First BW 2 team! Heck yes! ;P

!FIRST BW 2 TEAM!


Hey guys! It's been a while now and I'm back again with another RMT thread from me! And today, I'm going to be showcasing my very first Black 2 and White 2 team! Now, I have been testing this team out on DS and Pokemon Showdown and it has been working out very well for me. It lost only 3 to 4 times and got me more victory that I lost count of. Another thing is this team was a team with many Pokes I've never tried before excluding Dragonite. They were all randomly thrown together Pokemon, so yeah. But it works! Enough of the pointless talk and let's get right to the team, shall we?


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Imperer-T (Landorus-T) (M) @ Choice Scarf
Trait: Intimidate
EVs: 148 HP / 100 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Main lead and scouter. Very unusual for someone to run a Therian form Landorus with a Choice Scarf and even Stealth Rock in it too. Well, he can be a Poke fast enough to set up Rocks before he die or something or just set up on a Pokemon faster than him before he get haxed or anything. Though he usually sets up Rocks on something that he cannot touch. After having or without having Rocks up, Landorus' main purpose is to do scouting and revenge killing on certain Pokemon. Though not the best member, he works for me and can take on physical attackers well enough. He also loves U-Turning on any Steel-Types or incoming Steel-Types and into my Magnezone for trapping and then murdering. Fun.


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G Den-O (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 100 HP / 252 SAtk / 100 SDef / 56 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Now you may be wondering one thing: Why am I using a standard Substitute Magnezone with Calm Nature and weird EV spread?! Am I mad?!
Ha ha... Well no, I'm not. Realizing how many strong special attackers they have in the current BW 2 metagame, I had to use Calm Nature over Modest Nature. The reason is because I can take more special hits and then retaliate with whatever I can hit. He is also there for the typical trapping with his Magnet Pull ability. This weird specially defensive Magnezone set also can take on certain walls for me which is a good thing, I must say. He's the most important member for this team and the member I used and rely the most.


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ケルディオ (Keldeo-R) @ Life Orb
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Surf
- Hidden Power [Ice]
- Calm Mind
Keldeo. Why isn't your Resolution form a physical attacker?! WHY?! Damn you and that pointless (but cool looking) new form! Anyway, standard Calm Mind set with Secret Sword to hit special walls like Chansey and Blissey to oblivion and the most noticeable and questionable thing is why did I pick Hidden Power Ice over Ghost or Dark. Well I know a Jellicent completely walls my Keldeo but Jellicent isn't a bothersome Pokemon to me, so yeah. The main thing I am more worried about is the dragons. Salamence is the thing I fear quite the most despite me having a strong priority and a Choice Scarf Landorus. Since HP Ghost or Dark is so common on Keldeo, almost everyone does not know I carry HP Ice instead and that tends to catch my opponent off guard and gives me a way to start doing serious damage once their dragons are dead. I find Ice more effective than any other HPs I've tried.


286-2.gif

Ichigo (Breloom) (M) @ Life Orb
Trait: Technician
EVs: 40 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore
Swords Dance Technician set. Not the best but he still works for me. Good for taking on against Pokes like Grass-Types and Revenge Killing with Mach Punch. But bad to go against Pokes like Mamoswine and others faster and hits harder than him. Spore is there just for putting Pokes to asleep and Adamant Nature for maximum power. There isn't really much else to say. He's also maybe one of the more useless members of the team.


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Gouki (Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Earthquake
- Fire Punch
Ahh, CB Dragonite. He's still as strong as ever. Adamant max Attack STAB Banded Outrage... Almost nothing but physically defensive Steel-Types can take it well. There are other Pokes that are there to help Dragonite to have a more easier and safer time to sweep. Also, he is the main "Glue" to this team. Without him, the game is very hard. He's also more effective than Scizor in the BW 2 metagame against Tornadus-T, Thundurus-T and even Mamoswine running around thanks to the sheer power of Choice Band and Extremespeed. Fire Punch is there for Steel-Types and others. The rest are just standard move.


