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First Post, First RMT!

At a glance:
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In depth:

Hokutomaru the Ninjask
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Ninjask (F) @ Focus Sash
EV: 176 HP / 252 Atk / 80 Spe
Nature: Jolly
Ability: Speed Boost
Moveset:
- Baton Pass
- Swords Dance
- Protect
- X-Scissor

My lead more often then not, Baton Passing Ninjask that focuses on getting a Swords Dance and 2 Speed Boosts up before passing. Focus Sash is mainly there so that I won’t die the turn I Dance. Max Attack EVs so that I can deal with things like an Azelf lead with Taunt or whatnot.



Tizoc the Skarmory
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Skarmory (F) @ Leftovers
EV: 252 HP / 64 Atk / 176 Def / 16 Spe
Nature: Impish
Ability: Keen Eye
Moveset:
- Stealth Rock
- Whirlwind
- Brave Bird
- Roost

Standard Skarmory to set up Rocks when necessary; I usually try to set them up as soon as I can. Lefties to curb some of the recoil from Brave Bird when I choose to attack as opposed to Shed Shell and Roost takes care of the rest. Pretty simple.


T. Bogard the Metagross
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Metagross @ Life Orb
EV: 112 HP / 252 Atk / 12 Def / 132 Spd
Nature: Adamant
Ability: Clear Body
Moveset:
- Meteor Mash
- Thunderpunch
- Earthquake
- Explosion

My physical sweeper that I Baton Pass to from Ninjask. Two Speed Boosts and a Swords Dance renders this thing a pretty fearsome sight, and Meteor Mash with STAB and Life Orb isn’t fun coming off of 810 Attack. With two Speed Boosts, Metagross with 132 Speed EVs will outspeed most anything. 112 HP EVs to bring down the Life Orb recoil from 33 to 32.


B. Jenet the Togekiss
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Togekiss (F) @ Leftovers
EV: 252 HP / 104 Spd / 152 Sp. Atk
Nature: Modest
Ability: Serene Grace
Moveset:
- Air Slash
- Aura Sphere
- Nasty Plot
- Roost

At 222 Speed and 345 Sp. Attack base, Togekiss functions as a plenty scary Special Sweeper, staying healthy with Roost and Lefties. If I’m able to Pass a Speed Boost or two from Ninjask, I can easily set up a Nasty Plot and make this thing even scarier.


R. Howard the Suicune
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Suicune @ Leftovers
EV: 252 HP / 252 Def / 4 Spd
Nature: Bold
Ability: Pressure
Moveset:
- Calm Mind
- Surf
- Roar
- Ice Beam

The huge wall and staller of the team, Suicune functions to take care of things on the defensive side with a hulking 404 HP and 361 Defense, and a decent 266 Special Defense that’s only boosted continually by the more Calm Minds I put up. Ice Beam and Surf are the attacking options; which coming off 216 Special Attack that’s being boosted by Calm Mind does hurt some. Roar is to shuffle away annoying things, while hopefully racking up some Stealth Rock damage.


K’ the Infernape
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Infernape (M) @ Life Orb
EV: 252 SpA / 192 Spe / 64 Atk
Nature: Hasty
Ability: Blaze
Moveset:
- Grass Knot
- Flamethrower
- Close Combat
- Nasty Plot

Standard Nasty Plot Mixape, used for breaking down walls midgame or being a general scary Mixed Sweeper when it comes down to it. Passing some Speed Boosts to Mixape is always an option for me so that I can hopefully pull off a Nasty Plot or something then proceed to tear through stuff with the diverse typings.



So yeah, that’s my team in a nutshell. It’s a really new kind of team for me and I tired to build it fairly decently. I’d really appreciate some constructive criticism as I haven’t been around the competitive battling scene for too long. Thanks :D
 
Your team is not bad, just some suggestions:

1) Ninjask lead is a bad idea in my opinion: every skilled player will never let you set up and they'll send in their pseudo-hazer or taunter making it useless (Ninjask is probably the most predictable pokemon in the game), not to mention that common leads like Swampert and Hippowdon usually carry roar.
I suggest to replaace Ninjask with another lead: Swampert seems a fine choice, it's a reliable lead and would also provide a useful electric immunity (you're quite weak to Zapdos and Jolteon btw). So:

Swampert@leftovers
nature: relaxed
EVs: 240 Hp / 216 Def / 52 SAtk
-stealth rock
-hydro pump
-earthquake
-roar

Hydro pump is to 2hko most physical walls, Skarmory-Forretress-Hippowdon-Gliscor will be all 2hko'd. Note that I suggested stealth rock because I'm going to suggest to replace Skarmory too.

or

Jirachi@leftovers
nature: jolly
EVs: 80 HP / 252 Atk / 176 Spe
-stealth rock
-iron head
-fire punch
-ice punch

This pokemon would still provide SR but will also help checking Latias (another threat to your team - only Metagross can risk to switch in on a specs'd dragon pulse) and revenge killing both Lucario and Scizor.

2) You are quite weak to SD Lucario: the only thing that has the chance of surviving a +2 life orb'd close combat is Suicune which, by the way, takes 80.94% - 95.30% from the said close combat (still a possible OHKO with SR, and that's in the best scenario with Suicune switching in at full health).

To gain a reliable counter to Lucario while keeping a speed passer for Metagross, I suggesto to replace Skarmory with Gliscor. So:

Gliscor@leftovers
trait: hyper cutter
nature: jolly
EVs: 252 HP / 40 Atk / 216 Spe
-agility
-roost
-earthquake
-baton pass

With a jolly nature and 216 speed EVs you'll be faster even than jolly Lucario (just in case it has ice punch). With agility and baton pass you'll still be able to pass a +2 speed boost to both Metagross and Togekiss.

3) Fix the moveset on Metagross: you have explosion listed twice. Icepunch or thunderpunch are the options: ice punch is mainly for Zapdos while thunderpunch 2hkos most bulky waters and ohkos Gyarados.

4) Speaking of Gyarados, you're very weak to it, that's why I suggest to run hp electric on Suicune: replace calm mind or, if you want to keep it, ice beam. Taunt Gyarados could prevent every attempt at roaring it out while setting up on both Suicune and Skarmory (should you decide to keep it).

Good luck!
 
Ack, sorry for messing up Metagross' moveset. One of those Explosion's should of been a T-Punch which I fixed. >_>

Yeah, I do have a pretty biting weakness to Zapdos or Jolteon. Jolteon in particular has given me trouble, although I didn't really have much against any Gyarados' so far... hmm. I'll take what you said into consideration though.

Also, most definitely the Ninjask lead is pretty risky. Half the time I'll be able to set up and bring out a godly Metagross, and the other half of the time I'll get Whirlwinded/Roared out of there. I'll take a look into replacing the Ninjask and also looking into the Gliscor so that I can pass some speed to Metagross.

I'll really look into running HP Electic on Suicune, and I've also found that my team suffers under the effects of things like Encore/Taunt. ;__;

Thanks for the feedback Haunter! :D
 
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