At a glance:
Somewhat of a mix between the expected and unexpected, the team has synergy and each does a good job at what they do.
In-Depth:
* = Sets that need the most help.
Red = changes made.
Oswald
Kecleon @
Color Change
Careful
252 HP/ 208 SpDef/ 50 Atk
- Fake Out
- Stealth Rock
- Thunder Wave
- Knock Off
Now, using Kecleon may seem a little unorthodox. I kid you not, however, this little guy does his job every time. Come in, use the Fake Out, then set up Stealth Rock. If he survives after that (which most of the time, he does), status it up then either predict a hit (if he has 1 HP left), or switch out, having done the job. Surprisingly, Ambipom doesn't give this set too much trouble, even though its Fake Out is much faster than mine. Ambipom generally never has any moves that can take Oswald down, which means I set up SR and can even TWave the devil monkey. Some of the only trouble I've seen is the uncommon Kabutops who can spin away the Rocks. Oswald works really well as a "surprise factor" lead, and most people have no idea how it will work when they see it.
I changed Sucker Punch to Knock Off because Sucker Punch was beginning to seem like a wasted slot, not getting much done, and not many leads will enjoy losing their precious items. KO give me much better support.
Claira
Xatu @
Synchronize
Jolly
248 HP/ 216 Spe/ 44 Def
- Wish
- Reflect
- Zen Headbut
- U-Turn
My Wish supporter and status taker, who almost always is able to do her job. Wish, U-Turn, wash, rinse, and repeat. If the chance arises, Reflect, and possibly even Zen Headbutt if I can risk it. The problem with Claira is that she fears SR, so that's why I had to choose her best friend, Donphan.
Clayton
Donphan @
Sturdy
Adamant
252 Atk/ 204 Def/ 52 HP
- Earthquake
- Assurance
- Stealth Rock
- Rapid Spin
Clayton is probably the most valuable asset on my team. With the power behind Earthquake, he packs quite a punch, but his real value comes in being able to destroy Ghosts who would otherwise block his Rapid Spin. All it takes is a little prediction.
Bruce*
Hariyama @
<--From Choice Band
Guts
Adamant
252 Atk/ 124 Def/ 124 SpDef/ 8 HP
- Close Combat
- Bullet Punch
- Ice Punch
- Payback
A great physical attacker. He carries Fire and Ice Punches for type coverage, Close Combat for STAB and Payback for extra power when I go last, as I most surely will. I'm having trouble deciding on this set, though. Sets with Whirlwind can rack up some SR damage quite nicely if the opponent's spinner is taken out. And if I decide to keep the set I have now, I'm having trouble picking an ability. Guts can work well switching into status, but Thick Fat gives me even more resistances to switch into.
Someone suggested Guts and Flame Orb, and thought it was an excellent idea. It gives Hairyama scary attack without limitation of Choice Band, and Wish support from Xatu only helps his cause. I'm still having trouble deciding between Fire and Ice Punch, however.
Lenore
Mismagius @
Levitate
Timid
252 SpAtk/ 252 Spe/ 6 HP
- Nasty Plot
- Substitute
- Thunderbolt
- Shadow Ball
My trusty Special Sweeper. Lenore ignores Spikes, and after Rocks are out of the picture, can easily setup Subs and Nasty Plots. Thunderbolt for coverage and taking care of Milotic, and Shadow Ball for more coverage and STAB. Not many problems with her so far.
Wallace*
Milotic @
Marvel Scale
Calm
252 HP/ 200 Def/ 56 SpDef
- Surf
- Ice Beam
- Rest
- Sleep Talk
This is the set I'm having the most trouble with. Wallace really is the only one who doesn't pull his weight too well. It think it's probably the set, but the Rest + Sleep Talk combo is too risky, and it's always completely shut down by Chansey. I'm thinking of changing to a mixed wall (I've heard Walrein works well). This is the main reason I'm getting help with this team.
No definite changes to this set yet, though many have been suggested (thank you to everyone who did). I'll definitely be going for a more reliable set, however, if I decide to keep him. Slowking looks like a viable replacement as a Special Wall with access to Grass Knot (insurance against Feraligatr) and, mainly, Thunder Wave, supporting the entire team.
So, here's my team, and I really like them, for the most part. However, I know they can get better. Comments and (constructive) criticisms greatly appreciated.






