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ORAS Ubers First ORAS Ubers

Hello, after taking about a half-year break (thanks PC for suddenly dying and dad for taking forever to fix it), I came back to see what ORAS Ubers was like. After stealing a rmt to test out the meta, I decided to try my own hand at making a team myself. Kinda generic, probably a lot of teams out there like it, but I don't care toooooo much.

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First I found a Ho-Oh + Mega Diancie core that I found interesting, and started from there.

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Afterwards, I needed a Rocks setter so my pokes could beat things up easier, and none better than PDon.
Plus PDon and Ho-Oh go well together
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Next, I needed a Defogger, so Ho-Oh wouldn't immediately die, and since PDon is bulky, plus he can and will come out multiple times per match, it's fine having a defogger. Personally, I chose Latias over Latios because bulk reasons.
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Then I realized I needed a bit more offense to round the team off and keep it from being too bulky, and GeoXern seemed to fit rather nicely. As a Special Sweeping Nuke, who appreciates Rocks, and can nail certain threats, it just seemed to work rather nicely
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Lastly, I needed an Arceus form. It was a toss-up between EKiller and Darkceus, and I decided to run with Darkceus. He just smacks a lot of the meta and keeps certain threats away. But then I noticed that a lot of my team (Xerneas, Darkceus, to an extent Ho-Oh and Latias) would appreciate a MegaGar. So...
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I just decided to screw Mega Diancie and use MegaGar, even though I don't like it much. But it does take out some key threats rather nicely, so it should help out quite a bit more than Diancie.
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After Firebird gave me some suggestions, this is the team that eventually wound up being final (for now!)

(Changes are in Bold)
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Ho-Oh @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk

Ho-Oh is a favorite of mine and got even better in ORAS due to Kyogre going away a little bit. It helps breaks things down so the rest of the team can finish things off, and it also can spread burns a little bit too if the hax are on my side. Standard moves, and got the spread from the Ho-Oh analysis that Fireburn made, which lets it survive a +2 xern thunder at 100%, some speed creep and health bulk, with the rest being poured into it smashing faces in as hard as possible.



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Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Thunder Wave / Roar

Primal Groudon is probably the best rock setter in the game right now, as it does its job very well. Soaks up water attacks, gets a nice EdgeQuake combo, and can still do decent damage for a wall. I'm running TWave right now, but I'm not finding too many situations I can use it in, and am starting to consider roar for ruining GeoXerns. Either way it's a very important member of my team.



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Latias @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost

Since I'm running Ho-Oh, I needed a defogger badly. Some of the best defoggers right now are the Lati twins, and I picked Latias for a bit more bulk since otherwise my only real answer to POgre is PDon, and she also checks a few other things that help too. Standard set, enough bulk to take a few hits, enough speed to speed creep a few things and get that defog out before it dies, and the rest into SpAtk so it can do some damage while on the field. I chose Roost > Healing Wish so it can live longer and defog more since I'm running Ho-Oh, but I could see Healing Wish also being useful.




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Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Protect
- Heal Bell/Earth Power/Calm Mind maybe?

Diancie is a mixed cannon, being able to smash down Ho-Oh, always 2hko Lugia after Rocks, always 2hko's Def Gira-A no matter what, and almost always (93.5%) 2hko's SpDef Gira-A after rocks and lefties, which is pretty damn impressive considering it can do that without any boosting move to speak of. Third move is pretty self explanatory, lets it get off a safe mega, and lets it scout for random things like the occasional Flash Cannon Klefki. 4th move is up in the air at this point, either Earth Power for tasty EdgeQuake coverage, Calm Mind to boost my power (but sadly only for Moon Blast), and an interesting Idea in Heal Bell to make a pseudo-cleric, even if Diancie probably isn't the best to use it.




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Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Foul Play
- Taunt
- Roost
- Toxic

Yveltal is a really fun, rather rude Pokemon to use in Ubers. It's ability to smack things with it's dark STAB, or in this case, soak up Physical hits and punish Physical Attackers is surprising. Foul Play is the standard attack, Taunt to stop things from setting up or using status moves, Roost to help it not die, and I chose Toxic > Sucker Punch so that it can soften the bulkier Physical Attackers (Offensive PDOn beats it 1v1) and threaten set-up sweepers from sweeping for too long. Because of this, I went for Bold to boost my Def as high as possible.




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Arceus @ Earth Plate
Ability: Multitype
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stone Edge
- Recover

Groundceus is a bit of a monster, as after a Swords Dance, it can wreck faces. EdgeQuake for great coverage, and Recover to let it survive (and beat PDon). I opted for a bulkier Groundceus (thank you Applepie for your set on the forums) since after a SD, 8 attack is actually JUST enough to OHKO Support PDon (+2 8 Atk Earth Plate Arceus-Ground Earthquake vs. 252 HP / 0 Def Primal Groudon: 404-476 (100 - 117.8%) -- guaranteed OHKO).


Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Focus Blast

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Refresh

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Destiny Bond
- Sludge Wave
- Taunt
- Focus Blast

Ho-Oh @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk

Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Thunder Wave

Latias @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost

Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Protect
- Heal Bell

Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Foul Play
- Taunt
- Roost
- Toxic

Arceus @ Earth Plate
Ability: Multitype
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stone Edge
- Recover

Overall, this team has gotten me a step towards the right direction I feel, but there are a bit too many things that can stop it for comfort. Any support is appreciated!
 

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Very solid team (altho kinda standard... but who am I to judge, I use and build generic teams all the time >.>). PDon + Latias is a strong balanced core, and Ho-Oh is such a powerful offensive and defensive threat in this meta. However, I feel you still have some more room for improvement in supporting it. Meanwhile, Mega Gengar + GeoXern is another strong offensive core, but its inclusion feels just a little forced on this team.

Looking at your team building process, up until your first four mons, the thought process is as sound and clear as it gets. Then all of a sudden you throw in GeoXern which becomes a little confusing. GeoXern is very powerful, but its inclusion at this point doesn't really fix the main issue with your first four mons: a weakness to powerful physical attackers. It all makes perfect sense then that you decided after a while to switch Diancie for Gengar, cuz you have two specially attacking Fairy types that are quite redundant in both defensive synergy and offensive pressure.

Let's go back to where you started: Mega Diancie, Ho-Oh, Primal Groudon and Latias. Now at this point I feel a physical tank Yveltal is a very natural next step in handling physical threats like Swords Dance Arceus-Normal/Ghost, Mega Salamence, Dragon Dance Rayquaza, Mega Kangaskhan etc. All of which can clean through your first four mon when given a free switch (e.g. Latias after a Sp. Atk drop).

Then at this point you have your Arceus form. I think quite a few options are all fine. You can of course, pull the sweeper trigger and throw in Ekiller, which I feel isn't bad because it also has revenge killing utility. Swords Dance Arceus-Ground with Recover is another option: it handles Primal Groudon much better and with Recover it can check Don repeatedly if it can avoid getting burned. If you feel like playing more defensive, then Calm Mind Arceus-Rock with Will-O-Wisp is also an option, because a) with only Yveltal you have a good chance of being overloaded and broken through on the physical side and b) Diancie is quite frail and has no recovery: it can't keep checking birds like Mence and Ho-Oh as it would like. This makes your more weak to PDon, but between Latias, Yveltal and Ho-Oh you should be okay.

If you want to keep the Xern + Mega Gar core it's definitely ok, but I feel it's a different team from where you started so I'm not gonna go in detail here.
 
Hi Nimbus125 .Nice team here I like people who try to build around Darkceus+Gengar but it's extremely difficult.
While your team has a good mach up against balanced and an awesome one against stall It struggles hard against offense because of a couple of reasons.
1)Noway to stop Deo-S or Deo-A from putting rocks.
2)Noway to stop life orb Darkrai who comes right after Deo-S from causing tons of damage to your team.
3)After that there is noway to stop Extreme Killer+Salamence+Xerneas+Groudon. You will get overloaded and auto lose without being able to retaliate.
I tried many times to build a team around Darkceus+Gengar that handles HO and ho oh balanced well but i think it's almost impossible.The reason being that when u use this core you are using your Arceus type as well as your mega slot so using this core comes at a massive opportunity cost.
For my suggestions I think you should:
1)Stick to the Diancie+Ho oh Core.Because Diancie gives you that additional advantage over Deo S and Darkai.
2)Replacing this Xerneas with the life orb set to have a cleric and awesome pressure against Ho oh and many mons.
3)If I was you I would replace Darkceus with Ghostceus. You need an Extreme killer check.
Those are the sets:
Diancie @ Diancite
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Protect
- Diamond Storm
- Moonblast
- Earth Power

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Calm Mind
- Recover

Xerneas @ Life Orb
Ability: Fairy Aura
EVs: 84 Atk / 240 SpA / 184 Spe
Naive Nature
- Rock Slide
- Moonblast
- Grass Knot/Focus Blast
- Aromatherapy
 
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Thank you both, but I personally am gonna go with more towards Firebird. When I was making this, I even realized I could benefit from Yveltal, I was just a bit too dumb to realize how out of place Xerneas was. Even still, thank you both for your suggestions.

EDIT: And now the OP is updated
 
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