First shot at this: Sandstorm and Trick Room

Edits in BOLD

Hi everyone! I've been using (read: lurking) Smogon for about a year and now that Gen 5 is out, I figure I might as well get some advice on my ideas. I'm seeing the Sandstorm/Trick Room idea more frequently lately. It seems like a fun idea even if it doesn't have the best track record competitively.

I'm not on PO so I use the good ol' fashioned game cartridge. As such, I don't have total control over IV's (I try for 20 or above for most stats, as high as possible for the most important stat and below 5 for speed). -Might be looking in to RNG manipulating.
Here is my idea for a team:

Bronzong @ Focus Sash or Light Clay (I'll test this out)
Ability: Levitate
EV': 252HP 128 Def 128 Sp. Def
Nature: Relaxed/Sassy?
-Stealth Rock
-Light Screen
-Reflect
-Trick Room

I've always like Bronzong as a screener. I would use this as a lead, set up the appropriate screen based on my opponent, use Trick Room and switch. Now that it is on full support duty, I'll set up as much as I can before using Trick Room and switching out. If I can get an entry hazard on top of TR, great, if not it will have a better chance to setting up TR with the Sash. I was thinking of using equal defences - does this make sense? Taunt could be a major issue.

Tyranitar @ Leftovers
Ability: Sand Stream
EV's: 252 HP 252 Sp. Def 4 Def
Nature: Brave
-Crunch
-Stone Edge
-Earthquake
-Pursuit

I wanted a Tyranitar that could take hits from the special side. I figure if I see a strong physical type like Conkeldurr, I'm not letting this guy anywhere near it. The brave nature is so it can contribute offensively as well. Superpower gives it better coverage but I could see Substitute being useful for incoming switches if I can afford to before finishing something off. Would also prevent Destiny Bond. Tyranitar should be able to come in more than once if I should need to set up the Sandstorm again.

Rhyperior @ Expert Belt
Ability: Solid Rock
EV's: 252 Atk 252 HP 4 Def
Nature: Brave
-Stone Edge
-Earthquake
-Megahorn
-Swords Dance

This is where it starts to come together. Yes, this is a duplicate of the DPP Trick Room build, but why change it? Expert Belt is here because I'm using Life Orb elsewhere, though I'm open to other suggestions. With a screen up, I should be able to grab a SD then plough through the other team (or just come in on something physically based). I'm wondering if Hammer Arm would be useful on here?

Reuniclus @ Life Orb
Ability: Magic Guard
EV's: 252 HP 252 Sp. Atk 4 Def
Nature: Quiet
-Psychic
-Recover
-Trick Room
-Focus Blast

Again, not particulary surprising but very good at what it does. Trick Room is here to set up again and also to let Reuniclus funtion by itself. I'm waffling on Energy Ball for Water damage and to stop Rock and Ground types from using my Trick Room and Sand Storm or Focus Blast for better coverage(the accuracy is an issue for me).

Magnezone @ Air Balloon
Ability: Magnet Pull
EV's: 252 Sp. Atk 100 HP 158 Def
Nature: Quiet
-Thunderbolt
-Flash Cannon
-Volt Switch
-Hidden Power Fire

Magezone is here to deal with opposing Water types. It can also deal with Steel, and (admittedly rare) Ice types which pose a threat to Tyranitar and Rhyperior. Flash Cannon can likewise hit Rock types trying to use my Sandstorm super effectively. Volt Change is there in case I need to get Magnezone out quickly or to set up Trick Room again. HP Fire for things like Scizor and other opposing Steel types not named "Skarmory."

Cofagrigus @ Leftovers
Ability: Mummy
EV's: 252 HP 252 Def 4 Sp. Def
Nature: Relaxed
-Trick Room
-Psychic
-Will-O-Wisp
-Calm Mind

As you may have guessed, I'm deadly afraid of Fighting attacks. This should stop physical attackers in their tracks. Will-O-Wisp can help decrease damage. Mummy can render Gliscor and SubSeed Breloom's Poison Heal useless as well as prevent a Guts users from causing as much damage. Using Calm Mind on resisted hits will let Cofagrigus stay in longer as well as let it cause some damage (though I'm not exactly expecting miracles). I've read every Trick Room team needs three users, so here is the back up. Psychic is on here to help dispatch fighting types like Conkeldurr.

