Hi there,I've been using this team in UU and have a really nice record with it.However since im a beginner to this tier (and i've just playing shoddy for about 2 months) i think i need some help building this team to become betterSo far this team have gives me about 400+ CRE and my CRE now is 1356 and still improving....So now i present you the team...
Change in BOLD
AT A GLANCE:
TEAM BUILDING PROCESS
I need a lead and i loves to have the momentum of the game since the beginning.I decided to pick an anti-lead.I need a bulky lead so it can take several hit why KOing as many opposing pokemon as possible and i finally chosen Arcanine
Next,as this is a balance team,I need a reliable defensive core who can take hit very well aswell the one that set SR for this team.My choice goes to Registeel and Claydol as they have nice synergy
Not long since i'm building this team,news come that cresselia is dropped down to UU.I think cresselia have much more bulk than Claydol and the typing also provide good synergy to Registeel.So i pick Cresselia over Claydol
I need a reliable Wall-Breaker as this team still lack some firepower.While i need this breaker to be powerful,i also would like some bulk so it could last long in the game.I chosen Azumarill because it can take hit well and provide me another good resistance
Next,i need a revenge killer for this team.You guys now that a revenge killer should be fast as well as powerful.Sceptile fits the role well and Fire-Grass-Water provide me great coverage.Choice Specs Sceptile is then chosen
After some testing,i found out that sceptile doesn't make a very good revenge killer because of it is frail and grass isn't the best offensive move.Dugtrio is then chosen because it's give more insurance on keeping the momentum at my side and also gives me electric immunity
The team is almost done.I noticed that some immunity will give this team a lot of help and i also need something to cripple my counter significantly a well as more speed (this team is quite slow)Mismagius is then chosen for 3 great immunity and high speed
After some testing, i realised that Mismagius cannot fit with it's role as a crippler very well and it's not have enough bulk to take hits.Spiritomb have all the benefit to become a crippler that Missy not have.So my choice is Spiritomb
In Depth:

Arcanine w/ Lum Berry
Ability:Intimidate
Nature:Naughty
192 HP / 252 Atk / 64 Spe
- Toxic
- HP Grass
- Extremespeed
- Flare Blitz
Anti-Lead Arcanine.This thing can beat many common lead in UU with relative ease.Toxic is for the bulky-waters that will likely switch out when they see arcanine as they don't enjoy being poisoned.HP Grass is for Kabutops/Omastar on the switch especially if its a rain dance team and also can catch Slowbro on low HP.Flare Blitz provide the raw power i need and Extremespeed is for finishing weakened foe.Lum Berry is there to prevent any attempt to cripple my Arcanine with status that can reduce its efficiency as an anti-lead.I use Anti-Lead as i'm quite of an offensive player and really loves to soften the opposition from the beginning
This is the example how I deal with the common used lead in UU:
Ambipom:Fake out is weakened by Intimidate,I can KO it with Flare Blitz and all it can do is use U-Turn
Froslass:Flare Blitz on the first turn as it hung on with focus sash,and then use toxic to deal with Destiny Bond
Uxie:Flare Blitz is a 2HKO for most set.I'm then poison the switch in as it u-turn
Electrode:I'm avoid using Flare Blitz as it's give me recoil damage so i use Extremespeed instead.As it's used Rain Dance it will usually explode but will not enough to KO thanks to intimidate.On the switch i use HP grass on the likes of Omastar and Kabutops
Cloyster:HP Grass deal a lot of damage.But usually i just switch to
Cress,set-up on it and KO with HP fighting
Omastar:HP grass solve the problem
Kabutops:Again,HP grass
Synergy:
Ground:Handled by Cresselia
Water :Handled by Azumarill
Rock :Handled by Registeel