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G (Ditto) @ Choice Scarf
Trait: Imposter
EVs: 56 HP / 100 Atk / 100 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Transform
Another one of the more useless member to my team. I decided to use him because I thought at first Ditto is so powerful, he'll be in the top of the OU metagame but he's more bad than I thought... Anyway, Imposter Ditto's role is to obviously revenge kill and also help me take certain hits. Really, there is nothing else to talk about Ditto. Sorry.


I'm done with the team. I may fix this if I noticed I either missed something or made a mistake. Now let us go take a look at the threats.


!THREATS TO THIS TEAM!


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Mamoswine! Suddenly became one of the most used Pokemon just for the Therian genie forms, Breloom and others. Man, I swear this thing is annoying. Life Orb Ice Shard is already bad enough, especially when I got 3 Pokes weak to ice and then 1 Poke weak to ground. Only way for me to stop this thing is by using Dragonite's CB E-Speed to do damage and (or) Ditto to revenge kill it. Oh, yeah, Keldeo works too. I can also kill it if I play the game right with predictions.


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This thing just literally out speeds everything but Landorus and Ditto. Life Orb set is the most threatening one as he can 2HKO my Landorus if I missed my Stone Edge, OHKO my Specially Defensive Magnezone with one Focus Blast, almost kill my Keldeo with Shadow Ball, OHKO my Breloom, 2HKO my Dragonite without Multiscale to defend me and 2HKO or OHKO my Ditto depending on who I transformed into. The Sub+Disable set is not that harmful, but it can be really annoying. Life Orb set is the only threatening set. Only way I can take it down is with Hax, lucky to hit Stone Edge on my Landorus, survive with Keldeo and kill him, take one Shadow Ball and Outrage or Fire Punch on Gengar or revenge kill with Ditto.





I think that will finally be it. Like I said earlier, I may add more if I missed something or fix some mistakes if I notice any. So yeah. Feedbacks with the team is highly appreciated and I thank you if you do leave one.
Thanks for reading this all too if you did, and you are awesome.
Anyway, later guys, peace!!


Imperer-T (Landorus-T) (M) @ Choice Scarf
Trait: Intimidate
EVs: 148 HP / 100 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

G Den-O (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 100 HP / 252 SAtk / 100 SDef / 56 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

ケルディオ (Keldeo-R) @ Life Orb
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Surf
- Hidden Power [Ice]
- Calm Mind

Ichigo (Breloom) (M) @ Life Orb
Trait: Technician
EVs: 40 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore

Gouki (Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Earthquake
- Fire Punch

G (Ditto) @ Choice Scarf
Trait: Imposter
EVs: 56 HP / 100 Atk / 100 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Transform
 
Hey man, cool team. However, as you mentioned, Mamoswine and Gengar are definite threats. To help take them both down, I suggest changing Ditto to Bronzong. Bronzong completely walls Mamoswine due to him being a Steel-type and access to levitate.

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Bronzong @ Leftovers
EVs: 252 HP / 84 Attack / 80 Defense / 92 Special Defense
Sassy Nature
Moves:
- Stealth Rock
- Gyro Ball
- Zen Headbutt
- Toxic

Bronzong doesn't mind taking Ice-type attacks at all. Bronzong takes no more than 30% of any of Mamoswine's attacks and can proceed to 2HKO with Gyro Ball. Gengar, on the other hand, can 3HKO at most, while Zen Headbutt has a 93.75% chance to OHKO Gengar, thus very rare for it not to OHKO Gengar. Toxic is to spread status and stealth rock for hazards. The change from Ditto to Bronzong adds a fire-type weakness. To patch this up, I suggest trying out a Scarf Gyarados over your current Scarf Landorus.

