Typing this on mobile so sorry for mistakes. Here is my first team. The idea of it was to make a balanced team with Breloom and Mega Scizor as the focal point.
One big weakneses to my team through testing is bulky grass types. A lack of offensive pressure was mentioned by a few opponents on Showdown.
Team At A Glance
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Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Focus Punch
- Seed Bomb
- Spore
Jolly Nature for maximum speed Spores. The idea of using Breloom with volt-turn is so that I can get it in safer to Spore targets and safer Poison Heal setups. Focus Punch and Seed Bomb as STABs. Set is good surprise factor but I switch to the Technician set?
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance
Scizor was picked to resist/take down the fairy and psychic types that give Breloom trouble. Also acts as half of my Volt-Turn core. Roost along with M-Scizor bulk makes it a reliable and safe 'mon to use.
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz
With Breloom and Scizor on the team I have a big weakness to fire, so i decided to use Volcarona. Volcarona also helps against bulky grass types that give my team problems. Quiver Dance + 3 attacks seems to be the best combo of coverage and power. Lum Berry over lefties to ignore one instance of status in hopes of scratching out a KO or Quiver Dance.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Not entirely confident with Volcarona patching up my fire weakness and in need of a Volt Switcher, I picked Rotom-W. Also checks Talonflame and a few others that give my offense core trouble. Burn helps wear down walls and cripple offensive threats.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Crunch
I decided to have a Pursuit trapper to make further use of VoltTurn. Sporting Stealth Rock plus being another check to Talonflame and psychics makes Tyranitar even more useful in the team. Being able to set hazards and KO common defoggers (lati twins) with the same 'mon is convenient.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
My Mega Venusaur, Amoongus, and Keldeo check. Helps Volcarona do its job by getting rid of rocks. Otherwise fires off Draco Meteors to put dents into teams. Healing Wish for after Latias has done it's job. Thinking about replacing it for more coverage though.
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So there you have it. Not the most insightful RMT but hopefully it's good enough to not get locked. Thanks for reading!
One big weakneses to my team through testing is bulky grass types. A lack of offensive pressure was mentioned by a few opponents on Showdown.
Team At A Glance






-------------

Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Focus Punch
- Seed Bomb
- Spore
Jolly Nature for maximum speed Spores. The idea of using Breloom with volt-turn is so that I can get it in safer to Spore targets and safer Poison Heal setups. Focus Punch and Seed Bomb as STABs. Set is good surprise factor but I switch to the Technician set?

Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance
Scizor was picked to resist/take down the fairy and psychic types that give Breloom trouble. Also acts as half of my Volt-Turn core. Roost along with M-Scizor bulk makes it a reliable and safe 'mon to use.

Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz
With Breloom and Scizor on the team I have a big weakness to fire, so i decided to use Volcarona. Volcarona also helps against bulky grass types that give my team problems. Quiver Dance + 3 attacks seems to be the best combo of coverage and power. Lum Berry over lefties to ignore one instance of status in hopes of scratching out a KO or Quiver Dance.

Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Not entirely confident with Volcarona patching up my fire weakness and in need of a Volt Switcher, I picked Rotom-W. Also checks Talonflame and a few others that give my offense core trouble. Burn helps wear down walls and cripple offensive threats.

Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Crunch
I decided to have a Pursuit trapper to make further use of VoltTurn. Sporting Stealth Rock plus being another check to Talonflame and psychics makes Tyranitar even more useful in the team. Being able to set hazards and KO common defoggers (lati twins) with the same 'mon is convenient.

Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
My Mega Venusaur, Amoongus, and Keldeo check. Helps Volcarona do its job by getting rid of rocks. Otherwise fires off Draco Meteors to put dents into teams. Healing Wish for after Latias has done it's job. Thinking about replacing it for more coverage though.
-------------
So there you have it. Not the most insightful RMT but hopefully it's good enough to not get locked. Thanks for reading!
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