First RMT (UU)

Quick Glance at Team:
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Indepth Look:
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Venomoth @ Black Sludge
Nature: Timid
Ability: Tinted Lens
EVs: 160 HP / 212 Speed / 96 Sp Atk / 42 Sp Def
Moves:
~Sleep Powder
~Toxic Spikes
~Roost
~Bug Buzz

~Venomoth is a much needed poison type on this team since Toxic Spikes are all over the metagame in UU. Sleep Powder to put a poke to sleep and buy an extra turn to use Toxic Spikes. Roost to regain back some HP and Bug Buzz for an awesome STAB move with Tinted Lens for more coverage.

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Slowbro @ Leftovers
Nature: Bold
Ability: Own Tempo
EVs: 252 HP / 252 Def / 6 Sp Def
Moves:
~Slack Off
~Calm Mind
~Surf
~Ice Beam

~Slowbro is my Physical Wall. He takes Fire Moves well and is a complete wall to Blazikens who don't have Hidden Power Electric. Calm Mind to make it have good Sp Def and Sp Atk and possibly go for a sweep. I chose Ice Beam over Psychic because I feel it has more coverage in UU.

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Magneton @ Leftovers
Nature: Modest
Ability: Magnet Pull
EVs: 160 HP / 252 Sp Atk / 96 Speed
Moves:
~Magnet Rise
~Discharge
~Signal Beam
~Hidden Power (Ground)

~I prefer this "bulkier" version of Magneton compared to the Speed and Sp Atk version for the lack of bulky pokes on this team. Magnet Rise for ground type attacks, Signal Beam for any Dark or Psychic type, and Discharge for STAB and parahax.

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Mismagius @ Leftovers
Nature: Timid
Ability: Levitate
EVs: 252 Sp Atk / 252 Speed / 6 Sp Def
Moves:
~Substitute
~Shadow Ball
~Thunderbolt
~Hidden Power (Fighting)

~Mismagius is my ghost type pokemon to null out the fighting and normal type moves. Standard Set, but I am thinking of making it a Calm Mind setup with Shadow Ball and Hidden Power (Fightning) to hit everything.
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Clefable @ Toxic Orb
Nature: Calm
Ability: Magic Guard
EVs: 252 HP / 252 Sp Def / 6 Def
Moves:
~Encore
~Thunder Wave
~Facade
~Softboiled

~Clefable is a beast. No SR, Spike, or any other residual damage is dealt to this thing. T-wave is for crippling anything in it's path. Facade for a powerful move with Toxic Orb. Softboiled to regain HP and Encore is just amazing for any poke that tries to set up.

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Swellow @ Flame Orb
Nature: Jolly
Ability: Guts
EVs: 252 Atk / 252 Speed / 6 HP
Moves:
~Quick Attack
~Brave Bird
~Facade
~U-turn

~Swellow is arguably the best possible sweeper in UU. Guts makes this thing super strong. I found Protect just to be a waste of a turn as most people either expect it or I need to hit something. Quick Attack fills in Protect's spot for Priority and STAB.

Threat List:
Shaymins of all types
Drapions
Rain Dance Teams
And more but I can't think of any right now

Conclusion:
I feel this team is really solid but it can't answer certain threats well enough for my liking. I'd like to throw in Hitmontop or another good Fighting type on this team as well as another good wall but I don't know what to cut and what to tweak. I'd also like to be able to set up Spikes or SR. I also would like to keep Slowbro, Clefable, and Venomoth on the team no matter what. Thanks in advanced.
 
Hey there, lets try to make the team even better.

Venomoth- Quite the opposite actually. Toxic Spikes are very rare in UU, because things like Roserade, Venusaur, Drapion, Toxicroak, etc. are very common, so people got sick of their precious TSpikes getting absorbed, and now that strategy is rarely used. For that reason, I think a change in lead is needed. Crobat boosts many of the same resistances as Venomoth, as well as a fast Taunt, and that is what makes it an amazing lead. It has been voted UU recently, so if you have a little patience until Crobat is re-imlemented, it will function as a great lead. It is also a great check to Shaymin, who you said you struggled against.

Slowbro is standard and fits in well. However, with that set, maybe choose Psychic to combat Feraligatr? Its a lesser threat, but it is there.

I think Magneton is not needed. The only thing you are opening up for is Swellow, but no Steel wants to take on a CM Slowbro, so I feel the extra coverage against steels is superfluous. That being said, Hitmonlee could be a useful replacement for Magneton. It can switch into Registeel and other pokemon for free, due to its Limber ability, and fire off hard hitting high powered moves, especially its deliciously powerful Close Combat. I would make it a ScarfLee to serve as a very efficient revenge killer and solid late game sweeper. It can also revenge Drapion with a powerful Earthquake.

Definitely make Mismagius a SubCM varient. It is a very powerful sweeper in UU, and can set up on many walls if you can predict well (I'm talking about being able to predict whether stuff like Milotic will Toxic or Surf, so you can react accordingly). It is also very good against Stall teams, making Clefable less needed. Substitute users are also great to stall out Rain from teams based on that particular weather, so Mismagius is a moderate check against Rain teams, if you can get it in on a pure Rain replenishing supporter. The best Ev's for UU are 44 HP/212 Sp. A./252 Speed with Sub/CM/HP Fighting/Shadow Ball.

