I've never been the best at teambuilding, but this is my attempt at building around CM virizion
Virizion @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
- Calm Mind
This seems to be able to set up on a lot of things with that already nice spdef and i feel like it fit my team better than a swords dance set, which i was originally thinking of. This guys here to sit in the back until he gets a chance to set up late game and put in work.
Kangaskhan @ Assault Vest
Ability: Scrappy
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Return
- Drain Punch
- Power-up Punch
- Sucker Punch
Formerly a fake out set, the offensive pressure provided by power-up punch has proved to be far superior in weakening various walls and dealing with dangerous threats. In many cases it has dealt with 2 or even 3 pokemon before going down. The reason for running assault vest is to provide an alternative way of checking Typhlosion and other special attackers if needed as otherwise Seismitoad can be worn down and my team left extremely vulnerable
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 56 Def / 252 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
Oh seismitoad, i love this guy. A great rock setter and a great tanky check to mega cam, typhlosion and many others. Water absorb can come in handy if stalling feraligatr as needed but generally its a special sponge that can dish out burns and hit mawile and other pokemon weak to eq reasonably hard while usually being able to set up some rocks.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def
Bold Nature
- Rapid Spin
- Psyshock
- Earth Power
- Toxic
Formerly a defensive Granbull, Claydol provides a reasonable check to similar fighting types while providing rapid spin support and nice dual stab coverage, although its special attack may be lacking. It also counters standard Garbador quite well which was a previous issue for my team.
Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Thunderbolt
- Volt Switch
- Trick
Formally a choice scarf Magmortar, Rotom-Fan is a great offensive pivot, as well as a secondary fighting resist and pretty nice check to said fighting types. As Steelix isn't an issue with ferroseed and seismitoad in the back and grass types are mostly checked and in some cases countered by Rotom, it replaces and outclasses Magmortar perfectly. Because of all of these factors it has become an integral part of the team.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Protect
Finally the sponge of the team as well as a great seed staller and hazard setter. This is a great switch in on many of the pokemon that would otherwise terrorise seismitoad as well as a decent lead most of the time. It also provides a good switch in for feraligatr although what it can actually do to it is questionable past seed stalling.
While this team seems to work ok at my current rating of around 1300 I'm wondering whether it is actually any good or if there are any changes that could be made to improve it. The main issues i have are with xatu (hazards are my main way of dealing with things like typhlosion and are generally pretty important for my team) and typhlosion. Malamar can also be a problem as my granbull increases its attack on switch in.
Any suggestions and constructive criticism are much appreciated
Thanks!
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