This team relies on an offensive formula that stresses the importance of hitting on the switch. Using old and new threats to get the jump on switch ins and preventing them from setting up is what this team is all about.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Quiet Nature (+SAtk, -Spd)
- Hidden Power [Grass]
- Eruption
- Stealth Rock
- Stone Edge
Stopping weather abusers is this guy's job. I like SDef oriented heatran for the purpose of survivung against those pesky water types, especially on rain dance teams. Most of the time it can take a decent water type move and set up SR. HP grass is for the purpose of damaging said water types.
It can't take out politoed(or rotom for that matter, too bulky) straight up, but at least it does alright for gastrodon and some jellicent that think they can get off scot free(that wishcash would've never went 6-0 on me). Stone edge for the other weather setters bar tyranitar(predict that abomasnow wont stay in). Air baloon is pretty much self explanatory(SE) earthquake avoider.
Scizor (F) @ Lum Berry
Trait: Technician
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Pretty SE. Get a swords dace on something that thinks it can status you, lum berry omnom, and attempt to sweep. It makes tyranitar switch most of the time and I (attempt to) predict accordingly. Loves to bug bite latios, starmie, reinculus, and does alright on a physical attacking jirachi.
Conkeldurr (F) @ Flame Orb
Trait: Guts
EVs: 224 HP / 252 Atk / 32 SDef
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Drain Punch
- Payback
- Facade
This thing is a beast if played right. Priority moves help pokemon with low speed and having a high base attack stat makes it that much better. With drain punch to extend its life span, payback for the psychics on the switch and facade as the main force, this" straight off the site" pokemon is capable of doin' some work. I thought about running focus punch for the surprise factor, but surprises rarely work more than once (well for me anyway).
Kingdra (F) @ Chesto Berry
Trait: Swift Swim
EVs: 252 HP / 128 Def / 128 SDef
Hardy Nature
- Waterfall
- Outrage
- Rest
- Dragon Dance
This set mainly for taking advantage of rain teams. As soon as politoed comes out put it in to shrug off the inevetable hydro pump on heatran and use DD as he switches or if he doesnt keep using it, rest off damage and status. Waterfall flinch anything that doesnt resist. Outspeed latios and dragonite to outrage KO.
Jirachi @ Lum Berry
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Iron Head
- Wish
- Protect
The only thing we have to fear is Jirachi itself! This physically central threat that I call "Libirachi" (oh so sorry if its been used) is specifically made for beating a pokemon that can fill basically any role, itself(or fellow members of its species rather). It shrugs off the paralysis from other jirachi or togetic, paralyzes its leftover eating opponent, and flinch them into submission. It loves paralyzing pokemon on the switch especially toxic and flame orb users such as conkledurr, breeloom, and gliscor(woot!). Does good with other pokemon too(anything not ghost type beware!) because 75% of the time I forego the flinching to paralyze that switch in. It has trouble with earthquake. Ill test it with more defense EVs.
*edit- these EVs let libirachi do its job better.
EVs: 116 HP / 140 Def / 252 Spd
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Dragon Claw
- Earthquake
- Flamethrower
- Hidden Power [Ice]
This one is called Mr. Boombastic because of the surprise factor(dont you play with my nose cause ima hachoo! sneeze). Bring it in on something expecting earthquake and special attack the physical wall switch in(LOVES surprising gliscor, other salamence, dragonite, and landorus btw). Its a great revenge killer as well. Flame thrower is for those steel types that can stop dragon claw. This pokemon is almost as cool as "12 Episodes of Mordecai and Rigby!"
This team has trouble with the following:
Water types that get past the HP grass(HATES to see vaporeon or politoed especially together).
Basically anything that gets set up(but that goes without saying).
Sometimes I find myself in need of a strong special attacker. But that's if theres numerous physical walls and my predictions fail.

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Quiet Nature (+SAtk, -Spd)
- Hidden Power [Grass]
- Eruption
- Stealth Rock
- Stone Edge
Stopping weather abusers is this guy's job. I like SDef oriented heatran for the purpose of survivung against those pesky water types, especially on rain dance teams. Most of the time it can take a decent water type move and set up SR. HP grass is for the purpose of damaging said water types.
It can't take out politoed(or rotom for that matter, too bulky) straight up, but at least it does alright for gastrodon and some jellicent that think they can get off scot free(that wishcash would've never went 6-0 on me). Stone edge for the other weather setters bar tyranitar(predict that abomasnow wont stay in). Air baloon is pretty much self explanatory(SE) earthquake avoider.

Scizor (F) @ Lum Berry
Trait: Technician
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Pretty SE. Get a swords dace on something that thinks it can status you, lum berry omnom, and attempt to sweep. It makes tyranitar switch most of the time and I (attempt to) predict accordingly. Loves to bug bite latios, starmie, reinculus, and does alright on a physical attacking jirachi.

Conkeldurr (F) @ Flame Orb
Trait: Guts
EVs: 224 HP / 252 Atk / 32 SDef
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Drain Punch
- Payback
- Facade
This thing is a beast if played right. Priority moves help pokemon with low speed and having a high base attack stat makes it that much better. With drain punch to extend its life span, payback for the psychics on the switch and facade as the main force, this" straight off the site" pokemon is capable of doin' some work. I thought about running focus punch for the surprise factor, but surprises rarely work more than once (well for me anyway).

Kingdra (F) @ Chesto Berry
Trait: Swift Swim
EVs: 252 HP / 128 Def / 128 SDef
Hardy Nature
- Waterfall
- Outrage
- Rest
- Dragon Dance
This set mainly for taking advantage of rain teams. As soon as politoed comes out put it in to shrug off the inevetable hydro pump on heatran and use DD as he switches or if he doesnt keep using it, rest off damage and status. Waterfall flinch anything that doesnt resist. Outspeed latios and dragonite to outrage KO.

Jirachi @ Lum Berry
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Iron Head
- Wish
- Protect
The only thing we have to fear is Jirachi itself! This physically central threat that I call "Libirachi" (oh so sorry if its been used) is specifically made for beating a pokemon that can fill basically any role, itself(or fellow members of its species rather). It shrugs off the paralysis from other jirachi or togetic, paralyzes its leftover eating opponent, and flinch them into submission. It loves paralyzing pokemon on the switch especially toxic and flame orb users such as conkledurr, breeloom, and gliscor(woot!). Does good with other pokemon too(anything not ghost type beware!) because 75% of the time I forego the flinching to paralyze that switch in. It has trouble with earthquake. Ill test it with more defense EVs.
*edit- these EVs let libirachi do its job better.
EVs: 116 HP / 140 Def / 252 Spd

Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Dragon Claw
- Earthquake
- Flamethrower
- Hidden Power [Ice]
This one is called Mr. Boombastic because of the surprise factor(dont you play with my nose cause ima hachoo! sneeze). Bring it in on something expecting earthquake and special attack the physical wall switch in(LOVES surprising gliscor, other salamence, dragonite, and landorus btw). Its a great revenge killer as well. Flame thrower is for those steel types that can stop dragon claw. This pokemon is almost as cool as "12 Episodes of Mordecai and Rigby!"
This team has trouble with the following:
Water types that get past the HP grass(HATES to see vaporeon or politoed especially together).
Basically anything that gets set up(but that goes without saying).
Sometimes I find myself in need of a strong special attacker. But that's if theres numerous physical walls and my predictions fail.