Okay, so this is my first "real" attempt at OU. I've been browsing Smogon for a while now, and have been studying the ins and outs of OU for a little over a year now, and decided to make a somewhat legit OU team to battle people with :D. The main basis for this team was building it with Pokemon I really enjoy, while maintaining some form of overall goal to defeat the opponent. Hope you guys can give me some pointers! Changes are in Bold.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Nature: Relaxed
- Stealth Rock
- Ice Beam
- Earthquake
- Protect
Swampert is a great lead to use. Easily can set up rocks, and has the bulk to take many hits. The reason I chose Protect over Roar is the fact that I'm still new to battling, and it makes prediction SO much easier. Plus having that extra turn of Leftovers recovery is quite nice. I can't tell you how many battles I won with protect helping me out.
Weavile @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spe
Nature: Jolly
- Ice Shard
- Ice Punch
- Low Kick
- Pursuit
I really don't like Snorlax or Dragon Pokemon, which was the reason I used the Revenge Weavile set. Plus the fact that if I'm in with a Gengar, it will always kill it with Pursuit, even if it doesn't switch out. <3 my Weavile.
Rotom-W @ Leftovers
Ability: Levitate
EVs: 252 HP/70 Def/188 Spe
Nature: Timid
- Substitute
- Thunderbolt
- Will-o-Wisp
- Pain Split
Now Testing for Wi-fi
Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Timid
- Focus Blast
- Shadow Ball
- Pain Split
- Substitute
I've always been a fan of the Rotom forms, especially this one. Common, it's lawnmower, how much more BAMF can you get? His use was mainly as filler, but he's a great spin blocker, can cripple many switch ins, and does quite a bit of damage in return. I'm still unsure of this Pokemon/this set, so suggestions for him are welcomed greatly. EDIT: It has come to my attention that Rotom-C isn't available through Wifi, so any suggestions to help replace him would be appreciated. At the moment I'm thinking Gengar for his Energy Ball, but eh, I'm unsure.
EDIT 2: I've changed to Rotom-W as a sort of "scare" to an opponents possible Heatran to make him think twice about coming in and taking a Hydro Pump. So far Heatran I've fought have been apprehensive to come in on Rotom-W, but once they started to figure out what set it was, they had already lost 1-3 Pokemon. Thanks Lucien Lachance for this moveset. It works exceptionally well.
Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Timid
- Fire Blast
- Earth Power
- Hidden Power Grass
- Substitute
This Heatran has served me quite well. Switch him in if I predict a fire move aimed at Forretress or Yanmega, or even the occasional Will-o-Wisp, then Sub up and start firing off Fire Blasts and whatnot for the Pokemon that switches in. His main use was to act as a switch in for fire/ice aimed at Yanmega and Forretress for Fire attacks. EDIT: I'm choosing HP Grass over Electric because it's an easier way to hit Swampert that act as a Heatran counter. Plus, it helps if I can get a sub up before I throw those out to hit any other water type, otherwise I'll just switch out.
Yanmega @ Choice Specs
Ability: Tinted Lens
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Modest
- Bug Buzz
- Air Slash
- Hidden Power Ground
- U-turn
Yanmega is the main reason I wanted to make a team. The sheer power this bug has is really underrated. Tinted Lens is a beautiful move for the monstrous damage it packs for the counter your opponent switches into Yanmega. He can take Fighting attacks aimed at Weavile like a champ, Ground attacks aimed at Heatran, and even those Grass attacks aimed at Swampert like a champ, then retaliate with an appropriate move. Plus I do enjoy the fact that this can completely destroy/wall Breloom variants without Stone Edge, whom I've had trouble with in the past. If I do happen to bring this little bug out earlier in the match, his main focus is to poke and prod the opponents Pokemon. Once end game arrives, he can pretty much do whatever he wants if his counters are all down.
Forretress @ Shed Shell
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def (0 Spe IVs)
Nature: Relaxed
- Spikes
- Rapid Spin
- Gyro Ball
- Explosion
Now Testing
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Timid
- Recover
- Thunderbolt
- Hydro Pump
- Rapid Spin
Last but not least, is my spinner, which is absolutely ESSENTIAL for Yanmega to do anything. Usually, I'll just switch to this guy whenever I need to spin those pesky stones away, and attempt to set up some spikes while relatively unthreatened. Also, this is pretty much my only way of getting rid of Blissey, who completely walls the shit out of my team. Lay down spikes, spin away opponents entry hazards, then explode on that stupid pink blob.
Weakness/Resistance Chart
That's basically it in a nut shell. Thank you all for reading and critiquing my first OU team, and I hope you can help me make it better!I still have a big fire weakness that I guess Heatran can't cover just by himself. I'm contemplating giving him Leftovers instead of Life Orb for better recovery since Substitute + LO damage tacks up after a while. Only thing is that he can't hit things as hard which is reason why I enjoy using him.
EDIT: I guess my main focus for this team is to keep poking and prodding with Weavile and Yanmega forcing switches with entry hazard damage, and just keep wearing them down until they're in KO range. Only problem I see is that I don't have a designated sweeper, nor a pokemon that can possibly heal my "pokers". Any suggestions on where to add a possible cleric or actual sweeper?
At a Glance







Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Nature: Relaxed
- Stealth Rock
- Ice Beam
- Earthquake
- Protect
Swampert is a great lead to use. Easily can set up rocks, and has the bulk to take many hits. The reason I chose Protect over Roar is the fact that I'm still new to battling, and it makes prediction SO much easier. Plus having that extra turn of Leftovers recovery is quite nice. I can't tell you how many battles I won with protect helping me out.

