I'm new to this, week old from the transfer from PO to PS. Just rate my team...
BeholdThePower! (Azelf) @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psyshock
- Thunder Wave
- Stealth Rock
I have Azelf here for a lead ferrothorn counter. Azelf is powerful, imo. Fire Blast is there to hit leads like Ferrothorn or Scizor very hard. Psyshock is stab and it gets rid of Scolipedes that comes in (seen 3 in a row). Thunder Wave is when the scarf or baton pass speed comes in. Azelf is a leader in this case, so stealth rock is only normal.
Altercation (Altaria-Mega) (F) @ Altarianite
Ability: Pixilate
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Return
- Earthquake
- Dragon Dance
- Roost
Mega Altaria wasn't a fan of mine when it came out. I saw its OU, and wanted to try it out. Return gets Pixilate boost, which is really help full. Earthquake for Heatrans that think I'm special. Dragon Dance when I can (like prediction of a switch or protect). Roost is for HP and staying alive durring stall teams so I can DD and break stall.
MakeAWish-I WIN (Jirachi) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Thunder Wave
- Iron Head
- Zen Headbutt
- Fire Punch
I needed a Physical Attacker, so I chose Jirachi over Life Orb Scolipede. Thunder Wave for hax. Iron Head for Stab and flitching. Zen Headbutt for people who resist Iron Head but doesn't like Stab Zen Headbutt (Also flitch chance). Fire Punch for steel types who resist my moves other wise.
Quagsire (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stockpile
- Recover
- Toxic
Quagsire has been on my PO OU team in XY time (mostly because of Bulk Up Talon). Its a great Physical Wall, which I need. Earthquake is for stab and lowers stall turns with Toxic. Toxic for the stall, because this guy can take any non-grass type physical hit. Recover for even more stall. Stockpile for more defense and sp.d.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 124 Def / 132 SpD
Calm Nature
- Soft-Boiled
- Calm Mind
- Moonblast
- Flamethrower
After getting a physical wall, I thought of a special wall. I post a poll on Facebook for Sylveon or Clefable. Clefable won. Softboil for more HP, Calm mind for more sp.a and Sp.D. Moonblast for stab and dark/dragon types. Flamethower for steel types.
Chandelure (M) @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Energy Ball
- Flamethrower
- Shadow Ball
- Shock Wave
After a time a thinking, Chandelure was a pokemon I haven't use in along time. Energy ball is for mega swampert and rotom-w that you use. Flamethower for Stab. Shadow Ball for stab. Shock Wave for only 1 reason: Gyradoes. Meet him 2 times, both sp.d walls. Shock Wave can KO them I hope. Will replace Shock Wave with any other move.
BeholdThePower! (Azelf) @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psyshock
- Thunder Wave
- Stealth Rock
I have Azelf here for a lead ferrothorn counter. Azelf is powerful, imo. Fire Blast is there to hit leads like Ferrothorn or Scizor very hard. Psyshock is stab and it gets rid of Scolipedes that comes in (seen 3 in a row). Thunder Wave is when the scarf or baton pass speed comes in. Azelf is a leader in this case, so stealth rock is only normal.
Altercation (Altaria-Mega) (F) @ Altarianite
Ability: Pixilate
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Return
- Earthquake
- Dragon Dance
- Roost
Mega Altaria wasn't a fan of mine when it came out. I saw its OU, and wanted to try it out. Return gets Pixilate boost, which is really help full. Earthquake for Heatrans that think I'm special. Dragon Dance when I can (like prediction of a switch or protect). Roost is for HP and staying alive durring stall teams so I can DD and break stall.
MakeAWish-I WIN (Jirachi) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Thunder Wave
- Iron Head
- Zen Headbutt
- Fire Punch
I needed a Physical Attacker, so I chose Jirachi over Life Orb Scolipede. Thunder Wave for hax. Iron Head for Stab and flitching. Zen Headbutt for people who resist Iron Head but doesn't like Stab Zen Headbutt (Also flitch chance). Fire Punch for steel types who resist my moves other wise.
Quagsire (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stockpile
- Recover
- Toxic
Quagsire has been on my PO OU team in XY time (mostly because of Bulk Up Talon). Its a great Physical Wall, which I need. Earthquake is for stab and lowers stall turns with Toxic. Toxic for the stall, because this guy can take any non-grass type physical hit. Recover for even more stall. Stockpile for more defense and sp.d.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 124 Def / 132 SpD
Calm Nature
- Soft-Boiled
- Calm Mind
- Moonblast
- Flamethrower
After getting a physical wall, I thought of a special wall. I post a poll on Facebook for Sylveon or Clefable. Clefable won. Softboil for more HP, Calm mind for more sp.a and Sp.D. Moonblast for stab and dark/dragon types. Flamethower for steel types.
Chandelure (M) @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Energy Ball
- Flamethrower
- Shadow Ball
- Shock Wave
After a time a thinking, Chandelure was a pokemon I haven't use in along time. Energy ball is for mega swampert and rotom-w that you use. Flamethower for Stab. Shadow Ball for stab. Shock Wave for only 1 reason: Gyradoes. Meet him 2 times, both sp.d walls. Shock Wave can KO them I hope. Will replace Shock Wave with any other move.