First Time Post

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First time posting on the forum. Would like some thoughts on how to improve this team

Dr. Freeze (Kyurem) @ Choice Specs
Ability: Pressure
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Draco Meteor
- Freeze-Dry
- Earth Power

Wanted to build this team around specs kyurem because not much could switch into blizzard and Draco so I wanted to see how it works. Does really good work on stall teams and just takes chunks of health from everything. There really is not switch in to this guy

IN MY BAG (Slowking-Galar) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave

Had to set up the snow for blizzard and overall a good pivot. Since I run specs t wave is good for slowing down fast threats like a special val, wake, and others to allow kyurem to come in outspeed and kill. Pretty standard stuff but solid

Big Dunzel (Dondozo) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk

I found myself finding a but of physical attackers that just wanna set up so I brought in the Big Dunzel to slow em down. Literally just sits there and eats hits from all physical attackers. Saved me a lot from booster mons when I play reckless, and tera dark just in case psychic mons start getting outta hand against my team

Tusk at Home (Iron Treads) @ Leftovers
Ability: Quark Drive
Tera Type: Ghost
EVs: 156 HP / 100 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Volt Switch
- Stealth Rock

I needed a rocker. I needed a spinner. I wanted it to be decently fast. I chose treads over tusk because of volt switch to keep momentum. the 100 sp def to survive a focus blast or +2 shadow ball from ghold in a pinch.

OU Arceus (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Fire Punch

Im debating whether I should switch this to banded or keep it set up. But it's put in work so far especially since kyurem creates holes that d nite can set up and abuse. Fire punch so im not helpless vs a corv or skarm

En Garde! (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Shadow Ball
- Encore

Was debating on either putting gambit or valiant here but encore is super helpful in stopping set up or catching people off guard sometimes. End game mons when the teams broken down to come in catch something with encore and get a calm mind or two and finish off the opponent. Puts in great work and tetra fairy for an extra oomph on those moonblasts and guarantee a KO on max hp Gambit
 

DaRotomMachine

I COULD BE BANNED!
Make Irons Treads slower. A slow Volt Switch will provide more value then a fast one and Iron Treads isn't going to do much damage anyway.
 

VicBossMG

MGS enthusiast
is an official Team Rateris a Tiering Contributor
First off,

Tera fighting might be better for dondozo vs gambit since a lot of gambits tend to run low kick vs iron head or kowtow. As you really don’t see physic as much other then val with pyshock or glowking with future sight.

Your team seems to have a hard time vs stall itself maybe running over dragonite might be better, kingambit with 252+ atk 252 speed black glasses Tera dark, kowtow, sd, iron head, sucker if you want a solid stall breaker or run 252+ atk 252 speed Lum/balloon/leftovers with kowtow/iron head, low kick, SD, sucker Tera fighting or fairy if you want to run Tera blast fairy or low kick, another option is running jolly to outspeed corvi or skarm who speed creep adamant gambit at 200 speed. Also having this gives you a psyhic immunity which can open dozo to other defensive Tera’s

Iron Val should be Tera ghost to avoid revenge killing from dragonite extreme speed and can help you finish off those gholdengos of opposing glowkings if we’re able to chip them down, or can go mix val which is extremely good and better then cm val imo unless you drop encore for pyshock, finch had a great mix val set with 96 atk 192 sp atk, 252+ speed and naive nature with moonblast, close combat, knock off, encore Tera steel. Can definitely mess with the EVs, but I believe going mix or cm with pyshock is best or going SD knock, cc, encore Tera dark as well since iron val is super customizable your opponent always has to scout what set you are first.

For iron treads probably just make it a special attacker and give enough speed to be faster then Pokémon at 300 speed imo, earth power is better too as it hits great tusk harder and Archaludon as well can try this spread 116 hp 252 sp atk 140+ speed with the same moveset, but earth power over EQ and can keep Tera ghost.
 
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