Hello Smogoners, I'm relatively new here...I've had an account for a few months but really been lurking for about a year. This is my ShoddyBattle team (my third team ever made). I'd like to say I know a lot about competitive battling, but that would be a lie, so anything helps. Thanks so much for looking/rating! The only way to get better is by critique and advice from those better than you.
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/10 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Explosion
- Stealth Rock
I don't want to start off as stubborn, but I'm not sure I can ever have a better lead than this guy. If something weak comes in, Bullet Punch...it's great for 2HKOS on Aerodactyl and others. EQ is there for anything that resists, but I usually Stealth Rock on the first turn (Gross is pretty durable). Finally, if something comes in that I don't like (i.e. Forretress), I can explode and switch in to either a wall or a priority-user.
Suicune @ Leftovers
Ability: Pressure
EVs: 42 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Substitute
- Ice Beam
- Calm Mind
My special wall/tank/utility player. I normally sub up during a switch/ to avoid status, then CM at least once. It's amazing how many times I can CM, often three or four times. From there, I normally Surf until I die unless I can get in a good switch (usually to Jolteon). Ice Beam is for diversity.
Lucario (M) @ Expert Belt
Ability: Inner Focus
EVs: 254 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Crunch
- Swords Dance
Standard swords dance Luke. My primary revenge killer and physical sweeper. Normally though, I switch in on something that can't do anything on it (Tress and non-Superpower Scizor), SD on the switch or weak attack, and attempt to sweep. If that works, it's great...the more I wait to switch him in though, the more effective he is. Crunch is my main Ghost counter, too.
Togekiss (F) @ Lum Berry
Ability: Serene Grace
EVs: 252 HP/106 Spd/152 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Aura Sphere
- Nasty Plot
- Roost
My favorite, just started using her. Same sort of format as Luke: come in on something, Roost/NP (depending on the situation), then go for it. This is so great for my team because of its bulkiness, too, and can even easily 1HKO Blissey with the right NP usage. Skarm doesn't seem to do much against it, either.
Jolteon (M) @ Leftovers
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Substitute
- Thunderbolt
- Hidden Power [Grass]
Jolteon is my main switch-in, surprisingly. He's great to scout by setting up a quick sub, and can either hit with relatively good type coverage or to BP the sub to a sweeper. HP Grass has saved me by being the main Swampert counter for my team.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Explosion
- Gyro Ball
- Hypnosis
My wall. I hate this thing because I'd hate to have to try to beat it (wow, so many infinitives!) It's pretty standard though, Hypnosis on anything that wants to take the status and go from there. Gyro ball is great for the Weaviles and Ninjasks, and EQ is there for a nice little surprise for sweepers like Luke that think they can set up. Explosion is, once again, for the pokemon I don't want to see :P
Stuff I can deal with:
•Infernape: Can usually EQ with Gross while absorbing the Flare Blitz. Otherwise, I switch to Suicune for a possible set up.
•Ttar: Never had problems. Whether it be a Close Combat, Aura Sphere, STAB'd Surf, Bullet Punch, or EQ, it's taken care of.
•Flygon/Dragonite/Mence: Can usually be taken care of with Suicune. Also, Jolteon could help, and Gyro Ball doesn't work badly, either.
•Scizor: Lucario Close Combat, Togekiss Air Slash, EQ, or Explosion if needed.
•Gengar: Gyro Ball works nicely, Bullet Punch does the trick, or Crunch from Luke.
•Swampert: Hidden Power Grass after a sub usually works, especially if it SR's on the first turn.
•Skarm: Jolteon Sub, Aura Sphere, Close Combat, Ice Beam/Surf...I don't feel any problems concerning it.
•Bliss: Close Combat owns. Also, Aura Sphere if needed.
Threats/Issues:
•Bronzong: I HATE this thing. Hypnosis if I can manage, then set up with Lucario. Otherwise, CM with Suicune and let it do its thing, resisting Gyro Ball and pretty much whatever else.
•Rotom-h: Another big time problem, as Overheat could take care of Luke, Bronzong, and Gross, while T-Bolt takes care of Togekiss and Suicune. This leaves Jolteon, which can't successfully take one down easily.
•Rotom-w: The other annoying Rotom forme, Hydro Pump can deal some serious damage to a lot of my group. I can usually Hyponis it and set up from there, or use Crunch.
•Azelf: I don't really see it much, but it can easily torch me and mess with Luke or Togekiss. Bronzong can do pretty well off it by sleeping it and EQ'ing, but it could threaten me in the right situation.