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Gyarados @ Choice Scarf
EVs: 252 Attack / 4 Defense / 252 Speed
Jolly Nature
Moves:
- Waterfall
- Earthquake
- Ice Fang
- Stone Edge / Bounce

Gyarados is a monster at revenge killing since it has the ability Moxie. Gyarados can also check Mamoswine and Gengar with STAB Waterfall and can come in on any of Mamoswine's attacks bar Stone Edge. Ice Fang smashes Dragon-types especially Salamence and Dragonite who have a 4x weakness to it. Stone Edge can be used over Bounce for the extra power it has against just flying types compared to Ice Fang, but Bounce can be used as another STAB and is able to hit Ferrothorn well. Hope I helped dude.
 
Hey man, cool team. However, as you mentioned, Mamoswine and Gengar are definite threats. To help take them both down, I suggest changing Ditto to Bronzong. Bronzong completely walls Mamoswine due to him being a Steel-type and access to levitate.

442.png

Bronzong @ Leftovers
EVs: 252 HP / 84 Attack / 80 Defense / 92 Special Defense
Sassy Nature
Moves:
- Stealth Rock
- Gyro Ball
- Zen Headbutt
- Toxic

Bronzong doesn't mind taking Ice-type attacks at all. Bronzong takes no more than 30% of any of Mamoswine's attacks and can proceed to 2HKO with Gyro Ball. Gengar, on the other hand, can 3HKO at most, while Zen Headbutt has a 93.75% chance to OHKO Gengar, thus very rare for it not to OHKO Gengar. Toxic is to spread status and stealth rock for hazards. The change from Ditto to Bronzong adds a fire-type weakness. To patch this up, I suggest trying out a Scarf Gyarados over your current Scarf Landorus.

130.png

Gyarados @ Choice Scarf
EVs: 252 Attack / 4 Defense / 252 Speed
Jolly Nature
Moves:
- Waterfall
- Earthquake
- Ice Fang
- Stone Edge / Bounce

Gyarados is a monster at revenge killing since it has the ability Moxie. Gyarados can also check Mamoswine and Gengar with STAB Waterfall and can come in on any of Mamoswine's attacks bar Stone Edge. Ice Fang smashes Dragon-types especially Salamence and Dragonite who have a 4x weakness to it. Stone Edge can be used over Bounce for the extra power it has against just flying types compared to Ice Fang, but Bounce can be used as another STAB and is able to hit Ferrothorn well. Hope I helped dude.


Took quite many hours for someone to reply. ANYWAY! Bronzong, how did I suddenly somehow forgot about him...? Looks like this one is the best suggestion. I'll take this INTO account FOR SURE. But question, isn't HP Ice more reliable over Zen Headbutt? I mean, there are many Flying-Types running around now like the dragons, Therian genies and all of that stuff. I dunno about Gyro Ball but it looks like it'll do a TON of damage. Still, will for sure try that one out since I haven't really found a real beneficial use for it.

As for Gyarados, I'm not sure about that one, but it does look like it'll work too. I'll also give it a go on PO. After all, I have yet to use a Choice Scarf Gyarados set.

Thank you VERY VERY MUCH for the suggestions and all. I really thank and appreciate you! ^^
 
I put Zen Headbutt over HP Ice for an almost guarantee to OHKO Gengar, but if the Therians are giving you troubles, without a doubt switch to HP Ice. HP Ice can also help you take out Dragon-types locked into Outrages. I'd definitely test out both though. Glad I could help.
 
I put Zen Headbutt over HP Ice for an almost guarantee to OHKO Gengar, but if the Therians are giving you troubles, without a doubt switch to HP Ice. HP Ice can also help you take out Dragon-types locked into Outrages. I'd definitely test out both though. Glad I could help.

Gyro Ball also OHKOs Gengar iirc, so Zen Headbutt really isn't needed. My favorite set is like Sr/Gyro Ball/Hp Ice/Trick with Macho Brace to screw over something else, and you still get your lefties.
 
@ala: I just redid the calcs and yeah it has a 81.25% chance to OHKO after Stealth Rock. I think I accidently didn't put 0 Speed IVs. Thanks. Definitely drop Zen Headbutt and use HP Ice. And Macho Brace isn't a bad idea, although a status inflicting move is lost in the process of adding Trick.
 
