UPDATED : 6/18/11
Greetings all! I'm brand new to competitive pokemon (just learned about IVs and Evs about a month ago) and this is my first attempt at a competitive weather team.
Ninetails (F) @ Chesto Berry
Ability : Drought
Evs: 252HP / 92 SpD / 164 SpE
Timid Nature (+Spe, -Atk)
-Will-o-wisp
-Fire Blast
-Hidden Power Ground
-Roar
Fairly standard Ninetails i suppose. Willowisp because of ninetail's bad physical D, Fire blast Stab, HP ground for mirror matches, and Confuse Ray. I originally had Roar instead of confuse ray, but with Ninetail's low def it wasnt really able to take hits and phaze effectively. I was thinking about switching fire blast for overheat since ninetails doesnt stay in long regardless. I could have done sub with roar, but then that defeats the purpose of focus sash.
Chandelure (M) @ Choice scarf
Ability : Flash Fire
Evs: 4HP / 252 SpA / 252 SpE
Modest Nature (+SpA, -Atk)
-Hidden Power Fighting
-Overheat
-Shadow Ball
-Energy Ball
pretty basic set. ghost typing allows chandelure to be an effective spin blocker. STAB overheat, modest nature, and high sp atk really hurts. HP fighting against dark pokes and common heatran, ferrothorn, etc. Shadow ball for other spin blockers and energy ball for rain matchups.
Bronzong @ Light Clay
-Hypnosis/EQ
-Gyro Ball
-Reflect
-Light Screen
ability: Levitate
nature: Sassy
evs: 252 HP / 84 Atk / 80 Def / 92 SpD
I'm currently trying out Bronzong on the team. In theory he should work fairly well being able to switch in on ground attacks cuz of fire's weakness to them. Also works well with chandelure. Good survivability and screens really helps to support the team
SawsBuck (f) @ Life Orb
Ability : Chlorophyll
Evs: 136 HP / 252 Atk / 116 Spe
Adamant Nature (+Atk,-SpA)
-Swords Dance
-Horn Leech
-Jump Kick
-Return/Double Edge
I love sawsbuck on this team. Physical chlorophyll sweeper thats good against rain, the mirror, and sand. screens obv make setting up easier and its not using life orb because thundurus has it and i play by item clause. pretty basic set with good coverage except it gets walled by dragonite and i dont know if i should switch out a move since jump kick and nature power in the sun is EQ and almost similar coverage :(
Donphan @ Leftovers
Ability : Sturdy
EVs: 252 HP / 188 Atk / 68 Def
Adamant Nature (+Atk,-SpA)
-Roar
-Ice Shard
-Earthquake
-Stealth Rock/Rapid Spin
I'm not sure what item to put onto Donphan with the item clause, but i think Donphan added much needed physical bulk to the sun team. Ice shard helps since my team has absolutely no priority moves and can get walled by dragonite. Also helps against gliscor and genies which are so common right now. Having an additional phazer with stealth rocks i think helps prevent opponents from setting up on me and adds some damage at the same time. EQ is the STAB move of choice or i can run RS and turn donphan into just a utility poke.
Dugtrio @ Muscle Band? (suggestions for better item?)
EVs: 252 ATK / 44 DEF / 212 Spe
Nature : Jolly
-Sucker Punch
-Earthquake
-Stone Edge
-Sub
Dugtrio is a good thought in theory, but hes so fragile and doesnt hit hard enough to be effective really. Substitute really helps for scouting and avoiding status. Equake/Edge combo for good coverage specially against genies and dragonite that use to give me issues. Suckerpunch to round off the set to give Dugtrio a priority move against other priority users.
Current Issues :
I get walled by reuniclus :(
PAST MEMBERS
-------------------------------------------------------------------------
Thundurus @ Life Orb
Ability : Prankster
Evs: 252 SpA / 4 SpD / 252 SpE
Timid Nature (+Spe, -Atk)
-Nasty Plot/T-Wave
-Thunderbolt
-Hidden Power Ice
-Focus Blast
Ferrothorn (M) @ Leftovers
Ability : Iron Barbs
evs: 252 HP / 48 Def / 208 SpDef
Sassy Nature (+SpD,-SpE)
ivs:2 SpE
-Stealth Rock
-Spikes
-Gyro Ball
-Thunderwave
I've been told to take out ferrothorn, but i do have a reason for him being in here. Ferrothorn helps with the sand matchup and gives support even in the mirror match. It also draws fire attacks so i can switch into chandelure for flash fire. T-wave is used to help cripple key pokes that arent necessarily fast to begin with and to just help support the team overall.
Espeon (F) @ Light Clay
Ability : Magic Bounce
Evs: 252 HP / 4 Def / 252 SpE
Timid Nature (+Spe, -Atk)
-Wish
-Reflect
-Light Screen
-Psychic
Depending on what my opponents lead is would depend on what i switch into next. I believe espeon helps take away the need of a spinner while also being able to setup consistent screens without fearing taunt. The only downside is finding a good time to switch her in since she isnt the lead and has low physical defences. Wish support for the team and then i was thinking about using him for a secondary sunny day user but wasnt sure?
So there you have it. I'm brand new at this so i appreciate your feedback and thanks for reading!
