FITE NITE: GWS VS MAXIM

2v2 NFE Training Dubs
Training items
2 subs
etc etc

Maxim

Shellder [Shellby] (F)
Nature: Lonely (+1 Atk, -1 Def)

Type:
Water


Abilities:
Shell Armor/Skill Link/Overcoat (H)


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 0
AC: 2/5

Attacks (23/76):
Level Up:
Aurora Beam
Brine
Clamp
Ice Shard
Icicle Spear
Leer
Protect
Razor Shell
Shell Smash
Supersonic
Tackle
Whirlpool
Withdraw

Egg:
Avalanche
Barrier
Rapid Spin
Rock Blast
Twineedle

TM:
Dive
Double Team
Explosion
Substitute
Surf

Snover [Vexen] (Male)
Nature: Rash (+1 SpA, -1 SpD)

Type:
Grass/Ice


Abilities:
Snow Warning/Soundproof (H)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 40
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 2/6
MC: 0
AC: 2/5

Attacks (18):
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard

Avalanche
Magical Leaf
Mist
Leech Seed
Stomp

Blizzard
Energy Ball
Frost Breath
Shadow Ball
Protect


Gale Wing Srock
Angelina | Togepi (F)
________________________

Angelina is the cutie pie, who everyone adores. She is glamourous and fashionable; always likes to dress up well and loves attention. But she is Modest when you praise her efforts, or if you compliment her on her hard work.​

[Nature]
Modest (+SpA | -Atk)​

[Type]
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[Abilities]

Serene Grace (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Hustle - (Toggle, MoldBreaker affects - No) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Super Luck (Unlocked) - (Passive, MoldBreaker affects - No) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.​

[Stats]
Hp: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Total: 13​

[Tokens]
EC: 5 | 9
AC: 5 | 5
MC: 0​

[Attacks]

Level Up ( 10 / 15 )
Charm(0,5) | Growl(0,4) | Metronome(0,7+m) | Sweet Kiss(0,4) | Yawn(0,7) | Encore(0,10) | Ancient Power(6,4) | Follow Me(0,9) | Bestow(0,4) | Wish(0,13)

Still to get: Safeguard | Double Edge(11,7) | Baton Pass | Last Resort | After You

Egg ( 5 / 13 )
Future Sight(12,8) | Morning Sun(0,15) | Psycho Shift(0,7) | Mirror Move(0,2+m) | Foresight(0,6)

Still to get: Extrasensory | Lucky Chant | Nasty Plot | Peck | Present | Psych Up | Secret Power | Stored Power

Tutor ( 9 / 23 )
Magic Coat(0,10) | Trick(0,7) | Endure(0,15) | Counter (P*1.5,6+p/2) | Endeavor(avg, 6+avg/1.5) | Head butt(7,5) | Body Slam(7+UW, 5 + UW) | Mimic(0,5) | Soft Boiled (0,11)

Still to get: Seismic (7+tw, 6)| Swift(6,4) | Uproar | Covet | Defense Curl | Heal Bell | Hyper Voice | Mega Kick | Mega Punch | Mud Slap | Roll out | Signal Beam | Snore | Zen Headbutt

Prev Gen TM/HM ( 2 / 9 )
Zap Cannon (12,9) | Shock Wave(6,4)

Still to get: Water Pulse | Curse | Telekinesis | Detect | Work Up | Captivate | Natural Gift

TM/HM ( 12 / 33 )
Reflect(0,10) | Light Screen(0,10) | Solar Beam(12,8) | Fire Blast(11,8) | Dazzling Gleam(11,5) | Shadow Ball(8,6) | Substitute (0,12) | Toxic(0,7) | Psyshock(8,6) | Double Team (0,4*c) | Protect (0,7+d) | Sleep Talk(0,3+m)

Still to get: Hidden Power | Sunny Day | Rain Dance | Frustration | Return | Psychic | Flamethrower | Facade | Rest | Attract | Round | Echoed Voice | Fling | Incinerate | Flash | Thunder Wave | Dream Eater | Grass Knot | Swagger | Rock Smash | Confide
Taggie | Breezi (F)
________________________

Breezi loves to fly around and is always willing to travel. She is the most entertaining travel partner any trainer can have and she always wants everyone around her to stay happy, chirpy and saucy.​

[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)​

[Type]
Poison/Flying

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.​

[Abilities]
Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.

