ORAS OU First Online-Team

Hi there,
first of all I hope you all will understand me with my english skills :P

Like in the Title written it is my very first Online Team. I had no idea how to build a good Team so I decided to pick one Mega and tried to support it with the other 5 ones.

I picked Charizard Y to be my Mega in this Team.

charizard-mega-y.gif

Mega-Charizard @ Charizardnite Y
Timid Nature
Ability: Blaze, then Drought
EV's: 252 Sp.Atk, 4 Sp.Def, 252 Speed
Flamethrower
Solar Beam
Focus Blast
Roost

So Charizard goal is to kill as much as possible. With the Flamethrower he kills pretty much everything with one or two hits that doesn't resist it. Solar Beam ist for the Water or Ground Types and Focus Blast for the Normal types. Roost to heal up damage especially when stealth rocks are in play.


I worked with the Method to have Pokémon that can at least resist one type. So I searched for a Pokémon that can resist the weaknesses from Charizard. (Rock, Electric, Water). And so I found Ferrothorn.

ferrothorn.gif


Ferrothorn Leftovers
Relaxed Nature
Ability: Iron Barbs
EV's: 252 HP, 88 Def, 168 Sp. Def
Stealth Rock
Leech Seed
Power Whip
Protect

Ferrothorn is normally my Lead. His goal is to set the Stealth Rocks and annoy the foe with leech seed. Power Whip is his strongest STAB move to deal some damage and protect is to scout or to gain a round extra the leech seed heal.


Now I was on the search for a Pokémon that can resist Ferrothorn's Fire and Fighting weakness and found the good old Slowbro.

slowbro.gif


Slowbro Leftovers
Bold Nature
Ability: Regenerator
Scald
Slack Off
Thunder Wave
Psyshock

Scald over Hydropump to get the burn on physical attackers. Psyshock over Psychic to surprise Special Defenders. T-Wave is to cripple the foe's Team as much as possible and Slack off in combination with Regenerator to live long enough to weaken the opponent.


Next step was to search a resistant for dark and ghost type moves. And to have a pysical attacker I chose Bisharp.

bisharp.gif


Bisharp @ Black Glasses
Adamant Nature
Ability: Defiant
EV's: 252 Att, 4 Sp.Def, 252 Spe
Sucker Punch
Knock Off
Iron Head
Swords Dance

When Bisharp is in play I often try to scare the opponent with the "priority" Sucker Punch to set up a Swords Dance. Knock Off with Black Glasses is a powerful Move and knocks off the Item as well. Sucker Punch to hit very powerful and this first. Iron Head to deal damage to rock and fairy types.


I now have a fighting weakness so I decided to put a Fairy type in my team as well for all the dragons in the game. I chose Clefable.

clefable.gif


Clefable Leftovers
Bold Nature
Ability: Unaware
EV's: 248 HP, 252 Def, 8 Sp.Def
Calm Mind
Moon Blast
Moonlight
Protect

Clefable is my pysical defender and my dragon slayer. I saw a lot Serpiroyal in my battles and when this thing is in game I can set up as much as I want to kill his entire team with Moonblast. Protect to scout and Moonlight to heal up the damage.


At the End I saw at the Team and find out that I have an electric weakness. I wanted a Ground Type Pokémon. I searched for one that can as well handle fairy types in special way. In the OU List was no one so I looked in the UU and there it was. My beloved Nidoking!

nidoking.gif


Nidoking Life Orb
Naive Nature
Ability: Sheer Force
EV's: 4 Def, 252 Sp.Att, 252 Spe
Sludge Wave
Earth Power
Ice Beam
Superpower

With Nidoking I can surprise my opponents, because it is normally in UU. Sludge Wave is a powerful STAB to take out fairys and grass types. Earth power can take out an offensive heatran with 2 hits. Ice beam surprises ground types and all three legendary weather cloud thingy Pokémon xD Superpower takes out steel or normal types.


I battled 10 times in Pokemon showdown and won 8 times. In both losses he had a Chansey and I wasn't able to take this damn wall out. I lost my Bisharp very early and had only superpower from nidoking that wasn't enough.


