First RMT,UU Balance Team

Hi there,I've been using this team in UU and have a really nice record with it.However since im a beginner to this tier (and i've just playing shoddy for about 2 months) i think i need some help building this team to become betterSo far this team have gives me about 400+ CRE and my CRE now is 1356 and still improving....So now i present you the team...

Change in BOLD

AT A GLANCE:

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TEAM BUILDING PROCESS

I need a lead and i loves to have the momentum of the game since the beginning.I decided to pick an anti-lead.I need a bulky lead so it can take several hit why KOing as many opposing pokemon as possible and i finally chosen Arcanine

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Next,as this is a balance team,I need a reliable defensive core who can take hit very well aswell the one that set SR for this team.My choice goes to Registeel and Claydol as they have nice synergy

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Not long since i'm building this team,news come that cresselia is dropped down to UU.I think cresselia have much more bulk than Claydol and the typing also provide good synergy to Registeel.So i pick Cresselia over Claydol

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I need a reliable Wall-Breaker as this team still lack some firepower.While i need this breaker to be powerful,i also would like some bulk so it could last long in the game.I chosen Azumarill because it can take hit well and provide me another good resistance

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Next,i need a revenge killer for this team.You guys now that a revenge killer should be fast as well as powerful.Sceptile fits the role well and Fire-Grass-Water provide me great coverage.Choice Specs Sceptile is then chosen

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After some testing,i found out that sceptile doesn't make a very good revenge killer because of it is frail and grass isn't the best offensive move.Dugtrio is then chosen because it's give more insurance on keeping the momentum at my side and also gives me electric immunity

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The team is almost done.I noticed that some immunity will give this team a lot of help and i also need something to cripple my counter significantly a well as more speed (this team is quite slow)Mismagius is then chosen for 3 great immunity and high speed

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After some testing, i realised that Mismagius cannot fit with it's role as a crippler very well and it's not have enough bulk to take hits.Spiritomb have all the benefit to become a crippler that Missy not have.So my choice is Spiritomb

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In Depth:




Arcanine w/ Lum Berry
Ability:Intimidate
Nature:Naughty
192 HP / 252 Atk / 64 Spe
- Toxic
- HP Grass
- Extremespeed
- Flare Blitz
Anti-Lead Arcanine.This thing can beat many common lead in UU with relative ease.Toxic is for the bulky-waters that will likely switch out when they see arcanine as they don't enjoy being poisoned.HP Grass is for Kabutops/Omastar on the switch especially if its a rain dance team and also can catch Slowbro on low HP.Flare Blitz provide the raw power i need and Extremespeed is for finishing weakened foe.Lum Berry is there to prevent any attempt to cripple my Arcanine with status that can reduce its efficiency as an anti-lead.I use Anti-Lead as i'm quite of an offensive player and really loves to soften the opposition from the beginning
This is the example how I deal with the common used lead in UU:



Ambipom:Fake out is weakened by Intimidate,I can KO it with Flare Blitz and all it can do is use U-Turn

Froslass:Flare Blitz on the first turn as it hung on with focus sash,and then use toxic to deal with Destiny Bond

Uxie:Flare Blitz is a 2HKO for most set.I'm then poison the switch in as it u-turn

Electrode:I'm avoid using Flare Blitz as it's give me recoil damage so i use Extremespeed instead.As it's used Rain Dance it will usually explode but will not enough to KO thanks to intimidate.On the switch i use HP grass on the likes of Omastar and Kabutops

Cloyster:HP Grass deal a lot of damage.But usually i just switch to
Cress,set-up on it and KO with HP fighting

Omastar:HP grass solve the problem

Kabutops:Again,HP grass
Synergy:
Ground:Handled by Cresselia
Water :Handled by Azumarill
Rock :Handled by Registeel



Azumarill w/Leftovers
Ability:Huge Power
Nature:Adamant
248 HP / 248 Atk / 20 Spe
- Aqua Jet
- Focus Punch
- Return
- Substitute

SubPuncher Azumarill is really cool and is really simple to use.Focus Punch from a 434 Atk can hurt or KO just about anything.252 Hp is for a 101 Subs and with Azumarill quite a high defence the subs can take hits reasonably well too.I dumped some EV to atk for more firepower and 20 Spe for outspeeding opposing Azumarill.Return so I'm not easily walled by fellow water type and its provide great coverage with water and it's quite reliable as it have no recoil.Aqua Jet give me the valuabe priority and for weakened foe but also pack quite a punch with STAB boost.I like this pokemon alot and will not likely switch this except for a good reason

Synergy:
Grass :Handled by Arcanine and Registeel
Electric:Handled by Dugtrio



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Cresselia w/Leftovers
Ability:Levitate
Nature:Modest
252 HP / 252 SpA / 4 Def
- Calm Mind
- Substitute
- HP Fighting
- Shadow Ball

