First OU RMT (possibly for Wi-fi)

Okay, so this is my first "real" attempt at OU. I've been browsing Smogon for a while now, and have been studying the ins and outs of OU for a little over a year now, and decided to make a somewhat legit OU team to battle people with :D. The main basis for this team was building it with Pokemon I really enjoy, while maintaining some form of overall goal to defeat the opponent. Hope you guys can give me some pointers! Changes are in Bold.

At a Glance

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Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Nature: Relaxed
- Stealth Rock
- Ice Beam
- Earthquake
- Protect

Swampert is a great lead to use. Easily can set up rocks, and has the bulk to take many hits. The reason I chose Protect over Roar is the fact that I'm still new to battling, and it makes prediction SO much easier. Plus having that extra turn of Leftovers recovery is quite nice. I can't tell you how many battles I won with protect helping me out.

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Weavile @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spe
Nature: Jolly
- Ice Shard
- Ice Punch
- Low Kick
- Pursuit

I really don't like Snorlax or Dragon Pokemon, which was the reason I used the Revenge Weavile set. Plus the fact that if I'm in with a Gengar, it will always kill it with Pursuit, even if it doesn't switch out. <3 my Weavile.

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Rotom-W @ Leftovers
Ability: Levitate
EVs: 252 HP/70 Def/188 Spe
Nature: Timid
- Substitute
- Thunderbolt
- Will-o-Wisp
- Pain Split

Now Testing for Wi-fi
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Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Timid
- Focus Blast
- Shadow Ball
- Pain Split
- Substitute

I've always been a fan of the Rotom forms, especially this one. Common, it's lawnmower, how much more BAMF can you get? His use was mainly as filler, but he's a great spin blocker, can cripple many switch ins, and does quite a bit of damage in return. I'm still unsure of this Pokemon/this set, so suggestions for him are welcomed greatly. EDIT: It has come to my attention that Rotom-C isn't available through Wifi, so any suggestions to help replace him would be appreciated. At the moment I'm thinking Gengar for his Energy Ball, but eh, I'm unsure.
EDIT 2: I've changed to Rotom-W as a sort of "scare" to an opponents possible Heatran to make him think twice about coming in and taking a Hydro Pump. So far Heatran I've fought have been apprehensive to come in on Rotom-W, but once they started to figure out what set it was, they had already lost 1-3 Pokemon. Thanks Lucien Lachance for this moveset. It works exceptionally well.

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Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Timid
- Fire Blast
- Earth Power
- Hidden Power Grass
- Substitute

This Heatran has served me quite well. Switch him in if I predict a fire move aimed at Forretress or Yanmega, or even the occasional Will-o-Wisp, then Sub up and start firing off Fire Blasts and whatnot for the Pokemon that switches in. His main use was to act as a switch in for fire/ice aimed at Yanmega and Forretress for Fire attacks. EDIT: I'm choosing HP Grass over Electric because it's an easier way to hit Swampert that act as a Heatran counter. Plus, it helps if I can get a sub up before I throw those out to hit any other water type, otherwise I'll just switch out.

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Yanmega @ Choice Specs
Ability: Tinted Lens
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Modest
- Bug Buzz
- Air Slash
- Hidden Power Ground
- U-turn

Yanmega is the main reason I wanted to make a team. The sheer power this bug has is really underrated. Tinted Lens is a beautiful move for the monstrous damage it packs for the counter your opponent switches into Yanmega. He can take Fighting attacks aimed at Weavile like a champ, Ground attacks aimed at Heatran, and even those Grass attacks aimed at Swampert like a champ, then retaliate with an appropriate move. Plus I do enjoy the fact that this can completely destroy/wall Breloom variants without Stone Edge, whom I've had trouble with in the past. If I do happen to bring this little bug out earlier in the match, his main focus is to poke and prod the opponents Pokemon. Once end game arrives, he can pretty much do whatever he wants if his counters are all down.

