First Post, First RMT [=

TEAM AT A GLANCE
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Static-Birdy (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/100 Def/58 Spd/100 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Agility
- Baton Pass

My lead [=, a pretty good one too. Usually what i do is, Agility 1st turn, then Baton Pass onto Rampardos so he can sweep like mad (or die like mad) =(
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Ice Doggy (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Calm Mind
- Hidden Power [Electric]
- Ice Beam

My multi-purpose tank. Has high physical defenses, and after a calm mind or two, has high special defenses too. Can hit Gyarados and other opposing water types with Hidden Power, dragons such as Salamence & Garchomp with Ice Beam, and Surf for STAB.
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wtf headbuttz (Rampardos) (M) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk/252 Spd/6 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Crunch
- Head Smash

My main physical sweeper, after getting an agility from Zapdos, this guy can take ALOT down and his focus sash helps him stay in there. Head Smash is there for when he's low on HP as a sort of, "if i go down im taking you with me" kinda thing.
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Chuck Norris (Lucario) (M) @ Life Orb
Ability: Steadfast
EVs: 6 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Vacuum Wave
- Dark Pulse
- Dragon Pulse

My Special Sweeper, if Zapdos is still around i try to give him an agility too. I use Life orb over Choice Specs because i hate being restrained to one move. Vacuum Wave is to take out pokemon such as Weavile. Dragon pulse to take care of some dragons if Rampardos/Suicune haven't taken care of them already.
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Mr.Krabs (Gliscor) (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Aerial Ace
- Roost

Physical Tank. Pretty Standard. Earthquake for STAB, Aerial Ace for STAB, roost to heal and ice fang to take care of dragon/flying pogeymanz.

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Darkizard (Charizard) (M) @ Salac Berry
Ability: Blaze
EVs: 220 HP/32 Atk/220 Def/38 Spd
Impish nature (+Def, -SAtk)
- Belly Drum
- Earthquake
- Fire Punch
- Substitute

A standard bellyzard. Impish nature and 220 def ev's so he isn't as fragile and can actually live from some attacks. I only put 38 into speed because i find that putting less EV's into speed make it easier, because if u go first and use substitute then the opponent usually breaks it the same turn since there's not much Charizard can switch on that will make the opponent switch out. Usually i'll bring in Charizard when i expect an earthquake so it will have no effect. Then i'll substitute while they switch out. then Belly Drum, and they'll break my substitute, but by then i will be down to 25% HP which will activate Salac Berry increasing my speed +1 stage. Then i'll be faster and can proceed to sweep.
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Alright well that's my team and... hope you guys will give some better advice then GameFAQS [= Looking forward to seeing the replies. Thanks!!

ANDDD... incase you forgot, here's the team again.

TEAM AT A GLANCE
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well, i feel instead of rampardos, you should invest in a Phazer/RSer. Anything with Rapid spin and roar (donphan instantly comes to mind) would work here.
Because if your opponent gets stealth rock up, your charizard is screwed.
EV's on Charizard are messed up. try the very simple:
252 Atk / 4 Def / 252 Spe
and for natures Jolly is your best bet.
some like adamant, meh... it's personal pref really.
 
Well, I do believe I faced this team on shoddy a day or so ago, can't remember how it went, but from the looks of the team if functions quite well, nothing extraordinary though, just a team of standard sets.
 
Yah, Silvaer, i remember your username.

Aipom: Thanks, yah the ev's will change. What i was thinking was that this whole steam is, like Silvaer said, just a bunch of standard sets and whatnot. I'm thinking of removing Charizard for something (since he barely works for me), then switching out Gliscor for Weezing, since i don't seem to like Gliscor much. I'm not exactly sure i need a few more suggestions if anyone can help out.
 
There's no point of having Head Smash on Rampardos if it's got a Focus Sash. Why not just have Swords Dance in that last slot so it can come in from the Baton Pass, Swords Dance while having Focus Sash activate, and then tear up stuff with 941 attack.
 
Hmm, interesting, Bologo. Thanks for that suggestion, i'll try it out.
If anyone could get back on me with my other situations (the weezing and charizard one) i'd appreciate it, thanks =)

EDIT: Bologo, i just realized that the reason i don't use swords dance is because i always baton pass onto rampardos so it will always get hit (whether focus sash gets activated or not) so i dont have time to put in a swords dance. I'll just get killed the next turn.
 
I decided i'm gonna create a brand new team starting from scratch. This one has many flaws and just isn't working for me. Mods, if you see this before i get a chance to figure out how to lock a thread, please lock this thread. Thanks!
 
Well, I do believe I faced this team on shoddy a day or so ago, can't remember how it went, but from the looks of the team if functions quite well, nothing extraordinary though, just a team of standard sets.

This doesn't help with anything. In the future, try to give more substantial rates, i.e. point out weaks, suggest solutions, analyze how the team is after your suggestions.

Now to rate...
This team desperately needs a spinner. Charizard can be an absolute beast, but if he comes in with 50% health his job becomes a lot harder! An easy switch is Starmie over suicune, with recover/rapid spin/ice beam/surf OR tbolt. Ice beam is really necessary, since your only other ice attacker will be gliscor, who can easily lose to garchomp 1v1. Starmie also helps with the slight gengar weak on this team.

Zapdos needs roost, especially a defensive one such as yours. Drop HP Ice so you can still beat gyarados.

BellyZard really needs all the attack it can get, since it is sitting on a meager 84 base. 252 Atk and Adamant are highly recommended. In addition, it should carry at least 136 speed EV's, so as to avoid getting beaten by scarf heracross after salac activates. A few random choice pokemon (zapdos, poryz, roserade, moltres, flygon, staraptor) will still outspeed you, but generally it's not much different from giving it max speed, since all of those are fairly uncommon.

Lucario i think should become a metagross. It's still happy to take agilities, and it provides a decent method of beating weavile as well as a defensive dragon resist if Garchomp is caught in an outrage.

I don't really think gliscor needs AA over any of its support options. Stealth Rock here seems like a great choice, since it speeds of the demise of specsmence, who can absolutely wreck this team. Metagross will resist dragon and Starmie/Zard resist fire, but really, special Salamence is difficult to switch into without a blissey around. I would be sure to give it explosion in case you get stuck behind a Cresselia or a Snorlax.

--With Suicune gone you will have to watch out for ice beam DD Tar, but between gliscor and metagross you should be able to handle it.

Good Luck; Hope this Helps! --TAY

EDIT: Aww i was too late!
 
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