This is the first team i've felt is good enough to post here, would love to hear some thoughts and suggestions.
The Team:
Diancie @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
The star of the team, Diancie is one of the best megas in ou, great speed, decent bulk and hits hard with great STAB. Moonblast and Diamond Storm are standard STAB, protect is to get my mega evolution for free and Earth Power was chosen over HP Fire to deal with Magnezone and weakened Volcanion and the fact that every pokemon I would need HP Fire for is generally handled quite well by the rest of the team.
the 8 Atk EVs are to ensure the OHKO on offensive Zard-X with Diamond Storm while the rest are pumped in to SpA and Spe.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power Fire
Diancie's first partner in crime was placed on the team mainly to take care of Scizor, Ferrothorn and Skarmory, who either threaten it with priority or can stop a potential sweep. It also has the role of threatening bulky water types. HP Fire is for the aforementioned Scizor and Ferrothorn while Thunderbolt and Flash Cannon act as strong STAB attacks, Volt Switch allows me to shift momentum if Magnezone can tank a hit due to it's low speed and also forms part of a pseudo Volt-Turn partnership with Landorus-T. 88 Speed EVs are to outspeed minimum speed Skarmory, the rest of the EVs focus on making Magnezone as damaging and bulky as possible.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 104 SpD
Adamant Nature
- Brave Bird
- Swords Dance
- Roost
- Will-O-Wisp
The main win condition of the team and our specially defensive pivot, Talonflame serves as a late-game cleaner and the main way of dealing with Mega-Medicham and Mega-Lopunny. Brave Bird because priority 120 power STAB hurts, Swords Dance allows the set-up necessary for sweeping, Roost for priority recovery and Will-O-Wisp for crippling potential switch-ins. 252 Atk and Adamant ensures Brave Bird hits as hard as possible, the rest is spread between HP and SpA to reduce the impact of recoil and to improve Talonflame's effectiveness as a special pivot.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-Turn
- Knock Off
Lando-T found it's place on the team as a revenge killer and as a cover for the glaring weakness my team had to Zard-X after a Dragon Dance. Earthquake is reliable STAB, Stone Edge mainly for revenging Kyurem-Black, Tornadus-T and Zapdos, which all cause a sizable headache for this team, U-Turn for momentum, especially with Magnezone's Volt Switch and Knock-Off is immensely helpful versus unknown switches and stall (Say goodbye to that Eviolite, Chansey). EVs are for maximum punch and speed.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
With a Talonflame on the team, hazards removal was a necessity, thus enter Latios, who also covers weaknesses to Mega-Manectric, Manaphy, Keldeo, Mega-Venusaur and Amoonguss, although the last 3 are checked by Talonflame. Draco and Psyshock for STAB, Defog for hazard removal and Earthquake for surprising Heatran and finishing off weakened Bisharps and Tyranitars. 4 Atk for EQ, 252 SpA for powerful Dracos and Psyshocks, 252 Spe to outspeed Keldeo and speed tie Gengar.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
Rounding out the team is our defensive stalwart, Ferrothorn, checking a huge variety of physical pokemon including Lando-T and non Superpower Azumarill. Stealth Rock because it's the best move in the game, Leech Seed for recovery and whittling down opponents, Gyro Ball cause Ferro's base speed is molasses and it can OHKO Mega-Gardevoir. 252 HP for max bulk, 168 SpD to survive Modest Mega-Gardevoir Focus Blast or 2 +3 Manaphy Ice Beams, the rest in Def to help Ferro do it's job.
Well, that's the team, hope you guys enjoy.
The Team:
Diancie @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
The star of the team, Diancie is one of the best megas in ou, great speed, decent bulk and hits hard with great STAB. Moonblast and Diamond Storm are standard STAB, protect is to get my mega evolution for free and Earth Power was chosen over HP Fire to deal with Magnezone and weakened Volcanion and the fact that every pokemon I would need HP Fire for is generally handled quite well by the rest of the team.
the 8 Atk EVs are to ensure the OHKO on offensive Zard-X with Diamond Storm while the rest are pumped in to SpA and Spe.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power Fire
Diancie's first partner in crime was placed on the team mainly to take care of Scizor, Ferrothorn and Skarmory, who either threaten it with priority or can stop a potential sweep. It also has the role of threatening bulky water types. HP Fire is for the aforementioned Scizor and Ferrothorn while Thunderbolt and Flash Cannon act as strong STAB attacks, Volt Switch allows me to shift momentum if Magnezone can tank a hit due to it's low speed and also forms part of a pseudo Volt-Turn partnership with Landorus-T. 88 Speed EVs are to outspeed minimum speed Skarmory, the rest of the EVs focus on making Magnezone as damaging and bulky as possible.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 104 SpD
Adamant Nature
- Brave Bird
- Swords Dance
- Roost
- Will-O-Wisp
The main win condition of the team and our specially defensive pivot, Talonflame serves as a late-game cleaner and the main way of dealing with Mega-Medicham and Mega-Lopunny. Brave Bird because priority 120 power STAB hurts, Swords Dance allows the set-up necessary for sweeping, Roost for priority recovery and Will-O-Wisp for crippling potential switch-ins. 252 Atk and Adamant ensures Brave Bird hits as hard as possible, the rest is spread between HP and SpA to reduce the impact of recoil and to improve Talonflame's effectiveness as a special pivot.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-Turn
- Knock Off
Lando-T found it's place on the team as a revenge killer and as a cover for the glaring weakness my team had to Zard-X after a Dragon Dance. Earthquake is reliable STAB, Stone Edge mainly for revenging Kyurem-Black, Tornadus-T and Zapdos, which all cause a sizable headache for this team, U-Turn for momentum, especially with Magnezone's Volt Switch and Knock-Off is immensely helpful versus unknown switches and stall (Say goodbye to that Eviolite, Chansey). EVs are for maximum punch and speed.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
With a Talonflame on the team, hazards removal was a necessity, thus enter Latios, who also covers weaknesses to Mega-Manectric, Manaphy, Keldeo, Mega-Venusaur and Amoonguss, although the last 3 are checked by Talonflame. Draco and Psyshock for STAB, Defog for hazard removal and Earthquake for surprising Heatran and finishing off weakened Bisharps and Tyranitars. 4 Atk for EQ, 252 SpA for powerful Dracos and Psyshocks, 252 Spe to outspeed Keldeo and speed tie Gengar.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
Rounding out the team is our defensive stalwart, Ferrothorn, checking a huge variety of physical pokemon including Lando-T and non Superpower Azumarill. Stealth Rock because it's the best move in the game, Leech Seed for recovery and whittling down opponents, Gyro Ball cause Ferro's base speed is molasses and it can OHKO Mega-Gardevoir. 252 HP for max bulk, 168 SpD to survive Modest Mega-Gardevoir Focus Blast or 2 +3 Manaphy Ice Beams, the rest in Def to help Ferro do it's job.
Well, that's the team, hope you guys enjoy.