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Forretress @ Shed Shell
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def (0 Spe IVs)
Nature: Relaxed
- Spikes
- Rapid Spin
- Gyro Ball
- Explosion

Now Testing
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Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Timid
- Recover
- Thunderbolt
- Hydro Pump
- Rapid Spin

Last but not least, is my spinner, which is absolutely ESSENTIAL for Yanmega to do anything. Usually, I'll just switch to this guy whenever I need to spin those pesky stones away, and attempt to set up some spikes while relatively unthreatened. Also, this is pretty much my only way of getting rid of Blissey, who completely walls the shit out of my team. Lay down spikes, spin away opponents entry hazards, then explode on that stupid pink blob.

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Weakness/Resistance Chart
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That's basically it in a nut shell. Thank you all for reading and critiquing my first OU team, and I hope you can help me make it better!I still have a big fire weakness that I guess Heatran can't cover just by himself. I'm contemplating giving him Leftovers instead of Life Orb for better recovery since Substitute + LO damage tacks up after a while. Only thing is that he can't hit things as hard which is reason why I enjoy using him.

EDIT: I guess my main focus for this team is to keep poking and prodding with Weavile and Yanmega forcing switches with entry hazard damage, and just keep wearing them down until they're in KO range. Only problem I see is that I don't have a designated sweeper, nor a pokemon that can possibly heal my "pokers". Any suggestions on where to add a possible cleric or actual sweeper?


 
Threat List

Offensive Threats
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Azelf: I'll just switch to Weavile for the taunt, then hit it with some Pursuits. If I fear it'll explode, then I'll switch in Rotom.
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Breloom: I haven't had a problem with Breloom with this team yet, since 3 of my Pokemon can take it down with relative ease. Usually, I'll just switch Swampert in for the Spore, then switch in Yanmega who takes NOTHING from Breloom without Stone Edge. Just fire off Air Slashes and it's dead.
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Celebi: Luckily I haven't fought one yet, but Heatran/Weavile seem like a good counter for it, since it basically does nothing to either one.
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Dugtrio: If it comes in to trap Heatran, then I guess I'll have to sacrifice him, and I'll end up switching in my Weavile to OHKO with Ice Shard if it decides to stay in.
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Electivire: If it doesn't pack HP Grass, then Swampert owns it, but Heatran also does quite a bit of damage with Earth Power while Electivire does nothing to it.
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Empoleon: I haven't fought one yet, but I'm not sure what I'd do to this metal penguin. I guess I could use Rotom for Thunderbolt, or Swampert for Earthquake.
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Flygon: Weavile wrecks his day, but I can't immediately switch in.
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Gengar: Weavile's pursuit kills it even if it decides to stay in. No problems.
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Gliscor: Not a problem, Weavile can switch in when it's Swords Dancing, and kill it with Ice Shard most of the time after Stealth Rock.
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Gyarados: Rotom does extremely well with Thunderbolt.
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Heatran: Swampert can pretty much take care of it with Earthquake, while taking very little damage from it.
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Heracross: If I can switch Yanmega in on a Close Combat, Air Slash will dispose of it without problems as long as Heracross isn't Jolly with max Speed.
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Infernape: Swampert can take care of sets not running Grass Knot and retaliate with Earthquake, but Heatran can do a decent job with Infernape.
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Jirachi: Haven't encountered one yet luckily, but I guess I'd go with Heatran or Weavile. Not entirely sure.
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Kingdra: Same thing, haven't encountered one yet, but I guess I'd have to wear it down with other attacks.
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Lucario: Use Heatran or Rotom since it does nothing to Rotom if it doesn't have Crunch.
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Machamp: I'm so glad I haven't run into this guy, he seems like he'll be a problem. All I can do is pretty much just keep lowering it's health until it's finally dead.
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Magnezone: Heatran is a great counter, able to take the hits, set up a sub without trouble, and use Earth Power or Fire Blast.
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Mamoswine: I guess my only real "counter" is Forretress who can dish out Gyro Balls. But that's about it :\.
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Magnezone: My guess would be Swampert since it resists quite a bit Magnezone deals, and throw some Earthquakes as long as it doesn't use Magnet Rise. Other than that, Heatran can resist pretty well and use Fire Blast or Earth Power if it doesn't use Magnet Rise.
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Ninjask: Once it switches out as a lead, then it's good as dead from Stealth Rock and such. Swampert would pose an immediate threat if I put Roar instead of Protect to prevent it from setting up.
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Porygon-Z: Quite a strong Pokemon, try to switch Rotom into a tri-attack, then try to dispose of it from there.
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Rhyperior: Way too slow, and Rotom takes care of it with Leaf Storm.
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Roserade: Heatran will demolish it, as long as it doesn't use sleep powder. Weavile is there as a back up.
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Rotom-A: Kind of annoying, Heatran can switch into Will-O-Wisp, and fire back with Flash Fire boosted Fire Blasts, but other than that, I'm not sure what to do. I can always try Weavile's Pursuit.
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Salamence: Right now I've had to sacrifice someone to get Weavile in safely, but if I can predict a Dragon Dance, then Weavile's Ice Shard will take care of it. Swampert is last resort with Ice Beam.
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Scizor: Heatran pretty much walls it, and takes care of it with Fire Blast.
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Snorlax: Certain varients, Weavile does an exceptional job with Low Kicks, which will sometimes OHKO.
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Starmie: Rotom can do a lot to any version of Starmie. Weavile can do quite a bit if I switch him into a Psychic, then take care of it with Pursuit, which does a respectable amount if it stays in and killing it if it switches out.
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Suicune: Rotom's Thunderbolt and Leaf Storm are pretty much the only options I have to take care of this guy.
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Togekiss: Quite an annoying Pokemon, but Swampert is there for Ice Beam and Rotom is there for Thunderbolt.
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Tyranitar: Weavile wrecks it with Low Kick, so it poses little problems if I can get Weavile in there.
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Weavile: Heatran takes care of Weavile with little problems.
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Yanmega: Stealth Rock owns it if their team lacks a spinner. Weavile can revenge it if necessary.
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Zapdos: Zapdos poses a possible problem. Swampert can pretty much wall Zapdos and retaliate with Ice Beam to those sets that don't pack HP Grass, but other than that, I don't have a whole lot that can stop this beast.

