Hello! I've been playing HeartGold along with a friend who's playing Platinum for a bit now, and we've decided to have a competitive battle using teams that we can assemble legitimately in-game (That means no mythical Pokemon like Jirachi). I've never played Gen 4 OU, so to be honest I have no idea what I'm doing. Going into the teambuilding process, I knew that I wanted to use ExtremeSpeed Dragonite since that was a new addition from HeartGold and I'd like to show it off. That led me to Magnezone, who I know was successfully paired with Dragon types in Gen V. While Magnezone is unobtainable in HeartGold, I can still obtain him by trading with my friend, so that wasn't an obstacle. The rest of the team is just Pokemon that I personally really like, so I'm not too sure if they have any synergy with each other.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Stealth Rock
- Earthquake
I knew from watching some of False Swipe Gaming's videos that Stealth Rocks are mandatory in Gen 4, so I decided that I would use the coolest rocker: Tyranitar. I slapped the scarf on him because I didn't have a scarfer, and Tyranitar seemed like he might be able to fulfill that role well. He has Pursuit to kill Starmie and other psychics, Stone Edge for STAB, and Earthquake for Coverage.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 32 HP / 4 Def / 252 SpA / 220 Spe
Mild Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Magnet Rise
- Thunderbolt
- Hidden Power [Fire]
- Toxic
Here is the first part of my "core". Magnezone's job is simple: trap steels so Dragonite can sweep uncontested later. HP Fire is for Steels not weak to electric. I pulled the set off Smogon, so to be honest I don't really understand why he has Magnet Rise. Is it really worth a turn to set it up? When would I even get the opportunity? If it's viable, I would have used Specs Magnezone, but I didn't see it listed on Smogon, so I assumed there had to be something in Gen 4 that makes that set unviable. Is it the lack of Volt Switch?
Dragonite @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake
The second part of the "core", Dragonite is what I attempted to build this team around. I just really wanted an excuse to use him, and since Salamence and Garchomp are banned to Ubers and not easily accessible in HeartGold, I knew I could justify using him. I would consider using Fire Punch over Extreme Speed or Earthquake, but Dragonite's only supposed to be on the field once the steels are gone, so I didn't think that was necessary.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Scizor is one of my favorites, and I've never had the chance to use him outside of Simulators like Showdown. Since there's no team preview, I wanted something that could act as a scout for my team. He doesn't run speed so he can act as a bulky pivot. Superpower is for Tyranitar and Blissey, who I think would otherwise wall my team. I considered running Swords Dance, but I didn't want to have too many setup sweepers so Dragonite could shine.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Starmie's also one of my favorite Pokemon. This is my Spinner, he removes Stealth Rocks so that I can send in Dragonite and Scizor without worrying about them taking chip. As a plus, Starmie hits like a truck and has a lot of speed, so he can potentially sweep. I considered using Recover over Ice Beam or Thunderbolt, but in the end, I went with coverage over longevity. If I didn't pack Ice Beam no other Pokemon on my team would have Ice attacks, and I would really prefer to have something else that can hit Dragons other than Dragonite.
Gengar @ Black Sludge
Ability: Levitate
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Shadow Ball
- Focus Blast
Last but not least, Gengar. I considered using him as a lead, but for now, he's here as support. Taunt is there to shut down set-up sweepers and Blissey, and Will-O-Wisp is to cripple physical attackers. However, I mainly wanted him on the team for two reasons: Spinblocking, and absorbing Toxic Spikes. For this team, I really wanted to set up hazards on the opponent's side and prevent hazards from appearing on my side, to preserve Dragonite and allow him to sweep later. To be honest, I really like Gengar, but I'm not sure if this set is the best for my team. I might run Life Orb instead.
To be honest, I'm the least sure about Gengar, Scizor, and lead Tyranitar. I'd like to keep these Pokemon on my team, but I don't know if the sets I decided on are any good or if these Pokemon even synergize at all. As for Magnezone, I'm considering running Specs or Scarf instead of Leftovers, but if Magnet Rise is really necessary, I won't.
Any suggestions for alternate team members or sets are greatly appreciated!