Skarmory @ Leftovers
Ability: Sturdy
EVs: 224 HP / 252 Def / 32 SpD
Nature: Impish
- Stealth Rocks
- Roost
- Whirlwind
- Brave Bird
Skarmory checks a majority of physical Pokemon due to a high Defense stat. Good typing, only weak to electric and fire. Reliable recovery, roost, and neutral to stealth rocks. I chose SR over spikes, because of the defog buffs. Whirlwind is to phase and stop sweepers form setting up. Brave Bird ties down this set by giving Skarmory a solid STAB move that handles most threats. 224 HP ev's allow Skarmory to heal SR damage off of 2 turns of leftovers.
Charizard @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 252 Speed / 4 HP
Nature: Jolly
- Flare Blitz
- Dragon Dance
- Outrage
- Earthquake
Mega Charizard X outclasses Salamance. It's immune to burn, neutral to Ice Shard, has higher attacking power thanks to Tough Claws without having to use Life Orb, and has higher Special Attack if it wants to go mixed. For this set, flare blitz and outrage are great STAB moves. Dragon dance is typical, and most pokemon die in 1 - 2 hits. Earthquake is to counter Heatran, and does a decent amount to those who resist his STAB, such as Azumarill.
Breloom @
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Jolly
- Bullet Seed
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- Rock Tomb
Scarf is probably the most viable set because of the many complaints: Mega Evos and Talonflame, and sometimes Noivern. Talonflame out speeds Breloom in normal circumstances. If there is no scarf or a sub Talonflame will kill you before you Rock Tomb. Being Locked into Power-up-punch isn't bad in any way I look at it unless some ghost types appear. Bullet Seed for STAB, Rock Tomb goes into 90 power with Technician. Force Palm is never bad for the chance to paralyze.
Milotic @ Leftovers
Ability: Marvel Scale
EVs:
Nature: Bold
- Scald
- Dragon Tail
- Rest
- Sleep Talk
Milotic's pure Water typing, which gives it neutrality to almost all common physical attacks, makes it an acceptable choice for a physical tank. Scald provides Milotic with a useful STAB move while also packing the burn chance that can cripple almost any physical attacker. This set allow Milotic to have 400+ Def, while also being tanky on the special side. Dragon tail is to phase and stop pokemons form setting up. It also helps rack up SR damage. Milotic acts not only as a tank, but a staller.
Galvantula @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Modest
- Thunder
- Bug Buzz
- Sticky Web
- Volt Switch
Galvantula has unique defensive typing. This set takes full advantage of Galvantula's good speed and Sticky Web, while giving him an option to escape with Volt Switch due to his 70/60/60 defenses. Compound eyes Thunder is ~90% accuracy and hits pretty hard with his decent special attack and life orb. Bug buzz is a hard hitting STAB.
Latias @ Life Orb
Ability: Levitate
EVs: 252 HP / 252 Spe / 4 SpD
Nature: Timid
- Draco Meteor
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- Defog
Latias is the support for the team. Invested max HP into its EV's for better heals with wish. Max out speed EV's and timid nature allows it to naturally outrun many non-scarfed pokemon. Protect allows it to stall and give itself a free turn to heal itself with wish. Defog is to remove all entry hazards. Draco meteor and life orb surprisingly a lot of damage. Its also immune to ground and can shrug off special electric attacks.
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