This is actually a CMcress with standard EV but with some little twist in the moveset.I use Substitute because Cresselia bulkiness meaning it's really hard to break and i have some free turn setting-up Calm Mind and also prevent status that will otherwise break my attempt to switch.Shadow Ball and HP Fighting is resisted by nothing.Shadow Ball is responsible for many surprise KO to Mismagius thinking they can set-up in front of Cress.This is really awesome special sweeper that also work as my special wall

Synergy :
Dark :Handled by Registeel
Bug :Handled by Arcanine and Registeel
Ghost:Handled by Registeel
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Registeel w/Leftovers
Ability:Clear Body
Nature:Careful
252 HP / 56 Def / 156 SpD /42 Atk
- Iron Head
- Toxic
- Stealth Rock
- Explosion

The glue of the team as it's provide me so many useful resistance and is also the one that set-up SR which can turn many 2HKO into OHKO.I dumped 56 EV to def so i can take physical hit better.Right now i'm using Iron Head so i'm not become a set-up bait for Mismagius .42 Atk EV is given to put more firepower on the Explosion.Its also have good synergy with Cresselia as it resist bug,dark,and ghost moves aimed at cresselia and cress handle it's fighting and ground move (except for the fire weak).This is an important player of my team.


Synergy :
Fire :Handled by Arcanine and Azumarill
Ground:Handled by Cress
Fight :Handled by Cress and Spiritomb



Dugtrio w/Choice Band
Ability:Arena Trap
Nature:Jolly
4 HP / 252 Atk / 252 Spe
- Earthquake
- Sucker Punch
- Pursuit
- Stone Edge

My primary revenge killer.With its excellent speed and respectable attack boosted by Choice Band and Arena Trap making revenge killing require minimum prediction,Dugtrio make an effective revenge killer.Earthquake is obvious as it is a reliabe STAB move and hit those who are trapped by Arena Trap.Stone Edge is for flyer that were not hit with EQ.Sucker Punch is used over Night Slash under the suggestion of DarkCyberElf because with Pursuit this Dugtrio will playing a mindgame to ghost such as Missy and Rotom.Pursuit is for further trapping anything not affected by the ability especially the levitator.Dugtrio also give me the needed electric immunity which is nice since nothing resist it in my team other than Dugtrio

Synergy:
Grass :Handled by Registeel and Arcanine
Ice :Handled by Azumarill,Arcanine,and Registeel
Water:Handled by Azumarill



Spiritomb w/Leftovers
Ability:Pressure
Nature:Impish Nature
252 HP / 100 Atk / 40 Def / 116 SpD
- Will-o-Wisp
- Sucker Punch
- Pain Split
- Taunt

I replace Mismagius to Spiritomb for some good reason.First it fits the same role as Missy to cripple opposing opponent but it have more bulk compared so it can take hit well with an added plus of having no weakness.Will-o-Wisp is for crippling opponent physical sweeper while slowly chipped down their health.Sucker Punch gives me more priority and work well with taunt.Pain Split work well with Spiritomb low hp.Taunt is the main purpose i'm replacing missy with this as Umbreon is scewed when taunted.The EV and nature seems odd but i have my reason.I dumped some EV to def as with the banishing of Gallade and Honchkrow,Blaziken usage is rising and it immune to will-o-wisp and flare blitz hurt quite much but if i can survive it i can pain split and chip away it's hp.It work really well with me now

Synergy:
No Weakness....


PS:My problem with this team is Umbreon and Raikou the first gives me no problem anymore since the addition of spiritomb but the latter still gives me a lot of problem(especially if Raikou is holding Shuca Berry).I'm trying to solve this problem and need your suggestions guys

Well thats my team.Feel free to give comments and suggestion as i really need it..

Final Glance
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How is it weak to Stall? CB Dugtrio easily 2HKO's Clefable and Chansey, as well as Registeel, Steelix, and the like. Cresselia easily remains behind an incredibly bulky Substitute and Calm Minds against them while they are helpless (unless she is statused when she comes in, or Encored by Clefable, or Paybacked by Umbreon). Furthermore, SubPunch Azumarill easily KO's every member of Stall while behind a Substitute (except Cresselia), Mismagius can Trick a member to cripple them the rest of the match, and Registeel can have a Toxic/Seismic Toss war. Stall should only be a problem if you run into constant status (which because of many members having Substitute or a immunity to certain status, you shouldn't have this problem), or perhaps you have a weakness to entry hazard damage.

Anyhow, on to my rate.

