Hi. I started trying competitive battling for the first time since X and Y were released, so I've been doing research and trying to make a team that I can work with. I tried once, and it was a complete failure. The team I have here is my second attempt, and I thought it was much better until I went to Pokémon Showdown to test it and lost every match. If someone could provide advice and/or fixes that would be greatly appreciated, and if I need a complete revamp of this team, it'd be great if you could point me in the right direction. Thanks!
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Spikes
- Toxic Spikes
- Protect
- Megahorn
I chose Scolipede as my lead for his ability and his access to Spikes and Toxic Spikes. If I'm up against a fast opponent I'd use Protect to get a first Speed Boost in, then continue with Spikes and Toxic Spikes and then Megahorn for an actual attack. The Focus Sash is for a last resort survival just to get one last attack in if up against a strong opponent.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Dragon Claw
- Earthquake
- Fire Punch
- Dragon Dance
This guy is my physical attacker. Multiscale will hopefully help it survive the first attack against it, especially if coming in on a switch which it usually does. If it has time I'll set up a Dragon Dance, then Dragon Claw and Earthquake for standard foes and Fire Punch for those pesky Ice types.
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Dazzling Gleam
- Psychic
- Energy Ball
- Shadow Ball
Mega Alakazam is here as my extreme special sweeper. To get him in at top priority I'll set him up with Drifblim (see below). His moveset is well rounded to fit most enemies, and it's special attack is one of the highest in the game. Drifblim's Baton Pass will give it well rounded defenses granted it works, which should make him unstoppable.
Steelix @ Leftovers
Ability: Rock Head
EVs: 128 HP / 128 Atk / 252 Def
Brave Nature
- Double-Edge
- Gyro Ball
- Crunch
- Curse
Steelix is my physical wall. His special defense is disappointingly quite low but it will have to do. I've found this moveset kind-of terrible in battle, except for Gyro Ball, so he needs lots of work. Rock Head also prevents recoil from Double-Edge, but I've seen Gyro Ball does more damage than that on most occasions. Curse is there to power up all his moves, especially Gyro Ball.
Sylveon @ Light Clay
Ability: Cute Charm
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Wish
- Light Screen
- Reflect
- Moonblast
Sylveon is set to be more of a special wall. It also works well as a wish passer. Light Screen and Reflect are set up early, prolonged by the Light Clay. It has Moonblast for STAB and Wish to restore HP and help out switching into others.
Drifblim @ Salac Berry
Ability: Unburden
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature
- Stockpile
- Baton Pass
- Substitute
- Charge Beam
Drifblim is here as a support and mainly to power up Alakazam. Substitute will protect it for a while, while it Stockpiles to increase defenses. Its high HP makes for some good substituting. Charge Beam is for attacking and raising special attack, which will be Baton Passed onto Alakazam to give it more well-rounded defenses. The Salac Berry and its ability Unburden will increase it's speed by more than double if it's in trouble and gives it a last chance to get a Baton Pass off.
Again, I'm new to the whole competitive battling thing, so any help would be greatly appreciated. If you could refrain from insulting my team if it's that bad or anything harsh I'd like that. Again, if a team remake is needed or a different stradegy could be used for any of these guys let me know. Thanks!
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Spikes
- Toxic Spikes
- Protect
- Megahorn
I chose Scolipede as my lead for his ability and his access to Spikes and Toxic Spikes. If I'm up against a fast opponent I'd use Protect to get a first Speed Boost in, then continue with Spikes and Toxic Spikes and then Megahorn for an actual attack. The Focus Sash is for a last resort survival just to get one last attack in if up against a strong opponent.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Dragon Claw
- Earthquake
- Fire Punch
- Dragon Dance
This guy is my physical attacker. Multiscale will hopefully help it survive the first attack against it, especially if coming in on a switch which it usually does. If it has time I'll set up a Dragon Dance, then Dragon Claw and Earthquake for standard foes and Fire Punch for those pesky Ice types.
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Dazzling Gleam
- Psychic
- Energy Ball
- Shadow Ball
Mega Alakazam is here as my extreme special sweeper. To get him in at top priority I'll set him up with Drifblim (see below). His moveset is well rounded to fit most enemies, and it's special attack is one of the highest in the game. Drifblim's Baton Pass will give it well rounded defenses granted it works, which should make him unstoppable.
Steelix @ Leftovers
Ability: Rock Head
EVs: 128 HP / 128 Atk / 252 Def
Brave Nature
- Double-Edge
- Gyro Ball
- Crunch
- Curse
Steelix is my physical wall. His special defense is disappointingly quite low but it will have to do. I've found this moveset kind-of terrible in battle, except for Gyro Ball, so he needs lots of work. Rock Head also prevents recoil from Double-Edge, but I've seen Gyro Ball does more damage than that on most occasions. Curse is there to power up all his moves, especially Gyro Ball.
Sylveon @ Light Clay
Ability: Cute Charm
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Wish
- Light Screen
- Reflect
- Moonblast
Sylveon is set to be more of a special wall. It also works well as a wish passer. Light Screen and Reflect are set up early, prolonged by the Light Clay. It has Moonblast for STAB and Wish to restore HP and help out switching into others.
Drifblim @ Salac Berry
Ability: Unburden
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature
- Stockpile
- Baton Pass
- Substitute
- Charge Beam
Drifblim is here as a support and mainly to power up Alakazam. Substitute will protect it for a while, while it Stockpiles to increase defenses. Its high HP makes for some good substituting. Charge Beam is for attacking and raising special attack, which will be Baton Passed onto Alakazam to give it more well-rounded defenses. The Salac Berry and its ability Unburden will increase it's speed by more than double if it's in trouble and gives it a last chance to get a Baton Pass off.
Again, I'm new to the whole competitive battling thing, so any help would be greatly appreciated. If you could refrain from insulting my team if it's that bad or anything harsh I'd like that. Again, if a team remake is needed or a different stradegy could be used for any of these guys let me know. Thanks!