Which brings me to say, don't use Clefable. I never do, and I can't understand why anyone else does either. It is supposedly this "Stall Killer," but there are better pokemon for that. And against offensive teams, it gets killed, as its mediocre stats can't stand up to the hard hitters of UU, like Blaziken, Azumarril, and Shaymin. So I would ditch Clefable in favor of the ultimate wall Registeel. Slowbro and Registeel form a defensive combination almost too good to be true, and if you make it a Rest Sleep Talk version, it can take status, just as Clefable did. Although, if you want to have an alert Registeel, as you have Swellow the status taker, you can use the more standard Registeel set, Iron Head/Thunderwave/Stealth Rock/and either Earthquake or Explosion. This change allows you to utilise Stealth Rock, arguably the most useful move in the game. Registeel is a shut down counter to things like Mismagius, who threatens to kill multiple pokemon in your team before you can even force it out, much less kill it.

Finally, Swellow will be a back up cleaner if Hitmonlee falls short. Your current moveset is perfect as is. If you dont use Rest Talk Registeel, and I say you should instead use the more standard one, I would try and get Swellow in early so you have a reliable status absorber throughout the game.

Good luck with your team.
 
Hey there, lets try to make the team even better.

Venomoth- Quite the opposite actually. Toxic Spikes are very rare in UU, because things like Roserade, Venusaur, Drapion, Toxicroak, etc. are very common, so people got sick of their precious TSpikes getting absorbed, and now that strategy is rarely used. For that reason, I think a change in lead is needed. Crobat boosts many of the same resistances as Venomoth, as well as a fast Taunt, and that is what makes it an amazing lead. It has been voted UU recently, so if you have a little patience until Crobat is re-imlemented, it will function as a great lead. It is also a great check to Shaymin, who you said you struggled against.

Slowbro is standard and fits in well. However, with that set, maybe choose Psychic to combat Feraligatr? Its a lesser threat, but it is there.

I think Magneton is not needed. The only thing you are opening up for is Swellow, but no Steel wants to take on a CM Slowbro, so I feel the extra coverage against steels is superfluous. That being said, Hitmonlee could be a useful replacement for Magneton. It can switch into Registeel and other pokemon for free, due to its Limber ability, and fire off hard hitting high powered moves, especially its deliciously powerful Close Combat. I would make it a ScarfLee to serve as a very efficient revenge killer and solid late game sweeper. It can also revenge Drapion with a powerful Earthquake.

Definitely make Mismagius a SubCM varient. It is a very powerful sweeper in UU, and can set up on many walls if you can predict well (I'm talking about being able to predict whether stuff like Milotic will Toxic or Surf, so you can react accordingly). It is also very good against Stall teams, making Clefable less needed. Substitute users are also great to stall out Rain from teams based on that particular weather, so Mismagius is a moderate check against Rain teams, if you can get it in on a pure Rain replenishing supporter. The best Ev's for UU are 44 HP/212 Sp. A./252 Speed with Sub/CM/HP Fighting/Shadow Ball.

Which brings me to say, don't use Clefable. I never do, and I can't understand why anyone else does either. It is supposedly this "Stall Killer," but there are better pokemon for that. And against offensive teams, it gets killed, as its mediocre stats can't stand up to the hard hitters of UU, like Blaziken, Azumarril, and Shaymin. So I would ditch Clefable in favor of the ultimate wall Registeel. Slowbro and Registeel form a defensive combination almost too good to be true, and if you make it a Rest Sleep Talk version, it can take status, just as Clefable did. Although, if you want to have an alert Registeel, as you have Swellow the status taker, you can use the more standard Registeel set, Iron Head/Thunderwave/Stealth Rock/and either Earthquake or Explosion. This change allows you to utilise Stealth Rock, arguably the most useful move in the game. Registeel is a shut down counter to things like Mismagius, who threatens to kill multiple pokemon in your team before you can even force it out, much less kill it.

Finally, Swellow will be a back up cleaner if Hitmonlee falls short. Your current moveset is perfect as is. If you dont use Rest Talk Registeel, and I say you should instead use the more standard one, I would try and get Swellow in early so you have a reliable status absorber throughout the game.

Good luck with your team.

Thanks for the awesome comment. This is exactly what i was looking for. I think I'm going to stick with Venomoth a little bit longer and I can't get rid of Clefable. I am definitely going to try the Hitmonlee and the CM Missy. If worse comes to worse I will switch Clefable for Registeel though.
 
Just a small nitpick, but I think Psychic is way better than Ice Beam on Slowbro. Besides the fact that Psychic gets STAB, Water/Psychic has better coverage than Ice Beam, which is especially important when you're Calm Minding. Ice Beam is pretty awesome in OU to hit all the Dragon-types, but you're just setting yourself up to get walled by using Surf/Ice Beam.
 
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