Moltres @ Heat Rock
Ability: Flame Body
Tera Type: Fire
EVs: 248 HP / 8 Atk / 252 Def
Lax Nature
- Rain Dance
- Flame Charge
- Hurricane
- Sunny Day
Explanation:
Flame charge for speed boost. Hurricane can't miss in rain, and has the opportunity to cause confusion- I added it mainly for more type coverage and variety. if I understand how STAB works (since i'm a newbie,) flame charge gets a boost in power as well due to it's fire typing. sunny day boosts fire moves as well so heat rock increases the turns.
Primarina @ Shell Bell
Ability: Torrent
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Weather Ball
- Calm Mind
- Flip Turn
- Aqua Ring
Explanation:
I chose to use weather ball Primarina because in sunny day, the move becomes fire type which allows Primarina to hurt steel type pokemon. calm mind for the stat boost since weather ball is a special move and I wanted to take advantage of Primarina's special attack.
Blissey (F) @ Leftovers
Ability: Serene Grace
Tera Type: Normal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rock Slide
- Drain Punch
- Protect
- Healing Wish
Explanation:
Here is where I got more experimental. looking back on it maybe rock slide was not the best choice since Blissey has such a low attack stat. I was trying to take advantage of the flinch chance with serene grace. I chose drain punch so she can regain some of her HP. in the team Blissey would be a defensive mon and a sacrifice for the rest of the team with it's high HP to stall and healing wish for injured teammate.
Darkrai @ Black Glasses
Ability: Bad Dreams
Tera Type: Dark
EVs: 248 HP / 8 Atk / 252 Spe
Hasty Nature
- Dark Pulse
- Disable
- Haze
- Knock Off
Explanation:
I think this is the easiest teammate to understand based on it's moveset. Darkrai was added for coverage and it's access to haze for stat changes, disable, and knock off to get the item off a scary opponent. black glasses will boost it's dark pulse.
Cresselia (F)
Ability: Levitate
Tera Type: Psychic
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Lunar Dance
- Lunar Blessing
- Psycho Cut
- Thunder Wave
Explanation:
I wanted to take advantage of lunar dance and lunar blessing. if she gets low on HP lunar blessing comes in handy. lunar dance was added because I wanted another chance for a teammate I consider of higher value.
Bellossom
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Giga Drain
- Leech Seed
- Quiver Dance
Explanation:
Chlorophyll boosts Bellossom's speed with sunny day active to tie back to Moltres's moveset. also a grass type was added to the team for coverage reasons.
Ability: Flame Body
Tera Type: Fire
EVs: 248 HP / 8 Atk / 252 Def
Lax Nature
- Rain Dance
- Flame Charge
- Hurricane
- Sunny Day
Explanation:
Flame charge for speed boost. Hurricane can't miss in rain, and has the opportunity to cause confusion- I added it mainly for more type coverage and variety. if I understand how STAB works (since i'm a newbie,) flame charge gets a boost in power as well due to it's fire typing. sunny day boosts fire moves as well so heat rock increases the turns.
Primarina @ Shell Bell
Ability: Torrent
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Weather Ball
- Calm Mind
- Flip Turn
- Aqua Ring
Explanation:
I chose to use weather ball Primarina because in sunny day, the move becomes fire type which allows Primarina to hurt steel type pokemon. calm mind for the stat boost since weather ball is a special move and I wanted to take advantage of Primarina's special attack.
Blissey (F) @ Leftovers
Ability: Serene Grace
Tera Type: Normal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rock Slide
- Drain Punch
- Protect
- Healing Wish
Explanation:
Here is where I got more experimental. looking back on it maybe rock slide was not the best choice since Blissey has such a low attack stat. I was trying to take advantage of the flinch chance with serene grace. I chose drain punch so she can regain some of her HP. in the team Blissey would be a defensive mon and a sacrifice for the rest of the team with it's high HP to stall and healing wish for injured teammate.
Darkrai @ Black Glasses
Ability: Bad Dreams
Tera Type: Dark
EVs: 248 HP / 8 Atk / 252 Spe
Hasty Nature
- Dark Pulse
- Disable
- Haze
- Knock Off
Explanation:
I think this is the easiest teammate to understand based on it's moveset. Darkrai was added for coverage and it's access to haze for stat changes, disable, and knock off to get the item off a scary opponent. black glasses will boost it's dark pulse.
Cresselia (F)
Ability: Levitate
Tera Type: Psychic
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Lunar Dance
- Lunar Blessing
- Psycho Cut
- Thunder Wave
Explanation:
I wanted to take advantage of lunar dance and lunar blessing. if she gets low on HP lunar blessing comes in handy. lunar dance was added because I wanted another chance for a teammate I consider of higher value.
Bellossom
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Giga Drain
- Leech Seed
- Quiver Dance
Explanation:
Chlorophyll boosts Bellossom's speed with sunny day active to tie back to Moltres's moveset. also a grass type was added to the team for coverage reasons.