Unburden (Locked Hidden Ability) - (Passive, MoldBreaker affects - No) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.​

[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 73 (-)
Size Class: 1
Weight Class: 1

Base Rank Total: 14​

[Tokens]
EC: 0 | 6
AC: 0 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 9 / 18 )
Gust (7,2) | Tailwind (0,9) | Encore (0,10) | Rapid Spin (4,6) | Clear Smog (8,3) | Knock Off (10,7) | Copycat (0,2+m) | Razor Wind (8,5) | Whirlwind (0,7) | Sludge Bomb(12,6) | Air Slash(11,5) | Toxic Spikes(0,6)

Still to get: Sticky Web(0,10) | Heal Block(0,10) | Gravity(0,10) | Body Slam | Me First (m*1.5, m*1.25) | Lucky Chant.

Egg ( 5 / 15 )
Follow Me (0,9) | Disable (0,7) | Heal Pulse (0,14) | Wish(0,13) | Metronome(0,7+m) | Mimic(0,5)

Still to get: Acid Spray(7,4) | Stealth Rock(-3<<12<<+3,12) | Spikes (12/18/24,8) | Quick Guard (0,6) | Sand Tomb (4,5) | Entrainment(0,8) | After you | Venom Drench (0,7) | Haze(0,6)
Prev Gens (Tutor / TM / HM) ( 0 / 20 )


Still to get: Gastro Acid | Helping Hand | Snatch | Snore | Mud-Slap | Ominous Wind | Swift | Twister | Skill Swap | Endure | Psych Up | Captivate | Natural Gift | Telekinesis | Ally Switch
Gen 6 TM/HM ( 5 / 32 )
Torment (0,10) | Sludge Wave (13,6) | Taunt (0,10) | Substitute (0,12) | Protect(0,7+d) | Sunny Day(0,10) |

Still to get: Double Team(0,4*c) | Shadow Ball (8,6) | Venoshock(7/13,7) | Rest(0,15) | Sleep Talk(0,3+m) | Rain Dance(0,10) | Toxic | Hidden Power | Light Screen | Safeguard | Frustration | Return | Reflect | Sandstorm | Aerial Ace | Facade | Attract | Thief | Round | Echoed Voice | Embargo | Retaliate | Struggle Bug | U-turn | Trick Room | Confide
Rajny | Ralts (M)
________________________
The Game Changer - Changed a losing game to a Tie with great skill and temperament.


Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.​

[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Psychic/Fairy

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)​

[Abilities]
Synchronize () - (Passive, MoldBreaker affects - No) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace (Trigger, MoldBreaker affects - No) (✓)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Telepathy (Locked Hidden Ability) - (Passive, MoldBreaker affects - Yes) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.​

[Stats]
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3+
SpD: Rank 2
Spe: 34-
Size Class: 1
Weight Class: 1

Base Rank Total: 10​

[Tokens]
EC: 1 | 9
AC: 1 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 9 / 15 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7)

Still to get: Hypnosis(0,6)[No G] | Imprison(0,7)[No G] | Dream Eater(13,11)[No G] | Stored power(2+2*b, 6) | Psychic(6+tw, (5+tw/2)-1)[No G] | Charm[No G]

Egg ( 5 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap)


Still to get: Shadow Sneak(4,4) | Synchronoise (15,7) | Grudge(0,9) | Ally Switch(0,4) | Confuse Ray(0,5) | Mean Look | Memento

Prev Gens (Tutor / TM / HM) ( 2 / 20 )
Endure (0,12) | Magic Coat (0,9) |

Still to get: Icy Wind [No G] | Pain Split | Magic Room | Mimic | Recycle | Signal beam | Snatch | Snore | Swift | Mud-Slap | Night mare | Fire Punch | Ice Punch | Thunder Punch | Trick | Wonder Room | Zen Headbutt | Hyper Voice | Head Butt | Double Edge | Body Slam | Defense Curl

Gen 6 TM/HM ( 9 / 35 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5)

Still to get: Thunderbolt(9,7) | Double Team(0,4*c) | Grass Knot(4+tw,4.5+.5*tw) | Sleep Talk(0,3+m) | Rest(0,14) | Toxic | Hidden Power | Sunny Day | Light Screen | Rain Dance | Safeguard | Frustration | Return | Reflect | Facade | Rest | Attract | Thief | Round | Echoed Voice | Fling | Flash | Thunder Wave | Psych up | Dream Eater | Swagger | Confide


