This team was made pretty much with no thought whatsoever. About anything. Yeah. It's worked pretty well so far, but I'd like some feedback. I'm willing to change most everything, with the exception that I steadfastly refuse to get rid of Joe the Jolteon. Period. Other than that, pretty ok with changes. Read through, please.
Changes will be in Red!
The Anti-Lead: Machamp (No Guard) @ Lum Berry
Adamant; 240 HP, 248 Atk, 16 Spe, 4 SpD
-Dynamic Punch
-Stone Edge
-Bullet Punch
-Payback
Comments: The classic (and obnoxious) lead Machamp. I've gotten some flak for using it, but you can't deny its effectiveness. Lum Berry is for dealing w/ other Machamp leads, ho-hum. I've been considering swapping Ice Punch in for Stone Edge, but then we have the Gyarados problem. I've also been out-sped by other Machamp leads (Not a problem now, since I changed EVs to outspeed other Machamp leads). Still, I like this guy.
How this Machamp stacks up against the 16 most popular leads of July!
The All-Around Special Awesomeness: Joe the Jolteon @ Choice Specs
Timid; 4 Def, 252 Spe, 252 SpA
-Thunderbolt
-Shadow Ball
-Hidden Power Ice
-Signal Beam
Comments: I seriously have no idea why this guy isn't more used. Thunderbolt wrecks everything that doesn't resist it, Shadow Ball is present for dealing with Rotom-A, HP Ice is there to kill Gliscor, D-Nite, and Flygon, and Signal Beam...Eh, I have no idea why it's there. Just for show. And for killing Celebi. Honestly, the only thing this Jolteon has difficultly with is Tyranitar. Woo.
The Rage-Quit Inducer: Breloom @ Toxic Orb
Adamant; 4 HP, 252 Atk, 252 Spe
-Substitute
-Spore
-Stone Edge
-Focus Punch
Comments: This is so fun to use just to see people react to it. XD. We all know about the Spore/Substitute/Focus Punch combo, and I've been flip-flopping with Stone Edge v. Seed Bomb. Not much more to say.
The Weird Snow Elephant...Thing: Mamoswine @ Life Orb
Adamant: 252 Atk, 4 Def, 252 Spe
-Ice Shard
-Earthquake
-Stealth Rock
-Superpower
Comments: I really enjoy this set. Stealth Rock is used when my opponent has Gliscor/Flygon/Dragonite out and flees. Earthquake 2HKOs a bunch of stuff. Ice Shard...is Ice Shard. Superpower is...there. Or something. It's really another placeholder move, but I've found bits of usage for it.
The Giant Egg: Blissey @ Leftovers
Bold: 252 HP, 4 Def, 252 SpD
-Wish
-Toxic
-Thunder Wave
-Seismic Toss
Comments: The annoying fat egg. Wish-passing is always nice, since no one else except Breloom can heal themselves. Toxic is the classic "I STALL YOU NAO" move. Thunder Wave is mainly used when I'm predicting a switch to Lucario or Scizor, and Seismic Toss...is Seismic Toss.
The "It has many more points than an actual star" Poke: Starmie @ Expert Belt
Modest: 252 Spe, 252 SpA, 4 SpD
-Hydro Pump
-Ice Beam
-Recover
-Thunderbolt
Comments: This is the pokemon I am most willing to change. It gets utterly pwnt by many things. Despite that, it's not the worst counter to Lucario and Scizor (providing no X-Scissor or something like that). It's an effective rapid spinner. That's really just about it. Hydro Pump was chosen over surf for the awesome extra power, and Thunderbolt replaces rapid spin because I have nothing SR weak.
Thank you for reading!
Changes will be in Red!