Defensive Threats
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Blissey: Only real counter I have would be Forretress to explode on it. Other than that, I'll probably end up using Weavile for Low Kicks.
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Bronzong: Fire Blast, and to a extremely lesser extent Pursuit. Doesn't seem too big of a problem. Yet....
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Celebi: Same as above, Fire Blast or Pursuit could get the job done.
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Cradily: Haven't seen one running around, so I'm not sure who I'd use.
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Cresselia: Not sure, haven't yet run into one, but I would assume Pursuit or Rotom's Shadow Ball. Yanmega can do a heft amount of damage with Bug Buzz, very low change to OHKO with Stealth Rock damage. If all else fails, Explosion works wonders haha.
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Crobat: It's fast, but that's about it. Rotom takes 0 from super fang, and can use Thunderbolt to take care of it.
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Donphan: It's not a fan of Ice, but it can take a lot of Weavile's hits to an extent. Ice Punch 2HKO's Donphan.
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Drapion: Haven't run into one, but Swampert can do respectable damage with Earthquake or Heatran's Earth Power.
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Dusknoir: I mainly need to watch out for Will-O-Wisp, but Heatran can switch in on that and Retaliate with Flash Fire boosted Fire Blasts. Weavile's Pursuit, if it switches out, does a huge amount of damage.
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Empoleon: Rotom's my main guy for this I guess, not sure what I'd do if Rotom goes down.
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Forretress: Heatran walls Forretress, and does doubly effective Fire damage to it.
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Gliscor: Same as the Offensive Threat, Weavile is pretty good at stopping it.
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Gyarados: For the most part, even defensive options don't like Thunderbolt.
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Heatran: Swampert is still a great counter for Heatran.
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Hippowdon: Holy balls Hippowdon is quite annoying against my team. Only thing I see now is Swampert's Ice Beam. Very annoying battle.
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Jirachi: Thunder Wave is a problem for my attackers, but Heatran can take care of it with Fire Blast, Weavile can Pursuit if it decides to switch, and Rotom can just attempt to keep wearing it down.
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Ludicolo: I'm honestly unsure what I'd do against a Ludicolo. My only option as of right now would be to get Rotom in there and Will-O-Wisp, then just keep firing off attacks.
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Machamp: Same as offensive threat, I'll just have to keep wearing it down. It can be mad annoying.
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Magnezone: Same as Offensive threat, if I can fire off an Earthquake when it doesn't have Magnet Rise, it's done. Fire Blast as a back up.
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Metagross: Heatran's Fire Blast does well against Defensive sets, while Metagross still hasn't got much to fight back with.
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Rotom-A: Heatran can wear it down, but that's about all I have against this appliance.
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Salamence: Weavile's Ice Shard will still wreck it. If I can bring it in unharmed, it should be cake, but I might have to sacrifice a pokemon to get it in.
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Scizor: Heatran's Fire Blast still disposes of defensive variants as well as offensive variants.
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Skarmory: Only thing I really have against it is Heatran, but I can end up using Swampert's Ice Beam, but it will barely do anything substantial.
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Snorlax: Defensive variants still don't like Weavile's Low Kick since it's a base 120 for Snorlax. Other than that, Snorlax can pose a huge threat if Weavile can't subdue it.
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Starmie: Same for offensive threat, Rotom can do wonders, and Weavile's pursuit can do a bit of damage.
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Suicune: Same as above, wear it down with Thunderbolts/Leaf Storm until it goes down.
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Swampert: Rotom's Leaf Storm still destroys it, but I have to be a little more wary on which set it's running.
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Tentacruel: Rotom seems to be the only good option for Tentacruel.
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Togekiss: Rotom is a good choice with Thunderbolt, but Swampert can do alright with Ice Beam.
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Tyranitar: Weavile's Low Kick will still do a huge amount of damage to it, regardless of it being Offensive or Defensive.
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Vaporeon: Rotom may be my only choice, since it has 2 attacks that can take it down with some ease.
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Zapdos: Swampert for Ice Beam since it practically walls it if it doesn't have HP Grass. Rotom is a good back up.
 
