This is my first team on OU & i would like to see your oppinions on this. The movepool is quite unorthodox in some cases but i think it's could because your opponent wont be able to predict you as well. :)
This is my team so far: liek to see what you lot think and i'm open to suggestions. Again i'd liek to point out that i'm trying to mix it up a little bit to be less predicatble! :') Thank you
Gengar:
Spell Tag & Levitate
Timid: +252 SpA/ +252 Spd/ +4 Hp
Thunderbolt
Focus Blast
Shadow Ball
Energy Ball
Spell Tag & Levitate
Timid: +252 SpA/ +252 Spd/ +4 Hp
Thunderbolt
Focus Blast
Shadow Ball
Energy Ball
I choose Gengar because he can wall most leads. Furthermore though T.bolt, Focus blast & Shadow ball are predictable, Energy ball is not so predicatble and can easily deal with swamparts, gyrados & Aerodactyl. I’m using Spell tag to boost the Shadow Ball, many times I’ve been faced with opposing gengars etc and Spell tag shadow ball has rescued me! I know this is an uncommon lead but it’s something different and it’s a nicely rounded moveset.
Metagross:
Occa Berry & Clear Body
Adamant: +252 Atk/ +252 Hp/ +4 Spd
Earthquake
Meteor Mash
Zen Headbutt
Stealth Rock
Occa Berry & Clear Body
Adamant: +252 Atk/ +252 Hp/ +4 Spd
Earthquake
Meteor Mash
Zen Headbutt
Stealth Rock
Metagross is a good back up for Gengar’s checks; it can come in a take a wide variety of moves dealing a heavy blow at the end! Metagross can deal with the common problem of Jirachi quite well forcing iron head Jirachi to switch out helping me set up rocks. It can also KO Tyraniter with Meteor mash.
Essentially these two pokemon are putting pressure on my opponents intimidating them and allowing me to set up rocks.
Heatran:
Air Balloon & Flash Fire
Modest: +252 SpA/ +100 SpD/ +100 Hp/ +56 Spd
Lava plume
H.P. electric
Stealth rock
Roar
Air Balloon & Flash Fire
Modest: +252 SpA/ +100 SpD/ +100 Hp/ +56 Spd
Lava plume
H.P. electric
Stealth rock
Roar
Heatran resists quite a lot proving to be quite a nice pokemon to switch into - also if switches in from Metagross – it can absorb a fire attack increasing it’s fire moves due to flash fire. Also with its air balloon it will be able to resist a switch in earthquake. With Heatran being weak to water (x2) H.P. electric should be able to deal sufficient damage to an unexpected opponent. Roar is used so I can shuffle the team, allowing them to rack up entry hazard damage.
Dragonite:
Leftovers & Multiscale
Adamant: +252 Atk/ +252 SpD/ +4 Spd
Dragon tail
Thunder wave
Roost
Waterfall
Leftovers & Multiscale
Adamant: +252 Atk/ +252 SpD/ +4 Spd
Dragon tail
Thunder wave
Roost
Waterfall
Dragonite is a great wall to many moves; hence allowing him to be switched in quite easily. Thuder-wave is used to merely frustrate the opponent and hopefully buy me time to roost etc. The Adamant nature is unexpected in this set so some opponents may think they will be able to take a waterfall or dragon tail, but in fact will be surprised with the damage received.
Cloyster:
White herb & Shell Link
Adamant: +252 Atk/ +252 Spd/ +4 SpD
Icicle Spear
Rapid Spin
Shell smash
Hydro pump
White herb & Shell Link
Adamant: +252 Atk/ +252 Spd/ +4 SpD
Icicle Spear
Rapid Spin
Shell smash
Hydro pump
With entry hazards being a main concept in many players’ games, I think it’s needed to have a rapid spinner. Cloyster is a great mix of a defence wall and a potent opponent. If the opponent has set up entry hazards, it can switch in on a physical opponent and rapid spin them away OR go for a shell smash and boosting its stats making it a sweeper! Hydro Pump will eliminate threats such as Skarmory, Scizor, Forretress, and Metagross, since it hits their weaker Special Defense.
Cresselia:
Light Clay & Levitate
Calm: +200 Hp/ +200 SpD/ +100 SpA/ +8 Spd
Toxic
Moonlight
Ice beam
Reflect
Light Clay & Levitate
Calm: +200 Hp/ +200 SpD/ +100 SpA/ +8 Spd
Toxic
Moonlight
Ice beam
Reflect
I felt my team needed a bulky absorber and I think Cresselia will be able to fit that roll. Being able to absorb many attacks it can set up reflect/s to help out the team! Light Clay will make it last longer so the team is helped for longer… this can help my Gengar, Heatran & Dragonite – allowing them to take that extra blow! Toxic is always a good move – it will pick up residual damage and when unsure what the opponent will switch into toxic is always a safe option. Ice beam can deal Gliscors & dragon types.
This is my team so far: liek to see what you lot think and i'm open to suggestions. Again i'd liek to point out that i'm trying to mix it up a little bit to be less predicatble! :') Thank you