ORAS OU First Hyper Offense

Usually peaks in the 1400s, hopefully trying to make it better.


FrenchGirls (Smeargle) @ Focus Sash
Ability: Own Tempo
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Dark Void
- Stealth Rock
- Spikes
- Sticky Web

Checkmate (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Iron Head
- Sucker Punch
- Pursuit
- Knock Off

Nation (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Energy Ball
- Focus Blast

Jolt (Raikou) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
- Volt Switch

Octavious (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off

SnowCloud (Altaria) @ Altarianite
Ability: Cloud Nine
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Dance
- Return
- Earthquake
- Fire Blast


Smeargle is the obvious hazard setter. Dark Void over Spore so grass types won't be immune. Stealth Rocks, Spikes, and Sticky Web as hazards. Using whichever based on team preview. Focus Sash to get DV off and set hazards. Smeargle doesn't necessarily have to lead and can use it's sash to put a threat to sleep. Max speed to outspeed a fair amount of the meta and maybe save his sash and max hp for "bulk."

Bisharp and Gengar together create a core for keeping hazards up.

Bisharp with Defiant usually keeps Defog away but if it's still predicted to be used then Bisharp gets a +2 boost making it scarier than the hazards. Black Glasses boost his Dark type moves while not detracting from his health like Life Orb and can sometimes bluff another item. All moves get STAB, Sucker Punch for priority, Knock Off as main Dark STAB and helps by getting rid of items, Pursuit for trapping Psychic/Ghost types, and Iron Head for Steel STAB. 252 EVs and an Adamant nature maximize damage, 52 SpD EVs allow Bisharp to survive Life Orb Latios's Hidden Power Fire after Stealth Rock damage from full health, and the rest is to make Bisharp as fast as possible.

Gengar's Ghost typing prevents Rapid Spin. With a Choice Scarf, Gengar is placed at the top of Speed Tier 1 and can handle common spinners like Starmie and Excadrill. Shadow Ball and Sludge Bomb (over Wave for extra poison chance) for STAB, Focus Blast for Steel types like aforementioned Excadrill, and Energy Ball helps counter rain teams as Gengar outspeeds base 70 Swift Swimmers like Swampert. Max SpA maximize damage and max Spe and a Timid nature helps outspeed many things.

Raikou is the strong special attack of the team. Choice Specs and max SpA maximize damage to a crazy level. Thunderbolt and Volt Switch for STAB and gaining momentum. Extrasensory for M-Venusaur, and HP Ice to smack pesky ground types on the switch. Max speed and Timis allows Raikou to speed tie with max 115s such as Starmie, Azelf, and most importantly outspeeding Serperior.

Scizor is very standard being the common Choice Band set. Max damage with maximum attack EVs and extra bulk thanks to HP EVs. The other 8 go in speed to outspeed other Scizor and any Poke that tries to speed creep base 65s. Bullet Punch is priority STAB and hits like a truck thanks to Technician, U-Turn is secondary STAB and provides momentum, Superpower for Steel types like Ferrothorn and Heatran, and Knock Off for Ghost types and removing items and crippling foes.

Set up. Mixed attacker. Fire resist. EQ coverage. Mega. All things I'm missing so far....

Mega Altaria: The monster. Dragon Dance boosts M-Altaria's Atk and Spe to provide sweeping potential. Return for main STAB that even hits hard resisted after one D-Dance. Earthquake destroys Fire, Ground,and Poison types that resist the main STAB. And Fire Blast hits Ferrothorn and Scizor. Max speed makes Altaria fairly fast after one boost and full Atk investment makes Altaria hit as hard as possible. A Lonely nature further boosts Altaria's Atk while not weakening Fire Blast's power.

Also let me know what you think of my nicknames XD
 
Custap lead Skarmory over Sash Smeargle should be able to give you both Spikes and Taunt and set up better than Smeargle. Other than that, it's a pretty neat team to use.

EDIT: Assault Vest Bisharp can help you tank multiple Dracos from Lati@s and KO them back with Pursuit/Sucker Punch. While I respect the power of Specks Raikou, Calm Mind variants give you a better win condition rather than being a simple hit-and-run Pokemon. Diancie > Altaria as a mega can give you a neat way to deal with Char-Y and Talonflame better, and to deal with reliable switching on Char-Y (they can predict Diancie and fire off SolarBeam), stall breaker Talonflame > Scizor gives you a second win-con.

This way, having fast pokes like Diancie and Scarf Gengar make Sticky Web rather useless.
 
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I like having Sticky Web and Rocks so I can slow down the fast megas and KO them and hurt Charizard and Talonflame. Spikes are usually the least used hazard for me
 
Hi King24894, great team there, I have some few suggestions that we'll hopefully make your team even better!

