Hi! Today I tried building my first team in SS Doubles OU, I wanted something not necessarly super competitive but at least not terrible. I tried some games with this team and I found that it kinda works but I'm sure I can make this really better ^^
Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Protect
Ninetales-Alola is a possible lead for the team thanks to the Snow Warning + Aurora Veil combo and I thought about her also to sweep certain water mons with Freeze-Dry (Honestly I used it only for Pelipper so far Idk if it's the right move).
Primarina (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 128 Def / 128 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Substitute
- Calm Mind
- Scald
- Draining Kiss
I don't know if it's reasonable to have a double Fairy-Type but Primarina is the main way to slow down the game pace. A bulkier build allows to take more time with substitute and Draining Kiss after some Calm Minds becomes a really good move both to make a lot of damage and healing Primarina.
Alestorm Enjoyer (Dhelmise) @ Metal Coat
Ability: Steelworker
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Anchor Shot
- Power Whip
- Helping Hand
- Poltergeist
I'm finding Dhelmise great thanks to Anchor Shot. This is supposed to be a sort of support to the team thanks to Helping Hand and Anchor Shot to keep the enemies there but at the same time it's a good Physical Sweeper (even if Poltergeist and Power Whip don't have 100% Accuracy). Though I'm really not sure about this kit in general and Metal Coat.
Reuniclus (M) @ Weakness Policy
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Focus Blast
- Protect
Originally I thought about Reuniclus only as the Special Sweeper of the Team but after some games I made him the Trick Room setter making him a Bulkier Sweeper. The Weakness Policy instead of a Life Orb will make sense with the next mon I added to the team.
Xurkitree @ Air Balloon
Ability: Beast Boost
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Brutal Swing
- Electroweb
- Light Screen
- Volt Switch
Ok, I know this kit is really really weird as generally Xurkitree is a Sweeper and not a support but I decided to put him here with this role because with Brutal Swing I can make Reuniclus' Weakness Policy working.
With Volt Switch and Electroweb Xurkitree is really annoying and can still do a decent amount of damage thanks to the enormous base Attack stat. Light Screen is useful to help both Reuniclus and Salazzle who have a low SpD stat.
Salazzle @ Focus Sash
Ability: Corrosion
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Fake Out
- Flamethrower
- Sludge Wave
I'm really not sure about this, I'm finding Salazzle pretty useless though on paper she is supposed to be a good Fast Special Sweeper and really good against Fairy Types that can be very annoying considering I have only Dhelmise with Steel-type attacks.
Overall I think this is not bad but really improveable, so please let me know if there is something I can do better ^^

Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Protect
Ninetales-Alola is a possible lead for the team thanks to the Snow Warning + Aurora Veil combo and I thought about her also to sweep certain water mons with Freeze-Dry (Honestly I used it only for Pelipper so far Idk if it's the right move).

Primarina (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 128 Def / 128 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Substitute
- Calm Mind
- Scald
- Draining Kiss
I don't know if it's reasonable to have a double Fairy-Type but Primarina is the main way to slow down the game pace. A bulkier build allows to take more time with substitute and Draining Kiss after some Calm Minds becomes a really good move both to make a lot of damage and healing Primarina.

Alestorm Enjoyer (Dhelmise) @ Metal Coat
Ability: Steelworker
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Anchor Shot
- Power Whip
- Helping Hand
- Poltergeist
I'm finding Dhelmise great thanks to Anchor Shot. This is supposed to be a sort of support to the team thanks to Helping Hand and Anchor Shot to keep the enemies there but at the same time it's a good Physical Sweeper (even if Poltergeist and Power Whip don't have 100% Accuracy). Though I'm really not sure about this kit in general and Metal Coat.

Reuniclus (M) @ Weakness Policy
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Focus Blast
- Protect
Originally I thought about Reuniclus only as the Special Sweeper of the Team but after some games I made him the Trick Room setter making him a Bulkier Sweeper. The Weakness Policy instead of a Life Orb will make sense with the next mon I added to the team.

Xurkitree @ Air Balloon
Ability: Beast Boost
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Brutal Swing
- Electroweb
- Light Screen
- Volt Switch
Ok, I know this kit is really really weird as generally Xurkitree is a Sweeper and not a support but I decided to put him here with this role because with Brutal Swing I can make Reuniclus' Weakness Policy working.
With Volt Switch and Electroweb Xurkitree is really annoying and can still do a decent amount of damage thanks to the enormous base Attack stat. Light Screen is useful to help both Reuniclus and Salazzle who have a low SpD stat.

Salazzle @ Focus Sash
Ability: Corrosion
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Fake Out
- Flamethrower
- Sludge Wave
I'm really not sure about this, I'm finding Salazzle pretty useless though on paper she is supposed to be a good Fast Special Sweeper and really good against Fairy Types that can be very annoying considering I have only Dhelmise with Steel-type attacks.
Overall I think this is not bad but really improveable, so please let me know if there is something I can do better ^^