So now that is my Team. I have now a team that can resist at least with one Pokémon every type that existed in this Game. So any suggestions. Tips from Pro's are very welcome.

Thank you so much for reading and rating this.
 
Before we even start, I'm just going to say this: PUT FIRE BLAST ON MEGA CHARIZARD Y INSTEAD OF FLAMETHROWER
Flamethrower misses out on key 2HKOs or even OHKOs when used over fire blast, and there is almost no reason not to run Fire Blast on Mega Charizard Y.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
The first immediate problem with this team is that you're running Mega Charizard Y without hazard removal. If Charizard ever switches in on Stealth Rocks, it immediately loses half it's health. So, I added something that can use defog. I ended up replacing Slowbro with the defogger, as it really didn't do anything for your team. So, my advice is to Replace Slowbro with Latios.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Latios can defog away hazards for your team, and is overall a very strong dragon type. It can switch in on many threatening pokemon in the metagame, such as fast electrics and Keldeo. It can also heal damage with roost and nuke opponents with Draco Meteor. It's also a very good teammate with Mega Charizard Y. Another pokemon Mega Charizard Y despises is Latios itself. None of it's attacks can break through it, and Latios can usually KO it with no problem. So I added the #1 Latios/Latias killer in the game to your team.
Replace Nidoking with Tyranitar
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit
With a choice band, Tyranitar becomes one of the strongest physical wallbreakers in the game, with strength rivaling Mega Charizard Y itself. It can also trap Latios and Latias with Pursuit, removing them from the game and allowing Mega Charizard Y to sweep. It also deals with annoying flying types by using Stone Edge.
With Tyranitar, Bisharp doesn't do much for your team, so I would suggest replacing it with an amazing offensive steel type that pairs perfectly with Tyranitar
Replace Bisharp with Excadrill
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
When under sand, Excadrill's speed is doubled thanks to sand rush. It then becomes a powerful sweeper capable of destroying unprepared teams. It's also a powerful steel type that can deal with annoying fairies like Clefable, and can set up with Swords Dance to destroy an enemy team.
Finally, Clefable just doesn't fit on your team anymore, as it doesn't have the offensive pressure to do much on an offensive team. And, you're team has a lot of problems against Mega Lopunny, Azumarill, and opposing Sand Rush Excadrill. So, I picked the perfect final member of your team (who also happens to be really good at killing Chansey).
Replace Clefable with Breloom
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Rock Tomb
- Mach Punch
The main draw of this set is spore. With focus sash, Breloom gets off a guranteed sleep on one enemy, and can proceed to destroy with bullet seed and Mach Punch. Rock Tomb is there to deal with pokemon like Talonflame that think they can beat you. Breloom can also shut down sand Excadrill by doing a decent amount of damage & Possibly KOing it with bullet seed/mach punch, or by ending its sweep with spore. Be warned that your sash will be destroyed by sand. Breloom is a one-time counter to pokemon that destroy your team.
 
Perfect Cenamazing . For this reason I created this thread. You seem to be very expirienced in the Game.
Thanks a million for your Rating I will definitly test this out!
 
For my rate, I'm just going to focus on how to change your current Pokémon rather than changing them. It's too much work for the both of us, and you can find replacements for your team members if you're having trouble after testing suggestions. All of my suggested sets are at the end of the post. (Also something happened to the gifs at the bottom, I don't know why they have black backgrounds).

Charizard:
Your Charizard needs some work. First off, Charizard X is the better mega Charizard for single battles, but Charizard Y is still really good. Flamethrower does nothing to help your Charizard. Since Charizard Y is a wallbreaker, replace Flamethrower with Fire Blast because you need the sheer power it gives. The rest of the moveset is fine, but you are walled by Dragon types like Dragonite and Salamence. You might want to consider getting Dragon Pulse for dealing with them.


Ferrothorn:
Ferrothorn can use a touch-up as well. First off, replace Leftovers with Rocky Helmet, as Rocky Helmet combined with Iron Barbs can deal more damage to the opponent than they did to you. Also, Power Whip is unreliable. Gyro Ball does more damage to Pokémon like Tyranitar, hits fairies for super effective damage, and even OHKOs Diancie and Mega-Diancie. You can consider running Spikes if your team needs more hazards. Also, be sure to put 0 Speed IVs to ensure maximum damage on Gyro Ball (this is standard for Ferrothorn).


