So im a bit new to this whole battling thing. I decided I want to get into competitive battling so I made this team.
Jolly Nature
Ability: Pressure
252 Attack | 252 Speed | 4 HP
-Stealth Rock
-Taunt
-Earthquake
-Stone Edge
---
Standard lead Aero. I use it to set up rocks, which helps me break sasheds and damage other things weak to it.
:jump:
Infernape @ Choice Band
Jolly Nature
Ability: Blaze
252 Attack | 252 Speed | 4 HP
-Flare Blitz
-Close Combat
-Thunderpunch
-U Turn
---
This thing is an absolute beast. Even things that resist its attacks take a beating. I use it to help scout the opponents team
:doom:
Salamence @ Life Orb
Jolly Nature
Ability: Intimidate
252 Attack | 252 Speed | 4 HP
-Dragon Dance
-Earthquake
-Outrage | Dragon Claw
-Fire Fang
---
Now you may be wondering, why the hell is he using a jolly Mence? Well, lets look at it. May speed lets me outrun popularthreats/counters after a single DD. Plus, its an unexpected Surprise
:chaos:
Scizor @ Expert Belt | Life Orb | Muscle Band
Adamant Nature
Ability: Technician
252 Attack | 252 Speed | 4 HP
-Bullet Punch
-U Turn
-Swords Dance
-Brick Break
---
All around badass here. Very useful revenge killer for the likes of salamence, weavile etc. U-Turn lets me lol at magnezone who likes to murder steel types, and the other moves are obvious.
:cloud:
Heatran @ Choice Scarf
Niave Nature
Ability: Flash Fire
252 Special Attack | 252 Speed | 4 HP
-Fire Blast
-Explosion
-Earth Power
-Hidden Power Ice
---
Heaty loves taking fire attacks at scizor. Ive swept so many teams like that, its not even fun doing it anymore. But a win is a win, no?
:naughty:
Latias @ Life Orb
Timid Nature
Ability: Levitate
200 Special Attack | 252 Speed | 56 Special Defense
-Calm Mind
-Dragon Pulse
-Surf
-Thunderbolt
---
Experimenting, really. I needed something bulky on the special side that can actually cause Damage.
:justin:
Aerodactyl @ Focus SashJolly Nature
Ability: Pressure
252 Attack | 252 Speed | 4 HP
-Stealth Rock
-Taunt
-Earthquake
-Stone Edge
---
Standard lead Aero. I use it to set up rocks, which helps me break sasheds and damage other things weak to it.
:jump:
Infernape @ Choice Band
Jolly Nature
Ability: Blaze
252 Attack | 252 Speed | 4 HP
-Flare Blitz
-Close Combat
-Thunderpunch
-U Turn
---
This thing is an absolute beast. Even things that resist its attacks take a beating. I use it to help scout the opponents team
:doom:
Salamence @ Life Orb
Jolly Nature
Ability: Intimidate
252 Attack | 252 Speed | 4 HP
-Dragon Dance
-Earthquake
-Outrage | Dragon Claw
-Fire Fang
---
Now you may be wondering, why the hell is he using a jolly Mence? Well, lets look at it. May speed lets me outrun popularthreats/counters after a single DD. Plus, its an unexpected Surprise
:chaos:
Scizor @ Expert Belt | Life Orb | Muscle Band
Adamant Nature
Ability: Technician
252 Attack | 252 Speed | 4 HP
-Bullet Punch
-U Turn
-Swords Dance
-Brick Break
---
All around badass here. Very useful revenge killer for the likes of salamence, weavile etc. U-Turn lets me lol at magnezone who likes to murder steel types, and the other moves are obvious.
:cloud:
Heatran @ Choice Scarf
Niave Nature
Ability: Flash Fire
252 Special Attack | 252 Speed | 4 HP
-Fire Blast
-Explosion
-Earth Power
-Hidden Power Ice
---
Heaty loves taking fire attacks at scizor. Ive swept so many teams like that, its not even fun doing it anymore. But a win is a win, no?
:naughty:
Latias @ Life Orb
Timid Nature
Ability: Levitate
200 Special Attack | 252 Speed | 56 Special Defense
-Calm Mind
-Dragon Pulse
-Surf
-Thunderbolt
---
Experimenting, really. I needed something bulky on the special side that can actually cause Damage.