!FIRST BW 2 TEAM!
Hey guys! It's been a while now and I'm back again with another RMT thread from me! And today, I'm going to be showcasing my very first Black 2 and White 2 team! Now, I have been testing this team out on DS and Pokemon Showdown and it has been working out very well for me. It lost only 3 to 4 times and got me more victory that I lost count of. Another thing is this team was a team with many Pokes I've never tried before excluding Dragonite. They were all randomly thrown together Pokemon, so yeah. But it works! Enough of the pointless talk and let's get right to the team, shall we?
Imperer-T (Landorus-T) (M) @ Choice Scarf
Trait: Intimidate
EVs: 148 HP / 100 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Main lead and scouter. Very unusual for someone to run a Therian form Landorus with a Choice Scarf and even Stealth Rock in it too. Well, he can be a Poke fast enough to set up Rocks before he die or something or just set up on a Pokemon faster than him before he get haxed or anything. Though he usually sets up Rocks on something that he cannot touch. After having or without having Rocks up, Landorus' main purpose is to do scouting and revenge killing on certain Pokemon. Though not the best member, he works for me and can take on physical attackers well enough. He also loves U-Turning on any Steel-Types or incoming Steel-Types and into my Magnezone for trapping and then murdering. Fun.
G Den-O (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 100 HP / 252 SAtk / 100 SDef / 56 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Now you may be wondering one thing: Why am I using a standard Substitute Magnezone with Calm Nature and weird EV spread?! Am I mad?!
Ha ha... Well no, I'm not. Realizing how many strong special attackers they have in the current BW 2 metagame, I had to use Calm Nature over Modest Nature. The reason is because I can take more special hits and then retaliate with whatever I can hit. He is also there for the typical trapping with his Magnet Pull ability. This weird specially defensive Magnezone set also can take on certain walls for me which is a good thing, I must say. He's the most important member for this team and the member I used and rely the most.
ケルディオ (Keldeo-R) @ Life Orb
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Surf
- Hidden Power [Ice]
- Calm Mind
Keldeo. Why isn't your Resolution form a physical attacker?! WHY?! Damn you and that pointless (but cool looking) new form! Anyway, standard Calm Mind set with Secret Sword to hit special walls like Chansey and Blissey to oblivion and the most noticeable and questionable thing is why did I pick Hidden Power Ice over Ghost or Dark. Well I know a Jellicent completely walls my Keldeo but Jellicent isn't a bothersome Pokemon to me, so yeah. The main thing I am more worried about is the dragons. Salamence is the thing I fear quite the most despite me having a strong priority and a Choice Scarf Landorus. Since HP Ghost or Dark is so common on Keldeo, almost everyone does not know I carry HP Ice instead and that tends to catch my opponent off guard and gives me a way to start doing serious damage once their dragons are dead. I find Ice more effective than any other HPs I've tried.
Ichigo (Breloom) (M) @ Life Orb
Trait: Technician
EVs: 40 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore
Swords Dance Technician set. Not the best but he still works for me. Good for taking on against Pokes like Grass-Types and Revenge Killing with Mach Punch. But bad to go against Pokes like Mamoswine and others faster and hits harder than him. Spore is there just for putting Pokes to asleep and Adamant Nature for maximum power. There isn't really much else to say. He's also maybe one of the more useless members of the team.
Gouki (Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Earthquake
- Fire Punch
Ahh, CB Dragonite. He's still as strong as ever. Adamant max Attack STAB Banded Outrage... Almost nothing but physically defensive Steel-Types can take it well. There are other Pokes that are there to help Dragonite to have a more easier and safer time to sweep. Also, he is the main "Glue" to this team. Without him, the game is very hard. He's also more effective than Scizor in the BW 2 metagame against Tornadus-T, Thundurus-T and even Mamoswine running around thanks to the sheer power of Choice Band and Extremespeed. Fire Punch is there for Steel-Types and others. The rest are just standard move.
G (Ditto) @ Choice Scarf
Trait: Imposter
EVs: 56 HP / 100 Atk / 100 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Transform
Another one of the more useless member to my team. I decided to use him because I thought at first Ditto is so powerful, he'll be in the top of the OU metagame but he's more bad than I thought... Anyway, Imposter Ditto's role is to obviously revenge kill and also help me take certain hits. Really, there is nothing else to talk about Ditto. Sorry.
I'm done with the team. I may fix this if I noticed I either missed something or made a mistake. Now let us go take a look at the threats.
!THREATS TO THIS TEAM!
Mamoswine! Suddenly became one of the most used Pokemon just for the Therian genie forms, Breloom and others. Man, I swear this thing is annoying. Life Orb Ice Shard is already bad enough, especially when I got 3 Pokes weak to ice and then 1 Poke weak to ground. Only way for me to stop this thing is by using Dragonite's CB E-Speed to do damage and (or) Ditto to revenge kill it. Oh, yeah, Keldeo works too. I can also kill it if I play the game right with predictions.
This thing just literally out speeds everything but Landorus and Ditto. Life Orb set is the most threatening one as he can 2HKO my Landorus if I missed my Stone Edge, OHKO my Specially Defensive Magnezone with one Focus Blast, almost kill my Keldeo with Shadow Ball, OHKO my Breloom, 2HKO my Dragonite without Multiscale to defend me and 2HKO or OHKO my Ditto depending on who I transformed into. The Sub+Disable set is not that harmful, but it can be really annoying. Life Orb set is the only threatening set. Only way I can take it down is with Hax, lucky to hit Stone Edge on my Landorus, survive with Keldeo and kill him, take one Shadow Ball and Outrage or Fire Punch on Gengar or revenge kill with Ditto.
I think that will finally be it. Like I said earlier, I may add more if I missed something or fix some mistakes if I notice any. So yeah. Feedbacks with the team is highly appreciated and I thank you if you do leave one.
Thanks for reading this all too if you did, and you are awesome.
Anyway, later guys, peace!!
Hey guys! It's been a while now and I'm back again with another RMT thread from me! And today, I'm going to be showcasing my very first Black 2 and White 2 team! Now, I have been testing this team out on DS and Pokemon Showdown and it has been working out very well for me. It lost only 3 to 4 times and got me more victory that I lost count of. Another thing is this team was a team with many Pokes I've never tried before excluding Dragonite. They were all randomly thrown together Pokemon, so yeah. But it works! Enough of the pointless talk and let's get right to the team, shall we?