They`ll probably pretty much switching in the match. So swampert will be damaged in the longrun by all those earthpowers coming in. Also a Rotom with special attack and speed EV`s with thunderwave could probably sweep your team thunderwaving your Heatran switching out and 2 Hit-KO ing it in the next switch in with t-bolt even if you put scarf on it.

A scarf tyranitar does the job.

I`m just trying too help even though I`m not a pro yet. (Don`t be fooled by my registration date. I just wanted too change my name desperetly.)
 
Who should I replace with the Scarf Tyranitar? I've been looking into it, and it looks like it'll do some serious damage. Only problem I have with it, is that I already have 2 other choiced attackers, and I feel like it might be a little awkward. I dunno, I'm probably wrong.
 
Becuase of the latest Smog issue, most people will probably be using one of the 3 Lead Synergy pairs. Swampert doesn't match up to any of the 3 pairs. I suggest looking for a lead that takes down all 3 of the pairs and the other top leads. It's hard. On my team i found a good lead, but If you used it, you'd have a large fire weakness. Check out my team if you wanna know more. Link is in Signature.

You really need pokemon that lure out pokemon that Weavile can counter. I know you probably do for other pokemon, but it doesn't seem like a Mence is going to constantly jump out and say "Yo!" to any of your pokemon in particular. Same for other Drags and Lax. It would work wonders if you explained your teams synergy in the thread.

You're Weavile is fine.

Heatran comes out a lot on any rotom appliance barring W. You don't seem to have a designated Heatran counter. Weavile might be able to, but would be OHKO'ed on the switch. And sacrificing Rotom isn't worth it. You can always keep the exact same Rotom, only make it Rotom-W and have Hydro Pump instead of Leaf Storm.

