So as the title suggests, this is the first team I have built before so let me know your opinions on it. But without further ado, let's get into the build.
Landorus-Therian (M) @ Figy Berry
Ability: Intimidate
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Earthquake
- Rock Tomb
- U-turn
- Stealth Rock
As the all-in-one check to physical sweepers, Landorus also fills the role of a hazard setter with Stealth Rock.
It can also go on the offensive, eschewing it's usually defensive set for a Swords Dance physical sweeper set. Landorus' versatiltiy means teams must always have a check or counter for Landorus.
Cinderace @ Life Orb
Ability: Libero
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Sucker Punch
- Bounce
With its new Hidden Ability Libero, Cinderace is now able to use every attack with STAB, giving 1.5x boost to all its attacks. In essence, this liberates it from STAB, as per its name - Cinderace has no incentive to use Fire-type moves over other types, as it can gain the same bonus with any type. This makes Cinderace equally threatening no matter what type of move throws out.
On top of that, it benefits from a wide movepool to counter a variety of potential opponents.
Its exclusive attack Pyro Ball is also a potent threat that's kept it in the metagame since before Libero. A 120-power Physical Fire move, it's a perfect fit for Cinderace's stat makeup to form a highly threatening fast attacker.
Tapu Fini @ Sitrus Berry
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Nature's Madness
- Taunt
Tapu Fini is shaping up to be the most ubiquitious Bulky Water in the new metagame. Apart from providing Misty Terrain support with its Ability, it's also an excellent defensive Pokemon that can Taunt opposing walls or cut down their HP with Nature's Madness.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw
With its Ability Disguise, Mimikyu is able to take one attack with damage equal to just 10% of its maximum HP. This ensures that Mimikyu can use at least one move in any situation, allowing it to pull off a Swords Dance without fail. With its Attack boosted by 2 stages for free at the onset.
Mimikyu remains at the top of the metagame despite the reintroduction of several powerhouses in previous generations. The reintroduction of several pseudo-legendary Dragon-types mean that Mimikyu can now fill the role of Dragon counter - switching into a predicted Outrage or Draco Meteor and setting up with Swords Dance.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 244 HP / 4 Def / 4 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Protect
- Substitute
- Leech Seed
Its Beast Boost ability ensures it gets stronger as it gets more KOs.
The move Leech Seed, in particular, makes it a great stall, and that's all I really have to say about it.
Porygon2 @ Eviolite
Ability: Trace
EVs: 244 HP / 252 Def / 12 Spe
IVs: 0 Atk
- Recover
- Thunder Wave
- Foul Play
- Discharge
Porygon2 is a non-fully-evolved Pokemon, allowing it to use Eviolite to weather any medium-level damage. It's bulky enough to survive and Recover, and is only weak to Fighting, making it difficult for opponents to break through its wall.
It's also capable as a Trick Room attacker, as it can set up Trick Room on its own and use moves in a variety of types, allowing it to hit opponents across the board while dishing out damage of its own.
Let me know what you think
Landorus-Therian (M) @ Figy Berry
Ability: Intimidate
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Earthquake
- Rock Tomb
- U-turn
- Stealth Rock
As the all-in-one check to physical sweepers, Landorus also fills the role of a hazard setter with Stealth Rock.
It can also go on the offensive, eschewing it's usually defensive set for a Swords Dance physical sweeper set. Landorus' versatiltiy means teams must always have a check or counter for Landorus.
Cinderace @ Life Orb
Ability: Libero
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Sucker Punch
- Bounce
With its new Hidden Ability Libero, Cinderace is now able to use every attack with STAB, giving 1.5x boost to all its attacks. In essence, this liberates it from STAB, as per its name - Cinderace has no incentive to use Fire-type moves over other types, as it can gain the same bonus with any type. This makes Cinderace equally threatening no matter what type of move throws out.
On top of that, it benefits from a wide movepool to counter a variety of potential opponents.
Its exclusive attack Pyro Ball is also a potent threat that's kept it in the metagame since before Libero. A 120-power Physical Fire move, it's a perfect fit for Cinderace's stat makeup to form a highly threatening fast attacker.
Tapu Fini @ Sitrus Berry
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Nature's Madness
- Taunt
Tapu Fini is shaping up to be the most ubiquitious Bulky Water in the new metagame. Apart from providing Misty Terrain support with its Ability, it's also an excellent defensive Pokemon that can Taunt opposing walls or cut down their HP with Nature's Madness.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw
With its Ability Disguise, Mimikyu is able to take one attack with damage equal to just 10% of its maximum HP. This ensures that Mimikyu can use at least one move in any situation, allowing it to pull off a Swords Dance without fail. With its Attack boosted by 2 stages for free at the onset.
Mimikyu remains at the top of the metagame despite the reintroduction of several powerhouses in previous generations. The reintroduction of several pseudo-legendary Dragon-types mean that Mimikyu can now fill the role of Dragon counter - switching into a predicted Outrage or Draco Meteor and setting up with Swords Dance.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 244 HP / 4 Def / 4 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Protect
- Substitute
- Leech Seed
Its Beast Boost ability ensures it gets stronger as it gets more KOs.
The move Leech Seed, in particular, makes it a great stall, and that's all I really have to say about it.
Porygon2 @ Eviolite
Ability: Trace
EVs: 244 HP / 252 Def / 12 Spe
IVs: 0 Atk
- Recover
- Thunder Wave
- Foul Play
- Discharge
Porygon2 is a non-fully-evolved Pokemon, allowing it to use Eviolite to weather any medium-level damage. It's bulky enough to survive and Recover, and is only weak to Fighting, making it difficult for opponents to break through its wall.
It's also capable as a Trick Room attacker, as it can set up Trick Room on its own and use moves in a variety of types, allowing it to hit opponents across the board while dishing out damage of its own.
Let me know what you think