Slowbro:
You never put the EVs in for Slowbro in your thread so I can't help with that. Otherwise it is fine. Remember to put 0 Attack IVs (see bottom of post).


Bisharp:
For Bisharp, do not use Black Glasses. Please replace it with Life Orb.


Clefable:
Clefable can use a tiny bit of work. First off, NEVER EVER use Moonlight. Moonlight is not reliable since it is weather dependent. Soft-Boiled is the better recovery move BY FAR. Next, I don't normally run Protect on Clefable unless I'm using Wish (which would replace Soft-Boiled). You can replace Protect with a status move like Toxic or Thunder Wave if you want to.


Nidoking:
Last but not least, your Nidoking. I don't think Nidoking should be used in OU, but whatever. My only problem is Superpower: It's useless. Anything that Superpower hits, Sludge Bomb + Earth Power can hit for neutral and super effective damage. Replace Superpower with Flamethrower, which will be able to OHKO regular Ferrothorn and Scizor/Mega-Scizor. After you add Flamethrower, you will have all special moves, so change your nature to Timid Nature.

BE SURE TO PUT 0 IVs IN ATTACK TO ANY SPECIAL ATTACKERS SO THEY TAKE MINIMUM DAMAGE FROM FOUL PLAY!

upload_2016-8-3_22-17-13.png

Mega-Charizard @ Charizardnite Y
Timid Nature
Ability: Blaze, then Drought
EV's: 252 Sp.Atk, 4 Sp.Def, 252 Speed
IVs: 0 Atk
Fire Blast

Solar Beam
Focus Blast/Dragon Pulse
Roost

upload_2016-8-3_22-17-59.png

Ferrothorn @ Leftovers
Relaxed Nature
Ability: Iron Barbs
EV's: 252 HP, 88 Def, 168 Sp. Def
IVs: 0 Spe
Stealth Rock
Leech Seed
Gyro Ball
Protect/Spikes

upload_2016-8-3_22-18-40.png

Bisharp @ Life Orb
Adamant Nature
Ability: Defiant
EV's: 252 Att, 4 Sp.Def, 252 Spe
Sucker Punch
Knock Off
Iron Head
Swords Dance

upload_2016-8-3_22-19-14.png

Clefable @ Leftovers
Bold Nature
Ability: Unaware
EV's: 248 HP, 252 Def, 8 Sp.Def
IVs: 0 Atk
Calm Mind
Moon Blast
Soft-Boiled
Toxic/Thunder Wave

upload_2016-8-3_22-19-50.png

Nidoking @ Life Orb
Timid Nature
Ability: Sheer Force
EV's: 4 Def, 252 Sp.Att, 252 Spe
IVs: 0 Atk
Sludge Wave
Earth Power
Ice Beam
Flamethrower
 

