I am an okay battler but really bad at making teams, but I wanted to give it another try using some pokemon not seen all that often in ou. Anyways here is the team
Noivern @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Draco Meteor
- Focus Blast
- Flamethrower
Noivern is faster than scarf kart, serp, and gren before battle bond and has coverage to kill all of them. Also deals with mega lop and medi with hurricane. Can be a good late game sweeper if everything is chipped but is typically my revenger. Stops hawlucha from sweeping even if it gets a sub up. Hurricane and focus blast are both very iffy moves due to miss chances. Also i never click focus blast but idk what else to put there
Gallade-Mega @ Galladite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Zen Headbutt
- Poison Jab
Gallade is one of my favorite pokemon and has a very good speed tier to deal with a lot of threats. Poison jab is to deal with tapus but ice punch could also be used for lando and chomp. Pretty normal set and gets the job done. Poison jab is almost never expected and often gets a KO. Close Combat hits hard and can break fairly easily. Zen headbutt for coverage and flinch chance
Greninja-Ash (M) @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Ice Beam
Gren is another fast threat with z-move as a nuke to break through walls. Not too much to say here as its a typical gren to late game sweep or revenge pokes. Sometimes z surprises people as most are choice but meh. Water Shuriken for priority, dark pulse for stab coverage, ice beam for grass and landos. Its Gren everyone knows what one does.
Tangrowth @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Hidden Power [Fire]
Usually can take hits very well, however z-flying is fairly common and can OHKO often. Sludge for serp and fairies, hp fire for scizor and kart. This mon helps in rain match up a lot as swampert has to swich out on it. All-in-all i think a decent wall but there is prob a better one? I mistly play HO so defensive mons arent my forte. Never used this mon before so set might be bad :/
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock
My Rocker and typical lead. Can 1v1 basically any normal lead with sash and ice shard. If played right both of no rocks will be up and you get ice shard chip. Really like this mon and its never really used. Ice Shard gets damage off when you otherwise wouldn't. Earthquake hits like a truck and Crash OHKOs lando. Rocks are up for sure and chip with mamo.
Rotom-Wash @ Iapapa Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Hydro Pump
- Defog
- Will-O-Wisp
- Volt Switch
Wil-O-Wisp for physical threats hydro to hit hard, volt for momentum. Defog to get rid of hazards. Could run leftovers but i prefer the burst heal compared to over time. Hydro is the best water coverage imo and i think that volt is better than thunderbolt. Defog is very important for letting noivern come in as much times as possible. Also who doesnt like killing things as a washer
All-in-all i thing this is a decent team but with lots of room to improve. I do know the mons are not exactly the most common but thats kinda the point in them lol. Thanks for any help :)
Noivern @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Draco Meteor
- Focus Blast
- Flamethrower
Noivern is faster than scarf kart, serp, and gren before battle bond and has coverage to kill all of them. Also deals with mega lop and medi with hurricane. Can be a good late game sweeper if everything is chipped but is typically my revenger. Stops hawlucha from sweeping even if it gets a sub up. Hurricane and focus blast are both very iffy moves due to miss chances. Also i never click focus blast but idk what else to put there
Gallade-Mega @ Galladite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Zen Headbutt
- Poison Jab
Gallade is one of my favorite pokemon and has a very good speed tier to deal with a lot of threats. Poison jab is to deal with tapus but ice punch could also be used for lando and chomp. Pretty normal set and gets the job done. Poison jab is almost never expected and often gets a KO. Close Combat hits hard and can break fairly easily. Zen headbutt for coverage and flinch chance
Greninja-Ash (M) @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Ice Beam
Gren is another fast threat with z-move as a nuke to break through walls. Not too much to say here as its a typical gren to late game sweep or revenge pokes. Sometimes z surprises people as most are choice but meh. Water Shuriken for priority, dark pulse for stab coverage, ice beam for grass and landos. Its Gren everyone knows what one does.
Tangrowth @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Hidden Power [Fire]
Usually can take hits very well, however z-flying is fairly common and can OHKO often. Sludge for serp and fairies, hp fire for scizor and kart. This mon helps in rain match up a lot as swampert has to swich out on it. All-in-all i think a decent wall but there is prob a better one? I mistly play HO so defensive mons arent my forte. Never used this mon before so set might be bad :/
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock
My Rocker and typical lead. Can 1v1 basically any normal lead with sash and ice shard. If played right both of no rocks will be up and you get ice shard chip. Really like this mon and its never really used. Ice Shard gets damage off when you otherwise wouldn't. Earthquake hits like a truck and Crash OHKOs lando. Rocks are up for sure and chip with mamo.
Rotom-Wash @ Iapapa Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Hydro Pump
- Defog
- Will-O-Wisp
- Volt Switch
Wil-O-Wisp for physical threats hydro to hit hard, volt for momentum. Defog to get rid of hazards. Could run leftovers but i prefer the burst heal compared to over time. Hydro is the best water coverage imo and i think that volt is better than thunderbolt. Defog is very important for letting noivern come in as much times as possible. Also who doesnt like killing things as a washer
All-in-all i thing this is a decent team but with lots of room to improve. I do know the mons are not exactly the most common but thats kinda the point in them lol. Thanks for any help :)
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