Hi everyone :o I'm new in the Smogon community and to competitive battling in general. If you are taking the time to read this, then thank you very much! I have set up a team that revolves around one of my favorite Megas: Mega Gallade. I have tested the team out and have gotten good results, but I'm only a novice and maybe you guys could help me tweak a few things here and there if necessary.
Anyways, without further ado, I present to you my team:
Mega-Gallade (M) @Galladite
Ability: Justified -> Inner Focus
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
-Swords Dance
-Ice Punch
-Psycho Cut
-Close Combat
I chose Mega Gallade not only because I liked it, but also because I Know he is a great Physical Sweeper able to finish any job when most of his threats are out. [1] As previously mentioned, Mega Gallade is an excellent physical sweeper so he is responsible for finishing the opponent's party. He is also able to come to play to break walls that may otherwise overwhelm the rest of the team.[2] Now, I chose to give Mega Gallade Swords dance over knock off because there is another Pokemon in my team that will do that job. Ice punch is required in case of dragons, which are a big threat to most of my team. Psycho Cut over Zen Headbutt because of the better accuracy. Finally, Close Combat to break walls/finish off bulky attackers that don't resist it. [3]
Bisharp Life Orb
Ability: Defiant
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
-Swords Dance
-Knock Off
-Sucker Punch
-Iron Head
A great help to Mega Gallade, able to resist what the other cannot, it is definitely one of the main reasons for choosing Bisharp. [1] Apart from resisting everything that would be dangerous for M.Gallade, Bisharp also has the job for taking off the enemies' held items and trying to switch into Pokemon like Gyarados that have intimidate (of course with great caution).[2] Knock off, as I said, is used to deal STAB damage while also taking off items from Pokemon. Sucker Punch has saved many of my matches by getting rid of Pokemon that had already set up and were ready to tear my team apart. Finally, Iron Head has good damage and has the added chance of having flinch.[3]
Sylveon Choice Specs
Ability: Pixilate
Nature: Modest
EVs: 244 HP/252 Sp. Atk/12 Spe
-Hyper Voice
-Psyshock
-Shadow Ball
-Draining Kiss
With the introduction of the Fairy typing, Sylveon aids Mega Gallade and Bisharp with its typing and thus creating a great trio that can be very offensive.[1] Sylveon has the main job of being the stall killer, making sure no Mega Sableye or Mega Slowbro, for example, set up at all. Sylveon also being Dragons' biggest fear uses hyper voice to laugh at them.[2] Hyper Voice with the Pixilate ability is a must as it will deal heavy damage to those that do not resist the Fairy typing. Psyshock for physical walls and poison types. Shadow Ball for any Psychic type and Mega Slowbro. Finally Draining kiss for recovery damage.[3]
Talonflame Sharp Beak
Ability: Gale Wings
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
-Swords Dance
-Flare Blitz
-Brave Bird
-Roost
Most of you probably know this bird already. Seeing its utility, I could not deny his helpful power into the team and is sometimes essential to have a victory.[1] Talonflame makes sure to eliminate big threats and spikes Pokemon like Ferrothorn or even scare them out and set up to deal a massive damage that may leave the opponent unable to fight back.[2] As you probably know, Brave Bird and Roost having priority due to GW is necessary for offense and later a fast recovery move. Flare Blitz for coverage but also to try and burn the enemy (though not necessary for him to do that job).[3]
Rotom-W Leftovers
Ability: Levitate
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Pain Split
Another very commonly seen Pokemon, Rotom-W needed to be in the team because there are still big threats to the trio that require to be taken out or else they won't last long on the battlefield.[1] Rotom-W makes sure to check threats like Talonflame and Landorus-T that are seen in many battles. Also sometimes has the job to scout a team.[2] Volt Switch will help to scout and/or take out Pokemon if predicted properly. Hydro Pump for many of the Ground or Rock types that can appear in a battle. Will-O-Wisp to cripple physical attackers that may otherwise take out the whole team in a couple of turns. Finally, Pain Split for recovery in case of being at low HP.[3]
Garchomp Rocky Helmet
Ability: Rough Skin
Nature: Jolly
EVs: 252 Atk/4 Sp. Atk/252 Spe
-Swords Dance
-Stealth Rock
-Dragon Claw
-Earthquake
Last but most certainly not least, we have Garchomp who is there to take care of troublesome Pokemon.[1] His main and initial goal, however, is to swiftly set up rocks to damage opponents when they come in. Also, Rough Skin and the Rocky Helmet help finish Pokemon that tend to scout or use recoil damage.[2] Stealth Rocks, to do its main job. Dragon Claw and Earthquake for STAB and take out troublesome Pokemon.[3]