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Last edited:
Before we even start, I'm just going to say this: PUT FIRE BLAST ON MEGA CHARIZARD Y INSTEAD OF FLAMETHROWER
Flamethrower misses out on key 2HKOs or even OHKOs when used over fire blast, and there is almost no reason not to run Fire Blast on Mega Charizard Y.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
The first immediate problem with this team is that you're running Mega Charizard Y without hazard removal. If Charizard ever switches in on Stealth Rocks, it immediately loses half it's health. So, I added something that can use defog. I ended up replacing Slowbro with the defogger, as it really didn't do anything for your team. So, my advice is to Replace Slowbro with Latios.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Latios can defog away hazards for your team, and is overall a very strong dragon type. It can switch in on many threatening pokemon in the metagame, such as fast electrics and Keldeo. It can also heal damage with roost and nuke opponents with Draco Meteor. It's also a very good teammate with Mega Charizard Y. Another pokemon Mega Charizard Y despises is Latios itself. None of it's attacks can break through it, and Latios can usually KO it with no problem. So I added the #1 Latios/Latias killer in the game to your team.
Replace Nidoking with Tyranitar
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit
With a choice band, Tyranitar becomes one of the strongest physical wallbreakers in the game, with strength rivaling Mega Charizard Y itself. It can also trap Latios and Latias with Pursuit, removing them from the game and allowing Mega Charizard Y to sweep. It also deals with annoying flying types by using Stone Edge.
With Tyranitar, Bisharp doesn't do much for your team, so I would suggest replacing it with an amazing offensive steel type that pairs perfectly with Tyranitar
Replace Bisharp with Excadrill
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
When under sand, Excadrill's speed is doubled thanks to sand rush. It then becomes a powerful sweeper capable of destroying unprepared teams. It's also a powerful steel type that can deal with annoying fairies like Clefable, and can set up with Swords Dance to destroy an enemy team.
Finally, Clefable just doesn't fit on your team anymore, as it doesn't have the offensive pressure to do much on an offensive team. And, you're team has a lot of problems against Mega Lopunny, Azumarill, and opposing Sand Rush Excadrill. So, I picked the perfect final member of your team (who also happens to be really good at killing Chansey).
Replace Clefable with Breloom
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Rock Tomb
- Mach Punch
The main draw of this set is spore. With focus sash, Breloom gets off a guranteed sleep on one enemy, and can proceed to destroy with bullet seed and Mach Punch. Rock Tomb is there to deal with pokemon like Talonflame that think they can beat you. Breloom can also shut down sand Excadrill by doing a decent amount of damage & Possibly KOing it with bullet seed/mach punch, or by ending its sweep with spore. Be warned that your sash will be destroyed by sand. Breloom is a one-time counter to pokemon that destroy your team.

A lot of what you said depends on whether or not the RMTer wants to convert his team from balance to offense
Offense is definitely a more consistent playstyle for an inexperienced player, but that's not my decision.

Also Sand Rush Excadrill should not be used without Ttar, as abusing sand is the whole point of Sand Rush.

I strongly disagree with just replacing Clefable, one of the most consistent and versatile Pokemon in the metagame, with a random Pokemon like Breloom. I would agree if you said Unaware Clefable was out of place on a more aggressive balanced team (where Magic Guard would be better), but you just suggest replacing one of the most versatile threats in the metagame with Breloom solely for Spore, which has very flawed logic to it.
 
A lot of what you said depends on whether or not the RMTer wants to convert his team from balance to offense
Offense is definitely a more consistent playstyle for an inexperienced player, but that's not my decision.

Also Sand Rush Excadrill should not be used without Ttar, as abusing sand is the whole point of Sand Rush.

I strongly disagree with just replacing Clefable, one of the most consistent and versatile Pokemon in the metagame, with a random Pokemon like Breloom. I would agree if you said Unaware Clefable was out of place on a more aggressive balanced team (where Magic Guard would be better), but you just suggest replacing one of the most versatile threats in the metagame with Breloom solely for Spore, which has very flawed logic to it.
Also replacing a beginner's team with a semi-weather team is extremely unwise, as it has a completely different play style. Agreed on your point though.
 
wow. it seems that zard y is coming back on the popularity scale my man. i've been seeing not just a lot of zard y teams on the ladder but also a lot of different variants of zard y teams. your team is like a standard variant of a balanced zard y team so in theory it should work rly well if you play it smart and take care of the various mons on the team. right off the bat, i'm noticing that you have a nice check to offensive teams in the form of bisharp and clef so there's that. i noticed just a bit of minor problem and have a few suggestions to offer to you so that it works slightly better imo.

first off, bisharp is great but this team can still be easily rocked by latios and latios walls and breaks 4/6 mons on the team. this is worsened by the fact that cm latios is becoming a bit more popular than usual on offensive teams so that they can apply more pressure on opponents. your current bish spread takes 60%ish from draco and for a more balanced oriented team, that's a huge nono. my first suggestion is here is that we opt for the change of bisharp to bandtar. the reason why we go for bandtar on this team is because it gives you the much necessary pursuit trapping and takes negligible amounts of damage from latios' attack. this change is also extremely important since it gives your zard y full 5 turns of sun to abuse. sand stream resets the weather so that should zard y come in later in the game it doesn't have to worry about it's sun turns running out and forcing you out to reset the sun.