You need to maximize your Dittos HP EVs cause it's the only stat that it doesn't copy when transforming. Those attack evs are pointless cause it just copies the pokemon it changes to and it's stats. Btw give ditto hp ice IVs just in case.
 
You need to maximize your Dittos HP EVs cause it's the only stat that it doesn't copy when transforming. Those attack evs are pointless cause it just copies the pokemon it changes to and it's stats. Btw give ditto hp ice IVs just in case.


Ahh, HP Ice. That works too. And how about Speed EVs?
Thanks for the suggestion!
 
Speed EVs aren't of concern for Ditto, since you copy the opposing Pokemon exactly. For Ditto, I'd recommend giving it 2 Speed IVs and an EV spread of 252 HP / 4 Def / 252 SpD. The Speed IVs guarantee Ditto a base 70 Hidden Power Ice and the EVs help if facing a Zoroark that still has Illusion active. That aside, I agree with Shining Latios in the use of Bronzong over Ditto. However, I disagree with his suggestion of Choice Scarf Gyarados over Landorus-T. Instead, I'd recommend trying out a Choice Scarf Salamence. It's faster and stronger than Gyarados, and it also works well with Dragonite. While it exacerbates an Ice weakness, the use of Bronzong alongside Keldeo and Magnezone should help with that. Your Breloom is also missing 4 EVs. Therefore, I'd recommend using an EV spread of 40 HP / 252 Atk / 216 Spe on your Breloom. A summarized list of changes can be seen below.

Set:
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Salamence (M) @ Leftovers | Moxie
Naughty Nature | 252 Atk / 4 SpA / 252 Spe
Outrage | Dragon Claw | Fire Blast | Earthquake


Nitpicks:
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---->
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212 Spe ----> 216 Spe

132.png
---->
437.png


With all that said, good luck!

EDIT: Don't forget to give your Ditto a Sassy nature!
 
Speed EVs aren't of concern for Ditto, since you copy the opposing Pokemon exactly. For Ditto, I'd recommend giving it 2 Speed IVs and an EV spread of 252 HP / 4 Def / 252 SpD. The Speed IVs guarantee Ditto a base 70 Hidden Power Ice and the EVs help if facing a Zoroark that still has Illusion active. That aside, I agree with Shining Latios in the use of Bronzong over Ditto. However, I disagree with his suggestion of Choice Scarf Gyarados over Landorus-T. Instead, I'd recommend trying out a Choice Scarf Salamence. It's faster and stronger than Gyarados, and it also works well with Dragonite. While it exacerbates an Ice weakness, the use of Bronzong alongside Keldeo and Magnezone should help with that. Your Breloom is also missing 4 EVs. Therefore, I'd recommend using an EV spread of 40 HP / 252 Atk / 216 Spe on your Breloom. A summarized list of changes can be seen below.

Set:
373.png

Salamence (M) @ Leftovers | Moxie
Naughty Nature | 252 Atk / 4 SpA / 252 Spe
Outrage | Dragon Claw | Fire Blast | Earthquake


Nitpicks:
645-therian.png
---->
373.png


286.png

212 Spe ----> 216 Spe

132.png
---->
437.png


With all that said, good luck!

EDIT: Don't forget to give your Ditto a Sassy nature!



Ahaha, this is a very good suggestions. I was thinking about Salamence too as a Scarfer. As for Breloom's speed EVs, thanks! I'll change it. Same with Ditto too, and I still need to give Bronzong a try.
Thanks a lot for the suggestion!!
 
