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ORAS OU First RMT

Is this team good?


  • Total voters
    1
I'm new to this, week old from the transfer from PO to PS. Just rate my team...

BeholdThePower! (Azelf) @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psyshock
- Thunder Wave
- Stealth Rock
I have Azelf here for a lead ferrothorn counter. Azelf is powerful, imo. Fire Blast is there to hit leads like Ferrothorn or Scizor very hard. Psyshock is stab and it gets rid of Scolipedes that comes in (seen 3 in a row). Thunder Wave is when the scarf or baton pass speed comes in. Azelf is a leader in this case, so stealth rock is only normal.


Altercation (Altaria-Mega) (F) @ Altarianite
Ability: Pixilate
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Return
- Earthquake
- Dragon Dance
- Roost

Mega Altaria wasn't a fan of mine when it came out. I saw its OU, and wanted to try it out. Return gets Pixilate boost, which is really help full. Earthquake for Heatrans that think I'm special. Dragon Dance when I can (like prediction of a switch or protect). Roost is for HP and staying alive durring stall teams so I can DD and break stall.

MakeAWish-I WIN (Jirachi) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Thunder Wave
- Iron Head
- Zen Headbutt
- Fire Punch

I needed a Physical Attacker, so I chose Jirachi over Life Orb Scolipede. Thunder Wave for hax. Iron Head for Stab and flitching. Zen Headbutt for people who resist Iron Head but doesn't like Stab Zen Headbutt (Also flitch chance). Fire Punch for steel types who resist my moves other wise.

Quagsire (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stockpile
- Recover
- Toxic

Quagsire has been on my PO OU team in XY time (mostly because of Bulk Up Talon). Its a great Physical Wall, which I need. Earthquake is for stab and lowers stall turns with Toxic. Toxic for the stall, because this guy can take any non-grass type physical hit. Recover for even more stall. Stockpile for more defense and sp.d.

Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 124 Def / 132 SpD
Calm Nature
- Soft-Boiled
- Calm Mind
- Moonblast
- Flamethrower

After getting a physical wall, I thought of a special wall. I post a poll on Facebook for Sylveon or Clefable. Clefable won. Softboil for more HP, Calm mind for more sp.a and Sp.D. Moonblast for stab and dark/dragon types. Flamethower for steel types.

Chandelure (M) @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Energy Ball
- Flamethrower
- Shadow Ball
- Shock Wave

After a time a thinking, Chandelure was a pokemon I haven't use in along time. Energy ball is for mega swampert and rotom-w that you use. Flamethower for Stab. Shadow Ball for stab. Shock Wave for only 1 reason: Gyradoes. Meet him 2 times, both sp.d walls. Shock Wave can KO them I hope. Will replace Shock Wave with any other move.
 
This team looks pretty good the main thing I would advise is to Switch Earthquake out for Dragon Claw on Mega Altaria since its a physical STAB that will give you more coverage as it hits a lot more for neutral coverage, and Quagsire already can take care of heatran with his STAB Earthquake. I would also recommend putting Grass Knot on Clefable as it will allow you to better hit water types, and seeing as how you have Chandelure covering steel types with his fire STAB. My only other recommendations would be to replace Jirachi with Bisharp as his priority stab will and ghost trapping abilities will help you with that typing weakness, and to try giving your team a more varied move pool as most of your mons have the same if not very similar movesets. Anyway I hope this helps!
 
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