First Team! All Offense

I've been doing really well with this team. Everyone carries their weight and it's basically all about planning who is going to kill who on the other team and realizing when to switch vs sacrifice. All my team is naturally fast, so when i get to go first and hit this hard it's unfair for every nonscarfed pokemon.

121.gif

Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Ice Beam
- Psychic
- Surf
- Thunderbolt
Starmie is great. It discourages people from setting up multiple spikes because it is usually a spinner. The coverage and power it has is amazing, and it doesn't get outsped very often.

212.gif

Scizor @ Leftovers
Trait: Technician
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Bullet Punch
- Swords Dance
- Superpower
- Bug Bite
Everyone knows what scizor does. I like the swords dance over the banded set because there is more versitility and I'm not forced to switch out after superpower.

th

Jolteon (M) @ Leftovers
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Shadow Ball
- Substitute
- Hidden Power [Ice]

Jolteon is the man. It can live a scarf keldeo hydro pump outside rain after rocks. Jolteon is fast as can be and normally with jolteon i have specs and volt switch over sub, this set benefits more from recieving a baton pass from celebi. A +4 Jolteon wrecks absolutely everything.

th

Kingdra @ Choice Specs
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Hydro Pump
- Ice Beam
- Hidden Power [Fire]

Kingdra is a monster against rain teams. Swift Swim and Specs blows through everything. Even against sand teams Hp fire kills forettress and ferrothorn and scizor. I can't say how many times Kingdra has surprised me by taking out something that I didn't expect. I don't even know what to say about it but after using it it's one of my new favorite pokemon and I really recommend trying it.

th

Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Superpower
- Stone Edge
- Earthquake

This guy is usually my lead. Scarf earthquake on top of an already huge attack stat destroys jirachi, tentacruel, tyranitar, heatran, everything that isnt flying or on an air balloon basically. Intimidate and fight resist let me swap into some moves fairly easily. I love how hard he hits.

th

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 220 HP / 36 Spd
Modest Nature
- Nasty Plot
- Baton Pass
- Giga Drain
- Psychic
This Celebi is normally what I switch into on special attacks. Nasty plot and baton pass are incredible to set up jolteon, starmie or even kingdra with, but I like celebi keeping the boost and just recovering. Its really easy to set up on a ferrothorn or forrettress or anyone that thinks I'm going to get toxic stalled.


Threat list.
I tend to have a problem with anything that is scarfed and not destroyed by landorus. keldeo is a problem but usually checked with celebi/jolteon. scarfchomp is a problem but i just play around what its locked into as best I can. Which is generally how I kill scarf anything.
If a pokemon isnt scarfed normally it will just die to a high powered hit from anyone on the team.
Most of my attackers are special so blissey walls me fairly nicely but scizor and Landorus destroy it, also i can set up on blissey with celebi and recover tons of hp.

That's my team and I'm open for suggestions and battle requests on showdown.
Here's a replay of the team in action.

http://pokemonshowdown.com/replay/ou-34356382
 
first of all, hello bhook1234 , this is a nice looking team, like what you said, blissey and chansey are good problems, but i think sdef jellicent is a big treath too. So i will suggest to first put pshyshock over pshichic on starmie, it hit hard pok like blissey and jelly to their lowerr def stat. you weak too if your opponent is a ferrothorn, cuz he can wall all your team, bar superpower of scizor, that is never an OHKO without any prior damage. You really vulnerable to stealth rock, and you have not one. I suggest replace tbolt on starmie for rapid spin, and add an ferrothorn over your jolteon, u already have 2 that block electric moves. Use this set:
Ferrothorn @ leftovers
Evs : 252 hp / 248 def / 8 atk
Nature : relaxed
Trait : iron barbs
IVS : 0 speed
Moveset :
• Stealth Rock
• Leech Seed
• Power Whip
• Gyro Ball
This set work like one of the best dragon waller in the game that setup rocks on them and wall em all day with leftyes + leech seed. Power whip deals with jelli and rotoms, and do a nice aumont of damage to blissey/chansey, gyro ball is a nice powerful stab, leech for recover move.
Kingdra is a perfect monster that troll rains, but is shut down without or with diffenent weather.so I suggest put rotom-w , a solid checker for rain and sands.
Rotom-w @ leftovers
Trait : levitate
Nature: modest
Evs : 220 Sdef / 230 hp / 56 spatk
Moveset :
• Hydro Pump
• Volt Switch
• Pain Split
• Will-o-Wisp
This set work like an special wall if you use Ferro like phisical one. Wow make him a good phisical wall if it burn stuffs, pain is an recover move, volt switch stab move for keep momentum and hpump a good stab move. This is all I have to say. Remember that not always the speed is the victory key ^.^ , GL and see ya :) ah one thing I forget, even if it is just a personal preference, I suggest hp ice on lando t , with a naive nature and an Evs like this : 252 speed / 180 hp / 8 sp atk / 56 atk atk will work better in my opinion
 