Gale sends out and equips
Maxim equips and orders
Gale orders
I ref
 
Last edited:
Both w/ Exp. Share

Snover: Activate Snow Warning: Blizzard x3

Shellder: Shell Smash~Rock Blast (Breezi)~Icicle Spear (Ralts)
 
Woops, forgot this existed

Pre-Round stats:

Shellby @ Exp. Share
HP: 90
EN: 100
4/3/2/1/40

Vexen @ Exp. Share
HP: 90
EN: 100
3/2/4/1/40

Taggie @ Exp. Share
HP: 90
EN: 100
2/2/3/3/73/ -10% Eva

Rajny @ Exp. Share
HP: 90
EN: 100
1/1/3/2/24/ -10% Eva

Speed order: Taggie -> Shellby = Vexen -> Rajny
Snow Warning! (10 EN)
Action 1
Torment -> Vexen (10 EN)
Vexen was Tormented!

Blizzard -> Both (7 EN)
Taggie: RNG roll (to crit) 2684 = no crit
RNG roll (to freeze) 9438 = no freeze
(8.25+3+(4-3)1.5)(1.5) = 19.125 DMG
Rajny: RNG roll (to crit) 4588 = no crit
RNG roll (to freeze) 4057 = no freeze
(8.25+3+(4-2)1.5) = 14.25 DMG

Shellby used Shell Smash! (20 EN)
+2 Atk/SpA/Spe, -1 Def/SpD

Rajny used Trick Room! (9 EN)
Rajny twisted the dimensions!

Hail -> Shellby/Taggie/Rajny (2 DMG)

Action 2
Encore -> Shellby (10 EN)
Encored

Vexen used Struggle! (5 EN)
RNG roll (for target) 4463 = Taggie
RNG roll (to crit) 948 = no crit
(5+(3-2)1.5) = 6.5 DMG = 2.6 recoil

Sludge Bomb -> Vexen (6 EN)
RNG roll (to crit) 2910 = no crit
RNG roll (to poison) 7163 = no poison
(9+3+(3-1)1.5)(1.5) = 22.5 DMG

Shellby used shell Smash! (20 EN)
But it failed!

Hail -> Shellby/Taggie/Rajny (2 DMG)

Action 3
Dazzling Gleam -> Both (5 EN)
Shellby: (6+3+(3-1)1.5)+2 = 14 DMG
Vexen: RNG roll (to crit) 7071 = no crit
(6+3+(3-1)1.5) = 12 DMG

Blizzard -> Both (7 EN)
Taggie: RNG roll (to crit) 4177 = no crit
RNG roll (to freeze) 606 = freeze
(8.25+3+(4-3)1.5)(1.5) = 19.125 DMG
Taggie was frozen!
RNG roll (for duration) 2613 = 1a
Rajny: RNG roll (to crit) 1621 = no crit
RNG roll (to freeze) 7570 = no freeze
(8.25+3+(4-2)1.5) = 14.25 DMG

Taggie is frozen!

Shellby used shell Smash! (20 EN)
But it failed!

Hail -> Shellby/Taggie/Rajny (2 DMG)


Post-Round stats:

Shellby @ Exp. Share
HP: 70
EN: 40
4/3/2/1/40 (140)
+2 Atk/SpA/Spe
-1 Def/SpD

Vexen @ Exp. Share
HP: 53
EN: 71
3/2/4/1/40
Tormented (3a)

Taggie @ Exp. Share
HP: 39
EN: 84
2/2/3/3/73/ -10% Eva
Frozen (0a)

Rajny @ Exp. Share
HP: 55
EN: 76
1/1/3/2/24/ -10% Eva

Hail (3 rounds)
Trick Room (3 rounds)

And due to hax, Maxim is only half-screwed

Gale Wing Srock
Maxim
 
Last edited:
Half-screwed???

I just managed to escape from his onslaught... I am not sure if I can do it this turn too.

Besides that Legendary Hax screwed me :(

Ralts: Encore (Snover) ~ Will-o-Wisp(Shellder) ~ Dazzling Gleam

If Snover is under the effects of a successful P/E move when you would act, use Skill Swap(Nothing-Skill Link)(Shellder) on the first instance, and use Future Sight(Shellder) on the second instance and push actions back each time.

