Hello, after taking about a half-year break (thanks PC for suddenly dying and dad for taking forever to fix it), I came back to see what ORAS Ubers was like. After stealing a rmt to test out the meta, I decided to try my own hand at making a team myself. Kinda generic, probably a lot of teams out there like it, but I don't care toooooo much.
First I found a Ho-Oh + Mega Diancie core that I found interesting, and started from there.
Afterwards, I needed a Rocks setter so my pokes could beat things up easier, and none better than PDon.
Plus PDon and Ho-Oh go well together
Next, I needed a Defogger, so Ho-Oh wouldn't immediately die, and since PDon is bulky, plus he can and will come out multiple times per match, it's fine having a defogger. Personally, I chose Latias over Latios because bulk reasons.
Then I realized I needed a bit more offense to round the team off and keep it from being too bulky, and GeoXern seemed to fit rather nicely. As a Special Sweeping Nuke, who appreciates Rocks, and can nail certain threats, it just seemed to work rather nicely
Lastly, I needed an Arceus form. It was a toss-up between EKiller and Darkceus, and I decided to run with Darkceus. He just smacks a lot of the meta and keeps certain threats away. But then I noticed that a lot of my team (Xerneas, Darkceus, to an extent Ho-Oh and Latias) would appreciate a MegaGar. So...
I just decided to screw Mega Diancie and use MegaGar, even though I don't like it much. But it does take out some key threats rather nicely, so it should help out quite a bit more than Diancie.
After Firebird gave me some suggestions, this is the team that eventually wound up being final (for now!)
Overall, this team has gotten me a step towards the right direction I feel, but there are a bit too many things that can stop it for comfort. Any support is appreciated!
First I found a Ho-Oh + Mega Diancie core that I found interesting, and started from there.
Afterwards, I needed a Rocks setter so my pokes could beat things up easier, and none better than PDon.
Plus PDon and Ho-Oh go well together
Next, I needed a Defogger, so Ho-Oh wouldn't immediately die, and since PDon is bulky, plus he can and will come out multiple times per match, it's fine having a defogger. Personally, I chose Latias over Latios because bulk reasons.
Then I realized I needed a bit more offense to round the team off and keep it from being too bulky, and GeoXern seemed to fit rather nicely. As a Special Sweeping Nuke, who appreciates Rocks, and can nail certain threats, it just seemed to work rather nicely
Lastly, I needed an Arceus form. It was a toss-up between EKiller and Darkceus, and I decided to run with Darkceus. He just smacks a lot of the meta and keeps certain threats away. But then I noticed that a lot of my team (Xerneas, Darkceus, to an extent Ho-Oh and Latias) would appreciate a MegaGar. So...
I just decided to screw Mega Diancie and use MegaGar, even though I don't like it much. But it does take out some key threats rather nicely, so it should help out quite a bit more than Diancie.
After Firebird gave me some suggestions, this is the team that eventually wound up being final (for now!)
(Changes are in Bold)
Ho-Oh @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Ho-Oh is a favorite of mine and got even better in ORAS due to Kyogre going away a little bit. It helps breaks things down so the rest of the team can finish things off, and it also can spread burns a little bit too if the hax are on my side. Standard moves, and got the spread from the Ho-Oh analysis that Fireburn made, which lets it survive a +2 xern thunder at 100%, some speed creep and health bulk, with the rest being poured into it smashing faces in as hard as possible.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Thunder Wave / Roar
Primal Groudon is probably the best rock setter in the game right now, as it does its job very well. Soaks up water attacks, gets a nice EdgeQuake combo, and can still do decent damage for a wall. I'm running TWave right now, but I'm not finding too many situations I can use it in, and am starting to consider roar for ruining GeoXerns. Either way it's a very important member of my team.
Latias @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Since I'm running Ho-Oh, I needed a defogger badly. Some of the best defoggers right now are the Lati twins, and I picked Latias for a bit more bulk since otherwise my only real answer to POgre is PDon, and she also checks a few other things that help too. Standard set, enough bulk to take a few hits, enough speed to speed creep a few things and get that defog out before it dies, and the rest into SpAtk so it can do some damage while on the field. I chose Roost > Healing Wish so it can live longer and defog more since I'm running Ho-Oh, but I could see Healing Wish also being useful.
Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Protect
- Heal Bell/Earth Power/Calm Mind maybe?
Diancie is a mixed cannon, being able to smash down Ho-Oh, always 2hko Lugia after Rocks, always 2hko's Def Gira-A no matter what, and almost always (93.5%) 2hko's SpDef Gira-A after rocks and lefties, which is pretty damn impressive considering it can do that without any boosting move to speak of. Third move is pretty self explanatory, lets it get off a safe mega, and lets it scout for random things like the occasional Flash Cannon Klefki. 4th move is up in the air at this point, either Earth Power for tasty EdgeQuake coverage, Calm Mind to boost my power (but sadly only for Moon Blast), and an interesting Idea in Heal Bell to make a pseudo-cleric, even if Diancie probably isn't the best to use it.
