroark's illusion. The second is to be the physical sweeper it used to be before it was made uber in the 4th gen. Yache Berry gives it that one extra turn it needs to survive an ice attack and set up swords dance, and then down goes everything save Skarmory. I'm wondering if I should go with Jolly instead for extra speed.
Well, that is my team. Tell me what's good, what's bad. Any and all criticism is welcome.
The team at a glance:






The break down:

Zoroark@Life Orb
Timid
252 Sp Att, 252 speed, 6 HP
Nasty Plot
Dark Pulse
Flamethrower
Focus Blast
I'm using Zoroark as an illusion-based lead. When people see Garchomp as a lead, they tend to assume ScarfChomp, which usually makes them switch in their defense-heavy pokes, giving me a turn to set up Nasty Plot and then wreak havoc. I went with flamethrower over grass knot to hit Nattoreis and Forretresses.

Haxorus@Choice Scarf
Jolly
252 Attack, 252 Speed, 6 HP
Outrage
Earthquake
Night Slash
Brick Break
This scarf'd Haxorus can rip teams apart if it catches them off guard, and they have no strong physical defenses left (which can usually be attributed to Zoroark). With a speed of 483 after scarf, I don't see many other scarfers being able to outspeed it outside of ScarfChomp. I was kind of shaky on the moves outside of Outrage and Earthquake. I'm not entirely confident on Night Slash and Brick Break.

Reunicles@Leftovers
Bold
Ability: Magic Guard
252 def, 252 HP, 6 sp def
Calm Mind
Psyshock
Focus Blast
Recover
This is about as defensive as my offense-focused team gets. With full defense EVs, it can switch into a physical beast and not overly suffer. After it sets up a few calm minds, special sweepers will find it difficult to budge this rock. Psyshock is an awesome move to use against special defense heavy pokes who are lacking in defense.

Conkeldurr@Choice Band
Adamant
Ability: Sheer Force
208 Attack, 252 HP, 44 def
Mach Punch
Stone Edge
Earthquake
Superpower
The all-out attacker. Choice banded Mach Punch can shred through the ones that least expect it. Superpower is for use against any and all physical walls, and stone edge and earthquake for overall type coverage.

Volcarona@Life Orb
Timid
252 sp attack, 252 speed, 6 HP
Quiver Dance
Bug Buzz
Fiery Dance
Hidden Power Ice
Everyone's favorite new special sweeper. Once it sets up with quiver dance, it's neigh unstoppable. The only issue with it is stealth rock which can rip it up. Thankfully, the rest of my team is not weak to SR. I went with Hidden Power Ice to hit incoming dragons like Latios or Hydreigon.

Garchomp@Yache Berry
Adamant
252 attack, 252 speed, 6 HP
Swords Dance
Fire Fang
Outrage
Earthquake
Swords Dance Yache Berry chomp. It serves two purposes. The first, as outlined above, is to trick others via Zoroark's illusion. The second is to be the physical sweeper it used to be before it was made uber in the 4th gen. Yache Berry gives it that one extra turn it needs to survive an ice attack and set up swords dance, and then down goes everything save Skarmory. I'm wondering if I should go with Jolly instead for extra speed.
Well, that is my team. Tell me what's good, what's bad. Any and all criticism is welcome.