The Anti-Lead: Machamp (No Guard) @ Lum Berry
Adamant; 240 HP, 248 Atk, 16 Spe, 4 SpD
-Dynamic Punch
-Stone Edge
-Bullet Punch
-Payback
Comments: The classic (and obnoxious) lead Machamp. I've gotten some flak for using it, but you can't deny its effectiveness. Lum Berry is for dealing w/ other Machamp leads, ho-hum. I've been considering swapping Ice Punch in for Stone Edge, but then we have the Gyarados problem. I've also been out-sped by other Machamp leads (Not a problem now, since I changed EVs to outspeed other Machamp leads). Still, I like this guy.
How this Machamp stacks up against the 16 most popular leads of July!
Blue-Easy to pwn.
Green-Pwn about 1/2 the time, get pwnt about 1/2 the time.
Red-Danger, Will Robinson! Danger!
Azelf – If it's the SR variety, I just simply Payback and BP. If it's specially offensive, I take the Psychic (just barely), Payback and BP.
Machamp – This isn't much of a problem any more, since I now outspeed most other Machamp leads. Machamp will take heavy damage from the DP, but it can KO the other Machamp.
Aerodactyl– Stone Edge, Bullet Punch. Very easy. It's even more awesome if it Taunts the first turn.
Metagross – They're 2HKO'd some of the time by DP. Just have to be wary of Explosion.
Swampert – Machamp normally takes heavy damage from Swampert, enough for an easy revenge kill, but I 2 or 3HKO Swampert leads with Dynamic Punch.
Jirachi – Not a fun one to deal with. Again, I just try to Dynamic Punch to oblivion, but I normally get outsped and Tricked, so that my first confusion doesn't work. Then I either get Iron Head pwnt or they set up SR first. One of my biggest annoyances.
Infernape – Eh, you take the Fake Out, Dynamic Punch, and Bullet Punch. Yay. Machamp takes some damage from either Close Combat or Fire Blast.
Roserade – One of the worst leads to run into. I honestly just have to hope that confusion is kind to me, since I have no SE attacks against it. Dynamic Punch first turn, then Stone Edge.
Heatran – Dynamic Punch, Bullet Punch if there's a sash. Are you sensing a pattern here?
Ninjask – I obviously don't outspeed it, so I just have to hope to kill whatever it passes to. If it's the offensive variety, I Stone Edge and take the Air Cutter.
Hippowdon – This stupid tank...Anyway, I 4HKO Hippowdon leads if they aren't running Stockpile. If they are...Ugh.
Tyranitar – Do you really need me to tell you how I kill T-tar? I will. Dynamic Punch. Did you guess right? Good job.
Starmie – You might be asking yourself why I made Starmie green. I'll tell you. Not really. Anyway, switch to Jolteon, and proceed to Thunderbolt or Shadow Ball if I'm predicting a switch.
Uxie – Stupid physically bulky levitating small...thing. It's honestly almost unkillable with Machamp, so I switch to Jolteon in order to Shadow Ball it to oblivion.
Dragonite – 2HKO'd with Stone Edge. There's mild concern if it gets up a DD, in which case Machamp gets pwnt and I go over to Mamoswine to set up the rocks while D-Nite flees.
Smeargle – Take the Spore, and do the obvious. DP, BP, for those who haven't paid attention.
Green-Pwn about 1/2 the time, get pwnt about 1/2 the time.
Red-Danger, Will Robinson! Danger!
Azelf – If it's the SR variety, I just simply Payback and BP. If it's specially offensive, I take the Psychic (just barely), Payback and BP.
Machamp – This isn't much of a problem any more, since I now outspeed most other Machamp leads. Machamp will take heavy damage from the DP, but it can KO the other Machamp.
Aerodactyl– Stone Edge, Bullet Punch. Very easy. It's even more awesome if it Taunts the first turn.
Metagross – They're 2HKO'd some of the time by DP. Just have to be wary of Explosion.
Swampert – Machamp normally takes heavy damage from Swampert, enough for an easy revenge kill, but I 2 or 3HKO Swampert leads with Dynamic Punch.
Jirachi – Not a fun one to deal with. Again, I just try to Dynamic Punch to oblivion, but I normally get outsped and Tricked, so that my first confusion doesn't work. Then I either get Iron Head pwnt or they set up SR first. One of my biggest annoyances.
Infernape – Eh, you take the Fake Out, Dynamic Punch, and Bullet Punch. Yay. Machamp takes some damage from either Close Combat or Fire Blast.
Roserade – One of the worst leads to run into. I honestly just have to hope that confusion is kind to me, since I have no SE attacks against it. Dynamic Punch first turn, then Stone Edge.
Heatran – Dynamic Punch, Bullet Punch if there's a sash. Are you sensing a pattern here?
Ninjask – I obviously don't outspeed it, so I just have to hope to kill whatever it passes to. If it's the offensive variety, I Stone Edge and take the Air Cutter.
Hippowdon – This stupid tank...Anyway, I 4HKO Hippowdon leads if they aren't running Stockpile. If they are...Ugh.
Tyranitar – Do you really need me to tell you how I kill T-tar? I will. Dynamic Punch. Did you guess right? Good job.
Starmie – You might be asking yourself why I made Starmie green. I'll tell you. Not really. Anyway, switch to Jolteon, and proceed to Thunderbolt or Shadow Ball if I'm predicting a switch.
Uxie – Stupid physically bulky levitating small...thing. It's honestly almost unkillable with Machamp, so I switch to Jolteon in order to Shadow Ball it to oblivion.
Dragonite – 2HKO'd with Stone Edge. There's mild concern if it gets up a DD, in which case Machamp gets pwnt and I go over to Mamoswine to set up the rocks while D-Nite flees.
Smeargle – Take the Spore, and do the obvious. DP, BP, for those who haven't paid attention.

