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ORAS OU First Competitive Team

I tested this team a bit and am currently 8-1 on name Mioehw (I lost to Aegislash)
weavile.gif
mew.gif
magnezone.gif
breloom.gif
latios.gif
slowbro-mega.gif


Weavile @ Life Orb
Ability: Pressure
Nature: Jolly
EVs: 4 HP/ 252 Atk / 252 Spe
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick

I started off my team with Weavile, as it puts pressure on the abundance of dragon types in the tier, and threatens Landorus, Garchomp, and Gliscor. It provides a fast knock off, which is valuable in the current meta, while it's ice-type stab provides neutral or SE coverage on almost all of the tier.

Mew @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Roost
- Infestation
- Will-O-Wisp
- Heal Bell/Psychic

Next I added Mew to deal with both special attackers (such as Keldeo which laughs at Weavile), and Azumarill, as Azumarill is one of the few viable Pokemon that resists Weavile in the tier. Mew is extremely bulky (252 SpA Choice Specs Keldeo Scald vs. 252 HP / 252+ SpD Mew: 141-166 (34.9 - 41%) -- guaranteed 3HKO), and packs will-o-wisp to burn physical attackers (252+ Atk Choice Band Huge Power burned Azumarill Play Rough vs. 252 HP / 0 Def Mew: 134-158 (33.1 - 39.1%) -- 99.9% chance to 3HKO ). It is able to trap and stall out Pokemon with burn and infestation, while roosting away the damage. Heal Bell cures it of pesky status conditions, while psychic gives it an acceptable damaging move.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Magnezone, as a steel type, is needed to remove, or at least pressure fairies, especially CM Clefable which is SE or can set up against all my other Pokemon. HP fire coupled with Magnet Pull traps and kills Ferrothorn, and T-bolt easily takes out both Skarmory and Keldeo, while doing around 75% health to M-Altaria.

Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore

Breloom provides automatic sleep via spore and focus sash to deal with threats, and is then able to set up with technician STAB power-up-punch, or switch out to a more suitable Pokemon. Bullet seed helps take out both water and ground types, providing coverage that Magnezone cannot give. Fighting type STAB deals with dark types that hurt my walls, and rock tomb takes out Volcarona, which I otherwise have no counters for.

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog

Latios gives me another special attacker, with the ability to remove hazards, which hurt my Weavile, and break Breloom's sash. Draco meteor hits hard (252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 252+ SpD Celebi: 199-235 (49.2 - 58.1%) -- 98% chance to 2HKO), and the coverage of psyshock, which also hits special walls, and t-bolt, ensures that only steel types resist it, which Magnezone can trap. Life Orb allows me to switch moves so M-Altaria doesn't come in on a choiced draco meteor and set up, while giving me a power boost.

M-Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off

M-Slowbro is my physical wall. Setting up calm minds lets him take special attacks better, while scald lets me potentially burn. He walls Talonflame and Charizard-X, while providing a stop to Heatran, which all hit my team hard. Psyshock provides me with another damaging move for pokemon that resist scald.

WEAKNESSES:
Volcarona: After a quiver dance, he easily KOs my walls. (+1 252+ SpA Volcarona Bug Buzz vs. 252 HP / 252+ SpD Mew: 356-422 (88.1 - 104.4%) -- 31.3% chance to OHKO)
Aegislash (if it stays in the tier): My one hope is spore.
 
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You need to have 3 lines of descritption for each mon(it's in the RMT rules). I would recommend replacing Substitute on MegaBro, it's too slow to set it up and avoid status, and there aren't many situations where it would be better than just using Calm Mind. I think standard CroBro or Double Dance would be better.
 
Give Life Orb to Lati: it hits the 110 speed tier meaning its pretty fast. Life Orb really boosts the output from Draco.
Change Specs -> Scarf on Magnezone. It still takes out the same stuff, but allows you to hit a wounded choice band scizor.
Mew: Change Infestation -> Knock off. Getting rid of an item really helps you; allows you to get rid of life orbs, choice items, etc.

Before I suggest other changes, follow the RMT rules so I can get a good look at what this team is.
 
I don't think the rules state 3 lines of description anymore, just that it's usually enough of an indicator that you're writing enough about each mon. That said, 1 line really isn't enough, even if it's a classic Breeloom set - give specific counters and checks - that way you can tick off the threat list in your head.

I think a Talonflame can give your team some trouble, taking out your weaville, breloom, magenzone and possibly your latios. You've got no entry hazards which is fine but you've got no hazard removal either. If you're life orbing your Latios, consider running Defog on it to take away pesky hazards.

As for the T-flame problem, consider running a Heatran over your Magenoze. It still traps the steel types with magma storm, gives you fire STAB, also gives you the option of running Stealth Rock if you wanted entry hazards, and can also run sock slide to defend against T-flame, and shut it down. I think you've got most of the threats (Gengar < Weaville knock-off, Salamence > Weaville ice moves) but the T-flame, especially banded and +2 can wreck half your team.