If Snover is ordered to use Ice Shard, use Disable[Ice Shard] (Snover) that action instead and push actions back. [Only Once]

KO Sub: If Breezi is KO'd before you would act, use Double Team(2 Clones) on the first instance and Future Sight(Shellder) on the second instance.

Breezi: Metronome[Reflect, Rock Slide, Dark Void, Phantom Force, Mat Block, Dig, Dive, Fake Out, Heal Order, Fly](Shellder) ~ Sludge Bomb (Snover) ~ Metronome[Agility (evasive), Pain Split, Rock Slide, Destiny Bond, Thunderbolt, Dig, Dive, Seed Flare, Heal Order, Fly](Shellder)

If Shellder is ordered to target you with a Damaging Ice Type move, in a combination, use Protect(self) that action instead, but not consecutively.

If Shellder is ordered to target you with a Damaging Rock Type move, in a combination, use Torment(Shellder) that action instead. [Only Once]

KO Sub: If your target is KO'd before you would act, redirect to other opp.
 
Last edited:
1. Switched it to Training doubles, sorry about that. Thing is, you'll learn in time that keeping a W/L/T record is more trouble than its worth, but for now, your call.
2. You're right- Snover struggles A2, fixed.
3. You would've had Snover forced to Struggle for 2a and Shellder forced to conserve some of its EN. IMO you would've had the advantage had the freeze not gone off, but whatever. You did kinda need that freeze :/

Also even with random targets, Struggle wouldn't hit Shellder, so there's that
 
cool, thanks a lot waterwarrior...

Yeah the w/l/t seems a noob's liking... may be will get over it in time...
Dang with the struggle lol... but I would lose this one anyways.

Yeah when you know you will lose, it brings out the best in you and when you get thrashed you learn even better ;)
Thanks for reffing this battle Waterwarrior...
 
Time to cut this crap out, you're going down Ralts.

Snover: Ice Shard (Ralts)~Protect~Frost Breath (Breezi)

Shellder: Icicle Spear (Ralts)~Icicle Spear (Ralts)~Chill
 
Sorry this took so long GWS, it was a LONG night :/

Pre-Round stats:

Shellby @ Exp. Share
HP: 70
EN: 40
4/3/2/1/40 (140)
+2 Atk/SpA/Spe
-1 Def/SpD

Vexen @ Exp. Share
HP: 53
EN: 71
3/2/4/1/40
Tormented (3a)

Taggie @ Exp. Share
HP: 39
EN: 84
2/2/3/3/73/ -10% Eva
Frozen (0a)

Rajny @ Exp. Share
HP: 55
EN: 76
1/1/3/2/24/ -10% Eva

Hail (3 rounds)
Trick Room (3 rounds)

Rajny -> Vexen -> Taggie -> Shelby
Action 1
Ice Shard -> Rajny (3 EN)
RNG roll (to crit) 3324 = no crit
(4+3+(3-1)1.5) = 10 DMG

Disable -> Snover (7 EN)
Disabled

Metronome! (7 EN)
RNG roll (for move) 2 = Rock Slide
Rock Slide -> Both (6 EN)
Shellby: RNG roll (to hit) 558 = hit
RNG roll (to flinch) 5454 = no flinch
(6+(2-3)1.5)+2 = 6.5 DMG
Vexen: RNG roll (to hit) 6923 = hit
RNG roll (to crit) 3564 = no crit
(6+(2-2)1.5)(1.5) = 9 DMG

Icicle Spear -> Rajny (10 EN)
RNG roll (to crit) 1329, 7059, 8676, 4948, 6131 = no crit
(15+(4-1)1.5)+4 = 23.5 DMG

Hail -> Shellby/Taggie/Rajny (2 DMG)

Action 2
Vexen used Protect! (7 EN)

Skill Swap -> Shellby (7 EN)
Skill Link for nothing!