Since you're not using Specs, Speed boost on Yanmega seems more practical. It allows so you are never revenge killed, unless they use Priority move, that is. Becuase you can CHANGE ATTACKS there is no point in using tinted lens. If you do, you could always change U-Turn to maybe, Ancientpower for flyers that resist your attacks. Even if you keep tinted lens, but change U-turn to Ancientpwoer, your wasting your ability, as there is no other type that RESISTS all of your moves. Therefor, Tinted Lens is unnecessary.

No comment on Heatran.

No comment on Forretress.

You have a very nice defensive type coverage. You do have a huge weakness to fire though. Maybe Forretress is getting the boot?

Hope I helped and Good Luck
 
Thank you for your information Lucien (I like the name btw), it definitely is opening my eyes to a more indepth aspect of battling. But, I'd like to point out that my Yanmega is using Choice Specs, so I'm not sure if your Yanmega coverage makes sense.

I took a look at the Lead Synergy thing when they came out with the latest Smog issue, but I didn't pay close attention to it. What I think I'm going to do now is try to research lures and leads that work well together while setting up relatively easily. I might try one of those out to start, then try to customize my own lead pair/possible trio.

I'll try to come up with a variation on this team that will cover the lead problem, and have good defensive core, while countering a lot of pokemon in OU. I would like to keep Weavile or Yanmega, because those are a few of my favorites, but if I need to drop one or both, I guess it'll just have to happen. Thanks again for your insight!

I've made some minor changes to movesets and pokemon, and have added a few lines to show what I want to achieve with this team.

Any help is greatly appreciated...I feel like I'm stuck at the moment.
 
Becuase of the latest Smog issue, most people will probably be using one of the 3 Lead Synergy pairs. Swampert doesn't match up to any of the 3 pairs. I suggest looking for a lead that takes down all 3 of the pairs and the other top leads. It's hard. On my team i found a good lead, but If you used it, you'd have a large fire weakness. Check out my team if you wanna know more. Link is in Signature.

I don't think that's necessarily the case, those were mostly just examples and don't really set any metagame trends...

Anyways, I got your PM, lemme help. First thing I'll say is that SubSplit Gengar can be really fantastic, if you're looking for a Rotom replacement. Look for the set here.

I'm not sure if Foretress is the best spinner for you... I would personally use LO Starmie, seeing that Infernape can be a nightmare for this team. You have no Nasty Plot or Mixape counter, because Heatran will be outsped and combated.

That's all I can think of for now, I don't want to ruin the creativity. :D
 
I don't think that's necessarily the case, those were mostly just examples and don't really set any metagame trends...

Anyways, I got your PM, lemme help. First thing I'll say is that SubSplit Gengar can be really fantastic, if you're looking for a Rotom replacement. Look for the set here.

I'm not sure if Foretress is the best spinner for you... I would personally use LO Starmie, seeing that Infernape can be a nightmare for this team. You have no Nasty Plot or Mixape counter, because Heatran will be outsped and combated.

That's all I can think of for now, I don't want to ruin the creativity. :D

Thank you for your reply!

I've been looking at that Gengar set for a little while, since it's essentially the one I'm currently using for Rotom-W. Only thing is that Rotom-W is exceptionally more bulky than Gengar, but I can't use Rotom-W through wifi. I'll have to give that set a proper test to see how it handles, but if he can do what they say he can do, he'll work perfectly.

As for the Starmie set. I am perfectly fine with using a LO Starmie as my rapid spinner to get rid of Infernape variants. I'm curious though what the EV investment should be? Should it be the standard more defensive Rapid Spinner set EVs? Or should it be a more offensive EV spread? Frankly, this was is the Starmie I'm assuming from your post:

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Timid
- Hydro Pump / Surf
- Thunderbolt
- Ice Beam / Psychic / Recover
- Rapid Spin

Is that set somewhere in the ballpark of what you were getting at? I like the idea of Starmie replacing my Forretress since his main duty was to Rapid Spin, set up if he has the ability to, then explode. With Starmie, it can actually fight back, which is great.
 
I don't think that's necessarily the case, those were mostly just examples and don't really set any metagame trends...