Heatran @ Shuca Berry/Air balloon (to survive an E-drill EQ).
252 Spa/ 60 hp/ 196 spe. (or fully offensive - play around with it)

- Magma Storm (for trapping - this one's essential if you're still wanting to trap anything, let alone just steel types)
- Taunt (you can now run this as an anti-lead, screwing up most of the ferrothorns - run magma and then taunt, taking one stack of spikes over the price of keeping a useless ferro locked in)
- Earth power (this is a great coverage move, and gives your team some Ground damage, essential for those T-tar, Edrills and enemy Heatrans (with Air balloon or shuca, you take less ground damage - use this to your advantage)).
- Last move is really up to you - I'd run rock slide for T-flame/SR if you want some hazards.

Here you have some fire STAB (it's only 75 accuracy, but it will trap ANYTHING, not just steels), a way to take out T-flame, and an anti-lead, while having the flexibility to use its own entry hazards if you felt like it. This also lets you keep your mew set, and really mess with the opponent's game plan and momentum by trapping their pokes, or change the mew set to add a psychic for some stab. The Defog on your Lati will keep your team healthy and running, and really Trick isn't too useful, especially with two knock-off users, and honestly there's so many entry hazards going round OU that it's almost essential to pack some form of hazard removal; even hyper offensive teams pack some.

Use my info how you will; you probably have more use and experience with a magnezone, but you're weak to those flying types.

All in all, great team, can't really see too much else except minor tweaks or what others have posted already.
 
Give Life Orb to Lati: it hits the 110 speed tier meaning its pretty fast. Life Orb really boosts the output from Draco.
Change Specs -> Scarf on Magnezone. It still takes out the same stuff, but allows you to hit a wounded choice band scizor.
Mew: Change Infestation -> Knock off. Getting rid of an item really helps you; allows you to get rid of life orbs, choice items, etc.

Before I suggest other changes, follow the RMT rules so I can get a good look at what this team is.
I think I will change to life orb. Thanks for the suggestion. Scarf on Magnezone changes HP fire to a 2hKO on Ferrothorn instead of 1hKO, so I will keep specs. I like infestation on Mew because of trapping.

I don't think the rules state 3 lines of description anymore, just that it's usually enough of an indicator that you're writing enough about each mon. That said, 1 line really isn't enough, even if it's a classic Breeloom set - give specific counters and checks - that way you can tick off the threat list in your head.

I think a Talonflame can give your team some trouble, taking out your weaville, breloom, magenzone and possibly your latios. You've got no entry hazards which is fine but you've got no hazard removal either. If you're life orbing your Latios, consider running Defog on it to take away pesky hazards.

As for the T-flame problem, consider running a Heatran over your Magenoze. It still traps the steel types with magma storm, gives you fire STAB, also gives you the option of running Stealth Rock if you wanted entry hazards, and can also run sock slide to defend against T-flame, and shut it down. I think you've got most of the threats (Gengar < Weaville knock-off, Salamence > Weaville ice moves) but the T-flame, especially banded and +2 can wreck half your team.

Heatran @ Shuca Berry/Air balloon (to survive an E-drill EQ).
252 Spa/ 60 hp/ 196 spe. (or fully offensive - play around with it)

- Magma Storm (for trapping - this one's essential if you're still wanting to trap anything, let alone just steel types)
- Taunt (you can now run this as an anti-lead, screwing up most of the ferrothorns - run magma and then taunt, taking one stack of spikes over the price of keeping a useless ferro locked in)
- Earth power (this is a great coverage move, and gives your team some Ground damage, essential for those T-tar, Edrills and enemy Heatrans (with Air balloon or shuca, you take less ground damage - use this to your advantage)).
- Last move is really up to you - I'd run rock slide for T-flame/SR if you want some hazards.

Here you have some fire STAB (it's only 75 accuracy, but it will trap ANYTHING, not just steels), a way to take out T-flame, and an anti-lead, while having the flexibility to use its own entry hazards if you felt like it. This also lets you keep your mew set, and really mess with the opponent's game plan and momentum by trapping their pokes, or change the mew set to add a psychic for some stab. The Defog on your Lati will keep your team healthy and running, and really Trick isn't too useful, especially with two knock-off users, and honestly there's so many entry hazards going round OU that it's almost essential to pack some form of hazard removal; even hyper offensive teams pack some.

Use my info how you will; you probably have more use and experience with a magnezone, but you're weak to those flying types.

All in all, great team, can't really see too much else except minor tweaks or what others have posted already.
Talonflame isn't really a problem, as I have M-Slowbro, and the Heatran set you provided has nothing for fairies, ex. M-Gardevoir.
The fire stab is good, but I don't want it at the price of electric and steel STAB, and I would lose a special attacker.
 
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Talonflame isn't really a problem, as I have M-Slowbro, and the Heatran set you provided has nothing for fairies, ex. M-Gardevoir.
The fire stab is good, but I don't want it at the price of electric and steel STAB, and I would lose a special attacker.