Sludge Bomb -> Vexen (6 EN)
(9+3+(3-1)1.5)(1.5) = 22.5 DMG = 9 EN

Icicle Spear -> Rajny (14 EN)
RNG roll (for hits) 1 = 2 hits
RNG roll (to crit) 9888, 4977 = no crit
(6+(4-1)1.5)+4 = 14.5 DMG

Hail -> Shellby/Taggie/Rajny (2 DMG)

Action 3
Dazzling Gleam -> Both (5 EN)
Shellby: (6+3+(3-1)1.5)+2 = 14 DMG
Vexen: RNG roll (to crit) 4549 = no crit
(6+3+(3-1)1.5) = 12 DMG

Frost Breath -> Taggie (5 EN)
(6+3+3+(4-3)1.5)(1.5) = 20.25 DMG

Metronome! (7 EN)
RNG roll (for move) 3 = Dark Void!
Dark Void -> Both (10 EN)
Shelllby: RNG roll (to hit) 9105 = miss
Vexen: RNG roll (to hit) 7787 = hit
RNG roll (for duration) 9896 = 2a

Shellby chilled! (+12 EN)

Hail -> Shellby/Taggie/Rajny (2 DMG)


Post-Round stats:

Shellby @ Exp. Share
HP: 43
EN: 28
4/3/2/1/40 (140)
+2 Atk/SpA/Spe
-1 Def/SpD

Vexen @ Exp. Share
HP: 32
EN: 37
3/2/4/1/40
Asleep (2a)
Disable (Ice Shard, 3a)

Taggie @ Exp. Share
HP: 15
EN: 48
2/2/3/3/73/ -10% Eva

Rajny @ Exp. Share
HP: 3
EN: 64
1/1/3/2/24/ -10% Eva
Skill Link

Hail (2 rounds)
Trick Room (2 rounds)

Maxim
Gale Wing Srock
 
Shellder: Explosion x3
If both of your targets are under a successful Protective/Evasive move, then use Chill that action.
If one of your targets are under a successful Protective/Evasive move, then use Rock Blast on the non-protected Pokemon.


Snover: Asleep~Asleep~Blizzard
 
Ralts: Endure ~ Destiny Bond ~ Chill

Breezi: Sludge Wave ~ Protect ~ Chill


Ralts: Endure ~ Dazzling Gleam ~ Dazzling Gleam

Breezi: Sunny Day ~ Chill ~ Chill

GG Maxim, I hope that I gave you a tough fight.

And thanks a lot WW for reffing this battle. The three way Flash was fun.
 
Last edited:
Maxim just wondering.... the fuck?

Pre-Round stats:

Shellby @ Exp. Share
HP: 43
EN: 28
4/3/2/1/40 (140)
+2 Atk/SpA/Spe
-1 Def/SpD

Vexen @ Exp. Share
HP: 32
EN: 37
3/2/4/1/40
Asleep (2a)
Disable (Ice Shard, 3a)

Taggie @ Exp. Share
HP: 15
EN: 48
2/2/3/3/73/ -10% Eva

Rajny @ Exp. Share
HP: 3
EN: 64
1/1/3/2/24/ -10% Eva
Skill Link

Hail (2 rounds)
Trick Room (2 rounds)

Rajny used Endure! (15 EN)

Vexen is asleep!

Taggie used Sunny Day! (10 EN)

Shellby used BOOM! (20 EN)
Vexen: RNG roll (to crit) 9321 = no crit
(18.75+(4-2)1.5)+4 = 25.75 DMG
Taggie: 18.75+ who cares = KO
Taggie fainted!
Rajny endured the hit!
Shellby fainted!

Action 2
Dazzling Gleam -> Vexen (5 EN)
(8+3+(3-1)1.5) = 14 DMG
Vexen fainted!


See Gale I told you you could win this :P

Post-Round stats:

Shellby @ Exp. Share
HP: KO
EN: KO
4/3/2/1/40

Vexen @ Exp. Share
HP: -8
EN: KO
3/2/4/1/40

Taggie @ Exp. Share
HP: KO
EN: KO
2/2/3/3/73/ -10% Eva

Rajny @ Exp. Share
HP: 1
EN: 59
1/1/3/2/24/ -10% Eva
Skill Link

Gale Wing Srock gets 1 CC
Taggie the Breeze gets 1 EC, 3 MC, and 1 AC
Rajny the Ralts gets 1 EC, 3 MC, 1 AC, and 2 KOC

Maxim gets 1 CC
Shellby the Shellder gets 1 EC, 3 MC, 1 AC, and 1 KOC
Vexen the Snover gets 1 EC, 3 MC, and 1 AC

I get 6 UC

Good game gents!
 

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