All right, we have here two fresh off the flat iron battlers here, let's get the show started!
Team Fish Shaped Fish
*Sampson (Oshawott) Male*
Nature:
Hasty
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent:
Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Shell Armor (DW):
Type: Passive
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+) (+9% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 6/9
AC: 3/5
MC: 5
Attacks: 21/71 Total
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Hydropump
Air Slash
Assurance
Brine
Detect
Night Slash
Protect
Ice Beam
X-Scissor
Surf
Dive
Taunt
*Ingénue (Litwick) Female*
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: STAB; immune to burn status. Brighten Command.
Abilities:
Flame Body:
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Infiltrator (unlocked):
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (+) (+5% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 7/9
AC: 5/5
MC: 4
Attacks: 27/64 Total
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Pain Split
Acid
Acid Armor
Clear Smog
Endure
Heat Wave
Toxic
Sunny Day
Shadow Ball
Fire Blast
Solar Beam
Protect
Energy Ball
Substitute
Taunt
Psychic
Monohm (TBD) Female
Nature:
Modest
Type:
Electric: STAB; immune to paralysis status.
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust:
Type: Passive
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static:
Type: Passive
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW):
Type: Passive
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/9
AC: 2/5
MC: 4
Attacks: 18/89 Total
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Dragon Breath
Electric Terrain
Gust
Hydro Pump
Power Gem
Dragon Pulse
Volt Switch
Hyper Beam
Fire Blast
Protect
Turn order:
Stary02939 sends out with item
FishShapedFish sends out with item and orders
Stary02939 orders
I referee
Team Stary:The Rules said:Open Challenge, Beginner Battle
3v3 Singles
2 Day DQ
2 subs
ASB Arena
Training Items On
Edit: Guided Match
Azurill [Blubber] [F]
Type: Normal/Fairy
Abilities: Huge Power / Thick Fat / Sap Sipper (H)
Nature: Adamant (+Atk, - SpA)
Stats:
HP: 90
Atk: 2+ (3 Huge Power)
Def: 2
SpA: 0-
SpD: 2
Spe:20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 (10 with Huge Power)
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level Up
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
BubbleBeam
Slam
Bounce
Helping Hand
Egg Moves
Body Slam
Encore
Tickle
Soak
Refresh
TM Moves
Protect
Waterfall
Double Team
Facade
Toxic
Type: Normal/Fairy
Abilities: Huge Power / Thick Fat / Sap Sipper (H)
Nature: Adamant (+Atk, - SpA)
Stats:
HP: 90
Atk: 2+ (3 Huge Power)
Def: 2
SpA: 0-
SpD: 2
Spe:20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 (10 with Huge Power)
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level Up
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
BubbleBeam
Slam
Bounce
Helping Hand
Egg Moves
Body Slam
Encore
Tickle
Soak
Refresh
TM Moves
Protect
Waterfall
Double Team
Facade
Toxic
Bronzor [FacePlate]
Type: Psychic/Steel
Abilities: Levitate / Heatproof / Heavy Metal (H)
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Stats:
HP: 90
Atk: 1
Def: 3
SpA: 2-
SpD: 3
Spe: 20-
Size Class: 1
Weight Class: 4
Base Rank Total: 11
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level Up
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Psywave
Iron Defense
Feint Attack
Safeguard
Extrasensory
TM Moves
Protect
Trick Room
Flash Cannon
Earthquake
Shadow Ball
Tutor Moves
Signal Beam
Ancient Power
Stealth Rock
Snore
Gravity
Type: Psychic/Steel
Abilities: Levitate / Heatproof / Heavy Metal (H)
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Stats:
HP: 90
Atk: 1
Def: 3
SpA: 2-
SpD: 3
Spe: 20-
Size Class: 1
Weight Class: 4
Base Rank Total: 11
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level Up
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Psywave
Iron Defense
Feint Attack
Safeguard
Extrasensory
TM Moves
Protect
Trick Room
Flash Cannon
Earthquake
Shadow Ball
Tutor Moves
Signal Beam
Ancient Power
Stealth Rock
Snore
Gravity
Chimchar [Cheeky] [M]
Type: Fire
Abilities: Blaze / Iron Fist (H)
Nature: Hasty (+Spe, +17% Accuracy, -Def)
Stats:
HP: 90
Atk: 2
Def: 1-
SpA: 2
SpD:2
Spe:71+
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level Up
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Egg Moves
Fake Out
Thunder Punch
Encore
Counter
Heat Wave
TM Moves
Will-o-Wisp
Dig
Protect
Shadow Claw
Power-Up Punch
Type: Fire
Abilities: Blaze / Iron Fist (H)
Nature: Hasty (+Spe, +17% Accuracy, -Def)
Stats:
HP: 90
Atk: 2
Def: 1-
SpA: 2
SpD:2
Spe:71+
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level Up
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Egg Moves
Fake Out
Thunder Punch
Encore
Counter
Heat Wave
TM Moves
Will-o-Wisp
Dig
Protect
Shadow Claw
Power-Up Punch
Team Fish Shaped Fish
*Sampson (Oshawott) Male*
Nature:
Hasty
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent:
Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Shell Armor (DW):
Type: Passive
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+) (+9% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 6/9
AC: 3/5
MC: 5
Attacks: 21/71 Total
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Hydropump
Air Slash
Assurance
Brine
Detect
Night Slash
Protect
Ice Beam
X-Scissor
Surf
Dive
Taunt
*Ingénue (Litwick) Female*
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: STAB; immune to burn status. Brighten Command.
Abilities:
Flame Body:
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Infiltrator (unlocked):
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (+) (+5% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 7/9
AC: 5/5
MC: 4
Attacks: 27/64 Total
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Pain Split
Acid
Acid Armor
Clear Smog
Endure
Heat Wave
Toxic
Sunny Day
Shadow Ball
Fire Blast
Solar Beam
Protect
Energy Ball
Substitute
Taunt
Psychic
Monohm (TBD) Female
Nature:
Modest
Type:
Electric: STAB; immune to paralysis status.
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust:
Type: Passive
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static:
Type: Passive
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW):
Type: Passive
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/9
AC: 2/5
MC: 4
Attacks: 18/89 Total
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Dragon Breath
Electric Terrain
Gust
Hydro Pump
Power Gem
Dragon Pulse
Volt Switch
Hyper Beam
Fire Blast
Protect
Turn order:
Stary02939 sends out with item
FishShapedFish sends out with item and orders
Stary02939 orders
I referee