Arcanine is a good pick for an anti-lead, with all the same groups of leads running around anyhow. So, you get points from me there. (+2) *What the fuck, he is using a point system?*


Azumarill pairs well with Arcanine, giving you the effective Water/Fire combo. He also gives your team a harasser, so can't argue there for his slot. However, I would recommend an increase in speed: 240 HP / 248 Atk / 20 Spe. You retain power, bulk, and the 404 HP isn't necessary as Clefable and Chansey, the main Seismic Toss users, will hardly be your problem with Focus Punch being a threat. 20 Spe outruns other Azumarill using the set established as standard CB Azumarill. This will allow you to confirm the 2HKO with Double Edge before they manage to retaliate (provided you had a Substitute up).

Cresselia: Hmm, well.. that's an interesting take on an offensive Cress, since usually they focus on being more defensive. With Registeel and all acting as your literal core, along with his bulky partner Azumarill and Fighting resist Mismagius, Cresselia isn't really required as part of the core, so I can see why you might want a more offensive one. I really see no problem with this Cresselia, as due to 444 HP, Seismic Toss from Clefable and Chansey isn't going to break your setup, and HP Fighting makes Clefable's Encore essentially painful. As long as you play Cresselia right, you should reap the rewards, especially with completely unresisted moves. I do however suggest you move 4 EVs from Special Attack to Speed, as HP Fighting lowers your speed IV, so you need one more point to outrun other Cresselia not using any Speed EVs.

Registeel: You state specifically

This is an important player of my team.

He is the only reason Cresselia doesn't get immediate raped by Scyther (Absol is less of a threat seeing as how he is 2HKO'd by unboosted HP Fighting) and the like, and his resists are in general quite valuable. He also makes it so Rain teams don't just OHKO every Pokemon you have (With Azumarill only able to take so many attacks). And yet, you designed him to commit suicide... I can't possibly imagine you want to kill off your best asset in the beginning of the game, being that it is his only attack move. I would suggest a Curse set to match Cresselia, but then that would remove Stealth Rock and otherwise a good supporter. I might say you should replace Dugtrio for something like Rhyperior or Donphan, but then you would lose your 'revenge killer'. So, until you make known how you will attempt to make Registeel more durable, I will just leave him alone for now.

Dugtrio on the other hand needs a couple changes. Pursuit and Night Slash are redundant, so I would suggest a more mind-screwing move. Keep Pursuit to make sure Rotom and Mismagius accidentally using Thunderbolt or Nasty Plot, don't get a free get away. Over Night Slash, I recommend Sucker Punch. True, Dugtrio is fast enough, but with the added power of Choice Band, Sucker Punch can pull a fast one on your opponent who isn't as eager to switch due to Pursuit. It's sort of a death.. or death situation, with Pursuit killing them if they switch, and Sucker Punch killing them if they attack. Sucker Punch can help you kill off threats like Swellow who know they are faster and will just attack instead of use their priority.


Your team is weak to threats like Rock Polish Torterra/Aggron and Dragon Dance Altaria, therefore, to make it easier to beat Torterra and Altaria, Mismagius should have HP Ice over HP Fighting. This means you tie with Timid Scarf Rotom, outrun Trick Scarf Uxie (216 Spe EVs), and OHKO Altaria and Torterra as well, because you now have a perfect Speed IV. HP Fighting would do little for Mismagius, as without Nasty Plot or Calm Mind, it isnt doing enough to Clefable, Chansey, Umbreon and Registeel to matter.

Well, that's all from me for now. Hopefully my rate helped. Nice first UU RMT though, and good luck with the team.
 
Thanks for the rate!I see your point about the stall team as azumarill do make a really great stallbreaker and opposing Cresselia usually get a surprise from my Cresselia shadow ball,i realised that this team real weakness is Umbreon,not the stall team,especially one with heal bell,meaning my Registeel can't toxic it and it can stall me all day with Wish and Protect.Tricking choice scarf on the right time usually fixes this trouble as long it not get too many curse

240 HP / 248 Atk / 20 Spe
This Azumarill EV spread seems quite good and i definitely try it as sometimes strangely CB azumarill can somewhat wreak havoc with this team.

I pick this set of Cresselia due to its incredible bulk making setting-up a calm mind or two is easy.I replace moonlight with substitute simply because if facing a counter such as scyther and absol,i never had a chance to use it and subs also block status problem and cress 85 base speed is enough to outrun quite a large portion in UU.Rather than outspeeding other Cress,i will invest it on the defence as CMcress is now really popular and almost all of them run speed EV so i will give the EV to defence as 1 is different than 0

I see your point about Explosion on registeel.I'm not sort of exploding it on the beginning of the match though.Explosion is somewhat of a last resort and it also quite unreliable factoring registeel low speed.I'm thinking of replacing it with something else..

