The Team
This team has 2 defensiv cores with Chansey and Scizor and Rotom-W and Gliscor. Over all they work great together and give me extremly good defensiv switch-ins.The last two Pokes are my offensive fallbacks. Scarf Volcarona is extermly good since it allows me to catch people off-guard(e.g. it can outspeed and kill non scarf gerninja).Medicham is still in the team atm but I look for a good substitude.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Heal Bell
- Seismic Toss
- Toxic
- Soft-Boiled
She is just a defensiv power house.I can switch her in when Scizor is threatend by any Special move meaning that I have lots of possiblities to set up Stealth Rock or to use Heal Beal helping my 2 sweepers to be effectiv again if they are burned or toxic.Seismic Toss is my DMG output and also helps me to survive Taunt.With Soft-Boiled she can survive and stall for pretty long and freak everyone out.
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Bullet Punch
- Roost
- U-turn
I choose Scizor because he has giantic defensiv powers and the ability to use Defog.Which is a mandorty move on this team since I have a Volcorana which is rendered almost useless which SR on the field.With Bullet Punch I can revenge kill some threads and threaten fairy types quite a bit.Roost keeps him alive meaning that he can use Defog more than once which can be curical in some situations. U-Turn keeps adding momentum to my team as the two other Voltturn users.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Earthquake
- Substitute
- Protect
- U-turn
This is the usual Substall Gliscor meaning that he takes hits for days and dish out some nice DMG.Sub and Protect are standart and a nice way to scout some moves.I chose U-Turn over Toxic because when i started to builded the team I really liked the synergy of Gilscor and Rotom-W and the U-turn and Voltswitch combination.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Toxic
This is a usual Special Defensive Rotom-W.Hydro Pump and Volt Switch are 2 excellent moves which hit really hard and have a really good coverage.Will'o' crippels any phsyical thread which comes in on Rotom which makes him a very good bully.I choose Toxic in additon to Will o to cripple Walls which i cant deal with otherwise.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Zen Headbutt
- Ice Punch
- High Jump Kick
This is my physical sweeper.In its Mega his Fake Out is tremendous and can help finish threats.Zen Headbutt and High Jump Kick are great STAB moves altough they are some what unrelaint.Ice Punch brings fear to all the Dragons and Earth types.Overall his DMG output is really really big which makes him super scarry.
Volcarona @ Choice Scarf
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Fiery Dance
- Hidden Power [Ice]
- Psychic
Scarfed Volcarona is really naughty she can outspeed and OHKO a Greninja which is not Scarfed.That can be really important in some match ups. Altought I am not sure about Psychic the other 3 moves cannot be change since they all can take out very important threats.
I hope you all can help me improve the team.
Have a nice day ^^
This team has 2 defensiv cores with Chansey and Scizor and Rotom-W and Gliscor. Over all they work great together and give me extremly good defensiv switch-ins.The last two Pokes are my offensive fallbacks. Scarf Volcarona is extermly good since it allows me to catch people off-guard(e.g. it can outspeed and kill non scarf gerninja).Medicham is still in the team atm but I look for a good substitude.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Heal Bell
- Seismic Toss
- Toxic
- Soft-Boiled
She is just a defensiv power house.I can switch her in when Scizor is threatend by any Special move meaning that I have lots of possiblities to set up Stealth Rock or to use Heal Beal helping my 2 sweepers to be effectiv again if they are burned or toxic.Seismic Toss is my DMG output and also helps me to survive Taunt.With Soft-Boiled she can survive and stall for pretty long and freak everyone out.
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Bullet Punch
- Roost
- U-turn
I choose Scizor because he has giantic defensiv powers and the ability to use Defog.Which is a mandorty move on this team since I have a Volcorana which is rendered almost useless which SR on the field.With Bullet Punch I can revenge kill some threads and threaten fairy types quite a bit.Roost keeps him alive meaning that he can use Defog more than once which can be curical in some situations. U-Turn keeps adding momentum to my team as the two other Voltturn users.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Earthquake
- Substitute
- Protect
- U-turn
This is the usual Substall Gliscor meaning that he takes hits for days and dish out some nice DMG.Sub and Protect are standart and a nice way to scout some moves.I chose U-Turn over Toxic because when i started to builded the team I really liked the synergy of Gilscor and Rotom-W and the U-turn and Voltswitch combination.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Toxic
This is a usual Special Defensive Rotom-W.Hydro Pump and Volt Switch are 2 excellent moves which hit really hard and have a really good coverage.Will'o' crippels any phsyical thread which comes in on Rotom which makes him a very good bully.I choose Toxic in additon to Will o to cripple Walls which i cant deal with otherwise.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Zen Headbutt
- Ice Punch
- High Jump Kick
This is my physical sweeper.In its Mega his Fake Out is tremendous and can help finish threats.Zen Headbutt and High Jump Kick are great STAB moves altough they are some what unrelaint.Ice Punch brings fear to all the Dragons and Earth types.Overall his DMG output is really really big which makes him super scarry.
Volcarona @ Choice Scarf
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Fiery Dance
- Hidden Power [Ice]
- Psychic
Scarfed Volcarona is really naughty she can outspeed and OHKO a Greninja which is not Scarfed.That can be really important in some match ups. Altought I am not sure about Psychic the other 3 moves cannot be change since they all can take out very important threats.
I hope you all can help me improve the team.
Have a nice day ^^
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