next, you noted that you had a huge problem for chans , aka stall squads / chansey offense (i can't believe this is a type of team). my next suggestions are to help you reduce that issue. unfortunately, you cannot run zard y without hazard control. that's just too risky. esp when you have a penchant for losing to stallier squads, having hazard control is of the utmost importace. you have ferro for fairy types alr so you may as well bump up the team so that it can deal with hazards first then think about how to deal with chansey. my next change would be that you opt for latios over nidoking. this is a necessary evil since you have no hazard controller and with latios, it provides you with something that is sturdy enough to deal with repeated stall plays as well as being able to play the hazard games.

clefable is great but unaware clefable on a weather based team where moonlight doesn't give a standard amount of healing is not that optimal. your set is also not optimal for dealing with stall squads. so for the final member switch, i'm going to suggest running spdef gliscor over clef. this change now gives you not only a way to absorb status , but also gives you another potential way to solidly clean games up against slower teams as SD glis is a huge beast to deal with for slower teams.

lastly, some minor swaps ev changes here and there. first off, you're running a sturdy twave user like slowbro so i don't think gyro ball will be really effective on ferrothorn as suggested above. hence, i suggest running iron head over protect on ferrothorn since it doesn't get affected by twave's speed cut and it helps that you already have something to deal with the faster offensive mons like lati@s , starmie and whatnot so this change should be quite effective. next, for balanced teams, you should opt for more consistency since you already have a lot of ways to pick teams off but timid + flamethrower is not the wisest choice since it sorely misses out on the power that modest provides. hence a change from timid to modest nature would be pretty apt for this team. and to sum things up, i'll provide an ev spread for your slowbro since you don't have any ev spread and that kinda sucks for a slowbro :X hopefully my suggestions help you climb up the ladder more and improve your team so that it rectifies some of the weaknesses that are present. good luck and have fun in the game! /cheers/
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Roost
- Focus Blast

Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 200 Def / 52 SpD / 8 Spe
Bold Nature
- Thunder Wave
- Scald
- Slack Off
- Psyshock

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
- Stealth Rock
- Leech Seed
- Iron Head
- Power Whip

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Psyshock
- Draco Meteor
- Defog
 
A lot of what you said depends on whether or not the RMTer wants to convert his team from balance to offense
Offense is definitely a more consistent playstyle for an inexperienced player, but that's not my decision.

Also Sand Rush Excadrill should not be used without Ttar, as abusing sand is the whole point of Sand Rush.

I strongly disagree with just replacing Clefable, one of the most consistent and versatile Pokemon in the metagame, with a random Pokemon like Breloom. I would agree if you said Unaware Clefable was out of place on a more aggressive balanced team (where Magic Guard would be better), but you just suggest replacing one of the most versatile threats in the metagame with Breloom solely for Spore, which has very flawed logic to it.

I suppose you're probably right about this, this wasn't really the best RMT I've ever done, and I did change his playstyle when I shouldn't have. My main problem is that I feel like Mega Charizard Y is one of the least effective megas on a balanced team, as it doesn't function too well without the support of Tyranitar, it's best partner, and Latios, the best hazard remover in the meta game. I don't usually build Mega Charizard Y Balance because it works so well on double-weather offense.

Also, I feel like you aren't giving sash Breloom enough credit. It's a very good counter to a lot of offensive Pokemon that threaten his whole team. If I had kept Clefable, his team would have been incredibly weak to sand offense, Mega Lopunny, and Azumarill. Breloom works as a suicide check to pokemon that threaten his team. Suicide checks are actually very beginner friendly, and allow you to recover if you screw and allow something to set up and become near invincible.

Basically (and this is a message to DonDanno77), if you really want to play balance, go with zbr's team. I personally don't usually play zard Y Balance due to the effectiveness of the Zard Y, Tyranitar, Excadrill core, but his team is more balanced if you prefer that.
 
Oh didn't realized that I forgot Slowbro. He had 252 HP, 88 Def and 168 Sp.Def.
I want to thank you all for your suggestions and will try everything till I have the team that fits me best :)
 
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