I like the idea of replacing Night Slash with Sucker Punch because it give me another nice priority and i think Pursuit is enough for Mismagius and Rotom because they will not stay-in in front of Dug anyway

For Mismagius,now i actually trying Spiritomb and it's doing better for me.It can cripple opponent as well as remedy my Umbreon trouble with Taunt.After some more few test if i think Spiritomb is better i will edit this post immediately
EDIT:
I usuallny not lose to Rock Polish Aggron thanks to HP Fighting and Rock Polish Torterra has not yet give me some problem.It is when well timed explosion came to rescue.I have not yet faced a DDaltaria so i don't know whether it's treathening or not.However since now i have a Spiritomb W-o-W will remedy this problem
 
Your team is a bit SubMismagius weak. To solve this I would suggest you Iron Head > Seismic Toss Registeel, so u can hit and bit it.
Another thing i suggest you is Encore (replacing double edge) Azumarill. With encore, it will beat bulky waters, and/or will help cress to set up.
 
Well there's nothing wrong with your Arcanine lead.

Aumarill should really have return > double edge. If your making subs and using double edge your gonna lose all your health really fast. Other then that Azumarill looks fine.

Cress. This were I see problems. No recovery. Really, and are all those SpAtt EV's needed. I reccomend putting some in Def just to take hits better. It might let you get those 1 or 2 extra CM minds in. I really think that Cress needs recovery.

Registeel looks good just Iron head > Seismic Toss

Dugtrio's fine just don't see the point of pursuit if they're trapped anyway. Just for levitating pokemon seems pointless.

Spritomb's fine just no way of dealing damage other then Sucker Punch.

Your team looks really solid just that I can't see it's goal. It looks like a stall team with a random SubPunch Azumarill and a Dugtrio.

Good team and hope you make the leaderboard
 
Your team is a bit SubMismagius weak. To solve this I would suggest you Iron Head > Seismic Toss Registeel, so u can hit and bit it.
Another thing i suggest you is Encore (replacing double edge) Azumarill. With encore, it will beat bulky waters, and/or will help cress to set up.
Yes i'm now actually using Iron Head considering about Mismagius and i also use return because i need azumarill to stay longer.
Well there's nothing wrong with your Arcanine lead.

Aumarill should really have return > double edge. If your making subs and using double edge your gonna lose all your health really fast. Other then that Azumarill looks fine.

Cress. This were I see problems. No recovery. Really, and are all those SpAtt EV's needed. I reccomend putting some in Def just to take hits better. It might let you get those 1 or 2 extra CM minds in. I really think that Cress needs recovery.

Registeel looks good just Iron head > Seismic Toss

Dugtrio's fine just don't see the point of pursuit if they're trapped anyway. Just for levitating pokemon seems pointless.

Spritomb's fine just no way of dealing damage other then Sucker Punch.

Your team looks really solid just that I can't see it's goal. It looks like a stall team with a random SubPunch Azumarill and a Dugtrio.

Good team and hope you make the leaderboard
Pursuit on Dugtrio is simply for Mismagius and Rotom.They can levitate and hit by Pursuit for quite a damage and sometimes KOing them if they choose to switch.

About Spiritomb....yes the lack of way to dealing damage sometimes gives me the blues.

And to make it clear this is not a stall team and i'm an offensive player and i can't manage to use stall team properly

About the recovery,I think if i replace subs for moonlight,it will make Cress more vurnerable to it's counter such as absol and scyther.Subs let me take their hit and retaliate with a boosted attack but i like your suggestion about more investment on defence EV.Thanks
 
Just a suggestion, but unless you care about Dugtrio wearing out fast (which it shouldn't because it should be used sparingly), I recommend using a Life Orb to rotate attacks. If you hate the recoil, Muscle Band can also be used to confuse the opponent into wondering on whether it is Banded or LO'd (the damage is actually relatively close unless you are hitting for neutral damge).

On the question of Raikou, Registeel should be able to handle him well enough provided you use Earthquake over Explosion. Your team doesn't hate bulky waters, or Fighting types for that matter, so a kamikaze attempt isnt really necessary. Raikou can't hit Registeel supereffectively without a certain Hidden Power (most use HP Ice/Grass), and Registeel's massive 150 Base defenses should be able to firmly handle it. ThunderWave can be used over Toxic to more reliably stop certain fast sweepers like Raikou, as well as give you possible flinch hax with Iron Head.

Nothing else I can think of has any merit except that your team is a bit weak to entry hazards and I would suggest you replace one of your more useless members for a spinner or Wish passer. My recommendation is Umbreon over Spiritomb for Wish passing and Heal Bell. Otherwise, can't think of a way to help you except to dismantle several members.

Good luck with the team... again.
 
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