Apologies, I didn't see you'd put that check in the slowbro section - my bad! And yes, upon looking, your slowbro walls the shit out fire/flying and is rarely seen - good choice!

I suppose then (since I haven't used or faced the poke'mon on your team) all i can suggest is that defog on lati, it's essential for keeping your team healthy.

Again, apologies for not seeing and wasting your time!
 
Apologies, I didn't see you'd put that check in the slowbro section - my bad! And yes, upon looking, your slowbro walls the shit out fire/flying and is rarely seen - good choice!

I suppose then (since I haven't used or faced the poke'mon on your team) all i can suggest is that defog on lati, it's essential for keeping your team healthy.

Again, apologies for not seeing and wasting your time!
This didn't waste my time. It's a good possibility instead of Mew for a wall, as it is not psychic, and completely walls Volcarona. I already have defog on Latios
True. But Earthquake lets you hit heatrans, which magnezone would not like to face off against.
In that case what nature would I run?
I also have M-Slowbro
And HP fire?
 
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This didn't waste my time. It's a good possibility instead of Mew for a wall, as it is not psychic, and completely walls Volcarona. I already have defog on Latios

In that case what nature would I run?
I also have M-Slowbro
And HP fire?
Sorry for the late reply. Timid is fine as Latios still 2HKOES heatran with eq. If I am not mistaken then Draco Meteor, Psysock, Hidden Power Fire and Earthquake should give you perfect coverage. If water types cause you trouble you could run t bolt over hp fire, the way you are right now. For defog, you could move it to mew. If you don't want to then that's also fine, defog over hp fire. But eq I think helps in catching people slightly off guard.

Here is a cal. People never really run this ev spread but this just to show you that eq is pretty effective.
0- Atk Life Orb Latios Earthquake vs. 252 HP / 252 Def Heatran: 234-281 (60.6 - 72.7%) -- guaranteed 2HKO
With your previous set you were at a slight disadvantage if you had to face magnezones as well. Again, nobody really runs this set.
0- Atk Life Orb Latios Earthquake vs. 252 HP / 252 Def Magnezone: 224-265 (65.1 - 77%) -- guaranteed 2HKO
 
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Sorry for the late reply. Timid is fine as Latios still 2HKOES heatran with eq. If I am not mistaken then Draco Meteor, Psysock, Hidden Power Fire and Earthquake should give you perfect coverage. If water types cause you trouble you could run t bolt over hp fire, the way you are right now. For defog, you could move it to mew. If you don't want to then that's also fine, defog over hp fire. But eq I think helps in catching people slightly off guard.

Here is a cal. People never really run this ev spread but this just to show you that eq is pretty effective.
0- Atk Life Orb Latios Earthquake vs. 252 HP / 252 Def Heatran: 234-281 (60.6 - 72.7%) -- guaranteed 2HKO
With your previous set you were at a slight disadvantage if you had to face magnezones as well. Again, nobody really runs this set.
0- Atk Life Orb Latios Earthquake vs. 252 HP / 252 Def Magnezone: 224-265 (65.1 - 77%) -- guaranteed 2HKO
Good idea. Type coverage calculator says that this actually is better for SE, and the one resistant pokemon is Skarmory.
 
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I immediately noticed that your team is pretty weak to Breloom. Weavile, Magnezone and your Breloom get 1-2HKO by Mach Punch, and Mega Slowbro is not too found of Bullet Seed. Mew will be too slow and can't avoid a spore. You should also take off Thunderbolt on Latios and replace it with Earthquake, HP Fire, Calm Mind, or Roost. Thunderbolt only hits Azumarill and Slowbro, and Breloom can handle those with better ease, so there is no need to run Thunderbolt. Earthquake will hit Heatran, Mega Manectric, and Raikou for good damage. HP Fire hits Ferrothorn, Scizor, Bisharp, and Skarmory for a ton of damage. Calm Mind can make Latios even stronger, which allows him to really punch holes in teams. Roost is also an option as Life Orb and Stealth rocks can wear it down, so Roost can help keep him healthy. Only problem with HP Fire is having 349 speed instead of 350. Your team also looks like it has a hard time with Clefable, as Weavile can't do much do it, and gets KO'd easily in return. Mew might not be able to stall it out. Breloom there's a chance you'll be fine, but Clefable can easily kill it. Latios can do a good chunk of damage to it, but gets killed in return, Magnezone can do a pretty good job on Clefable, but Clefable will likely have team support so it won't be easy to kill it with Magnezone. Finally Mega Slowbro can't beat Unaware Clefable so thats unfortunate. One change that could potentially help would be the addition of Choice Band Scizor. Right now with Aegislash, CB Scizor isn't as good, but otherwise, it can do major damage to Breloom, Clefable, and even Azumarill too. In terms of replacing someone, I'm not exactly sure, but I feel like Mew is a bit out of place because everything else is offensive (except for Slowbro) and it can't help much with other threats besides burning them. I hope this helped
 
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