I'm sure I forgot something, but thanks for reading all of this! Any advice would be looked at, learning from anyone at Smogon is an honor. Thanks again!
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/10 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Explosion
- Stealth Rock
I don't want to start off as stubborn, but I'm not sure I can ever have a better lead than this guy. If something weak comes in, Bullet Punch...it's great for 2HKOS on Aerodactyl and others. EQ is there for anything that resists, but I usually Stealth Rock on the first turn (Gross is pretty durable). Finally, if something comes in that I don't like (i.e. Forretress), I can explode and switch in to either a wall or a priority-user.
Suicune @ Leftovers
Ability: Pressure
EVs: 42 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Substitute
- Ice Beam
- Calm Mind
My special wall/tank/utility player. I normally sub up during a switch/ to avoid status, then CM at least once. It's amazing how many times I can CM, often three or four times. From there, I normally Surf until I die unless I can get in a good switch (usually to Jolteon). Ice Beam is for diversity.
Lucario (M) @ Expert Belt
Ability: Inner Focus
EVs: 254 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Crunch
- Swords Dance
Standard swords dance Luke. My primary revenge killer and physical sweeper. Normally though, I switch in on something that can't do anything on it (Tress and non-Superpower Scizor), SD on the switch or weak attack, and attempt to sweep. If that works, it's great...the more I wait to switch him in though, the more effective he is. Crunch is my main Ghost counter, too.
Togekiss (F) @ Lum Berry
Ability: Serene Grace
EVs: 252 HP/106 Spd/152 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Aura Sphere
- Nasty Plot
- Roost
My favorite, just started using her. Same sort of format as Luke: come in on something, Roost/NP (depending on the situation), then go for it. This is so great for my team because of its bulkiness, too, and can even easily 1HKO Blissey with the right NP usage. Skarm doesn't seem to do much against it, either.
Jolteon (M) @ Leftovers
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Substitute
- Thunderbolt
- Hidden Power [Grass]
Jolteon is my main switch-in, surprisingly. He's great to scout by setting up a quick sub, and can either hit with relatively good type coverage or to BP the sub to a sweeper. HP Grass has saved me by being the main Swampert counter for my team.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Explosion
- Gyro Ball
- Hypnosis
My wall. I hate this thing because I'd hate to have to try to beat it (wow, so many infinitives!) It's pretty standard though, Hypnosis on anything that wants to take the status and go from there. Gyro ball is great for the Weaviles and Ninjasks, and EQ is there for a nice little surprise for sweepers like Luke that think they can set up. Explosion is, once again, for the pokemon I don't want to see :P
Stuff I can deal with:
•Infernape: Can usually EQ with Gross while absorbing the Flare Blitz. Otherwise, I switch to Suicune for a possible set up.
•Ttar: Never had problems. Whether it be a Close Combat, Aura Sphere, STAB'd Surf, Bullet Punch, or EQ, it's taken care of.
•Flygon/Dragonite/Mence: Can usually be taken care of with Suicune. Also, Jolteon could help, and Gyro Ball doesn't work badly, either.
•Scizor: Lucario Close Combat, Togekiss Air Slash, EQ, or Explosion if needed.
•Gengar: Gyro Ball works nicely, Bullet Punch does the trick, or Crunch from Luke.
•Swampert: Hidden Power Grass after a sub usually works, especially if it SR's on the first turn.
•Skarm: Jolteon Sub, Aura Sphere, Close Combat, Ice Beam/Surf...I don't feel any problems concerning it.
•Bliss: Close Combat owns. Also, Aura Sphere if needed.
Threats/Issues:
•Bronzong: I HATE this thing. Hypnosis if I can manage, then set up with Lucario. Otherwise, CM with Suicune and let it do its thing, resisting Gyro Ball and pretty much whatever else.
•Rotom-h: Another big time problem, as Overheat could take care of Luke, Bronzong, and Gross, while T-Bolt takes care of Togekiss and Suicune. This leaves Jolteon, which can't successfully take one down easily.
•Rotom-w: The other annoying Rotom forme, Hydro Pump can deal some serious damage to a lot of my group. I can usually Hyponis it and set up from there, or use Crunch.
•Azelf: I don't really see it much, but it can easily torch me and mess with Luke or Togekiss. Bronzong can do pretty well off it by sleeping it and EQ'ing, but it could threaten me in the right situation.
I'm sure I forgot something, but thanks for reading all of this! Any advice would be looked at, learning from anyone at Smogon is an honor. Thanks again!