Hey bhook1234! This is an interesting team. Offensive Starmie is very scary, out-speeding most of everything and doing serious damage with its great coverage which is no longer hindered by Rapid Spin (which your team doesn't really need anyway).

There are a few set changes I would like to make, though. This team actually looks a lot like a rain team. It matches up really well against other rain teams, and could greatly benefit from the rain itself, but Kingdra prevents that since you can't use Poli+SS. However, I think you should change the dynamic of the team by changing Kingdra to a Rain Dance LO set. I never much liked Specs Kingdra anyway, since it loves the ability to switch moves on the many rain threats it can hurt with Ferrothorn gone. But if you're locked into Hydro Pump, Tentacruel will laugh at you, since you can Draco Meteor it. LO allows you to have more freedom one Rain Dance is up, so you can pick the appropriate move to use. LO also hits almost as hard as Specs anyway, so I don't think you'll miss the power (especially since you'll now have rain-boosted attacks).
Next, change Starmie's ability to Analytic. All offensive Starmie should have Analytic, because the boost happens on he switch even if you're faster than your opponent. If they switch out, they're getting hit hard next turn. Check out some common switch-ins to Starmie:

252 SpA Life Orb Starmie Hydro Pump vs. 252 HP / 168 SpD Ferrothorn in rain: 122-144 (34.65 - 40.9%) -- 99.9% chance to 3HKO after Stealth Rock

252 SpA Life Orb Starmie Hydro Pump vs. 232 HP / 0 SpD Rotom-W in rain: 151-178 (50.5 - 59.53%) -- guaranteed 2HKO after Stealth Rock

252 SpA Life Orb Starmie Psyshock vs. 4 HP / 252 Def Blissey: 281-331 (43.09 - 50.76%) -- 59.77% chance to 2HKO after Stealth Rock

So you definitely want to make sure you have the ability to deal out that kind of damage. Plus, when are you ever even using Natural Cure anyway? The only time you normally would is if you were spinning Toxic Spikes away, but you don't have Rapid Spin, so that shouldn't be a concern.

Finally, you lack Stealth Rock, which is incredibly important for any team to have. It helps turn 2HKOs into OHKOs. Look at the calcs I just showed you for Starmie, all of them require Stealth Rock to be on the field. I would recommend using Stealth Rock over Giga Drain/Psychic. You only really need one attacking move with Celebi. I would use Psychic, because it has a higher base power, but Giga Drain has its merits too, being able to hit Tyranitar and Gastrodon for decent damage.

Also, Jolteon should run Signal Beam over Shadow Ball (the only thing you miss out on hitting with Signal Beam is Jellicent, but Thunderbolt does more anyway) and Scizor should run a 252 Atk / 4 SDef / 252 Spe Jolly spread

Hope I was able to help! Good luck with the team!

121.png

Starmie @ Life Orb
Trait: Analytic
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psyshock
- Thunderbolt / Thunder
- Ice Beam

230.png

Kingdra @ Life Orb
Trait: Swift Swim
EVs: 240 SAtk / 228 Spd / 40 HP
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Ice Beam
- Rain Dance

251.png

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 36 Spd
Calm Nature
IVs: 0 Atk
- Psychic
- Stealth Rock
- Baton Pass
- Nasty Plot

212.png

Scizor @ Leftovers
Trait: Technician
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Bug Bite
- Bullet Punch
- Superpower
- Swords Dance

135.png

Jolteon @ Life Orb
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Serious Nature
- Thunderbolt / Thunder
- Volt Switch
- Signal Beam
- Hidden Power [Ice]
 
Back
Top