First of all your Smeargle's set is blocked by Magic Bounce user and is too much Taunt bait, as it doesn't have any attack move. I suggest you to run Azelf over Smeargle, Azelf is a way better setter than Smeargle in OU because of his higher speed and decent attack stat, that helps him to hit hard Magic Bounce users like Sableye or Diancie with Dazzling Gleam and HP Steel respectively. Access to Taunt is useful to prevent opponent to set up rocks on your field!
azelf.gif

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Taunt
- Stealth Rock
- Hidden Power [Steel]
Bisharp's set doesn't really need Pursuit because you can run it on Scizor if you feel like you have to trap Latwins, Swords Dance over Pursuit can be a good switch, Swords Dance can give you a way to boost your attack. Another option can be Life Orb over Black Glasses, this would increase your damage output, but it will make your longevity lower.
bisharp.gif

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Gengar isn't a really viable choice scarf user, and your team looks weak to sand offense (sd exca does 6-0) and to lopunny, so changing Gengar for Landorus-Therian will allow you to check those threat with more ease. Lando can help you to weaken bulky Garchomp for a Bisharp sweep.
landorus-therian.gif

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Assault Vest over Choice Specs on Raikou will allow you to check special threats in a easier way, the lose in special attack won't be much as Raikou is still able to 2HKO a decent portion of the meta. Also being locked usually can be a problem, especially because you'll have to do a 50/50 between HP Ice and the stab if your opponent has a ground type on the back.
raikou.gif

Raikou @ Assault Vest
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Extrasensory
Pursuit over Knock Off on Scizor in order to trap Latwins and deal some damage to Mega Metagross if it switches out, and you it can be helpful because having a pursuit user since you removed it from Bisharp
scizor.gif

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Change the Altaria's spread to 48 HP / 252 Atk / 208 Spe alongside a Jolly Nature in order to outspeed 135 base mon after a boost, so you won't be revenge killed by things like Lopunny or Manectric, the EVs in HP are to have a better bulk for setupping with more ease!
altaria.gif

Altaria-Mega @ Altarianite
Ability: Natural Cure
Happiness: 0
EVs: 48 HP / 252 Atk / 208 Spe
Jolly Nature
- Dragon Dance
- Roost
- Earthquake
- Frustration

That's all I have, I hope I helped and good luck n__n!
 
I pick Smeargle over anything else due to the access of both Sticky Web and Stealth Rock, and when I see Diancie or Sableye I counter lead respectively. Gengar gives me a switch into Rapid Spin and M-Lopunny dies to Focus Blast. Do you have another suggestion to take on SD Excadrill? I've used the rest of the suggestions barring the Life Orb as I'd rather have the longevity.
 
Hey King24894, the setup of your team is pretty solid but i don't think you're utilizing it properly.

For one, your team doesn't need Sticky Web support at all. You have a lot of priority and speed, and nothing that even takes advantage of Sticky Web on your team. It hinders you if anything since +2 Bisharp is hard for you to deal with, as well as Serperior with +1 Speed.

So for a better suicide hazard lead, i think you should go with Custap Skarmory > Smeargle. It handles M-Diancie, and you have a Fairy type for M-Sableye, so i think this can work pretty well for your team. It has a relatively fast Taunt to prevent defensive Landorus-T, some Defensive Garchomp, Hippowdon, opposing Skarmory, Ferrothorn, and etc. from getting up hazards. Plus it still has the Spikes + Stealth Rock that your Smeargle had.

Seeing as though you have a Fairy type and two Steels, you don't really need Pursuit support. So to optimize on the pressure that Spikes provide, you should run Swords Dance > Pursuit on Bisharp. This helps you in breaking through Hippowdon and preventing hazard removal better by OHKOing Excadrill and Zapdos with +2 Sucker Punch and Knock Off respectively.

To help with your matchup against Sand Rush Excadrill, Zard X, and DD Gyarados, you should use Choice Band Azumarill > Choice Band Scizor, and to improve the synergy of your build which looks to be based around pressuring water types and bulky Ground types, i think you should change your mega from Dragon Dance M-Altaria to Swords Dance M-Scizor. This allows you benefit from the pressure hazards and SD Bisharp puts on Keldeo, Hippowdon, Rotom-W, Zapdos, Mandibuzz, Skarmory, Garchomp, etc to allow M-Scizor to clean late game at +2.

The issue with M-Altaria on this build is that you lack recovery, which is vital for being able to setup safely and beat Hippowdon 1v1. But with Roost over Fire Blast you have a hard time getting realistic kills (as in, Raikou beats Skarmory but Skarmory won't stay in vs. Raikou, so you can't get the kill although you have the means to) on Ferrothorn and Skarmory which you rely too heavily on Fire Blast M-Altaria to lure in give Raikou and Scizor leeway to spam attacks, granted you land the Fire Blast. And you don't have enough reasonable ways to pressure or even revenge Excadrill and M-Venusaur, which are relatively common and prevent you from sweeping.