In the past few battles I've faced with my teams, a whole lot, weither or not it was their intention to, used one of the 3 pairs. When I make a brand new team, I look at the pairs becuase they work very very well. They may not be the most common lead/s you see, but it is always best to be able to prepare for them. I really do hate hating on you Toxic.. :(

I've used Starmie for an attacker, only Recover instead of Rapid Spin. Starmie is fast, strong, and really helps. You definately want Ice Beam and Thundbolt for that amazing BoltBeam coverage. Surf over Hydro Pump is personal preference, accuracy or power. Personally, I dislike missing with a vengence, and I used Surf, but that's just me.

Hope I helped any.
 
I would like Recover on Starmie, since it'll help to replenish the LO damage, but Yanmega NEEDS rapid spin support (which was my main reason for making this team), or a different lead that can help keep Stealth Rock off the field. I'm not sure if I can wager Yanmega's life to come in only once per battle, unless I want to do some late late game cleaning. If I did want to put Recover on Starmie, he could possibly lose one of his attacking moves like Surf / Hydro Pump making the moveset now:

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Timid
- Recover
- Thunderbolt
- Ice Beam
- Rapid Spin

I just feel I can't give up Rapid Spin for Recover just for the sole fact of Yanmega being on my team as a Choice Specs attacker and not a boosting lead who generally doesn't have to worry about Stealth Rock.
 
I would like Recover on Starmie, since it'll help to replenish the LO damage, but Yanmega NEEDS rapid spin support (which was my main reason for making this team), or a different lead that can help keep Stealth Rock off the field. I'm not sure if I can wager Yanmega's life to come in only once per battle, unless I want to do some late late game cleaning. If I did want to put Recover on Starmie, he could possibly lose one of his attacking moves like Surf / Hydro Pump making the moveset now:

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Timid
- Recover
- Thunderbolt
- Ice Beam
- Rapid Spin

I just feel I can't give up Rapid Spin for Recover just for the sole fact of Yanmega being on my team as a Choice Specs attacker and not a boosting lead who generally doesn't have to worry about Stealth Rock.
You probably need Surf/ Hydro Pump, I'd get rid of Ice Beam because it looks like Mence will be banned soon.
 
It's easier to tell you what to fix if you go more in-depth on what it is you're stuck on, since most people don't have the time to take your team for a test drive to find out themselves (not trying to be mean or anything, just want to help as much as it is possible).

You probably need Surf/ Hydro Pump, I'd get rid of Ice Beam because it looks like Mence will be banned soon.

Seconding this suggestion. You'll miss the power Hydro Pump gives you a lot more than the coverage Ice Beam provides (it gives you an OHKO on most Tyranitar, Scizor, Gengar, Rotom-A, etc). Ice Beam is mainly for Grassers (which Heatran can handle) and Dragons (which you have Weavile for). For those same reasons, Hydro Pump is probably better than Surf here.

I suggest trying out Explosion over Substitute on Heatran, since your team seems to have trouble with Blissey (especially since you're replacing Forry with Starmie). In my experience, having the ability to boom at any time you need it is better than scouting a bit (and being forced out even behind a Sub by stuff like Dragonite). Just as a note though, as long as you can get your Rotom in on Blissey without taking a Toxic and preferably not a Thunder Wave either, it can actually outstall Blissey using Sub to block status and just Pain splitting occasionally. Also, Rotom can deal with a lot of threats you seem to have noted as being able to cause trouble for you, such as Hippowdon, Mamoswine, Dugtrio, etc. It's good to have a wider game plan for threats so that you're not relying on Weavile for everything, which is what you're doing according to your threat list.

Anyway, sorry if I sounded blunt or anything. Good luck with the team!
 
It's easier to tell you what to fix if you go more in-depth on what it is you're stuck on, since most people don't have the time to take your team for a test drive to find out themselves (not trying to be mean or anything, just want to help as much as it is possible).

Yeah, I probably need to update and fill that out a bit more, but the stuff at the end was mainly posing "possible" problems in the long run, but haven't encountered just yet. I'm not having problems with specific pokes, just that I'm using Heatran a lot to switch in to my rather large Fire weakness, and LO damage could pose a problem unless other fire-types aren't dealt with yet.

