Hello Everybody!
My name is Redcell otherwise knows as Tooker B on the UU ladder, and i have finally built up the courage to finally post an RMT. I am by no means a good team builder, but with this team reaching about 1530 on the UU ladder i feel as i may have something good going on, although i do feel as it may need improvements.
This team is basically a bulky offensive team revolving around Assault Vest Metagross and Nidoking as the offensive core, Blissey and Gligar as the defensive core, bulky Mega Blastoise, and Scarf Victini to glue it all together. Enjoy!
Metagross@Assault Vest
Ability-Clear Body
Ev's- 252 Atk, 252 HP, 4 SpD
Nature- Adamant
Moves-Bullet Punch, Meteor Mash, Earthquake, Zen Headbut
Assault Vest Metagross is such an underused mon. Assault Vest allows Metagross to live Nidokings Earth Power at full health, as well as tank so many more powerful special hits and than strike back with ease. Ev's are pretty straightforward with 252 in Hp to maximize my bulk, 252 in attack to maximize my offensive prowess, and the rest in SpD to add a bit more bulk. Meteor Mash is there as a Powerful stab move, with the chance of raising my attack as a great added bonus (even though i never get it). Earthquake helps secure KOs on many mons such as Toxicroak and lucario, and also helps me KO mons on there predicted switch such as chandelure, darmanitan, and nidoking. Zen headbut is there for filler, but is useful against things like Heracross if i can get them on the switch. And Bullet punch is there to make up for Metagross's average speed and helps secure KO's against weakened Mons. Metagross is also my number one switch in to Florges, as Florges can do literally nothing to Metagross.
Nidoking@Life Orb
Ability-Sheer Force
Ev's- 252 spd, 252 SpA, 4 Hp
Nature-Timid
Moves-Earth power, Sludge Wave, Ice beam, Thunderbolt
Nidoking is one of the Best Mons in UU atm, with nothing (except Blissey) being able to switch into it safely. Sheer force turns Nidoking into an offensive monster, 2HKOing most things in the underused tier. There are 252 Ev's in SpA to maximize Nidokings Power, 4 Ev's in Hp to give the king more bulk, and 252 ev's in Spd with a Timid nature to ensure that i out-speed positive nature based 80 mons such as Chandelure, while also speed tying with non choice scarf Heracross. Earth power is there as my main stab, sludge wave is there to deal with pesky fairy types (florges), ice beam is there for added coverage against mons like roserade, and thunderbolt to deal with water types that would otherwise check me such as milotic and Mega-toise. Considering changing its nature to modest though, as i feel outspeeding Chandelure may not be all that important as i dont see it very often on the ladder.
Blissey@Leftovers
Ability-Natural Cure
Ev's-252 SpD, 252 Def, 4 Hp
Nature-Bold
Moves- Wish, soft boiled, toxic, seismic toss
Move over Florges, theirs a new pink blob in town and she isn't taking any names! For real though, Blissey imo is the best special wall in uu currently, being able to shrug off special hits for days without a scratch. Blissey is the one thing stopping mons like Nidoking and Volcarona from sweeping this team entirely. Ev's are pretty straightforward, with 252 in both defense and SpD to add maximum bulk with a bold nature so that blissey can take at least one physichal hit. Toxic is there to stop setup sweepers, softboiled for longevity, seismic toss so that i dont become taunt bait, and wish is there to heal my other mons, as receiving a 300 hp gain can be a lifesaver at times. Considering putting protect somewhere on here, but not sure what i should replace.
Gligar@eviolite
ability-immunity
ev's- 252 def, 252 hp, 4 atk
nature-impish
Moves-Stealth rock, earthquake, roost, toxic
Gligar acts as the physichal wall and rock setter of the team as well as completing my defensive core. Gligar deals with many of the mons that would otherwise sweep the team like mienshao. Ev's are straightforward, with them being placed in def and hp to maximize bulk, with the 4 leftover put into atk for a lil added power. Stealth rock because its the best move ever (duh), roost for longevity, toxic to stop setup sweepers, and earthquake as chosen stab and also to avoid becoming taunt bait.
Blastoise@Blastoisinite
Ability-torrent--->mega launcher
Ev's-252 SpA, 252 hp, 4 SpD
Nature- Modest
Moves- rapid spin, water pulse, dark pulse, aura sphere
Blastoise is my mega of choice as it is the only mega to learn rapid spin and it is also surprisingly bulky, being able to withstand a hit or two. Torrent because i needed a pre-mega ability and because it might come in use (you never know). 252 ev's in SpA with a modest nature becasue mega laungher boosted moves coming off a 405 special attack is pretty scary, and the rest of the ev's are placed into hp and SpD to add some extra bulk. Moves are pretty self explanatory. Rapid spin because my team switches out quite frequently and having hazards on the field is overall not a good thing. Water pulse as my chosen stab because after mega launcher it has the same base power as surf with the added chance of confusion. Dark pulse and aura sphere because they are both boosted by mega launcher and add some nice coverage.
Victini@Choice Scarf
Ability-No Guard<--- (Victory star duh)
Ev's- 252 Atk, 252 spd, 4 SpD
Nature-Jolly
Moves-V-Create, zen headbutt, u-turn, bolt strike
IMO, the absolute best choice scarfer in UU bar none. Reason? Stab V-Create. Most things in UU dont appreciate a V-Create, and the ones that dont mind dont appreciate anything from Mega Toise. Ev's are standard, 252 in atk to maximize power, 252 in speed with a jolly nature to get the most out of the scarf, and 4 in SpD to keep the hp an odd number for stealth rock. Moves are pretty self explanatory aswell. V-create as discussed earlier, zen headbut as alternative stab, u-turn to grab momentum, and bolt strike to surprise water types on the switch in.
I might as well mention some of the things that this team has trouble with too. Umbreon is a major problem as it can wall majority of team with only victini and metagross really being able to touch it, and neither really appreciate a foul play. Bulky water types such as suicune and milotic can be quite the problem aswell, escpecially if suicune sets up. Finally, Choice band Darmanitan FUCKS THIS TEAM UP. Nothing can come in safely on it, not even gligar who gets 2HKOD by flare blitz.
I have been stuck around the 1530 range and cant seem to get any higher, but i dont know if its my battling skills or somehting wrong with the team. I am open to replacements if need be and any suggestions will be considered. Thank you and have an amazing day~ Redcell
My name is Redcell otherwise knows as Tooker B on the UU ladder, and i have finally built up the courage to finally post an RMT. I am by no means a good team builder, but with this team reaching about 1530 on the UU ladder i feel as i may have something good going on, although i do feel as it may need improvements.
This team is basically a bulky offensive team revolving around Assault Vest Metagross and Nidoking as the offensive core, Blissey and Gligar as the defensive core, bulky Mega Blastoise, and Scarf Victini to glue it all together. Enjoy!

