First real shot at OU balanced

I'm pretty new at making competitive teams but I thought I'd give a balanced team a shot and put it up for criticisim

dpmfa437.png

Bronzong @ Leftovers
Ability: Heatproof
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Explosion
- Earthquake

Standard defensive Bronzong set with a twist, its ability is heatproof instead of levitate. Most people see it as a lead an expect trick room. When it gives them rocks instead they have no idea what to do, what they DONT do is use earthquake on it as 90% of Bronzongs carry levitate.

dpffa380.png

Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Surf

I normally try and bring it in on an expected earthquake or after a double KO (usually either from explosion off bronzong or LO recoil from luke) getting it in for free is a big plus and because of its typing often forces my opponent to switch letting me get at least 1 calm mind off, If i'm lucky 2 and then Dragon Pulse or Surf has a good chance of OHKOing 90% of OU. Self healing from recover really helps

dpffa450.png

Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Roar
- Stone Edge

One of my favourite pokemon of all time and her case is helped by being a fantastic tank. Because I already have rocks on Bronzong I've opted for stone edge in the last slot. In testing most people don't realise this and bring in a nice flying type (because that hippo will never hit it with earthquake...). Stone Edge and Earthquake also give very impressive coverage and while I've put no EVs into the area Hippowdon's base attack is actually fairly high

dpffa448.png

Lucario (F) @ Life Orb
Ability: Inner Focus
EVs: 170 Atk/252 Spd/88 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Extremespeed
- Focus Blast
- Shadow Ball

Mixed Lucario. Ghosts attempt to wall it and get hit by shadow ball, If I can I try and use all physical or all special until my opponent is convinced that its either a physical/special luke, send out a wall appropriately and get hit by the other kind of attack. I went for a Hasty nature because I find that getting outsped is a problem and while not much does outspeed him it tends to be very damaging when he is

dpffa286.png

Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/212 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Leech Seed
- Focus Punch
- Spore

Annoying, yes. Unfair, yes. Verging on overpowered, probably. Do I feel guilty for using it, hell no. As if its not obvious spore starts off the set, seeds are then thrown out and the substitutes then pay for themselves (with poison heal)

dpmfa121.png

Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Psychic

Something new I'm trying out for added coverage. I want to find a way of getting Grass Knot on there somewhere but I'm not sure what to drop for it. Haven't really tested with it enough to make any more comments


The Team at a Glance
dpiconani437.gif
dpiconani380.gif
dpiconani450.gif
dpiconani448.gif
dpiconani286.gif
dpiconani121.gif
 
Heatproof is definately a surprise on Bronzong and can be very beneficial, so I won't tell you that you have to change it, but I would recommend it. Lead Heatran will attack with Flamethrower/Fire Blast and realize it has Heatproof as soon as they see the pitiful damage it causes, then switch or KO with Earth Power. Yes, your team already has a Ground resist and a Ground immunity, but as Ground is probably the most used type of attack on any physical (and, with the advent of the Platinum Move Tutor teaching Earth Power, special as well) sweeper, it can't hurt to have another immunity.

As for GK on Starmie; replace Psychic. It has terrible coverage (Poison and Fighting being the only two it hits for super effective) and Surf can hit both of those, not for SE+STAB, but at least for STAB. You should consider, however, that GK gets equally bad coverage (Water, Ground, Rock). STAB Surf will take care of the Ground and Rock, picking at their usually weaker SpD, and Thunderbolt will take care of Water types, especially Gyarados. The only advantage of GK over Psychic, I would say, would be a x4 hit on Swampert, who threatens a super effective hit on nearly your entire team. (Ironicall, Starmie is the only Pokemon on your team who doesn't take a SE hit from EQ/Surf/Ice Beam)
 
Cool beans! You posted this team on serebii too, so my advice from there also counts for this thread on smogon. Except on serebii i'm called Luxe because its not a long enough name for this site. *nose in air*
 
Back
Top