ORAS OU First OU RMT. Please Help :)

Team at a glance:
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Overview:
To begin, I wanted to create a team with balance in mind. A good mixture of bulky defense and hard hitting offense. Coverage can be a huge issue in OU and I tried to touch on many of these issues. The primary goal of this team is to set up Thunder Wave and hazards as quickly as possible, then rely on hard hitting attacks along with stalling tactics.

The Team:

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Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Spikes
- Thunder Wave
- Iron Head

Ferrothorn is my go to lead for nearly every match. The goal is to first paralyze the enemy lead and proceed to setup hazards. Rocky Helmet along with Iron Barbs allows Ferrothorn to deal damage without wasting turns using attacks. Iron Head is added to weak switch ins and Fairy coverage. EV's and nature are pretty standard, giving Ferrothorn enough bulk to withstand most physical attacks other than Fire and Fighting type attacks.


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Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
- Toxic
- Protect
- Stealth Rock
- Soft-Boiled

Chansey is the primary Special Wall on this team. Eviolite and max Ev's in both Def and SpD to maximize bulk. Chansey's goal for this team is to switch in against Special Attacking Pokemon and proceed to Toxic --> Protect --> Soft-Boiled until the opponent either switches out or Pokemon faints. Stealth Rock is added in case Ferrothorn is unsuccessful at setting up hazards. Chansey has won me dozens of matches by being able to trap the opponent's last Pokemon and allow poison to slowly take out said Pokemon.

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Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 144 HP / 56 Def / 56 SpD / 252 Spe
- Drain Punch
- Zen Headbutt
- Fake Out
- Fire Punch

Mega-Medicham is the power packed wall breaker that this team needs. Split Ev's into Def and SpD to give Mega-Medicham more bulk. Additional Ev's put into Attack are not necessary due to an Adamant nature and the Pure Power ability. Fake Out is the first move chosen almost every switchin because of the ability to make the opposing Pokemon flinch. Zen Headbutt was chosen for coverage against other Fighting types. Drain Punch was chosen over High-Jump Kick simply because of reliability. Fire Punch added to give the team to cover opposing Scizor's and Ferrothorn's.


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Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 128 HP / 252 SpA / 128 Spe
- Earth Power
- Focus Blast
- Grass Knot
- U-turn

Landorus-T is used as a fast, hard hitting pivot on this team. 128 Ev's put into HP for additional bulk, 252 Ev's into SpA and 128 into Spe along with Choice Scarf to ensure Landorus-T is able to out speed much of the meta while sweeping through vulnerable Pokemon. Earth Power and Focus Blast chosen to cover opposing Heatran's and Bisharp's. Grass Knot chosen for other Ground and Rock types (including other Landorus-T's). And finally, U-turn to get out of bad switch in's while still dealing damage.

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Raikou @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]

This team requires some much needed SpA sweeping and Water/Flying coverage. Raikou gives the team just that while still being able to take more than a few hits. Full Ev's put into SpA and Spe making Raikou very difficult to out speed and tough to defend because of hard hitting STAB attacks. Assault Vest was chosen to make Raikou as tanky as he is powerful. Volt Switch and Thunderbolt chosen for obvious reason: Powerful STAB sttacks with the option of switching out of inopportune match ups. Shadow Ball gives the team a way to deal with opposing Gengar's, while Hidden Power - Ice allows Raikou to stay in play against opposing Dragonite's.

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Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Ice Punch

Azumarill is the pure Dragon Slayer of the team and helps with Ground, Rock and Fire coverage. Assault Vest gives Azumarill a much needed bulk boost in addition to max Ev's put into it's HP. Max Ev's into Atk along with an Adamant nature makes Azumarill nearly unstoppable. Play Rough covers Dragon, Dark and Fighting types, while Waterfall covering Ground, Rock and Fire types such as Tyranitar, Heatran and Mega-Charizard Y. Ice Punch allows Azumarill to take out Flying types with relative ease.
 