Metagross@Assault Vest
Ability-Clear Body
Ev's- 252 Atk, 252 HP, 4 SpD
Nature- Adamant
Moves-Bullet Punch, Meteor Mash, Earthquake, Zen Headbut
Assault Vest Metagross is such an underused mon. Assault Vest allows Metagross to live Nidokings Earth Power at full health, as well as tank so many more powerful special hits and than strike back with ease. Ev's are pretty straightforward with 252 in Hp to maximize my bulk, 252 in attack to maximize my offensive prowess, and the rest in SpD to add a bit more bulk. Meteor Mash is there as a Powerful stab move, with the chance of raising my attack as a great added bonus (even though i never get it). Earthquake helps secure KOs on many mons such as Toxicroak and lucario, and also helps me KO mons on there predicted switch such as chandelure, darmanitan, and nidoking. Zen headbut is there for filler, but is useful against things like Heracross if i can get them on the switch. And Bullet punch is there to make up for Metagross's average speed and helps secure KO's against weakened Mons. Metagross is also my number one switch in to Florges, as Florges can do literally nothing to Metagross.

Nidoking@Life Orb
Ability-Sheer Force
Ev's- 252 spd, 252 SpA, 4 Hp
Nature-Timid
Moves-Earth power, Sludge Wave, Ice beam, Thunderbolt
Nidoking is one of the Best Mons in UU atm, with nothing (except Blissey) being able to switch into it safely. Sheer force turns Nidoking into an offensive monster, 2HKOing most things in the underused tier. There are 252 Ev's in SpA to maximize Nidokings Power, 4 Ev's in Hp to give the king more bulk, and 252 ev's in Spd with a Timid nature to ensure that i out-speed positive nature based 80 mons such as Chandelure, while also speed tying with non choice scarf Heracross. Earth power is there as my main stab, sludge wave is there to deal with pesky fairy types (florges), ice beam is there for added coverage against mons like roserade, and thunderbolt to deal with water types that would otherwise check me such as milotic and Mega-toise. Considering changing its nature to modest though, as i feel outspeeding Chandelure may not be all that important as i dont see it very often on the ladder.