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Foul Play
- Taunt
- Roost
- Toxic
Yveltal is a really fun, rather rude Pokemon to use in Ubers. It's ability to smack things with it's dark STAB, or in this case, soak up Physical hits and punish Physical Attackers is surprising. Foul Play is the standard attack, Taunt to stop things from setting up or using status moves, Roost to help it not die, and I chose Toxic > Sucker Punch so that it can soften the bulkier Physical Attackers (Offensive PDOn beats it 1v1) and threaten set-up sweepers from sweeping for too long. Because of this, I went for Bold to boost my Def as high as possible.
Arceus @ Earth Plate
Ability: Multitype
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stone Edge
- Recover
Groundceus is a bit of a monster, as after a Swords Dance, it can wreck faces. EdgeQuake for great coverage, and Recover to let it survive (and beat PDon). I opted for a bulkier Groundceus (thank you Applepie for your set on the forums) since after a SD, 8 attack is actually JUST enough to OHKO Support PDon (+2 8 Atk Earth Plate Arceus-Ground Earthquake vs. 252 HP / 0 Def Primal Groudon: 404-476 (100 - 117.8%) -- guaranteed OHKO).
Ho-Oh @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Ho-Oh is a favorite of mine and got even better in ORAS due to Kyogre going away a little bit. It helps breaks things down so the rest of the team can finish things off, and it also can spread burns a little bit too if the hax are on my side. Standard moves, and got the spread from the Ho-Oh analysis that Fireburn made, which lets it survive a +2 xern thunder at 100%, some speed creep and health bulk, with the rest being poured into it smashing faces in as hard as possible.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Thunder Wave / Roar
Primal Groudon is probably the best rock setter in the game right now, as it does its job very well. Soaks up water attacks, gets a nice EdgeQuake combo, and can still do decent damage for a wall. I'm running TWave right now, but I'm not finding too many situations I can use it in, and am starting to consider roar for ruining GeoXerns. Either way it's a very important member of my team.
Latias @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Since I'm running Ho-Oh, I needed a defogger badly. Some of the best defoggers right now are the Lati twins, and I picked Latias for a bit more bulk since otherwise my only real answer to POgre is PDon, and she also checks a few other things that help too. Standard set, enough bulk to take a few hits, enough speed to speed creep a few things and get that defog out before it dies, and the rest into SpAtk so it can do some damage while on the field. I chose Roost > Healing Wish so it can live longer and defog more since I'm running Ho-Oh, but I could see Healing Wish also being useful.
Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Protect
- Heal Bell/Earth Power/Calm Mind maybe?
Diancie is a mixed cannon, being able to smash down Ho-Oh, always 2hko Lugia after Rocks, always 2hko's Def Gira-A no matter what, and almost always (93.5%) 2hko's SpDef Gira-A after rocks and lefties, which is pretty damn impressive considering it can do that without any boosting move to speak of. Third move is pretty self explanatory, lets it get off a safe mega, and lets it scout for random things like the occasional Flash Cannon Klefki. 4th move is up in the air at this point, either Earth Power for tasty EdgeQuake coverage, Calm Mind to boost my power (but sadly only for Moon Blast), and an interesting Idea in Heal Bell to make a pseudo-cleric, even if Diancie probably isn't the best to use it.
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Foul Play
- Taunt
- Roost
- Toxic
Yveltal is a really fun, rather rude Pokemon to use in Ubers. It's ability to smack things with it's dark STAB, or in this case, soak up Physical hits and punish Physical Attackers is surprising. Foul Play is the standard attack, Taunt to stop things from setting up or using status moves, Roost to help it not die, and I chose Toxic > Sucker Punch so that it can soften the bulkier Physical Attackers (Offensive PDOn beats it 1v1) and threaten set-up sweepers from sweeping for too long. Because of this, I went for Bold to boost my Def as high as possible.
Arceus @ Earth Plate
Ability: Multitype
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stone Edge
- Recover
Groundceus is a bit of a monster, as after a Swords Dance, it can wreck faces. EdgeQuake for great coverage, and Recover to let it survive (and beat PDon). I opted for a bulkier Groundceus (thank you Applepie for your set on the forums) since after a SD, 8 attack is actually JUST enough to OHKO Support PDon (+2 8 Atk Earth Plate Arceus-Ground Earthquake vs. 252 HP / 0 Def Primal Groudon: 404-476 (100 - 117.8%) -- guaranteed OHKO).
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Refresh
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Destiny Bond
- Sludge Wave
- Taunt
- Focus Blast
Ability: Fairy Aura
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Refresh
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Destiny Bond
- Sludge Wave
- Taunt
- Focus Blast
Ho-Oh @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Thunder Wave
Latias @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Protect
- Heal Bell
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Foul Play
- Taunt
- Roost
- Toxic
Arceus @ Earth Plate
Ability: Multitype
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stone Edge
- Recover
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Thunder Wave
Latias @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Protect
- Heal Bell
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Foul Play
- Taunt
- Roost
- Toxic
Arceus @ Earth Plate
Ability: Multitype
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stone Edge
- Recover
Overall, this team has gotten me a step towards the right direction I feel, but there are a bit too many things that can stop it for comfort. Any support is appreciated!
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