Greetings all! I'm brand new to competitive pokemon (just learned about IVs and Evs about a month ago) and this is my first attempt at a competitive weather team.
Ninetails (F) @ Chesto Berry
Ability : Drought
Evs: 252HP / 92 SpD / 164 SpE
Timid Nature (+Spe, -Atk)
-Will-o-wisp
-Fire Blast
-Hidden Power Ground
-Roar
Fairly standard Ninetails i suppose. Willowisp because of ninetail's bad physical D, Fire blast Stab, HP ground for mirror matches, and Confuse Ray. I originally had Roar instead of confuse ray, but with Ninetail's low def it wasnt really able to take hits and phaze effectively. I was thinking about switching fire blast for overheat since ninetails doesnt stay in long regardless. I could have done sub with roar, but then that defeats the purpose of focus sash.
Chandelure (M) @ Choice scarf
Ability : Flash Fire
Evs: 4HP / 252 SpA / 252 SpE
Modest Nature (+SpA, -Atk)
-Hidden Power Fighting
-Overheat
-Shadow Ball
-Energy Ball
pretty basic set. ghost typing allows chandelure to be an effective spin blocker. STAB overheat, modest nature, and high sp atk really hurts. HP fighting against dark pokes and common heatran, ferrothorn, etc. Shadow ball for other spin blockers and energy ball for rain matchups.
Bronzong @ Light Clay
-Hypnosis/EQ
-Gyro Ball
-Reflect
-Light Screen
ability: Levitate
nature: Sassy
evs: 252 HP / 84 Atk / 80 Def / 92 SpD
I'm currently trying out Bronzong on the team. In theory he should work fairly well being able to switch in on ground attacks cuz of fire's weakness to them. Also works well with chandelure. Good survivability and screens really helps to support the team
SawsBuck (f) @ Life Orb
Ability : Chlorophyll
Evs: 136 HP / 252 Atk / 116 Spe
Adamant Nature (+Atk,-SpA)
-Swords Dance
-Horn Leech
-Jump Kick
-Return/Double Edge
I love sawsbuck on this team. Physical chlorophyll sweeper thats good against rain, the mirror, and sand. screens obv make setting up easier and its not using life orb because thundurus has it and i play by item clause. pretty basic set with good coverage except it gets walled by dragonite and i dont know if i should switch out a move since jump kick and nature power in the sun is EQ and almost similar coverage :(
Donphan @ Leftovers
Ability : Sturdy
EVs: 252 HP / 188 Atk / 68 Def
Adamant Nature (+Atk,-SpA)
-Roar
-Ice Shard
-Earthquake
-Stealth Rock/Rapid Spin
I'm not sure what item to put onto Donphan with the item clause, but i think Donphan added much needed physical bulk to the sun team. Ice shard helps since my team has absolutely no priority moves and can get walled by dragonite. Also helps against gliscor and genies which are so common right now. Having an additional phazer with stealth rocks i think helps prevent opponents from setting up on me and adds some damage at the same time. EQ is the STAB move of choice or i can run RS and turn donphan into just a utility poke.
Dugtrio @ Muscle Band? (suggestions for better item?)
EVs: 252 ATK / 44 DEF / 212 Spe
Nature : Jolly
-Sucker Punch
-Earthquake
-Stone Edge
-Sub
Dugtrio is a good thought in theory, but hes so fragile and doesnt hit hard enough to be effective really. Substitute really helps for scouting and avoiding status. Equake/Edge combo for good coverage specially against genies and dragonite that use to give me issues. Suckerpunch to round off the set to give Dugtrio a priority move against other priority users.
Current Issues :
I get walled by reuniclus :(
PAST MEMBERS
-------------------------------------------------------------------------
Thundurus @ Life Orb
Ability : Prankster
Evs: 252 SpA / 4 SpD / 252 SpE
Timid Nature (+Spe, -Atk)
-Nasty Plot/T-Wave
-Thunderbolt
-Hidden Power Ice
-Focus Blast
Ferrothorn (M) @ Leftovers
Ability : Iron Barbs
evs: 252 HP / 48 Def / 208 SpDef
Sassy Nature (+SpD,-SpE)
ivs:2 SpE
-Stealth Rock
-Spikes
-Gyro Ball
-Thunderwave
I've been told to take out ferrothorn, but i do have a reason for him being in here. Ferrothorn helps with the sand matchup and gives support even in the mirror match. It also draws fire attacks so i can switch into chandelure for flash fire. T-wave is used to help cripple key pokes that arent necessarily fast to begin with and to just help support the team overall.
Espeon (F) @ Light Clay
Ability : Magic Bounce
Evs: 252 HP / 4 Def / 252 SpE
Timid Nature (+Spe, -Atk)
-Wish
-Reflect
-Light Screen
-Psychic
Depending on what my opponents lead is would depend on what i switch into next. I believe espeon helps take away the need of a spinner while also being able to setup consistent screens without fearing taunt. The only downside is finding a good time to switch her in since she isnt the lead and has low physical defences. Wish support for the team and then i was thinking about using him for a secondary sunny day user but wasnt sure?
So there you have it. I'm brand new at this so i appreciate your feedback and thanks for reading!