Blissey@Leftovers
Ability-Natural Cure
Ev's-252 SpD, 252 Def, 4 Hp
Nature-Bold
Moves- Wish, soft boiled, toxic, seismic toss
Move over Florges, theirs a new pink blob in town and she isn't taking any names! For real though, Blissey imo is the best special wall in uu currently, being able to shrug off special hits for days without a scratch. Blissey is the one thing stopping mons like Nidoking and Volcarona from sweeping this team entirely. Ev's are pretty straightforward, with 252 in both defense and SpD to add maximum bulk with a bold nature so that blissey can take at least one physichal hit. Toxic is there to stop setup sweepers, softboiled for longevity, seismic toss so that i dont become taunt bait, and wish is there to heal my other mons, as receiving a 300 hp gain can be a lifesaver at times. Considering putting protect somewhere on here, but not sure what i should replace.
Gligar@eviolite
ability-immunity
ev's- 252 def, 252 hp, 4 atk
nature-impish
Moves-Stealth rock, earthquake, roost, toxic
Gligar acts as the physichal wall and rock setter of the team as well as completing my defensive core. Gligar deals with many of the mons that would otherwise sweep the team like mienshao. Ev's are straightforward, with them being placed in def and hp to maximize bulk, with the 4 leftover put into atk for a lil added power. Stealth rock because its the best move ever (duh), roost for longevity, toxic to stop setup sweepers, and earthquake as chosen stab and also to avoid becoming taunt bait.

Blastoise@Blastoisinite
Ability-torrent--->mega launcher
Ev's-252 SpA, 252 hp, 4 SpD
Nature- Modest
Moves- rapid spin, water pulse, dark pulse, aura sphere
Blastoise is my mega of choice as it is the only mega to learn rapid spin and it is also surprisingly bulky, being able to withstand a hit or two. Torrent because i needed a pre-mega ability and because it might come in use (you never know). 252 ev's in SpA with a modest nature becasue mega laungher boosted moves coming off a 405 special attack is pretty scary, and the rest of the ev's are placed into hp and SpD to add some extra bulk. Moves are pretty self explanatory. Rapid spin because my team switches out quite frequently and having hazards on the field is overall not a good thing. Water pulse as my chosen stab because after mega launcher it has the same base power as surf with the added chance of confusion. Dark pulse and aura sphere because they are both boosted by mega launcher and add some nice coverage.

Victini@Choice Scarf
Ability-No Guard<--- (Victory star duh)
Ev's- 252 Atk, 252 spd, 4 SpD
Nature-Jolly
Moves-V-Create, zen headbutt, u-turn, bolt strike
IMO, the absolute best choice scarfer in UU bar none. Reason? Stab V-Create. Most things in UU dont appreciate a V-Create, and the ones that dont mind dont appreciate anything from Mega Toise. Ev's are standard, 252 in atk to maximize power, 252 in speed with a jolly nature to get the most out of the scarf, and 4 in SpD to keep the hp an odd number for stealth rock. Moves are pretty self explanatory aswell. V-create as discussed earlier, zen headbut as alternative stab, u-turn to grab momentum, and bolt strike to surprise water types on the switch in.
I might as well mention some of the things that this team has trouble with too. Umbreon is a major problem as it can wall majority of team with only victini and metagross really being able to touch it, and neither really appreciate a foul play. Bulky water types such as suicune and milotic can be quite the problem aswell, escpecially if suicune sets up. Finally, Choice band Darmanitan FUCKS THIS TEAM UP. Nothing can come in safely on it, not even gligar who gets 2HKOD by flare blitz.
I have been stuck around the 1530 range and cant seem to get any higher, but i dont know if its my battling skills or somehting wrong with the team. I am open to replacements if need be and any suggestions will be considered. Thank you and have an amazing day~ Redcell