Hi everyone! I'm relatively new to battling competitively, although I've been playing the Pokemon games for a long time. I've used this team in about 50 battles and it's done fairly well, but I think there are still some kinks that can be worked out and I would really appreciate some help from more experienced players! This is my first rmt, so if I format anything incorrectly please let me know and I'll adjust accordingly. Here is my current team:
Breloom (M) @ Sitrus Berry
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Focus Punch
The combination of spore and focus punch go a long way, since most people switch out after being put to sleep, giving me a chance to land focus punch. So far, Breloom has been very useful on my team but I am unsure if he will prove himself to be a major point of weakness considering that he has 6 type weaknesses. I've considered changing from breloom to medicham but then I would have a lack of grass type attacks, and medicham is mostly useless without a mega stone which I would like to reserve for blastoise.
Jolteon (M) @ Shuca Berry
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk / 30 Def
Modest Nature
- Agility
- Baton Pass
- Hidden Power Ice
- Thunderbolt
Jolteon serves two major purposes on my team. 1 is being an overall flying buster and two is setting up for blastoise. Typically, I'll use hidden power ice on jolteon first turn to anticipate a switch to ground type. If there are no major threats to jolteon on the opposing team, I'll use agility/baton pass to set up for blastoise.
Weavile (M) @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
This spot was originally taken by a skill link cloyster, but I needed an ice type that could take out zapdos and Cloyster unfortunately cannot do that. Weavile is the newest addition to my team and has been through about 10 battles, proving to be very useful, although equally frail.
Blastoise-Mega (M) @ Blastoisinite
Ability: Mega Launcher
EVs: 248 HP / 252 SpA / 8 SpD
IVs: 0 Atk
Modest Nature
- Aura Sphere
- Dark Pulse
- Dragon Pulse
- Hydro Pump
When boosted with agility, blastoise has a great combination of speed and bulk and mega launcher allows me to have a very diverse typing of moves. He's all but useless against faster fairy types such as hyper voice sylveon, but has proven very useful against dragon types.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Stealth Rock
- Zen Headbutt
- Meteor Mash
Jirachi is essentially my wallbreaker. I typically send it out first to lay stealth rock, which goes a long way against drought charizard which could otherwise do a number on my team. I like ice punch on jirachi for the high chance to freeze but that could be switched to fire punch too.
Volcarona (M) @ Focus Band
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Modest Nature
- Bug Buzz
- Flamethrower
- Morning Sun
- Quiver Dance
After one use of quiver dance, volcarona is one of my most reliable special sweepers, taking out whole teams sometimes. I'll typically switch in volcarona against anything with a stalling strategy such as blissy, allowing me to quiver dance 2-3 times. Morning sun goes a long way against poison/burn teams as well.
Hopefully I've given enough information about how I use this team. Thanks in advance for any suggestions!
Breloom (M) @ Sitrus Berry
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Focus Punch
The combination of spore and focus punch go a long way, since most people switch out after being put to sleep, giving me a chance to land focus punch. So far, Breloom has been very useful on my team but I am unsure if he will prove himself to be a major point of weakness considering that he has 6 type weaknesses. I've considered changing from breloom to medicham but then I would have a lack of grass type attacks, and medicham is mostly useless without a mega stone which I would like to reserve for blastoise.
Jolteon (M) @ Shuca Berry
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk / 30 Def
Modest Nature
- Agility
- Baton Pass
- Hidden Power Ice
- Thunderbolt
Jolteon serves two major purposes on my team. 1 is being an overall flying buster and two is setting up for blastoise. Typically, I'll use hidden power ice on jolteon first turn to anticipate a switch to ground type. If there are no major threats to jolteon on the opposing team, I'll use agility/baton pass to set up for blastoise.
Weavile (M) @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
This spot was originally taken by a skill link cloyster, but I needed an ice type that could take out zapdos and Cloyster unfortunately cannot do that. Weavile is the newest addition to my team and has been through about 10 battles, proving to be very useful, although equally frail.
Blastoise-Mega (M) @ Blastoisinite
Ability: Mega Launcher
EVs: 248 HP / 252 SpA / 8 SpD
IVs: 0 Atk
Modest Nature
- Aura Sphere
- Dark Pulse
- Dragon Pulse
- Hydro Pump
When boosted with agility, blastoise has a great combination of speed and bulk and mega launcher allows me to have a very diverse typing of moves. He's all but useless against faster fairy types such as hyper voice sylveon, but has proven very useful against dragon types.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Stealth Rock
- Zen Headbutt
- Meteor Mash
Jirachi is essentially my wallbreaker. I typically send it out first to lay stealth rock, which goes a long way against drought charizard which could otherwise do a number on my team. I like ice punch on jirachi for the high chance to freeze but that could be switched to fire punch too.
Volcarona (M) @ Focus Band
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Modest Nature
- Bug Buzz
- Flamethrower
- Morning Sun
- Quiver Dance
After one use of quiver dance, volcarona is one of my most reliable special sweepers, taking out whole teams sometimes. I'll typically switch in volcarona against anything with a stalling strategy such as blissy, allowing me to quiver dance 2-3 times. Morning sun goes a long way against poison/burn teams as well.
Hopefully I've given enough information about how I use this team. Thanks in advance for any suggestions!