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hey DefiantLion33 , the team basically looks like Chansey Offense , this is not good as Chansey + Offense means all the pressure and momentum created by you is eaten up by Chansey in no time which is not good. So , first of all try Standard Ferrothorn Set , that is EVs: 252 HP / 88 Def / 168 SpD with Relaxed Nature , also try moveset Stealth Rocks , Gyro Ball , Leech Seed and Power Whip. This Evs and Set helps you in countering alot of stuffs and taking down Gyarados. Although Ferro also kills momentum but I have seen Ferro Offense also if you think its killing too much momentum then Celebi > Ferrothorn , Celebi can also counter Sand more effectively and dont kills momentum , thanks to baton pass.

Second , your Medicham's and Landorus-therian's EVs is incorrect I'd suggest to run 252 Atk / 4 Def / 252 Spe on Medicham and Landorus-Therian. This EVs helps your Medicham speed tie with base 100's and it lets your landorus to outspeed majority of OU mons. Also try High Jump Kick Over Drain Punch on Medicham as it helps you 2hko stuffs like Hippowdon , Skarmory etc. Also Ice Punch / Bullet Punch > Fire Punch , although Scizor and Ferrothorn fears high jump kick , so fire punch has no use on Medicham.

Talking of Raikou and Azumarill , two assault vest users isn't a good choice , So I think either change Raikou to Calm Mind Variant or Azumarill to Belly Drum Variant , although u lacks a wincon and these two fits the role very well , I'd suggest to run BD Azumarill personally but its all up to you.

At last you looks really weak to Bisharp , it can 6-0 you after 1 sd or hazard support , so I think Cobalion > Chansey , althought Cobalion is used rarely , but its still effective in dealing with Bisharp and it also provides alot of momentum and syergies very well with Landorus-Therian.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes / Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Baton Pass
- Thunder Wave

Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Close Combat
- Volt Switch
- Iron Head
- Stealth Rock / Taunt

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Ice Punch / Bullet Punch

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off / Superpower
- U-turn

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power Ice
- Volt Switch / Substitute

Hope I helped :]....
 
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What I think About Your Team First Glance

This is a team with a random Chansey and a Ferro with rocky helmet which seems to be the trend with low ladder play. It has 2 av users with a Chansey on the team and yet having a Chansey it doesn't have a legitimate switch in to physical attacks. Random Mega doesn't seem to help either.. this is all weird. I suggest you check out http://www.smogon.com/forums/threads/ditto-stall-squad-qualified-for-olt-3-peak.3556654/ this is a solid built and would maybe give you a better look on building. Just figure out what to replace goth with.

How You Can Improve Your Team

I mean there isn't much to approve this team.
I will just provide you with better sets if you still wanna use this team for fun.
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Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Bullet Punch
- Zen Headbutt
- Fake Out

This gives you the power Mega Medicham loves to break walls. Drain Punch is just if you don't wanna miss. Mega Medicham misses out on alot of power if it gives up hjk. It is too much of a valuable move to replace. Just pray to hax gods mate.

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Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell

Just changing a simple move your evs are fine. Protect with no wish is pointless. You don't really need to scout for much. I can see you using protect over heal bell to help your toxic stalling but heal belling and helping your Mega Medicham get rid of its potential burns can be very helpful.

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn is a consistent setter of Stealth Rock because of its great bulk and ability to beat common entry hazard removers, such as Latios(lacking hp fire), Latias(lacking hp fire), and Excadrill(lacking sd). You can consider Chople Berry if you want a nice check for Weavile and Gardevoir. These ev's also allow you to switch into powerful attacks like Kyurem-B ice beam much better
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Azumarill (M) @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Rest
- Sleep Talk

This bulky set benefits your team better gives you a more reliable Keldeo and Charizard x and y check. This also can wall breelom and serperior from being as scary as they already are. It is all around a very nice set for a team like yours and maybe make it more whole.

Conclusion
This team is one of a kind. I can't really explain. I
t is definitely isn't the most viable team but at least you are trying to get better!
I wish you massive success buddy and hope you take my changes into consideration.
 
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