





After several tests in UU, I've come to realize that just because something something works in OU, doesn't mean it's gonna necessarily work in UU and have made the appropriate changes to make the team work better in the tier that it was meant for. This unfortunately meant removing one of my favorite 4th gen pokémon and changing my special sweeper to something else. The team has been working fairly well as far as I can tell since I made my last change so without further ado...

Kabutops (M) @ Focus Sash
Ability: Swift Swim
EVs: 74 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Rapid Spin
- Stone Edge
- Stealth Rock
When I first built this team, I had a lot of difficulty finding a lead that I wanted to test. I decided on Kabutops because I noticed that I didn't really have anything that could hit hard outside of my Hitmontop and I really liked what it has going for him. Kabutops can set up stealth rock fairly reliably which helps the team (what team doesn't it help? ), can spin away apposing entry hazards (very helpful for my Hitmontop ), Get a boost from Rain Dance (my friend likes to run Rain Dance teams ), and come out swinging from the get go. I've gone up against several OU leads with this thing and out of all of them, Roserade gave me the most trouble. I've only gone up against a couple of UU leads, and I can't remember any of them giving me to much trouble outside of Miltank lead.
(Edit: Still working decently well. While I no longer need a lead to make up for the fact that I don't have to many pokémon that hit hard, I love how he isn't afraid of Taunt leads and can almost always set up Stealth Rock. I think I'll be keeping him for awhile :) )

Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 2 HP/128 Atk/252 Spd/128 SAtk
Mild nature (+SAtk, -Def)
- Flamethrower
- Hidden Power [Grass]
- Superpower
- Vacuum Wave
*sighs* You'd think that if Bibarel could do his job in OU (and do it surprisingly well ), he'd be able to do his job just as well, if not better in UU. I was incredibly confuzzled when I began to notice that he wasn't. I mean, if he can screw up the likes of Blissey, then he should be able to do so against the walls of UU as well. And if he can stop sweepers from setting up and sweeping in OU, then what's stopping him from doing so in UU? Several grass types, Clefables, and a Rock Polisher later, and I got my answer. Anyways, I reluctantly switched him out for a new wall breaker that's supposed to be one of the best in his tier. So far, he's tested much better so I guess I'll have to build a OU team eventually just so that I can use Bibarel again.

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Toxic
- U-turn
- Psychic
- Thunder Wave
If I can't switch Bibarel into something, then surely I can switch Uxie in. I know that Uxie usually runs Yawn, but I don't want Uxie's Yawn to get in the way of Bibarel's Yawn so I chose Toxic as a secondary way to whittle down walls and soften up other pokémon. I've thought of running Protect on Uxie, but bringing pokémon down to my speed seems far more useful for this team then Toxic stalling.
(Edit: Since I took Bibarel off of my team *sniffle*, should I run Yawn on Uxie? I'm kinda reluctant to switch thunder wave/toxic out for yawn since both have worked for me, but Yawn's usually run on Uxie so... )

Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Bullet Punch
- Close Combat
Theoretically, this team is supposed to force a bunch of switches and whittle the opponent's team down to a point where I can bring Hitmontop in and sweep what's left of my opponent's team. In practice, this actually works fairly well. While I have yet to sweep an entire team, I'm almost always guaranteed at least one kill, if not more. He's effectively my ace card and has tested much better than I ever anticipated. Bullet Punch allows me to hit most ghosts and flying types for neutral damage and has been fairly useful during certain situations. There's no doubt about it, unless something stupid happens, this thing's a game turner.

Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/142 Def/116 SDef
Careful nature (+SDef, -SAtk)
- Will-o-wisp
- Sucker Punch
- Pain Split
- Pursuit
I was originally running a double status Mismagius over this Spiritomb, but I ran into problems with switching into stuff so I switched to this, moving my second status condition to Uxie and moving stealth rock back to Kabutops. Spiritomb's tested incredibly well thus far and works with the team. If I can't reliably switch Uxie or Bibarel in, then I can probably switch Spiritomb in and soften up the opposing pokémon first. I've done this on a variety of pokémon, including Salemence. Missing with Will-o-Wisp has screwed me over several times, but that's luck for ya...
(Edit: Should've put Pursuit on Spiritomb from the beginning, I is stupid. )

Dugtrio (F) @ Choice Band
Ability: Arena Trap
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Night Slash
- Stone Edge
- Aerial Ace
After switching Magmortar out for a Regice just to see how he would do and getting mixed results, I decided to change him out for Dugtrio. You see, throughout my testing in UU I found a pokémon that might be more annoying than Rotom: Registeel. I don't know what it is about the stupid thing, put it's pissed me off to no end so I added Dugtrio to hopefully end the stupidity once and for all. That isn't to say that Registeel is the only pokémon that I wanted to stop with Duggy, It's just the only one that I can think of at the moment which should tell you something.
And, that's my team! After several tests in the appropriate tier I have hopefully made the right changes that will make the team a bit more competitive. If there's anything else that needs changing or if I have made a mistake somewhere, then I'd love to hear it! I'm gonna continue to test the team in UU and see how it does :)