And the fact that most of my guys I plan on attacking with are Specially based attackers, barring Weavile. Blissey is probably my number one concern if I can't get rid of her with Explosion, or even the possible Low Kick from Weavile. On most sets, Weavile's Low Kick will be a 2HKO on Blissey, which generally isn't a problem, but Weavile could be useless if Blissey happened to have Thunder Wave.

Seconding this suggestion. You'll miss the power Hydro Pump gives you a lot more than the coverage Ice Beam provides (it gives you an OHKO on most Tyranitar, Scizor, Gengar, Rotom-A, etc). Ice Beam is mainly for Grassers (which Heatran can handle) and Dragons (which you have Weavile for). For those same reasons, Hydro Pump is probably better than Surf here.

I like the idea of Hydro Pump over surf, especially if I happen to get Stealth Rock onto the field, which will help for possible OHKO's on the opponents pokes.

I suggest trying out Explosion over Substitute on Heatran, since your team seems to have trouble with Blissey (especially since you're replacing Forry with Starmie). In my experience, having the ability to boom at any time you need it is better than scouting a bit (and being forced out even behind a Sub by stuff like Dragonite).

I'll definitely take that idea, since my Forretress who packed explosion is being replaced with Starmie, and Starmie in no way can kill Blissey.

Just as a note though, as long as you can get your Rotom in on Blissey without taking a Toxic and preferably not a Thunder Wave either, it can actually outstall Blissey using Sub to block status and just Pain splitting occasionally.

Yes, Sub + Pain Split Rotom can definitely do the trick. Keep working Blissey down with pain split from behind a sub, then if I know it will kill it, just throw out a Thunderbolt. I'm going to keep Rotom-W on my Shoddy Battle team, but I'm replacing him with Gengar's Sub + Pain Split set on Wi-fi, since it's going to run essentially the same, but with a LOT lower defenses lol.

Also, Rotom can deal with a lot of threats you seem to have noted as being able to cause trouble for you, such as Hippowdon, Mamoswine, Dugtrio, etc. It's good to have a wider game plan for threats so that you're not relying on Weavile for everything, which is what you're doing according to your threat list.

I'm curious how my Rotom-W can deal with those threats listed, because all of those are ground pokemon, which the only attacking move I have on Rotom is Thunderbolt. Unless you're implying that I hit them with a Will-o-Wisp before hand, and just keep stalling them with Substitute + Painsplit, then yes, I guess that could work quite well haha.

As much as it seems that i'm using Weavile for pretty much everything, usually in battles Weavile can take care of 2 pokemon, while I have Yanmega waiting in the sidelines to try to pick up the pieces in the end. If Weavile/Rotom/Heatran/Swampert have lowered their health enough throughout the game, Yanmega is usually there to finish them all off with STAB Bug Buzz or Air Slash which does a heaping ton of damage. I should probably try to re-edit my list of threats to go with the updated team I've been using.

Anyway, sorry if I sounded blunt or anything. Good luck with the team!

No no! Being blunt is good haha, I need strict criticism to help this team out and I thank you for it :D.
 
You are horribly SubTran weak, if it packs Grass Knot. Again, Scarf Tyranitar will solve that problem easily, but I'm not sure who to replace...
 
@ MixedCalibur: SubTran can't use Grass Knot, Heatran doesn't get that move (though it does get HP Grass). SubTran in general is pretty hard to take down, but that's what sacrificing is for, and basically all the members of this team can kill Heatran one-on-one after the Sub is down.

Those ground-types can be dealt with Rotom just because of Will-O-Wisp, really. They can't do anything to Rotom so you can come in safely, and once they're burned you can easily send in something else that wouldn't normally be able to switch in (Starmie or Yanmega on Mamoswine, for example). You don't need to stall with Rotom in that case, but it's a possibility as well. Actually, you'll probably force them out just by being a Rotom-A, and even more so by having the threat of Hydro Pump, so you can set up a free sub to pound the next poke that comes in.

And that's good as long as you know not to rely on one poke for everything, as cool as Weavile is (bad pun intended).
 
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