Should I stick with this idea? Trash it? If you have any ideas for different attacks or switching out team members, I'm open to suggestions. Thanks for reading!
 
One quick thing. Take protect off of t-tar for earthquake. You don't want to be wasting TR turns.

Also I've been working on a team similar to this. It already has some useful ratings so I would check it out.

It's called "OU Trick-Storm" I think it's a couple pages back.
 
Ok, good call on Protect. I'm new to Trick Room, so I'll have to learn to micromanage my turns. I checked out your thread (brilliant Excadrill by the way) and it seems we have some different problems, but do you find you have to set up Sandstorm again frequently? How do you keep Tyranitar around?
 
I think hp fire is a must on Magnezone with magnet pull, trapping scizor and other steel types and OHKOing it

Also you could switch one of your pokemon with Escavieler which is one of the Slowest (base stat 20) pokemon in the game and is immune to sandstorm

Also you could give cofagrigus Psychic so when your Rhyperior, Tyranitar or Magnezone is face with a Fighting type you can switch out into Cofagrigus and kill it

But otherwise it is pretty good
 
Yeah, HP Fire is looking more and more useful as I think about it...RNG manipulation suddenly doesn't sound so bad.

I honestly hadn't thought of using Psychic on Cofagrigus. That really makes much more sense since I have Crunch on Tyranitar anyway.

I was debating Escavalier for a long time actually. I had figured the Fire weakness could be an issue (with Bronzong and Magnezone being weak to it). It would however give me Ground neutrality which is another problem. I might put him in there and even try a Heatproof Bronzong to even things out.
 
At the moment I actually am trying to Rng abuse but i have to Figure out the Timer0 VCount and VFrame which is where you have to catch a pokemon and find its Ivs on serebii and then put in the second you caught it then it calculates it. But i heard that after that its super easy to get 31/31/31/31/31/31 pokemon or any other Ivs. I'll help you when i get it done if you want
 
Thanks Wobb. I've never used RNG and doing a quick glance of the posts here on it, I have to admit I have no idea what the hell I'm doing. I'll have to do some more reading on the subject.
 
For Bronzong, try learning it Stealth Rock(Gen IV move) if you can and replace Gyro Ball (since it's going to be weak if your using Trick Room). Bronzong should be assisting your team and not attacking at all. Taunt is going to ruin the day but it's one of those risk you have to take.

Another threat are Fire types since they can OHKO Bronzong with one fire move so maybe a Focus Sash might be good instead of Light Clay since Bronzong won't be surviving very long in battle even with max EVs on SpDef and Def.

I've tried this similar team before and it didn't work well for me.
 
Thanks Calcifer, I suspect you're right about Bronzong. I will make that change for sure (Magnezone's Flash Cannon can hit the very few things weak to Steel anyway). The Sash sounds like a good suggestion as well; I can always switch between those items to see what works best.
 
Not sure how Focus Sash helps Bronzong. He sets up way to much for the team to be staying in on potential OHKO's and as Taunt bait in the lead position, will be forced in and out of entry hazards quite often. Even if he doesn't last long, he can still hope to switch in on a resist and reset TR/Screens before dying, letting you switch in a sweeper free. I'd stick with Light Clay.

Despite Focus Blasts awful accuracy, I'd run it on Reuniclus so Ferrothorn presents less potential problems, especially in the rain where Magnezone will lose to Leech Seed (not sure how much exactly Power Whip does to Rhyperior, but standard Ferro "outslows" him, so its something else to at least watch out for).

And one last thing, I want to suggest playing around with Pursuit on your TTar (maybe over Superpower?), especially if it's taking Special hits. Helps silence the Lati@s twins, who aren't necessarily issues for your team, but the fewer Specs Draco Meteors you have to endure the better.
 
Thanks for the input, backflip. I could simply try both hold items and see which one works. Not a major change really.

I forgot about Ferrothorn (and how it could potentially annihilate Tyranitar and Rhyperior), so Focus Blast it is.

And thanks to everyone who has made suggestions so far! I like to think I gave this team some thought, so its good to see people picking up on things I've missed. Further suggestions are still much appreciated!

And I'll use your suggestion on Pursuit as well since Focus Blast will give my team a Fighting attack.
 
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