First Team (Bastion)
I had no idea what to name this.
I'm pretty new the Pokemon metagame, but I've been playing around with competitive battling for a month or so. After playing around with some teams, this is what I came up with. It's to my understanding that I'm using a pretty common, strong defensive core, and I figured that would be a decent place to begin, but I wasn't sure what to do with my other three slots. Anyway, this is what I came up with. I've been having some luck with it, but I'm hoping the battles I lose are less team problems and more due to inexperience on my part. On to the team:
Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Careful Nature (+SDef, -SAtk)
- Recover
- Will-O-Wisp
- Taunt
- Night Shade
My favorite Pokemon- if I need to completely rework my team, I'd like to at least keep him. He's usually who I lead with. Taunt stops anyone from setting up or using a status move, while will-o-wisp cripples physical attackers. Recover helps keep him alive and allows me to stall some Pokemon out, and Night Shade because I can always count on a steady amount of damage, and it seemed stupid in conjunction with Will-O-Wisp. Also a spinblocker.
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 208 HP / 124 Def / 176 SDef
Careful Nature (+SDef, -SAtk)
- Return
- Rest
- Sleep Talk
- Whirlwind
First Pokemon in my core and wonderful special wall. I went with Return over Body Slam for the extra power and because it seems that I'm inflicting statuses pretty often with this team. Rest and Sleep Talk for Snorlax to last. Whirlwind's questionable. I was considering swapping it out for Curse or something else, but it's nice for phazing Pokemon who are starting to set up on me.
Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rapid Spin
- Stealth Rock
Now the second Pokemon of the core, as I needed both a Rapid Spinner and a Stealth Rock user, and Claydol fits both of these roles well. Ice Beam and Earthquake for coverage, while Stealth Rock and Rapid Spin are self-explanatory.
Roserade (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Sludge Bomb
- Giga Drain
- Rest
Last Pokemon of the core. I try to bring her in as early as I can so that she can set up Spikes, which works nice in conjunction with Snorlax's Whirlwind. Giga Drain for STAB and keeping her alive, Sludge Bomb for STAB and a chance to poison, and Rest for healing in synergy with Natural Cure.
Arcanine (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Flamethrower
- Morning Sun
- Hidden Power [Grass]
- Toxic
First recommendation, and a much better choice than Darmanitan to deal with Weavile, Heracross, and some other threats to my team. I figured Hidden Power Grass would prove more useful than Extremespeed, and Flamethrower over Flare Blitz for survivability, so Bold nature it was. Morning Sun for recovery and Toxic for stalling out- although I'm conflicted on whether or not Will-O-Wisp would be a better move here. Intimidate to cut the Attack of Heracross/Weavile/other threats.
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Foul Play
- Protect
- Wish
- Heal Bell
And Umbreon, here to tie it all together. While obviously being able to sponge any special moves, Umbreon's primary purpose is to be a cleric and wish passer. As his offenses aren't great, he can abuse the opponents through use of Foul Play, while Protect, Wish and Heal Bell all help him to do his job.
Additionally, all Pokemon on the team who don't use physical attacks have an Attack stat of 0 (or as small of one as possible while retaining their Hidden Power, as with Arcanine) to minimize confusion damage.
Replaced:
Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Earthquake
- U-turn
- Rock Slide
My Revenge Killer, and counter to Weavile and Heracross, who are some serious threats to my core. I had Superpower in the last slot for a while but switched it for Rock Slide when I put Cobalion on my team. With Sheer Force it has 98 Base Power in comparison to Stone Edge's 100, but with 10% more accuracy, I felt it was the better option. U-Turn for scouting and momentum.
Cobalion @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Flash Cannon
- Focus Blast
- Hidden Power [Electric]
I was pretty conflicted on who would go in my last spot. My two worries for this team were Physical Walls and the fact that Darmanitan should probably have Rapid Spin support, which made me wish that Starmie was UU, but I ended up deciding that the former was more of a pressing matter. I usually bring him in on a Pokemon that doesn't threaten him, or that he threatens, and use Calm Mind while my opponent is switching out. Flash Cannon and Focus Blast for STAB, and Hidden Power Electric because I felt that my team needed an Electric-type attack.
Slowbro (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 244 Def / 16 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Slack Off
- Toxic
Second Pokemon of my core. Stops most fighting types. Pretty self explanatory, Scald for burn/STAB, Psyshock for STAB, Slack Off for healing, and Toxic for stalling. I had Ice Beam in the last spot for a while. Regenerator is pretty nice for healing, too.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Gyro Ball
- Toxic
- Earthquake
Now the second Pokemon of the core, since I needed someone to set up Stealth Rock. Provides some well-needed resistances and a counter to virtually every Flygon set. SR is a given while Gyro Ball packs a punch due to Bronzong's pathetic speed stat (furthered by removing his speed IVs), Toxic for wearing out some common switch-ins, and Earthquake for dealing with Fire-type switch ins, Magneton, etc.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Close Combat
- Toxic
- Stone Edge
Rapid Spin and Intimidate to further deal with Heracross and Weavile. His moveset has some room to be changed if need be. Rapid Spin is a given, Close Combat over HJK for fear of ghost switch-ins and low accuracy, Toxic for bulky ghost switch ins and Stone Edge for coverage. Close Combat's defense drop isn't too important, since I don't plan on keeping him in for very long and he'll usually be moving last.
