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First OU team

This is my first OU team, so basically I skimmed the list of OUs to see what good pokes there are for each position. My team basically has a setup of Lead/Special sweeper/Physical sweeper/Special wall/Physical wall/Filler. Plus I just picked the coolest looking ones (cause im n00bish like that.)

EDIT: replace lucario with infernape, aerodactyl with swampert, and dusknoir with rotom. tell me if thats a bad idea.

MDP260.png

Swampert @ leftovers
Torrent
252 HP / 4 Atk / 252 Def
Relaxed nature
-Stealth Rock
-Earthquake
-Ice Beam
-Protect

This is my second choice for a lead. This is mainly to block that glaring electric weakness. Stealth rock is for spreading entry hazards, EQ is STAB, ice beam is for stopping dragon types, and protect is for scouting and stopping explosions.


MDP392.png

Infernape @ life orb *
Blaze
252 Atk / 64 SpA / 192 Spe
Naive nature
-Close Combat
-U-turn
-Stone Edge
-Overheat

This is my second choice for a physical sweeper, though its actually the mixape moveset. Overheat is for STAB, and the adverse effects can be negated by u-turn. The same can be said for close combat. stone edge is for stopping things like gyarados.



Starmie @ life orb *
Natural Cure
136 HP / 156 Def / 216 Spe
Timid nature
-hydro pump
-Tbolt
-ice beam
-recover

This is my filler pokemon that I use to cover type weaknesses. Hydro pump is for STAB, which imo is better than surf because it does just a little bit more damage. Tbolt is for gyarados, and Ice beam is for dragon types. Recover is for, well recovering.



Blissey @ leftovers
Natural Cure
4 HP / 252 SpA / 252 Spe
Bold nature
-aromatherapy
-toxic
-flamethrower
-softboiled

This is my special wall. Aromatherapy is used to heal off those pesky statuses, toxic is for stalling while I wall any attacks, flamethrower is for whittling down the enemy's HP while I wall, and softboiled is to heal off any little damage I took, which when put together with leftovers, is a lot of HP gained back.



Togekiss @ leftovers
Serene Grace
252 HP / 152 SpA / 104 Spe
Modest nature
-air slash
-nasty plot
-aura sphere
-roost

This is what I chose as my special sweeper. Air slash is for STAB, which combined with serene grace, is pretty awesome, because the flinch rate is 60%. Nasty plot is to gain some extra power at the beginning, Aura sphere is coverage against the rock types, and Roost is to gain back any health I lost.


MDP479.png

Rotom-C @ Leftovers
Levitate
248 HP / 168 Def / 92 Speed
Bold nature
-Thunderbolt
-Substitute
-Shadow Ball
-Will-O-Wisp

This is the second spin blocker that I chose. Shadow ball and Thunderbolt is for Stab, Will-o-wisp is for spreading burn, and substitute takes advantage of the opponent switching. I use cut because the opponent will probably switch into something grass resistant, and my team can meat most grass-resistant types.


* = could be replaced

Known problems:
Rock type: one time in battle this whole team was swept by stone edge. I need a good suggestion for a defender against rock.
Physical hits: Most of this team’s defense is pretty low, so it cant take a physical hit. Im thinking of replacing Rotom with Skarmory and Togekiss with Gengar.
 
heres what i see.
-3 pokes with weakness to electrics
-no rapid spinner (which i know sometime is unneccesary) but starmie can fill that role.
-dusknoir cannot fill in as the only main physical wall. because of his hp and the unreliable recovery move pain split. but on the bright side. i does serve as a great fighting type immune because majority of your team cannot take a fighting type move like superpower.

hope it helps
 
Just use 4 HP / 252 SpA / 252 Speed for Starmie, with LO the Defense EVs really don't accomplish much; and you want more power anyway. With that changed, replace Noir with Rotom-A to help with Gyara.

Rotom-A @ Leftovers
Bold | 248 HP / 168 Def / 92 Speed
- Discharge / Thunderbolt
- Substitute / <insert appliance signature move>
- Pain Split / Shadow Ball
- Will-O-Wisp / Reflect

General idea is to use Sub when you predict a switch, that protects you from Pursuit once so you can cripple the target with WOW. Discharge is for the paralysis chance, which is helpful for Heatran. Pain Split provides pseudo-recovery, and works pretty well with Sub. Speed EVs allow you to outrun SD Scizor and burn it before you does any more damage, as well as outspeeding Rotom-A that plan to outpace SD Scizor (if that makes sense lol). 248 HP helps with SR iirc.

You can also use a standard max SpA / Speed with Scarf to just outrun Gyara without taking damage, but it loses to the common Scarf Tar and Scizor's Pursuit.
 
rotom by itself is a UU, nowhere near as good as its other forms. Personally for you I would choose Rotom-W, the one with hydro pump, because it covers your rock type weakness, and at the same time is a good spin-blocker. Personally, I don't think you even need Rotom as a defensive poke, as you already have a swampert for physical attacks and a blissey for special attacks. I would put a physical attacker in that slot, either mamoswine or scizor. both bring some much needed priority to this team.
starmie needs a lot of changing. first, you don't give it such defensive EV's if it doesn't even have rapid spin, so put that in in the place of ice beam. don't change anything else.
hope thiss helped (:
 
I definitely recommend the Specially-Based MixApe over your current Infernape because the Specially-Based MixApe sweeps through teams much more easily. Overheat is unnecessary when Flamethrower already does the job.

Also, use Choice Band Scizor over Togekiss. Togekiss doesn't pull your team together like Scizor does. Scizor's U-Turns weakens walls to get you a good match-up while revenge killing with strong Bullet Punches. This is a massive help for Starmie/Infernape to sweep the opposing team. Scizors weaknesses are covered by Swampert, Starmie, and Blissey. Great to come in on Scarf Tyranitar which may Pursuit/Crunch your Starmie. ;o
 
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