Azumarill w/Leftovers
Ability:Huge Power
Nature:Adamant
248 HP / 248 Atk / 20 Spe
- Aqua Jet
- Focus Punch
- Return
- Substitute
SubPuncher Azumarill is really cool and is really simple to use.Focus Punch from a 434 Atk can hurt or KO just about anything.252 Hp is for a 101 Subs and with Azumarill quite a high defence the subs can take hits reasonably well too.I dumped some EV to atk for more firepower and 20 Spe for outspeeding opposing Azumarill.Return so I'm not easily walled by fellow water type and its provide great coverage with water and it's quite reliable as it have no recoil.Aqua Jet give me the valuabe priority and for weakened foe but also pack quite a punch with STAB boost.I like this pokemon alot and will not likely switch this except for a good reason
Synergy:
Grass :Handled by Arcanine and Registeel
Electric:Handled by Dugtrio
Cresselia w/Leftovers
Ability:Levitate
Nature:Modest
252 HP / 252 SpA / 4 Def
- Calm Mind
- Substitute
- HP Fighting
- Shadow Ball
This is actually a CMcress with standard EV but with some little twist in the moveset.I use Substitute because Cresselia bulkiness meaning it's really hard to break and i have some free turn setting-up Calm Mind and also prevent status that will otherwise break my attempt to switch.Shadow Ball and HP Fighting is resisted by nothing.Shadow Ball is responsible for many surprise KO to Mismagius thinking they can set-up in front of Cress.This is really awesome special sweeper that also work as my special wall
Synergy :
Dark :Handled by Registeel
Bug :Handled by Arcanine and Registeel
Ghost:Handled by Registeel
Registeel w/Leftovers
Ability:Clear Body
Nature:Careful
252 HP / 56 Def / 156 SpD /42 Atk
- Iron Head
- Toxic
- Stealth Rock
- Explosion
The glue of the team as it's provide me so many useful resistance and is also the one that set-up SR which can turn many 2HKO into OHKO.I dumped 56 EV to def so i can take physical hit better.Right now i'm using Iron Head so i'm not become a set-up bait for Mismagius .42 Atk EV is given to put more firepower on the Explosion.Its also have good synergy with Cresselia as it resist bug,dark,and ghost moves aimed at cresselia and cress handle it's fighting and ground move (except for the fire weak).This is an important player of my team.
Synergy :
Fire :Handled by Arcanine and Azumarill
Ground:Handled by Cress
Fight :Handled by Cress and Spiritomb

Dugtrio w/Choice Band
Ability:Arena Trap
Nature:Jolly
4 HP / 252 Atk / 252 Spe
- Earthquake
- Sucker Punch
- Pursuit
- Stone Edge
My primary revenge killer.With its excellent speed and respectable attack boosted by Choice Band and Arena Trap making revenge killing require minimum prediction,Dugtrio make an effective revenge killer.Earthquake is obvious as it is a reliabe STAB move and hit those who are trapped by Arena Trap.Stone Edge is for flyer that were not hit with EQ.Sucker Punch is used over Night Slash under the suggestion of DarkCyberElf because with Pursuit this Dugtrio will playing a mindgame to ghost such as Missy and Rotom.Pursuit is for further trapping anything not affected by the ability especially the levitator.Dugtrio also give me the needed electric immunity which is nice since nothing resist it in my team other than Dugtrio
Synergy:
Grass :Handled by Registeel and Arcanine
Ice :Handled by Azumarill,Arcanine,and Registeel
Water:Handled by Azumarill

Spiritomb w/Leftovers
Ability:Pressure
Nature:Impish Nature
252 HP / 100 Atk / 40 Def / 116 SpD
- Will-o-Wisp
- Sucker Punch
- Pain Split
- Taunt
I replace Mismagius to Spiritomb for some good reason.First it fits the same role as Missy to cripple opposing opponent but it have more bulk compared so it can take hit well with an added plus of having no weakness.Will-o-Wisp is for crippling opponent physical sweeper while slowly chipped down their health.Sucker Punch gives me more priority and work well with taunt.Pain Split work well with Spiritomb low hp.Taunt is the main purpose i'm replacing missy with this as Umbreon is scewed when taunted.The EV and nature seems odd but i have my reason.I dumped some EV to def as with the banishing of Gallade and Honchkrow,Blaziken usage is rising and it immune to will-o-wisp and flare blitz hurt quite much but if i can survive it i can pain split and chip away it's hp.It work really well with me now
Synergy:
No Weakness....
PS:My problem with this team is Umbreon and Raikou the first gives me no problem anymore since the addition of spiritomb but the latter still gives me a lot of problem(especially if Raikou is holding Shuca Berry).I'm trying to solve this problem and need your suggestions guys
Well thats my team.Feel free to give comments and suggestion as i really need it..
Final Glance
Change in BOLD
AT A GLANCE:






TEAM BUILDING PROCESS
I need a lead and i loves to have the momentum of the game since the beginning.I decided to pick an anti-lead.I need a bulky lead so it can take several hit why KOing as many opposing pokemon as possible and i finally chosen Arcanine

Next,as this is a balance team,I need a reliable defensive core who can take hit very well aswell the one that set SR for this team.My choice goes to Registeel and Claydol as they have nice synergy



Not long since i'm building this team,news come that cresselia is dropped down to UU.I think cresselia have much more bulk than Claydol and the typing also provide good synergy to Registeel.So i pick Cresselia over Claydol



I need a reliable Wall-Breaker as this team still lack some firepower.While i need this breaker to be powerful,i also would like some bulk so it could last long in the game.I chosen Azumarill because it can take hit well and provide me another good resistance




Next,i need a revenge killer for this team.You guys now that a revenge killer should be fast as well as powerful.Sceptile fits the role well and Fire-Grass-Water provide me great coverage.Choice Specs Sceptile is then chosen





After some testing,i found out that sceptile doesn't make a very good revenge killer because of it is frail and grass isn't the best offensive move.Dugtrio is then chosen because it's give more insurance on keeping the momentum at my side and also gives me electric immunity





The team is almost done.I noticed that some immunity will give this team a lot of help and i also need something to cripple my counter significantly a well as more speed (this team is quite slow)Mismagius is then chosen for 3 great immunity and high speed






After some testing, i realised that Mismagius cannot fit with it's role as a crippler very well and it's not have enough bulk to take hits.Spiritomb have all the benefit to become a crippler that Missy not have.So my choice is Spiritomb






In Depth:

Arcanine w/ Lum Berry
Ability:Intimidate
Nature:Naughty
192 HP / 252 Atk / 64 Spe
- Toxic
- HP Grass
- Extremespeed
- Flare Blitz
Anti-Lead Arcanine.This thing can beat many common lead in UU with relative ease.Toxic is for the bulky-waters that will likely switch out when they see arcanine as they don't enjoy being poisoned.HP Grass is for Kabutops/Omastar on the switch especially if its a rain dance team and also can catch Slowbro on low HP.Flare Blitz provide the raw power i need and Extremespeed is for finishing weakened foe.Lum Berry is there to prevent any attempt to cripple my Arcanine with status that can reduce its efficiency as an anti-lead.I use Anti-Lead as i'm quite of an offensive player and really loves to soften the opposition from the beginning
This is the example how I deal with the common used lead in UU:
Ambipom:Fake out is weakened by Intimidate,I can KO it with Flare Blitz and all it can do is use U-Turn
Froslass:Flare Blitz on the first turn as it hung on with focus sash,and then use toxic to deal with Destiny Bond
Uxie:Flare Blitz is a 2HKO for most set.I'm then poison the switch in as it u-turn
Electrode:I'm avoid using Flare Blitz as it's give me recoil damage so i use Extremespeed instead.As it's used Rain Dance it will usually explode but will not enough to KO thanks to intimidate.On the switch i use HP grass on the likes of Omastar and Kabutops
Cloyster:HP Grass deal a lot of damage.But usually i just switch to
Cress,set-up on it and KO with HP fighting
Omastar:HP grass solve the problem
Kabutops:Again,HP grass
Synergy:
Ground:Handled by Cresselia
Water :Handled by Azumarill
Rock :Handled by Registeel

Azumarill w/Leftovers
Ability:Huge Power
Nature:Adamant
248 HP / 248 Atk / 20 Spe
- Aqua Jet
- Focus Punch
- Return
- Substitute
SubPuncher Azumarill is really cool and is really simple to use.Focus Punch from a 434 Atk can hurt or KO just about anything.252 Hp is for a 101 Subs and with Azumarill quite a high defence the subs can take hits reasonably well too.I dumped some EV to atk for more firepower and 20 Spe for outspeeding opposing Azumarill.Return so I'm not easily walled by fellow water type and its provide great coverage with water and it's quite reliable as it have no recoil.Aqua Jet give me the valuabe priority and for weakened foe but also pack quite a punch with STAB boost.I like this pokemon alot and will not likely switch this except for a good reason
Synergy:
Grass :Handled by Arcanine and Registeel
Electric:Handled by Dugtrio