There you have it! I'd appreciate any tips, advice or criticism.
I had no idea what to name this.
I'm pretty new the Pokemon metagame, but I've been playing around with competitive battling for a month or so. After playing around with some teams, this is what I came up with. It's to my understanding that I'm using a pretty common, strong defensive core, and I figured that would be a decent place to begin, but I wasn't sure what to do with my other three slots. Anyway, this is what I came up with. I've been having some luck with it, but I'm hoping the battles I lose are less team problems and more due to inexperience on my part. On to the team:
Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Careful Nature (+SDef, -SAtk)
- Recover
- Will-O-Wisp
- Taunt
- Night Shade
My favorite Pokemon- if I need to completely rework my team, I'd like to at least keep him. He's usually who I lead with. Taunt stops anyone from setting up or using a status move, while will-o-wisp cripples physical attackers. Recover helps keep him alive and allows me to stall some Pokemon out, and Night Shade because I can always count on a steady amount of damage, and it seemed stupid in conjunction with Will-O-Wisp. Also a spinblocker.
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 208 HP / 124 Def / 176 SDef
Careful Nature (+SDef, -SAtk)
- Return
- Rest
- Sleep Talk
- Whirlwind
First Pokemon in my core and wonderful special wall. I went with Return over Body Slam for the extra power and because it seems that I'm inflicting statuses pretty often with this team. Rest and Sleep Talk for Snorlax to last. Whirlwind's questionable. I was considering swapping it out for Curse or something else, but it's nice for phazing Pokemon who are starting to set up on me.
Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rapid Spin
- Stealth Rock
Now the second Pokemon of the core, as I needed both a Rapid Spinner and a Stealth Rock user, and Claydol fits both of these roles well. Ice Beam and Earthquake for coverage, while Stealth Rock and Rapid Spin are self-explanatory.
Roserade (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Sludge Bomb
- Giga Drain
- Rest
Last Pokemon of the core. I try to bring her in as early as I can so that she can set up Spikes, which works nice in conjunction with Snorlax's Whirlwind. Giga Drain for STAB and keeping her alive, Sludge Bomb for STAB and a chance to poison, and Rest for healing in synergy with Natural Cure.
Arcanine (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Flamethrower
- Morning Sun
- Hidden Power [Grass]
- Toxic
First recommendation, and a much better choice than Darmanitan to deal with Weavile, Heracross, and some other threats to my team. I figured Hidden Power Grass would prove more useful than Extremespeed, and Flamethrower over Flare Blitz for survivability, so Bold nature it was. Morning Sun for recovery and Toxic for stalling out- although I'm conflicted on whether or not Will-O-Wisp would be a better move here. Intimidate to cut the Attack of Heracross/Weavile/other threats.
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Foul Play
- Protect
- Wish
- Heal Bell
And Umbreon, here to tie it all together. While obviously being able to sponge any special moves, Umbreon's primary purpose is to be a cleric and wish passer. As his offenses aren't great, he can abuse the opponents through use of Foul Play, while Protect, Wish and Heal Bell all help him to do his job.
Additionally, all Pokemon on the team who don't use physical attacks have an Attack stat of 0 (or as small of one as possible while retaining their Hidden Power, as with Arcanine) to minimize confusion damage.
Replaced:
Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Earthquake
- U-turn
- Rock Slide
My Revenge Killer, and counter to Weavile and Heracross, who are some serious threats to my core. I had Superpower in the last slot for a while but switched it for Rock Slide when I put Cobalion on my team. With Sheer Force it has 98 Base Power in comparison to Stone Edge's 100, but with 10% more accuracy, I felt it was the better option. U-Turn for scouting and momentum.
Cobalion @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Flash Cannon
- Focus Blast
- Hidden Power [Electric]
I was pretty conflicted on who would go in my last spot. My two worries for this team were Physical Walls and the fact that Darmanitan should probably have Rapid Spin support, which made me wish that Starmie was UU, but I ended up deciding that the former was more of a pressing matter. I usually bring him in on a Pokemon that doesn't threaten him, or that he threatens, and use Calm Mind while my opponent is switching out. Flash Cannon and Focus Blast for STAB, and Hidden Power Electric because I felt that my team needed an Electric-type attack.
Slowbro (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 244 Def / 16 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Slack Off
- Toxic
Second Pokemon of my core. Stops most fighting types. Pretty self explanatory, Scald for burn/STAB, Psyshock for STAB, Slack Off for healing, and Toxic for stalling. I had Ice Beam in the last spot for a while. Regenerator is pretty nice for healing, too.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Gyro Ball
- Toxic
- Earthquake
Now the second Pokemon of the core, since I needed someone to set up Stealth Rock. Provides some well-needed resistances and a counter to virtually every Flygon set. SR is a given while Gyro Ball packs a punch due to Bronzong's pathetic speed stat (furthered by removing his speed IVs), Toxic for wearing out some common switch-ins, and Earthquake for dealing with Fire-type switch ins, Magneton, etc.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Close Combat
- Toxic
- Stone Edge
Rapid Spin and Intimidate to further deal with Heracross and Weavile. His moveset has some room to be changed if need be. Rapid Spin is a given, Close Combat over HJK for fear of ghost switch-ins and low accuracy, Toxic for bulky ghost switch ins and Stone Edge for coverage. Close Combat's defense drop isn't too important, since I don't plan on keeping him in for very long and he'll usually be moving last.