First Crack at Gen 6 OU

Hey guys, this is my first good Gen 6 OU team. It's based on a Grass-Water-Fire Defensive Core, with two revenge killers/volt-turners, and a late game setup sweeper. I've had modest success with this team, and since I've learned how to play it well I've been on quite a win streak getting up into the mid 1550s and continuing to win most of my games. The team does have a couple of pokemon that it really has trouble with. First of all Conkeldurr can be really tough for this team. If Venusaur is down he has the ability to 2HKO everyone on my team (though it doesn't happen often with Quagsire), and even if venusaur is up I can't do much except try to stall him out. Other team's Mega Venusaurs also present a problem for me. Mostly I try to handle these pokemon by stalling them out, but if my opponent plays smart then they can leave venusaur in on anything I throw at it save dragonite, and if rocks are up I can have a lot of trouble getting dragonite set up. Rapid spin or defog would help my team a lot, but I lean against including a defogger just because having rocks set up is so crucial for this team to function, and there just aren't any rapid spinners I want to include on this team. I appreciate any help you can give me!

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Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Giga Drain
- Leech Seed
- Synthesis
- Hidden Power [Fire]

Mega Venusaur is just a beast. Thick fat is an amazing ability on him allowing him to tank almost anything but the most powerful of STAB attacks and psychic and flying attacks. I've contemplating using sleep powder, but the way I see it, every one of the listed moves is crucial to Venusaur's success. This guy makes a great switch in on bulky water types, and thanks to hp fire it can threaten some important threats like ferrothorn and scizor. When Venusaur comes in, I seed on the switch to give my team the edge in battle. If the other team tries to bring venusaur down I can stall them out more often than not, but if this doesn't look like an option I can always switch to another member of my defensive core that can deal with the threat more readily.

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Quagsire @ Leftovers
Ability: Unaware
EVs: 244 Def / 252 HP / 12 SDef
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover

Quagsire is extremely useful on this team for his ability to stall out setup sweepers. Unaware is an incredible ability and while Quagsire isn't the most tanky, he's usually tanky enough to avoid the 2HKO. The problem that I have with quagsire is that he can't switch into water attacks very well, taking significant damage from the water-type attacks of pokemon like swampert and rotom-w. While I do like Quagsire's ability to bail me out if I let a setup sweeper get out of control, he is the pokemon that I would be most willing to replace on this team.

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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Stealth Rock
- Lava Plume
- Roar
- Protect

Heatran is one of the more common pokemon in OU and for good reason. He has such good utility and great typing, making him a mainstay of my defensive core. I switch heatran in when I get the opportunity and put rocks down. I use protect to ease prediction, and also to help stall out poisoned pokes. Lava plume is to threaten anything that doesn't like fire or burns and roar is used primarily offensively, forcing out whatever my opponent switches into heatran and racking up stealth rock damage. I used to run Air Balloon Heatran, but I find that I'd rather have the recovery provided by leftovers, as I have lots of pokemon that can switch in to ground type moves without thinking about it.

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Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Extreme Speed
- Outrage
- Fire Punch

Dragonite is one of my favorite pokemon and serves as the only setup sweeper on the team. If I get off a dragon dance, outrage will tear through opposing teams whose fairies have already been put to rest. I only use outrage if I think it can win me the game, or if things are so dire that it's my only option. Extreme speed is very useful for picking off anything fast that is worn down enough to be picked off (with a dragon dance, anything faster than dragonite is going to have very a hard time taking an extremespeed). Fire punch is for steel types that would otherwise wall dragonite, but I've wondered if there might be a better option here? Let me know what you think.

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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge

Landorus-T with a choice scarf outspeeds almost everything you'll see in OU. U-turn is for scouting purposes, while earthquake and stone edge are typical choice fair for landorus. Knock off is the only unconventional choice here, but I like it for it's ability to cripple pokemon that are reliant on items that landorus would otherwise be relatively ineffective against. Also, seeing as my team is weak against psychic types, I thought knock off would be a good option. Knock off is another thing that I'm unsure about, so let me know if you have any ideas that might be more successful. I've used superpower in the past, and having a powerful fighting type move would be really useful, however, I hate locking in to superpower as it gives opponents a setup opportunity on the switch.


Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Signal Beam
Specs Jolteon is extremely powerful and still has the ability to outspeed most of the unboosted metagame. Voltswitch and thunderbolt are obvious choices, and hidden power ice is to threaten pokemon that my team might otherwise have a hard time dealing with. Signal beam is just because jolteon's movepool isn't great and signal beam is pretty much the best option, giving me another way to hit psychic and dark types hard.

Thanks for taking a look at my team! Any feedback you have would be greatly appreciated!
 
I think that its a very good team! Venusaur with m-stone can probably can take a lot of hits, very love this guy! Dragonite with outrage its a little risky when a fairy pokemon can enter and smash your dragon with moonblast or something.
Choice scraf on landorus is a something i didnt saw but its pretty good i think.
Well done! A very intresting team to go with!
 