The All-Around Special Awesomeness: Joe the Jolteon @ Choice Specs
Timid; 4 Def, 252 Spe, 252 SpA
-Thunderbolt
-Shadow Ball
-Hidden Power Ice
-Signal Beam
Comments: I seriously have no idea why this guy isn't more used. Thunderbolt wrecks everything that doesn't resist it, Shadow Ball is present for dealing with Rotom-A, HP Ice is there to kill Gliscor, D-Nite, and Flygon, and Signal Beam...Eh, I have no idea why it's there. Just for show. And for killing Celebi. Honestly, the only thing this Jolteon has difficultly with is Tyranitar. Woo.

The Rage-Quit Inducer: Breloom @ Toxic Orb
Adamant; 4 HP, 252 Atk, 252 Spe
-Substitute
-Spore
-Stone Edge
-Focus Punch
Comments: This is so fun to use just to see people react to it. XD. We all know about the Spore/Substitute/Focus Punch combo, and I've been flip-flopping with Stone Edge v. Seed Bomb. Not much more to say.

The Weird Snow Elephant...Thing: Mamoswine @ Life Orb
Adamant: 252 Atk, 4 Def, 252 Spe
-Ice Shard
-Earthquake
-Stealth Rock
-Superpower
Comments: I really enjoy this set. Stealth Rock is used when my opponent has Gliscor/Flygon/Dragonite out and flees. Earthquake 2HKOs a bunch of stuff. Ice Shard...is Ice Shard. Superpower is...there. Or something. It's really another placeholder move, but I've found bits of usage for it.

The Giant Egg: Blissey @ Leftovers
Bold: 252 HP, 4 Def, 252 SpD
-Wish
-Toxic
-Thunder Wave
-Seismic Toss
Comments: The annoying fat egg. Wish-passing is always nice, since no one else except Breloom can heal themselves. Toxic is the classic "I STALL YOU NAO" move. Thunder Wave is mainly used when I'm predicting a switch to Lucario or Scizor, and Seismic Toss...is Seismic Toss.

The "It has many more points than an actual star" Poke: Starmie @ Expert Belt
Modest: 252 Spe, 252 SpA, 4 SpD
-Hydro Pump
-Ice Beam
-Recover
-Thunderbolt
Comments: This is the pokemon I am most willing to change. It gets utterly pwnt by many things. Despite that, it's not the worst counter to Lucario and Scizor (providing no X-Scissor or something like that). It's an effective rapid spinner. That's really just about it. Hydro Pump was chosen over surf for the awesome extra power, and Thunderbolt replaces rapid spin because I have nothing SR weak.
Thank you for reading!