Hey guys, and thank you for checking out my team! This is a team I made one night with a friend, and I think it's pretty good! I've played it against all playstyles, and it works well against it all. So let's get right into the team!
THE TEAM

Clefable @ Leftovers
Ability: Magic Guard
HP: 252/ Def: 172/ SpD: 84
Calm Nature
Moves:
Moonblast
Calm Mind
Soft-Boiled
Thunderbolt
Ah Clefable. Probably the best mon in OU right now. Anyways, this clef set is definitely effective as a bulky wincon because of Calm Mind. The EV spread makes clef as physically bulky as possible while giving it the SpDef to not be 2HKO'd by things like Mild LO Kyurem-B's Ice Beam and Mega Diancie's Moonblast. I'm running T-Bolt over flamethrower/fire blast because I feel that steel types are handled by other things, and that clef should only set up once its threats like scizor are gone. Also T-Bolt makes the Slowbro, Skarm, and Tran matchup MUCH easier. The rest of the set is self explanitory. Calm Mind to make clef very threatening, moonblast for STAB, and soft-boiled for recovery.

Tornadus-T @ Life Orb
Ability: Regenerator
Atk: 4 / SpAtk: 252 / Spe: 252
Hasty Nature
Moves:
Knock Off
Hurricane
Heat Wave
Taunt
I have this tornadus here to be a fast, strong attacker that can also stall break due to taunt. In fact, tornadus destroys stall because of taunt, and while sableye can bounce back taunt, hurricane does 48% min roll. Also, sableye can be delt with by clef 1 on 1. I'm running heat wave over superpower or focus blast so i can hit Skarm, Scizor, and Klefki harder than the other 2 moves. I'm not running u-turn because of the abundance of rocky helmet things and the fact that its life orb over AV, I'll be losing more health than I'll be doing to them. Also, I tested it with u-turn, and I like having knock off more. Knock off is nice to deal chip damage while removing items like a LO from Latios and Lefties from tran. Overall a great partner to clef and a great team member.

Keldeo @ Choice Scarf
Ability: Justified
SpAtk: 252 / SpDef: 4 / Spe: 252
Timid Nature
IVs: 1 Atk / 30 SpAtk
Moves:
Scald
Hidden Power Electric
Hydro Pump
Secret Sword
Keldeo. My least favorite of the swords of justice, but admittedly, its really good. This gives me an answer to common dark types like TTar, Weavile, and Bisharp. The scarf allows this to outspeed M-Diancie, M-Lopunny, M-Metagross, and Weavile. Scald is for a nice STAB move that can't miss and has the godly 30% chance to burn. HP Electric allows me to hit Slowbro and Azu on the switch. Hydro is there if I need to hit as hard as possible and scald won't do the job. Secret sword is here for STAB and to hit a bunch of types, like the common dark and steel types.

Landorus-T @ Rocky Helmet
Ability: Intimidate
HP: 252 / Def: 240 / SpDef: 8 / Spe: 8
Impish Nature
Moves:
Earthquake
U-Turn
Knock Off
Stealth Rock
Lando T. The most used mon in OU and for good reason. Lando is here to be a physical wall and a nice pivot to intimidate physical attackers to make them much weaker. Its also my stealth rocker and answer to sand offense, which destroys my team otherwise. This runs 8 in speed to outrun modest zone and EQ, and 8 SpDef to live mega mane's HP ice and hit back w/ EQ. The rest of the investment goes into HP and Defense to make it as bulky as possible. EQ is here for STAB and even with no attack investment, still hits decently hard. U-Turn is here for momentum. Knock off is to remove items from threats like Latios and Volcanion. Rocky helmet is to deal damage to opponents for touching you. Overall, Lando is a great team member.

Metagross (Mega) @ Metagrossite
Ability: Clear Body (pre-mega) -> Tough Claws (mega)
Atk: 252 / SpDef: 4 / Spe: 252
Jolly Nature
Moves:
Pursuit
Zen Headbutt
Meteor Mash
Hammer Arm
Please welcome the mega on the squad and our answer to fairies, Metagross. This mega slot changed around multiple times, from Medicham, to Lopunny, and to Scizor, but now I feel that this is the mega that works the best for the team. With all of its moves getting a tough claws boost, this is a great physical attacker with pursuit trapping perks. This allows meta to pursuit trap the latis so that its easier for keldeo to operate. Pursuit also traps starmie as well. Zen headbutt is uncommon now for meta, but its nice for STAB and I can hit Quag, Rotom-W, and M-Venu. Meteor mash is also for STAB and hits fairies hard. Also has a rare chance to raise attack, which may just make mega meta be able to sweep. Hammer Arm is here to hit Bisharp, TTar, Tran, and Ferro.

Latios @ Life Orb
Ability: Levitate
Def: 4 / SpAtk: 252 / Spe: 252
Hasty Nature
Moves:
Surf
Draco Meteor
Psyshock
Roost
The last member of the squad is Latios. This Latios is here to hit hard and check things like non-icy wind Keldeo and Volcanion. Surf is to surprise things like Tran, TTar, M-Diancie, and Lando-T. Draco Meteor is here to nuke anything that doesn't resist it or is immune to it. Psyshock rounds out the nearly perfect coverage that this set has. I have roost over defog since hazards aren't a huge issue and roost allows Latios to be alive longer and letting it be able to check Keldeo and Volcanion for longer. Latios rounds out the team very nicely.
THE THREATS
View attachment 65790
Quag is really annoying to this team. Because I lack a grass move, I have nothing super effective for it. I can set up CM's with clef, but it doesnt matter because of unaware. Although, Keldeo does big damage with Hydro.
View attachment 65791
M-Gardevoir gets one shot by M-Meta, but it takes 50% on switch in to hyper voice. The rest of my team is obliterated by hyper voice unless clef has a ton of CM boosts.

SD Rock Polish Lando is probably the biggest threat to this team, since it OHKO's everything on this team aside from my own Lando with only one SD. Also, Double Dance Lando beats defensive Lando 1 on 1.
I probably missed some other threats, but you get the point.View attachment 65790
Quag is really annoying to this team. Because I lack a grass move, I have nothing super effective for it. I can set up CM's with clef, but it doesnt matter because of unaware. Although, Keldeo does big damage with Hydro.
View attachment 65791
M-Gardevoir gets one shot by M-Meta, but it takes 50% on switch in to hyper voice. The rest of my team is obliterated by hyper voice unless clef has a ton of CM boosts.

SD Rock Polish Lando is probably the biggest threat to this team, since it OHKO's everything on this team aside from my own Lando with only one SD. Also, Double Dance Lando beats defensive Lando 1 on 1.
Well, I hope you enjoy my team! Feel free to use it all you like, and if you see anything wrong, let me know! Feedback is always appreciated.
Thanks!
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