Azelf @ Heat Rock
Timid Nature
252 Spd/ 252 SpA / 4 HP
Explosion
Fire Blast
Stealth Rock
Sunny Day
As a lead, Azelf can set up the sun, set up rocks, but can also get out a quick kill on a skarmory or forretress lead with Fire Blast. FB only gets stronger once the sun is up. Explosion is a really useful move as well, as it has allowed Azelf to go out with a bang and take out pokes which may have otherwise been serious threats.
Shiftry @ Life Orb
Adamant Nature
252 Atk/252 Spd/ 4 Hp
Low Kick
Explosion
Sucker Punch
Seed Bomb
Shiftry is supposed to function as a physical sweeper, using STAB faint attack and seed bomb, brick break if Chansey or T-tar shows up. Expolsion is there for the same reason as it is on Azelf.
Exeggutor @ Life Orb
Modest Nature
252 Spd/ 252 SpA / 4 Hp
Ancient Power
Hidden Power Fire
Leaf Storm
Psychic
The special sweeper on my team. When the sun is up, Exeggutor proves to be highly effective. I am thinking about switching out the Choice Specs for Life orb though, the inability to switch moves has cost me before.
Tangrowth @ Life Orb
Jolly
252 Atk/ 252 Spd/ 4 SpD
Earthquake
Power Whip
Rock Slide
Swords Dance
Physical wall. Can switch in to alot, surprise killing a few heatran for me. It has good physical bulk, but lacks the necessary punch at times. As my sole EQ user, it has been invaluable.
Cresselia @ Leftovers
252 Hp/ 129 Def/ 129 SpD
Ice Beam
Moonlight
Sunny Day
Thunder Wave
Mixed wall. Easily the MVP on my team for the time I have been using it. Even without the sun up, the thing is a definate pain to kill. With reliable recovery boosed to 75% in the sun, cresselia can easily have snough time to set up the sun again or t-wave a threat. Ice Beam wrecks Gliscor, Dragonite, and Flygon; pokemon which may have given me problems otherwise.
Infernape @ Life Orb
194 Atk/ 252 Spd/ 64 SpA
Close Combat
Fire Blast
Hidden Power (Ice)
ThunderPunch
Switched to over Rotom-W. Infernape gets a sun-boosted STAB Fire Blast, and the infamous Close Combat. I went mixed on the Infernape for maximum effectiveness on both Thunderpunch and HP Ice. Grass Knot may be more effective against bulkier waters, but the other grass types can take care of them. Gyarados and Tentacruel however, are better dealt with through T-punch. HP Ice is there for Dragons
Timid Nature
252 Spd/ 252 SpA / 4 HP
Explosion
Fire Blast
Stealth Rock
Sunny Day
As a lead, Azelf can set up the sun, set up rocks, but can also get out a quick kill on a skarmory or forretress lead with Fire Blast. FB only gets stronger once the sun is up. Explosion is a really useful move as well, as it has allowed Azelf to go out with a bang and take out pokes which may have otherwise been serious threats.
Shiftry @ Life Orb
Adamant Nature
252 Atk/252 Spd/ 4 Hp
Low Kick
Explosion
Sucker Punch
Seed Bomb
Shiftry is supposed to function as a physical sweeper, using STAB faint attack and seed bomb, brick break if Chansey or T-tar shows up. Expolsion is there for the same reason as it is on Azelf.
Exeggutor @ Life Orb
Modest Nature
252 Spd/ 252 SpA / 4 Hp
Ancient Power
Hidden Power Fire
Leaf Storm
Psychic
The special sweeper on my team. When the sun is up, Exeggutor proves to be highly effective. I am thinking about switching out the Choice Specs for Life orb though, the inability to switch moves has cost me before.
Tangrowth @ Life Orb
Jolly
252 Atk/ 252 Spd/ 4 SpD
Earthquake
Power Whip
Rock Slide
Swords Dance
Physical wall. Can switch in to alot, surprise killing a few heatran for me. It has good physical bulk, but lacks the necessary punch at times. As my sole EQ user, it has been invaluable.
Cresselia @ Leftovers
252 Hp/ 129 Def/ 129 SpD
Ice Beam
Moonlight
Sunny Day
Thunder Wave
Mixed wall. Easily the MVP on my team for the time I have been using it. Even without the sun up, the thing is a definate pain to kill. With reliable recovery boosed to 75% in the sun, cresselia can easily have snough time to set up the sun again or t-wave a threat. Ice Beam wrecks Gliscor, Dragonite, and Flygon; pokemon which may have given me problems otherwise.
Infernape @ Life Orb
194 Atk/ 252 Spd/ 64 SpA
Close Combat
Fire Blast
Hidden Power (Ice)
ThunderPunch
Switched to over Rotom-W. Infernape gets a sun-boosted STAB Fire Blast, and the infamous Close Combat. I went mixed on the Infernape for maximum effectiveness on both Thunderpunch and HP Ice. Grass Knot may be more effective against bulkier waters, but the other grass types can take care of them. Gyarados and Tentacruel however, are better dealt with through T-punch. HP Ice is there for Dragons