Somewhat of a mix between the expected and unexpected, the team has synergy and each does a good job at what they do.
In-Depth:
* = Sets that need the most help.
Red = changes made.

Oswald
Kecleon @

Color Change
Careful
252 HP/ 208 SpDef/ 50 Atk
- Fake Out
- Stealth Rock
- Thunder Wave
- Knock Off
Now, using Kecleon may seem a little unorthodox. I kid you not, however, this little guy does his job every time. Come in, use the Fake Out, then set up Stealth Rock. If he survives after that (which most of the time, he does), status it up then either predict a hit (if he has 1 HP left), or switch out, having done the job. Surprisingly, Ambipom doesn't give this set too much trouble, even though its Fake Out is much faster than mine. Ambipom generally never has any moves that can take Oswald down, which means I set up SR and can even TWave the devil monkey. Some of the only trouble I've seen is the uncommon Kabutops who can spin away the Rocks. Oswald works really well as a "surprise factor" lead, and most people have no idea how it will work when they see it.
I changed Sucker Punch to Knock Off because Sucker Punch was beginning to seem like a wasted slot, not getting much done, and not many leads will enjoy losing their precious items. KO give me much better support.

Claira
Xatu @

Synchronize
Jolly
248 HP/ 216 Spe/ 44 Def
- Wish
- Reflect
- Zen Headbut
- U-Turn
My Wish supporter and status taker, who almost always is able to do her job. Wish, U-Turn, wash, rinse, and repeat. If the chance arises, Reflect, and possibly even Zen Headbutt if I can risk it. The problem with Claira is that she fears SR, so that's why I had to choose her best friend, Donphan.

Clayton
Donphan @

Sturdy
Adamant
252 Atk/ 204 Def/ 52 HP
- Earthquake
- Assurance
- Stealth Rock
- Rapid Spin
Clayton is probably the most valuable asset on my team. With the power behind Earthquake, he packs quite a punch, but his real value comes in being able to destroy Ghosts who would otherwise block his Rapid Spin. All it takes is a little prediction.

Bruce*
Hariyama @

Guts
Adamant
252 Atk/ 124 Def/ 124 SpDef/ 8 HP
- Close Combat
- Bullet Punch
- Ice Punch
- Payback
A great physical attacker. He carries Fire and Ice Punches for type coverage, Close Combat for STAB and Payback for extra power when I go last, as I most surely will. I'm having trouble deciding on this set, though. Sets with Whirlwind can rack up some SR damage quite nicely if the opponent's spinner is taken out. And if I decide to keep the set I have now, I'm having trouble picking an ability. Guts can work well switching into status, but Thick Fat gives me even more resistances to switch into.
Someone suggested Guts and Flame Orb, and thought it was an excellent idea. It gives Hairyama scary attack without limitation of Choice Band, and Wish support from Xatu only helps his cause. I'm still having trouble deciding between Fire and Ice Punch, however.

Lenore
Mismagius @

Levitate
Timid
252 SpAtk/ 252 Spe/ 6 HP
- Nasty Plot
- Substitute
- Thunderbolt
- Shadow Ball
My trusty Special Sweeper. Lenore ignores Spikes, and after Rocks are out of the picture, can easily setup Subs and Nasty Plots. Thunderbolt for coverage and taking care of Milotic, and Shadow Ball for more coverage and STAB. Not many problems with her so far.

Wallace*
Milotic @

Marvel Scale
Calm
252 HP/ 200 Def/ 56 SpDef
- Surf
- Ice Beam
- Rest
- Sleep Talk
This is the set I'm having the most trouble with. Wallace really is the only one who doesn't pull his weight too well. It think it's probably the set, but the Rest + Sleep Talk combo is too risky, and it's always completely shut down by Chansey. I'm thinking of changing to a mixed wall (I've heard Walrein works well). This is the main reason I'm getting help with this team.
No definite changes to this set yet, though many have been suggested (thank you to everyone who did). I'll definitely be going for a more reliable set, however, if I decide to keep him. Slowking looks like a viable replacement as a Special Wall with access to Grass Knot (insurance against Feraligatr) and, mainly, Thunder Wave, supporting the entire team.
So, here's my team, and I really like them, for the most part. However, I know they can get better. Comments and (constructive) criticisms greatly appreciated.