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SM OU First Team

Hey guys, that's my first team build in Pokemon.
I already made a few changes to this team and I would like to hear your opinion.
Thanks for help!

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araquanid.gif
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dhelmise.gif
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tapukoko.gif
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necrozma.gif



Introduction

So, with the changes made to Pelliper and the introduction of Ash-Greninja, I wanted to build a Rain-Dance team based with Water Pokemon's, along with offensive bulky Pokemon and an Eletric type Pokemon.

The Team

pelipper.gif

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
- Scald
- Hurricane
- U-turn
- Roost

The starter and maybe and most important Pokemon of this team. He's a physical wall, so I can safely switch with the slow U-turn to the next Pokemon on my Team. Scald is for the burn, Hurricane is to make him more attacking rather bulky, and Roost is of course to keep him alive.

greninja-ash.gif

Greninja @ Life Orb
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Hydro Pump
- U-turn

What else can I say about this amazing Pokemon? I didn't wanted to lock myself for Choice Specs because I wanted to make switches more safer. The rain fills the black of the Choice Specs and it's giving me more opportunities to play safely.

araquanid.gif

Araquanid @ Choice Band
Ability: Water Bubble
EVs: 252 HP / 252 Atk / 4 SpD
Nature Adamant
- Liquidation
- Leech Life
- Poison Jab
- Scald

My all-out-attacker. Liquidation + Rain + Water Bubble + STAB is easily 1HKO almost everything in the OU tier, and he's very powerful. The main problem of Araquanid that he's slow as hell with only 42 base speed and will be probably 2HKO against the most threats in OU.

dhelmise.gif

Dhelsmite @ Assault Vest
Ability: Steelworker
EVs: 216 HP / 252 Atk / 40 SpD
Adamant Nature
- Anchor Shot
- Rapid Spin
- Power Whip
- Shadow Claw

Another offensive attacker. Rapid Spin is to knock off Stealth Rock or Toxic Spikes in mid-game and save troubles for Greninja and Araquanid to let him hit their attacks more freely. Assault Vest is to make sure Dhelsmite will be able to survive at least 1 more hit against special attackers with Fire, Ghost or Psychic attacker which hits him hard.

tapukoko.gif

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power Ice
- Volt Switch
- Dazzling Dream

Tapu Koko with Rain + Electric Surge + STAB + High Speed makes Tapu Koko my second All-Out-Special-Attacker. Volt Switch is to switch back safely to another Pokemon. Dazzling Dream is to take care of troublesome Dragons alongside the support from Hidden Power Ice for more type coverage. Thunderbolt is extremelly powerful with Rain and Electric Surge combined.

necrozma.gif

Necrozma @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 144 Def / 112 Spe
Bold Nature
- Calm Mind
- Morning Sun
- Stored Power
- Iron Defense

Necrozma is a great bulk with access to amazing recovery. After 1 or 2 Calm Minds, Stored Power becomes enough powerful to hit hard enemies. Iron Defense is a back up for physical attackers which gives Necrozma easily +2 defense boost, and it works great with Stored Power. His ability Prism Armor makes the set-up easier even against Ghost type attackers, and even Dark types.

Conclusion:

I still have many doubts with Dhelsmite and Araquanid.
Araquanid is really really slow and despite his ability and being Choice Scarfed it's still easy to take him down. Dhelsmite is very slow too and I never managed to get serious results with him

I hope you can help me to make this team better. Thank you!
 
Last edited:
Why are you not using Swift Swim sweepers on a rain team? I feel like Araquanid doesn't honestly do much for your team, as it is very slow and can lose momentum for the team. I propose a solution in the form of Kingdra > Araquanid.
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Surf
- Draco Meteor
- Hydro Pump
- Ice Beam

Kingdra is super fast in rain and with a choice scarf and the right predictions he's a monster too. Hydro Pump for power, Surf for sustainability, Draco for a nuke and Ice Beam for coverage.
But if you want a physical rain sweeper that hits hard, try Kabutops.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Swords Dance / Superpower
- Aqua Jet

Like Kingdra, Kabutops is also super fast in rain and hits hard with its moves (but physically). Waterfall and Stone Edge for STAB, Aqua Jet for Priority. Superpower hits Ferrothorn hard and Swords Dance makes Kabu more threatening.

Next up: I feel Dhelmise isn't doing much for your team at all. It has bulk + hazard removal but I feel that Mega Scizor would be better than Dhelmise in this case. It still has strong Steel-STAB, and it also can pivot with U-Turn with Tapu Koko, giving you a VolTurn combo to gain momentum.
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost

Bullet Punch hits hard and is priority, U-Turn is for pivoting, SD boosts attack up to high levels for a sweep and Roost to regain HP. Fire is weaker in rain, so Scizor can take hits it normally couldn't.
Really minor change, but use Defog > Hurricane on Pelipper. You don't have hazard removal without Dhelmise and so you can put Defog on Pelipper to get rid of pesky entry hazards.

Other than that, it's a pretty good team.
 
I personally don't feel you shoukd run morning sun on necrozma as this is a rain team and morning sun is a move that only heals 25 percent health in rain
 
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