Anyways, that's that, sorry if it was long and I would appreciate any feedback about it. Thanks a lot for reading! :D
Anyways, without further ado, I present to you my team:
Mega-Gallade (M) @Galladite
Ability: Justified -> Inner Focus
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
-Swords Dance
-Ice Punch
-Psycho Cut
-Close Combat
I chose Mega Gallade not only because I liked it, but also because I Know he is a great Physical Sweeper able to finish any job when most of his threats are out. [1] As previously mentioned, Mega Gallade is an excellent physical sweeper so he is responsible for finishing the opponent's party. He is also able to come to play to break walls that may otherwise overwhelm the rest of the team.[2] Now, I chose to give Mega Gallade Swords dance over knock off because there is another Pokemon in my team that will do that job. Ice punch is required in case of dragons, which are a big threat to most of my team. Psycho Cut over Zen Headbutt because of the better accuracy. Finally, Close Combat to break walls/finish off bulky attackers that don't resist it. [3]
Bisharp Life Orb
Ability: Defiant
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
-Swords Dance
-Knock Off
-Sucker Punch
-Iron Head
A great help to Mega Gallade, able to resist what the other cannot, it is definitely one of the main reasons for choosing Bisharp. [1] Apart from resisting everything that would be dangerous for M.Gallade, Bisharp also has the job for taking off the enemies' held items and trying to switch into Pokemon like Gyarados that have intimidate (of course with great caution).[2] Knock off, as I said, is used to deal STAB damage while also taking off items from Pokemon. Sucker Punch has saved many of my matches by getting rid of Pokemon that had already set up and were ready to tear my team apart. Finally, Iron Head has good damage and has the added chance of having flinch.[3]
Sylveon Choice Specs
Ability: Pixilate
Nature: Modest
EVs: 244 HP/252 Sp. Atk/12 Spe
-Hyper Voice
-Psyshock
-Shadow Ball
-Draining Kiss
With the introduction of the Fairy typing, Sylveon aids Mega Gallade and Bisharp with its typing and thus creating a great trio that can be very offensive.[1] Sylveon has the main job of being the stall killer, making sure no Mega Sableye or Mega Slowbro, for example, set up at all. Sylveon also being Dragons' biggest fear uses hyper voice to laugh at them.[2] Hyper Voice with the Pixilate ability is a must as it will deal heavy damage to those that do not resist the Fairy typing. Psyshock for physical walls and poison types. Shadow Ball for any Psychic type and Mega Slowbro. Finally Draining kiss for recovery damage.[3]
Talonflame Sharp Beak
Ability: Gale Wings
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
-Swords Dance
-Flare Blitz
-Brave Bird
-Roost
Most of you probably know this bird already. Seeing its utility, I could not deny his helpful power into the team and is sometimes essential to have a victory.[1] Talonflame makes sure to eliminate big threats and spikes Pokemon like Ferrothorn or even scare them out and set up to deal a massive damage that may leave the opponent unable to fight back.[2] As you probably know, Brave Bird and Roost having priority due to GW is necessary for offense and later a fast recovery move. Flare Blitz for coverage but also to try and burn the enemy (though not necessary for him to do that job).[3]
Rotom-W Leftovers
Ability: Levitate
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Pain Split
Another very commonly seen Pokemon, Rotom-W needed to be in the team because there are still big threats to the trio that require to be taken out or else they won't last long on the battlefield.[1] Rotom-W makes sure to check threats like Talonflame and Landorus-T that are seen in many battles. Also sometimes has the job to scout a team.[2] Volt Switch will help to scout and/or take out Pokemon if predicted properly. Hydro Pump for many of the Ground or Rock types that can appear in a battle. Will-O-Wisp to cripple physical attackers that may otherwise take out the whole team in a couple of turns. Finally, Pain Split for recovery in case of being at low HP.[3]
Garchomp Rocky Helmet
Ability: Rough Skin
Nature: Jolly
EVs: 252 Atk/4 Sp. Atk/252 Spe
-Swords Dance
-Stealth Rock
-Dragon Claw
-Earthquake
Last but most certainly not least, we have Garchomp who is there to take care of troublesome Pokemon.[1] His main and initial goal, however, is to swiftly set up rocks to damage opponents when they come in. Also, Rough Skin and the Rocky Helmet help finish Pokemon that tend to scout or use recoil damage.[2] Stealth Rocks, to do its main job. Dragon Claw and Earthquake for STAB and take out troublesome Pokemon.[3]
Anyways, that's that, sorry if it was long and I would appreciate any feedback about it. Thanks a lot for reading! :D