Imperer-T (Landorus-T) (M) @ Choice Scarf
Trait: Intimidate
EVs: 148 HP / 100 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Main lead and scouter. Very unusual for someone to run a Therian form Landorus with a Choice Scarf and even Stealth Rock in it too. Well, he can be a Poke fast enough to set up Rocks before he die or something or just set up on a Pokemon faster than him before he get haxed or anything. Though he usually sets up Rocks on something that he cannot touch. After having or without having Rocks up, Landorus' main purpose is to do scouting and revenge killing on certain Pokemon. Though not the best member, he works for me and can take on physical attackers well enough. He also loves U-Turning on any Steel-Types or incoming Steel-Types and into my Magnezone for trapping and then murdering. Fun.

G Den-O (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 100 HP / 252 SAtk / 100 SDef / 56 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Now you may be wondering one thing: Why am I using a standard Substitute Magnezone with Calm Nature and weird EV spread?! Am I mad?!
Ha ha... Well no, I'm not. Realizing how many strong special attackers they have in the current BW 2 metagame, I had to use Calm Nature over Modest Nature. The reason is because I can take more special hits and then retaliate with whatever I can hit. He is also there for the typical trapping with his Magnet Pull ability. This weird specially defensive Magnezone set also can take on certain walls for me which is a good thing, I must say. He's the most important member for this team and the member I used and rely the most.

ケルディオ (Keldeo-R) @ Life Orb
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Surf
- Hidden Power [Ice]
- Calm Mind
Keldeo. Why isn't your Resolution form a physical attacker?! WHY?! Damn you and that pointless (but cool looking) new form! Anyway, standard Calm Mind set with Secret Sword to hit special walls like Chansey and Blissey to oblivion and the most noticeable and questionable thing is why did I pick Hidden Power Ice over Ghost or Dark. Well I know a Jellicent completely walls my Keldeo but Jellicent isn't a bothersome Pokemon to me, so yeah. The main thing I am more worried about is the dragons. Salamence is the thing I fear quite the most despite me having a strong priority and a Choice Scarf Landorus. Since HP Ghost or Dark is so common on Keldeo, almost everyone does not know I carry HP Ice instead and that tends to catch my opponent off guard and gives me a way to start doing serious damage once their dragons are dead. I find Ice more effective than any other HPs I've tried.

