My first VGC Team so yeah open to any criticism
At a glance
ANALYSIS
Greninja (Yokozuna) @ Expert Belt
Nature: Timid
Ability: Protean
EV's: 4 HP/ 252 SpA/ 252 Spe
- Mat Block
- Icy Wind
- Scald
- Spikes
An odd moveset for an offensive Pokemon like Greninja wouldn't you say? It is gimmicky I will admit but the whole idea of this Greninja is the move Mat Block. If used on the first turn then it protects your team from all damaging moves (even your own). So this means my team gets a turn free of damage if the attacking Pokemon isn't faster than Greninja. Spikes is mainly to turn Greninja into a Ground Type, which works well with Thundurus who is slower than Greninja and can therefore safely fire Discharges without hurting Greninja. Icy Wind provides support to Pokemon like Gardevoir, Heatran and Rotom-W who want to deal damage to slower Pokemon. Finally Scald is the basic attacking move that can leave opponents burnt.
Thundurus (Enel) @ Red Card
Nature: Timid
Ability: Prankster
EV's: 4 HP/ 252 SpA/ 252 Spe
- Discharge
- Taunt
- Swagger
- Substitute
Enel, the god of FU. Designed to lead with Greninja. Taunt is to stop anything that even thinks about setting up Dual Screens, Trick Room or anything of the sort. Greninja can handle potential Ground Types with Scald that Thundurus cannot deal with on his own. Otherwise, a paralysed foe that is also confused thanks to Swagger cannot deal with the situation and will normally switch out, whilst meanwhile Thundurus has set up a substitute. Red Card is a surprise factor.
Landorus-T (Whitebeard) @ Yache Berry
Nature: Jolly
Ability: Intimidate
EV's: 24 HP/ 232 Atk/ 252 Spe
- Earthquake
- Rock Slide
- U-turn
- Protect
Whitebeard makes a wicked combination with wither Thundurus or Rotom-W. Better with Thundurus as Landorus-T can aid the pain by flinching foes with Rock Slide. DisQuake is a common combo yet effective. There are potentially 4 Pokemon that are immune to Earthquake (including Heatran with Air Balloon and Gardevoir before it Mega-Evolves). Knock Off is to surprise anything that benefits from an item. It surprises Slowbro and opposing Landorus. Yache Berry can be replaced. Open to suggestions.
Rotom-W (Tsuru) @ LeftoversNature: Bold
Ability: Levitate
EV's: 248 HP/ 252 Def/ 8 SpA
- Discharge
- Hydro Pump
- Will-O-Wisp
- Protect
Another Pokemon to spam Discharge and be immune to Earthquake. Will-O-Wisp is to cripple powerful threats like Mega-Kangaskhan and Mega-Metagross who are better off burnt than paralysed. Hydro Pump hits Landorus and Gliscor for good and Protect is a staple for Doubles. The EV's are boosted in Def to take physical hits easier on the switch and cripple them next turn.
Heatran (Akainu) @ Air Balloon Nature: Calm
Ability: Flash Fire
EV's: 196 HP/ 252 SpD/ 66 Spe
- Heat Wave
- Earth Power
- Toxic
- Protect
Heatran is here to give hell to Amoonguss. Air Balloon is chosen to be able to switch in on Landorus's Earthquake with little fear. Toxic is to cripple Mega-Slowbro, Cresselia and other Bulky Water types. The EV Spread is designed for Heatran to be some sort of a special wall seeing as Rotom-W and Greninja will burn things anyway. Lava Plume would be the number one choice over Heat Wave but it comes at the risk of buning my own Pokemon. Even Rotom-W doesn't like the burn due to the residual damage cancelling out Leftovers. Protect is a must for Heatran as it is not immune to Discharge or Earthquake (without Air Balloon for the later)
Gardevoir (Nico Robin) @ GardevoiriteNature: Modest
Ability: Telepathy
EV's: 4 HP/ 252 SpA/ 252 Spe
- Hyper Voice
- Psyshock
- Focus Blast
- Protect
The finishing/main sweeper of the team. Due to the high amount of speed control on the team, it is safe to run Modest over Timid for extra power. Hyper Voice becomes a Fair Type after Mega-Evolving and hits both opponents for incredible damage. Most notably it smacks Mega-Salamence right where it hurts most. Psyshock hits Amoonguss dead and Focus Blast is an option to hit Tyranitar and somewhat hurt Mega-Metagross. Telepathy is the preffered ability as it lets Gardevoir switch in on Discharge and Earthquake with no problems before Mega-Evolving.
Please rate with honest opinions
At a glance