Hi Bestow,

Nice team you have here, making great use of Ditto and other uncommon threats in OU such as Landorus-T. One thing I did notice while reading, was that you did look a little weak to Mamoswine. I didn't want to mess with your synergy to make Mamoswine less of a problem, but there are a couple simple ways you could help deal with it. First of all, it doesn't help that your main Choice Scarfer compounds your Mamoswine weakness even further. Landorus-T often baits free switches for Mamoswine as you find yourself locked into Stealth Rock, and have to switch. You don't really want to switch anything in, and if you do they will be hit by a follow up move. Keldeo really does seem to be your main answer to it, but as you lack a Rapid Spinner, you will be quickly worn down by Life Orb and Toxic Spikes. To help with this, I recommend you try out a Choice Scarf Magneton over your current Magnezone. While Choice Scarf Magnezone is a very viable option, Magnezone fails to outspeed common threats such as Tornadus-T and Starmie, even when equipped with a Choice Scarf. Magneton on the other hand with it's higher base speed can outspeed Tornadus-T and Starmie, putting them in a position where it has to switch and you can easily gain momentum. Magneton also does the same job as Magnezone, being able to trap bulky Steels easily that otherwise stop the sweep f your Dragonite and Breloom. It doesn't really make sense for you to run a Specially Defensive Magnezone, when it still can't switch in to most common Special orientated threats. Keldeo, Tornadus-T, Starmie, Thundurus-T and Hydreigon are just a few of the Pokemon that Magnezone can't switch in on, in fear of being 2HKOd. On the other hand, Magneton outspeeds all of these and can deal good damage to most, or Volt Switch out to safety and get free switches into other members of your team that can deal with said threat.

If you choose to go with this change, you may find that 3 Choice Scarfers on one team is a little redundant. You will often find yourself Choice locked into the wrong move and provide many setup opportunities for your opponent. Especially given that you lack a Rapid Spinner, you cannot afford to continuously switch against more defensive teams, as you will quickly rack up hazards damage on yourself and it puts you in a position where you can be easily revenged by priority. While it is effective, I really don't think Choice Scarf Landorus-T fits your team, I recommend you consider changing your set to a spread of 132 HP / 124 Atk / 252 Spe with Leftovers. Changing Landorus-T gives you a much better defensive pivot against mons such as Scizor and Terrakion, both of which you can easily set up Stealth Rock on, without being locked into it the next turn. If you choose to go with the Magneton suggestion, I feel that this will be a better choice to go with it. This set also gives you a great physical attacker, with respectable bulk and a reliable source of hazards. While Choice Scarf U-Turn may be great for gaining momentum, Landorus-T already forces enough switches as it is with Intimidate. As for the EV spread, 132 HP gives Landorus 352 HP, a Leftovers number. This allows for the maximum Leftovers gain per turn, which is great when Landorus will be switching in on Close Combat / U-Turn / Earthquake a lot. Speed investment even without a Scarf is neccesary, as you can outspeed many threats such as SD Lucario, DD Haxorus, and DD Dragonite, all of which are slightly nerfed by Landorus's Intimidate on switching in.

Finally, I did pick on your Ditto. The only stat that Ditto doesn't copy when Transforming is HP, so you will want to run Max HP on your Ditto, to give it some bulk when Transforming. When Ditto transforms, you may run into Pokemon that use Hidden Power. Obviously these are based on your IVs, so I would also recommend that you change your IVs to 30 Atk | 30 Def. These IVs give Ditto Hidden Power [Ice], arguably the most useful Hidden Power, while still making sure Ditto can speed tie with other Pokemon. Other IV spreads using 30 Spe to use Hidden Power [Ice] do not force a Speed tie with the opponent, which is critical as Ditto loses it's role as a revenge killer.

Nice team Bestow, I hope you consider these changes!

Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature (+Spe, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
 
Hi Bestow,

Nice team you have here, making great use of Ditto and other uncommon threats in OU such as Landorus-T. One thing I did notice while reading, was that you did look a little weak to Mamoswine. I didn't want to mess with your synergy to make Mamoswine less of a problem, but there are a couple simple ways you could help deal with it. First of all, it doesn't help that your main Choice Scarfer compounds your Mamoswine weakness even further. Landorus-T often baits free switches for Mamoswine as you find yourself locked into Stealth Rock, and have to switch. You don't really want to switch anything in, and if you do they will be hit by a follow up move. Keldeo really does seem to be your main answer to it, but as you lack a Rapid Spinner, you will be quickly worn down by Life Orb and Toxic Spikes. To help with this, I recommend you try out a Choice Scarf Magneton over your current Magnezone. While Choice Scarf Magnezone is a very viable option, Magnezone fails to outspeed common threats such as Tornadus-T and Starmie, even when equipped with a Choice Scarf. Magneton on the other hand with it's higher base speed can outspeed Tornadus-T and Starmie, putting them in a position where it has to switch and you can easily gain momentum. Magneton also does the same job as Magnezone, being able to trap bulky Steels easily that otherwise stop the sweep f your Dragonite and Breloom. It doesn't really make sense for you to run a Specially Defensive Magnezone, when it still can't switch in to most common Special orientated threats. Keldeo, Tornadus-T, Starmie, Thundurus-T and Hydreigon are just a few of the Pokemon that Magnezone can't switch in on, in fear of being 2HKOd. On the other hand, Magneton outspeeds all of these and can deal good damage to most, or Volt Switch out to safety and get free switches into other members of your team that can deal with said threat.

If you choose to go with this change, you may find that 3 Choice Scarfers on one team is a little redundant. You will often find yourself Choice locked into the wrong move and provide many setup opportunities for your opponent. Especially given that you lack a Rapid Spinner, you cannot afford to continuously switch against more defensive teams, as you will quickly rack up hazards damage on yourself and it puts you in a position where you can be easily revenged by priority. While it is effective, I really don't think Choice Scarf Landorus-T fits your team, I recommend you consider changing your set to a spread of 132 HP / 124 Atk / 252 Spe with Leftovers. Changing Landorus-T gives you a much better defensive pivot against mons such as Scizor and Terrakion, both of which you can easily set up Stealth Rock on, without being locked into it the next turn. If you choose to go with the Magneton suggestion, I feel that this will be a better choice to go with it. This set also gives you a great physical attacker, with respectable bulk and a reliable source of hazards. While Choice Scarf U-Turn may be great for gaining momentum, Landorus-T already forces enough switches as it is with Intimidate. As for the EV spread, 132 HP gives Landorus 352 HP, a Leftovers number. This allows for the maximum Leftovers gain per turn, which is great when Landorus will be switching in on Close Combat / U-Turn / Earthquake a lot. Speed investment even without a Scarf is neccesary, as you can outspeed many threats such as SD Lucario, DD Haxorus, and DD Dragonite, all of which are slightly nerfed by Landorus's Intimidate on switching in.

Finally, I did pick on your Ditto. The only stat that Ditto doesn't copy when Transforming is HP, so you will want to run Max HP on your Ditto, to give it some bulk when Transforming. When Ditto transforms, you may run into Pokemon that use Hidden Power. Obviously these are based on your IVs, so I would also recommend that you change your IVs to 30 Atk | 30 Def. These IVs give Ditto Hidden Power [Ice], arguably the most useful Hidden Power, while still making sure Ditto can speed tie with other Pokemon. Other IV spreads using 30 Spe to use Hidden Power [Ice] do not force a Speed tie with the opponent, which is critical as Ditto loses it's role as a revenge killer.

Nice team Bestow, I hope you consider these changes!

Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature (+Spe, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Hiya. Scarf Magneton doesn't seem like a good idea for me, especially for the fact that there are Thundurus and Rain Teams running around like crazy and other things that can stop him easily or even wall it.

But, I do like the idea of changing that Landorus along with the EV spread you gave. Oh, and Ditto too. I will consider these changes and test them on PS pr PO. The main thing that looks promising is the Landorus set. Looks fun to use as well.
Thanks for the suggestion, dude!
 
solid team the only thing i can suggest is replacing landorus t with balloon heatran as a lead with he can almost guarantee stealth rock or if that doesnt work i can see scisor being an excellent check to both your threats tho im not sure who you should replace to fit him in
 
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