Very Nice team you have here Yakatopa.

One immediate thing I notice is that you have too many even number HPs. You want an odd number to maximize the number of times you can switch into Stealth Rock.

Therefore, move the 4 HP from Dragonite to Def, Jolteon to SpD, Landorus-T to Def, take 4 HP from Heatran and Venusaur and move it to SpA, and Quagsire move 4 HP to either Def or SpD.

Now as for your spinner issue: this appears to be a two-fold problem. Primarily because any of the spinners that might come to mind get REKD by Conk just as easily.

So with Conk giving your team problems, I would drop Landorous-T and Jolteon for the following:

Staraptor @ Choice Scarf
EV: 4 HP / 252 Atk / 252 Spe
Ability: Reckless
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-Turn

&

Excadrill @ Air Balloon
EV: 252 Atk / 4 Def / 252 Spe
Ability: Mold Breaker
Adamant Nature
- Rapid Spin
- Swords Dance / Iron Head
- Rock Slide
- Earthquake

With Staraptor, Conkeldurr gets OVERKILLED. Not to mention of slew of other walls that literally crumble as this Bird Kamikazes his way into opposing walls like a 260 Defensive Lineman crushing a hapless QB. He may not last very long, but its hard to imagine a situation where he's not taking one or even two mons with him...

As for Excadrill, he provides the much needed spinner you are seeking. He also packs an insane attack which is further compounded by the Mold Breaker ability, laughing at Lati@s and all forms of Rotom ^_^ The choice of SD versus Iro Head comes down to if you wanna just hit everything recklessly or if you think you can get a free turn, then set up and fire away.
 
Thanks for the responses! I like the changes you suggest rafael, except that if I drop jolteon and landorus-t for two physically oriented sweepers I'll end up getting crushed by physical walls. I really think I need some sort of strong special attack. Also, I see having Staraptor as a scout as a bit of a liability because of its stealth rock weakness. The nice thing about my team as is is that I can use landorus or jolteon to scout out the opposing team and switch in a wall to counter whatever shenanigans my opponent gets up to. I would be willing to try the changes, but I really can't drop my only threatening special attacker for another physical one. If you think it would work anyway, let me know, but I'm a little skeptical. Landorus-T is also nice because he offers utility with intimidate, which Staraptor can't really give me. I'll definitely change the HPs though, that's something I hadn't even thought about.
 
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M-Venusaur / Quagsire / Heatran / Dragonite / Landorus-T / Jolteon

Hello Yakatopa ! Nice team you got here, your team covers most off the top threaths in the tier bar Specs HP Flying Keldeo and Latios which can be incredibly annoying against your team, also there are some ev spreads and movesets which can be a bit redundant with other pokemon on your team, like for example Fire Punch + Hp Fire on Venusaur and Dragonite when you already have Heatran for Scizor, Ferrothorn and Aegislash. Also Jolteon is really outclassed by other electric attackers in the tier, but I removed it and changed it for something else which I will get to right now.

Okay so first off Landorus-T and Jolteon really doesn't serve your team too much, yes they can be great at volturning, but thats not what your team need therefore I will suggest Latios & Aegislash to patch up your team weaknesses instead, mainly against Keldeo and Lati@s, while it will also help you beat stuff like other Mega-Venusaur's which can be troubling for your team. On the Latios set I suggest just to run the standard one with Draco Meteor / Psyshock / Surf / Defog as this set gives great utility as well as not beeing 100% pursuit bait for Bisharp. Aegislash on the other side will act as your offensive pivot, tank hits and hit hard back, with Shadow Ball + Sacred Sword it will give you perfect neutral coverage, and it fits your team perfectly.

The other changes I did was just minor changes on like ev spreads and some movesets. So on Mega-Venusaur you should run Sludge Bomb over HP Fire as you already have Heatran on your team, and it will basically be the best way for your team to deal with fairies. The next changes I did was maxing out your Quagsire's defense as I don't see what those specially defensive ev's does for him anyway, and then I will suggest running Earthquake over Fire Punch on Dragonite as this will help your sweeps a lot, or else you are walled hard by Heatran, and also have to do 50/50's with Aegislash which basically is not worth it. So thats it, good luck with your team, I hope my rate helped and have a nice day.

Final Product: Aegislash / Dragonite / Latios / Heatran / Quagsire / M-Venusaur

Aegislash @ Leftovers
Ability: Stance Change
EVs: 240 HP / 252 SAtk / 16 Spd
Quiet Nature
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield

Dragonite @ Lum Berry
Ability: Multiscale
- Outrage
- Earthquake
- ExtremeSpeed
- Dragon Dance

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Defog

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
- Earthquake
- Scald
- Toxic
- Recover
[Hide/]
 
Cool, I definitely noticed some redundancy there, but didn't know exactly what to replace moves with, this is really helpful. I'll give this team a go tomorrow and maybe update my team if I like it.
 
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