ANALYSIS

Greninja (Yokozuna) @ Expert Belt
Nature: Timid
Ability: Protean
EV's: 4 HP/ 252 SpA/ 252 Spe
- Mat Block
- Icy Wind
- Scald
- Spikes
An odd moveset for an offensive Pokemon like Greninja wouldn't you say? It is gimmicky I will admit but the whole idea of this Greninja is the move Mat Block. If used on the first turn then it protects your team from all damaging moves (even your own). So this means my team gets a turn free of damage if the attacking Pokemon isn't faster than Greninja. Spikes is mainly to turn Greninja into a Ground Type, which works well with Thundurus who is slower than Greninja and can therefore safely fire Discharges without hurting Greninja. Icy Wind provides support to Pokemon like Gardevoir, Heatran and Rotom-W who want to deal damage to slower Pokemon. Finally Scald is the basic attacking move that can leave opponents burnt.

Thundurus (Enel) @ Red Card
Nature: Timid
Ability: Prankster
EV's: 4 HP/ 252 SpA/ 252 Spe
- Discharge
- Taunt
- Swagger
- Substitute
Enel, the god of FU. Designed to lead with Greninja. Taunt is to stop anything that even thinks about setting up Dual Screens, Trick Room or anything of the sort. Greninja can handle potential Ground Types with Scald that Thundurus cannot deal with on his own. Otherwise, a paralysed foe that is also confused thanks to Swagger cannot deal with the situation and will normally switch out, whilst meanwhile Thundurus has set up a substitute. Red Card is a surprise factor.

Landorus-T (Whitebeard) @ Yache Berry
Nature: Jolly
Ability: Intimidate
EV's: 24 HP/ 232 Atk/ 252 Spe
- Earthquake
- Rock Slide
- U-turn
- Protect
Whitebeard makes a wicked combination with wither Thundurus or Rotom-W. Better with Thundurus as Landorus-T can aid the pain by flinching foes with Rock Slide. DisQuake is a common combo yet effective. There are potentially 4 Pokemon that are immune to Earthquake (including Heatran with Air Balloon and Gardevoir before it Mega-Evolves). Knock Off is to surprise anything that benefits from an item. It surprises Slowbro and opposing Landorus. Yache Berry can be replaced. Open to suggestions.

Rotom-W (Tsuru) @ LeftoversNature: Bold
Ability: Levitate
EV's: 248 HP/ 252 Def/ 8 SpA
- Discharge
- Hydro Pump
- Will-O-Wisp
- Protect
Another Pokemon to spam Discharge and be immune to Earthquake. Will-O-Wisp is to cripple powerful threats like Mega-Kangaskhan and Mega-Metagross who are better off burnt than paralysed. Hydro Pump hits Landorus and Gliscor for good and Protect is a staple for Doubles. The EV's are boosted in Def to take physical hits easier on the switch and cripple them next turn.

Heatran (Akainu) @ Air Balloon Nature: Calm
Ability: Flash Fire
EV's: 196 HP/ 252 SpD/ 66 Spe
- Heat Wave
- Earth Power
- Toxic
- Protect
Heatran is here to give hell to Amoonguss. Air Balloon is chosen to be able to switch in on Landorus's Earthquake with little fear. Toxic is to cripple Mega-Slowbro, Cresselia and other Bulky Water types. The EV Spread is designed for Heatran to be some sort of a special wall seeing as Rotom-W and Greninja will burn things anyway. Lava Plume would be the number one choice over Heat Wave but it comes at the risk of buning my own Pokemon. Even Rotom-W doesn't like the burn due to the residual damage cancelling out Leftovers. Protect is a must for Heatran as it is not immune to Discharge or Earthquake (without Air Balloon for the later)

Gardevoir (Nico Robin) @ GardevoiriteNature: Modest
Ability: Telepathy
EV's: 4 HP/ 252 SpA/ 252 Spe
- Hyper Voice
- Psyshock
- Focus Blast
- Protect
The finishing/main sweeper of the team. Due to the high amount of speed control on the team, it is safe to run Modest over Timid for extra power. Hyper Voice becomes a Fair Type after Mega-Evolving and hits both opponents for incredible damage. Most notably it smacks Mega-Salamence right where it hurts most. Psyshock hits Amoonguss dead and Focus Blast is an option to hit Tyranitar and somewhat hurt Mega-Metagross. Telepathy is the preffered ability as it lets Gardevoir switch in on Discharge and Earthquake with no problems before Mega-Evolving.
Please rate with honest opinions