Anyway, my last suggestions are that you should use Sludge Wave > Sludge Bomb on Gengar so you're not hard walled by Chesnaught, and you should also use Destiny Bond > Energy Ball to get kills on speed boosters that threaten a sweep, opposing Scarfers, and still is able to get rid of M-Swampert, Omastar, and Kabutops in the rain.

In short:

227.png
Custap Berry Skarmory > Smeargle
625.png
Swords Dance Bisharp > Pursuit Bisharp
184.png
Choice Band Azumarill > Choice Band Scizor
212-mega.png
SD M-Scizor > DD + Fire Blast M-Altaria
094.png
Sludge Wave + Destiny Bond Gengar > Sludge Bomb + Energy Ball Gengar

Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Iron Head
- Taunt

Checkmate (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Swords Dance
- Sucker Punch

Nation (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond

Octavious (Scizor) @ Scizorite
Ability: Light Metal
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite

Azumarill @ Choice Band
Ability: Huge Power
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet
Hope i was able to help!
 
Hey King24894, the setup of your team is pretty solid but i don't think you're utilizing it properly.

For one, your team doesn't need Sticky Web support at all. You have a lot of priority and speed, and nothing that even takes advantage of Sticky Web on your team. It hinders you if anything since +2 Bisharp is hard for you to deal with, as well as Serperior with +1 Speed.

So for a better suicide hazard lead, i think you should go with Custap Skarmory > Smeargle. It handles M-Diancie, and you have a Fairy type for M-Sableye, so i think this can work pretty well for your team. It has a relatively fast Taunt to prevent defensive Landorus-T, some Defensive Garchomp, Hippowdon, opposing Skarmory, Ferrothorn, and etc. from getting up hazards. Plus it still has the Spikes + Stealth Rock that your Smeargle had.

Seeing as though you have a Fairy type and two Steels, you don't really need Pursuit support. So to optimize on the pressure that Spikes provide, you should run Swords Dance > Pursuit on Bisharp. This helps you in breaking through Hippowdon and preventing hazard removal better by OHKOing Excadrill and Zapdos with +2 Sucker Punch and Knock Off respectively.

To help with your matchup against Sand Rush Excadrill, Zard X, and DD Gyarados, you should use Choice Band Azumarill > Choice Band Scizor, and to improve the synergy of your build which looks to be based around pressuring water types and bulky Ground types, i think you should change your mega from Dragon Dance M-Altaria to Swords Dance M-Scizor. This allows you benefit from the pressure hazards and SD Bisharp puts on Keldeo, Hippowdon, Rotom-W, Zapdos, Mandibuzz, Skarmory, Garchomp, etc to allow M-Scizor to clean late game at +2.

The issue with M-Altaria on this build is that you lack recovery, which is vital for being able to setup safely and beat Hippowdon 1v1. But with Roost over Fire Blast you have a hard time getting realistic kills (as in, Raikou beats Skarmory but Skarmory won't stay in vs. Raikou, so you can't get the kill although you have the means to) on Ferrothorn and Skarmory which you rely too heavily on Fire Blast M-Altaria to lure in give Raikou and Scizor leeway to spam attacks, granted you land the Fire Blast. And you don't have enough reasonable ways to pressure or even revenge Excadrill and M-Venusaur, which are relatively common and prevent you from sweeping.

Anyway, my last suggestions are that you should use Sludge Wave > Sludge Bomb on Gengar so you're not hard walled by Chesnaught, and you should also use Destiny Bond > Energy Ball to get kills on speed boosters that threaten a sweep, opposing Scarfers, and still is able to get rid of M-Swampert, Omastar, and Kabutops in the rain.

In short:

227.png
Custap Berry Skarmory > Smeargle
625.png
Swords Dance Bisharp > Pursuit Bisharp
184.png
Choice Band Azumarill > Choice Band Scizor
212-mega.png
SD M-Scizor > DD + Fire Blast M-Altaria
094.png
Sludge Wave + Destiny Bond Gengar > Sludge Bomb + Energy Ball Gengar

Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Iron Head
- Taunt

Checkmate (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Swords Dance
- Sucker Punch

Nation (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond

Octavious (Scizor) @ Scizorite
Ability: Light Metal
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite

Azumarill @ Choice Band
Ability: Huge Power
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet
Hope i was able to help!

Is there a reason for the EV spread on Scizor? Also, is rain not as prominent? That's why I have Energy Ball, so Swampert doesn't cause a problem.
 
Is there a reason for the EV spread on Scizor? Also, is rain not as prominent? That's why I have Energy Ball, so Swampert doesn't cause a problem.

The speed is meant to outspeed all non-Choice Scarf Magnezone, and then the rest is in Attack & HP.

Rain isn't very common, which is why Politoed is BL and not OU (tiers are determined by usage). It's not necessarily rare to come across a rain team though, it's just not a prominent playstyle anymore like it was in Gen 5.
 
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