Weavile @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spe
Nature: Jolly
- Ice Shard
- Ice Punch
- Low Kick
- Pursuit
I really don't like Snorlax or Dragon Pokemon, which was the reason I used the Revenge Weavile set. Plus the fact that if I'm in with a Gengar, it will always kill it with Pursuit, even if it doesn't switch out. <3 my Weavile.

Rotom-W @ Leftovers
Ability: Levitate
EVs: 252 HP/70 Def/188 Spe
Nature: Timid
- Substitute
- Thunderbolt
- Will-o-Wisp
- Pain Split
Now Testing for Wi-fi

Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Timid
- Focus Blast
- Shadow Ball
- Pain Split
- Substitute
I've always been a fan of the Rotom forms, especially this one. Common, it's lawnmower, how much more BAMF can you get? His use was mainly as filler, but he's a great spin blocker, can cripple many switch ins, and does quite a bit of damage in return. I'm still unsure of this Pokemon/this set, so suggestions for him are welcomed greatly. EDIT: It has come to my attention that Rotom-C isn't available through Wifi, so any suggestions to help replace him would be appreciated. At the moment I'm thinking Gengar for his Energy Ball, but eh, I'm unsure.
EDIT 2: I've changed to Rotom-W as a sort of "scare" to an opponents possible Heatran to make him think twice about coming in and taking a Hydro Pump. So far Heatran I've fought have been apprehensive to come in on Rotom-W, but once they started to figure out what set it was, they had already lost 1-3 Pokemon. Thanks Lucien Lachance for this moveset. It works exceptionally well.

Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Timid
- Fire Blast
- Earth Power
- Hidden Power Grass
- Substitute
This Heatran has served me quite well. Switch him in if I predict a fire move aimed at Forretress or Yanmega, or even the occasional Will-o-Wisp, then Sub up and start firing off Fire Blasts and whatnot for the Pokemon that switches in. His main use was to act as a switch in for fire/ice aimed at Yanmega and Forretress for Fire attacks. EDIT: I'm choosing HP Grass over Electric because it's an easier way to hit Swampert that act as a Heatran counter. Plus, it helps if I can get a sub up before I throw those out to hit any other water type, otherwise I'll just switch out.

Yanmega @ Choice Specs
Ability: Tinted Lens
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Modest
- Bug Buzz
- Air Slash
- Hidden Power Ground
- U-turn
Yanmega is the main reason I wanted to make a team. The sheer power this bug has is really underrated. Tinted Lens is a beautiful move for the monstrous damage it packs for the counter your opponent switches into Yanmega. He can take Fighting attacks aimed at Weavile like a champ, Ground attacks aimed at Heatran, and even those Grass attacks aimed at Swampert like a champ, then retaliate with an appropriate move. Plus I do enjoy the fact that this can completely destroy/wall Breloom variants without Stone Edge, whom I've had trouble with in the past. If I do happen to bring this little bug out earlier in the match, his main focus is to poke and prod the opponents Pokemon. Once end game arrives, he can pretty much do whatever he wants if his counters are all down.

Forretress @ Shed Shell
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def (0 Spe IVs)
Nature: Relaxed
- Spikes
- Rapid Spin
- Gyro Ball
- Explosion
Now Testing

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def/252 Sp.Atk/252 Spe
Nature: Timid
- Recover
- Thunderbolt
- Hydro Pump
- Rapid Spin
Last but not least, is my spinner, which is absolutely ESSENTIAL for Yanmega to do anything. Usually, I'll just switch to this guy whenever I need to spin those pesky stones away, and attempt to set up some spikes while relatively unthreatened. Also, this is pretty much my only way of getting rid of Blissey, who completely walls the shit out of my team. Lay down spikes, spin away opponents entry hazards, then explode on that stupid pink blob.






Weakness/Resistance Chart

That's basically it in a nut shell. Thank you all for reading and critiquing my first OU team, and I hope you can help me make it better!I still have a big fire weakness that I guess Heatran can't cover just by himself. I'm contemplating giving him Leftovers instead of Life Orb for better recovery since Substitute + LO damage tacks up after a while. Only thing is that he can't hit things as hard which is reason why I enjoy using him.
EDIT: I guess my main focus for this team is to keep poking and prodding with Weavile and Yanmega forcing switches with entry hazard damage, and just keep wearing them down until they're in KO range. Only problem I see is that I don't have a designated sweeper, nor a pokemon that can possibly heal my "pokers". Any suggestions on where to add a possible cleric or actual sweeper?