Cresselia w/Leftovers
Ability:Levitate
Nature:Modest
252 HP / 252 SpA / 4 Def
- Calm Mind
- Substitute
- HP Fighting
- Shadow Ball
This is actually a CMcress with standard EV but with some little twist in the moveset.I use Substitute because Cresselia bulkiness meaning it's really hard to break and i have some free turn setting-up Calm Mind and also prevent status that will otherwise break my attempt to switch.Shadow Ball and HP Fighting is resisted by nothing.Shadow Ball is responsible for many surprise KO to Mismagius thinking they can set-up in front of Cress.This is really awesome special sweeper that also work as my special wall
Synergy :
Dark :Handled by Registeel
Bug :Handled by Arcanine and Registeel
Ghost:Handled by Registeel

Registeel w/Leftovers
Ability:Clear Body
Nature:Careful
252 HP / 56 Def / 156 SpD /42 Atk
- Iron Head
- Toxic
- Stealth Rock
- Explosion
The glue of the team as it's provide me so many useful resistance and is also the one that set-up SR which can turn many 2HKO into OHKO.I dumped 56 EV to def so i can take physical hit better.Right now i'm using Iron Head so i'm not become a set-up bait for Mismagius .42 Atk EV is given to put more firepower on the Explosion.Its also have good synergy with Cresselia as it resist bug,dark,and ghost moves aimed at cresselia and cress handle it's fighting and ground move (except for the fire weak).This is an important player of my team.
Synergy :
Fire :Handled by Arcanine and Azumarill
Ground:Handled by Cress
Fight :Handled by Cress and Spiritomb

Dugtrio w/Choice Band
Ability:Arena Trap
Nature:Jolly
4 HP / 252 Atk / 252 Spe
- Earthquake
- Sucker Punch
- Pursuit
- Stone Edge
My primary revenge killer.With its excellent speed and respectable attack boosted by Choice Band and Arena Trap making revenge killing require minimum prediction,Dugtrio make an effective revenge killer.Earthquake is obvious as it is a reliabe STAB move and hit those who are trapped by Arena Trap.Stone Edge is for flyer that were not hit with EQ.Sucker Punch is used over Night Slash under the suggestion of DarkCyberElf because with Pursuit this Dugtrio will playing a mindgame to ghost such as Missy and Rotom.Pursuit is for further trapping anything not affected by the ability especially the levitator.Dugtrio also give me the needed electric immunity which is nice since nothing resist it in my team other than Dugtrio
Synergy:
Grass :Handled by Registeel and Arcanine
Ice :Handled by Azumarill,Arcanine,and Registeel
Water:Handled by Azumarill

Spiritomb w/Leftovers
Ability:Pressure
Nature:Impish Nature
252 HP / 100 Atk / 40 Def / 116 SpD
- Will-o-Wisp
- Sucker Punch
- Pain Split
- Taunt
I replace Mismagius to Spiritomb for some good reason.First it fits the same role as Missy to cripple opposing opponent but it have more bulk compared so it can take hit well with an added plus of having no weakness.Will-o-Wisp is for crippling opponent physical sweeper while slowly chipped down their health.Sucker Punch gives me more priority and work well with taunt.Pain Split work well with Spiritomb low hp.Taunt is the main purpose i'm replacing missy with this as Umbreon is scewed when taunted.The EV and nature seems odd but i have my reason.I dumped some EV to def as with the banishing of Gallade and Honchkrow,Blaziken usage is rising and it immune to will-o-wisp and flare blitz hurt quite much but if i can survive it i can pain split and chip away it's hp.It work really well with me now
Synergy:
No Weakness....
PS:My problem with this team is Umbreon and Raikou the first gives me no problem anymore since the addition of spiritomb but the latter still gives me a lot of problem(especially if Raikou is holding Shuca Berry).I'm trying to solve this problem and need your suggestions guys
Well thats my team.Feel free to give comments and suggestion as i really need it..
Final Glance