Ichigo (Breloom) (M) @ Life Orb
Trait: Technician
EVs: 40 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore
Swords Dance Technician set. Not the best but he still works for me. Good for taking on against Pokes like Grass-Types and Revenge Killing with Mach Punch. But bad to go against Pokes like Mamoswine and others faster and hits harder than him. Spore is there just for putting Pokes to asleep and Adamant Nature for maximum power. There isn't really much else to say. He's also maybe one of the more useless members of the team.

Gouki (Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Earthquake
- Fire Punch
Ahh, CB Dragonite. He's still as strong as ever. Adamant max Attack STAB Banded Outrage... Almost nothing but physically defensive Steel-Types can take it well. There are other Pokes that are there to help Dragonite to have a more easier and safer time to sweep. Also, he is the main "Glue" to this team. Without him, the game is very hard. He's also more effective than Scizor in the BW 2 metagame against Tornadus-T, Thundurus-T and even Mamoswine running around thanks to the sheer power of Choice Band and Extremespeed. Fire Punch is there for Steel-Types and others. The rest are just standard move.

G (Ditto) @ Choice Scarf
Trait: Imposter
EVs: 56 HP / 100 Atk / 100 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Transform
Another one of the more useless member to my team. I decided to use him because I thought at first Ditto is so powerful, he'll be in the top of the OU metagame but he's more bad than I thought... Anyway, Imposter Ditto's role is to obviously revenge kill and also help me take certain hits. Really, there is nothing else to talk about Ditto. Sorry.
I'm done with the team. I may fix this if I noticed I either missed something or made a mistake. Now let us go take a look at the threats.
!THREATS TO THIS TEAM!

Mamoswine! Suddenly became one of the most used Pokemon just for the Therian genie forms, Breloom and others. Man, I swear this thing is annoying. Life Orb Ice Shard is already bad enough, especially when I got 3 Pokes weak to ice and then 1 Poke weak to ground. Only way for me to stop this thing is by using Dragonite's CB E-Speed to do damage and (or) Ditto to revenge kill it. Oh, yeah, Keldeo works too. I can also kill it if I play the game right with predictions.

This thing just literally out speeds everything but Landorus and Ditto. Life Orb set is the most threatening one as he can 2HKO my Landorus if I missed my Stone Edge, OHKO my Specially Defensive Magnezone with one Focus Blast, almost kill my Keldeo with Shadow Ball, OHKO my Breloom, 2HKO my Dragonite without Multiscale to defend me and 2HKO or OHKO my Ditto depending on who I transformed into. The Sub+Disable set is not that harmful, but it can be really annoying. Life Orb set is the only threatening set. Only way I can take it down is with Hax, lucky to hit Stone Edge on my Landorus, survive with Keldeo and kill him, take one Shadow Ball and Outrage or Fire Punch on Gengar or revenge kill with Ditto.
I think that will finally be it. Like I said earlier, I may add more if I missed something or fix some mistakes if I notice any. So yeah. Feedbacks with the team is highly appreciated and I thank you if you do leave one.
Thanks for reading this all too if you did, and you are awesome.
Anyway, later guys, peace!!
Imperer-T (Landorus-T) (M) @ Choice Scarf
Trait: Intimidate
EVs: 148 HP / 100 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
G Den-O (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 100 HP / 252 SAtk / 100 SDef / 56 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
ケルディオ (Keldeo-R) @ Life Orb
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Surf
- Hidden Power [Ice]
- Calm Mind
Ichigo (Breloom) (M) @ Life Orb
Trait: Technician
EVs: 40 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore
Gouki (Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Earthquake
- Fire Punch
G (Ditto) @ Choice Scarf
Trait: Imposter
EVs: 56 HP / 100 Atk / 100 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Transform
Trait: Intimidate
EVs: 148 HP / 100 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
G Den-O (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 100 HP / 252 SAtk / 100 SDef / 56 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
ケルディオ (Keldeo-R) @ Life Orb
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Surf
- Hidden Power [Ice]
- Calm Mind
Ichigo (Breloom) (M) @ Life Orb
Trait: Technician
EVs: 40 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore
Gouki (Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Earthquake
- Fire Punch
G (Ditto) @ Choice Scarf
Trait: Imposter
EVs: 56 HP / 100 Atk / 100 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Transform